Quantcast

Jump to content

» «
Photo

Ideas

1,476 replies to this topic
WewserLethalDude
  • WewserLethalDude

    Player Hater

  • Members
  • Joined: 24 Feb 2016
  • Singapore

#1471

Posted 13 December 2017 - 01:22 PM Edited by WewserLethalDude, 13 December 2017 - 01:22 PM.

Select objectives the way that you can teleport to objectives. I guess that will mean re-writing the selection system  :/


TQR12345
  • TQR12345

    DYOM Designer [IsiX123]

  • Members
  • Joined: 26 Nov 2017
  • Albania

#1472

Posted 15 December 2017 - 02:13 AM

Routepoint Cutscenes.They should start from player's desire and player makes them go through routepoints. It'll be better than Linear and Smooth,I think.

  • Mikolajek451 likes this

NuddlesKing
  • NuddlesKing

    Support DYOM Designer

  • Members
  • Joined: 01 Dec 2017
  • Algeria
  • Best Nuddles and Chicken 2017

#1473

Posted 3 weeks ago

More Animation,and New objects.In V9


TQR12345
  • TQR12345

    DYOM Designer [IsiX123]

  • Members
  • Joined: 26 Nov 2017
  • Albania

#1474

Posted 3 weeks ago

Same actor commiting animations so that we don't have to hide one and spawn another.


Cptmyname
  • Cptmyname

    Trying not to be sarcastic

  • Members
  • Joined: 12 Dec 2017
  • Mars

#1475

Posted 3 weeks ago

Routepoint Cutscenes.They should start from player's desire and player makes them go through routepoints. It'll be better than Linear and Smooth,I think.


I think there's already a follow player cutscene.

TQR12345
  • TQR12345

    DYOM Designer [IsiX123]

  • Members
  • Joined: 26 Nov 2017
  • Albania

#1476

Posted 3 weeks ago

 

Routepoint Cutscenes.They should start from player's desire and player makes them go through routepoints. It'll be better than Linear and Smooth,I think.


I think there's already a follow player cutscene.

 

That wasn't what I was talking about


DeliRoxeD
  • DeliRoxeD

    That guy people hate.

  • Members
  • Joined: 31 Jan 2016
  • None

#1477

Posted 2 weeks ago

would be cool if there was a window showing all objectives, actors, cameras etc, because here and there, thanks to the way selecting stuff works, you cant edit some of cams or actors, because they are in another "thing". Also new animations, or at least a possibility to time and merge animations, so we don't have to use so many actors in one scene. Also wouldbe cool if they finally fixed the dissapearing map glitch, when you start a cutscene inside an interior. 





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users