I guess no more feature can be added until the next version. :-(

Ideas
#1082
Posted 11 January 2014 - 04:43 PM
What I want for v9 or any version.
1. If your friend die somehow, you can edit the mission failed text, example ''MISSION FAILED! Mario died!'' or anything you want.
2. More animations!
3. Change Fighting style for the player
That's all I got from now on! I hope one of those ideas will appear in some version.
- LSean likes this
#1083
Posted 11 January 2014 - 07:16 PM
1) Workable trains, train vehicles are only selectable if the Player is on a train track and the train will spawn ON the track depending on the Players direction.
2) If you play as CJ or set an Actor as the CJ model, you can customize the clothes.
3) What ever actor model you play, you can use that models walk animation, so for example, you chose a Grove Street member, you can have the gangster walk animation instead of the CJ walking, same goes for the way they hold the guns.
4) Dual-able weapons for Player and Actors.
- KD himan likes this
#1084
Posted 12 January 2014 - 04:42 AM
3) What ever actor model you play, you can use that models walk animation, so for example, you chose a Grove Street member, you can have the gangster walk animation instead of the CJ walking, same goes for the way they hold the guns.
Sorry, i know this topic is only for suggerences so this is like a complaint agaisnt this.. Anyway i'll do it in a sugerence way..
Sugerence: Don't do this-
Why? Because, have you seen the way that those peds run? Try to do it. Select a random pet, whichever you want. Then select animation Sprint and you'll notice their runing. It's so slow, that's why CJ's run in every ped (That is set as player) is the best, more liked or whatever
#1085
Posted 12 January 2014 - 04:49 AM
What i want for the V9 DYOM Are
1)Actor or CJ are able to use 2 pistol,2 TEC 9 Etc
2) Car Heath Bar
3) multiple animation
- TeMkA69 likes this
#1086
Posted 13 January 2014 - 05:47 PM
I would like for you guys to make a "draw texture onscreen" feature. It would fill the whole screen with a image, but we could make an alpha for it.
Like when I get close to the "book" object as a objective and touch it, then a texture, like a page of a book is drawn as any objective, could be a cutscene, so we could put like the SD, like this:
51.bmp
51a.bmp (alpha image)
I think it would be useful for some horror mission packs, or you could even draw blood on screen in action missions packs.
- TeMkA69 likes this
#1087
Posted 18 January 2014 - 12:56 PM
I don't know how many times I asked, but... Can you add BETTER aiming animation? We now have animation like a gangster is robbing some dude, which is quite similar to aiming at people, but I need an animation, that police officers could use.
#1088
Posted 19 January 2014 - 12:08 AM Edited by SlingShot753, 19 January 2014 - 12:08 AM.
I don't know how many times I asked, but... Can you add BETTER aiming animation? We now have animation like a gangster is robbing some dude, which is quite similar to aiming at people, but I need an animation, that police officers could use.
You mean something like this? http://palgn.com.au/..._1551_id_1.jpeg, bot for player(cutscene animation) and actors?
#1089
Posted 19 January 2014 - 01:36 PM
I don't know how many times I asked, but... Can you add BETTER aiming animation? We now have animation like a gangster is robbing some dude, which is quite similar to aiming at people, but I need an animation, that police officers could use.
You mean something like this? http://palgn.com.au/..._1551_id_1.jpeg, bot for player(cutscene animation) and actors?
Yeah, if possible, this would be the best to add.
#1090
Posted 19 January 2014 - 02:39 PM
I don't know how many times I asked, but... Can you add BETTER aiming animation? We now have animation like a gangster is robbing some dude, which is quite similar to aiming at people, but I need an animation, that police officers could use.
You mean something like this? http://palgn.com.au/..._1551_id_1.jpeg, bot for player(cutscene animation) and actors?
Yeah, if possible, this would be the best to add.
Keep your eyes on the upcoming bugfix release
#1091
Posted 19 January 2014 - 03:17 PM Edited by SlingShot753, 19 January 2014 - 03:21 PM.
I don't know how many times I asked, but... Can you add BETTER aiming animation? We now have animation like a gangster is robbing some dude, which is quite similar to aiming at people, but I need an animation, that police officers could use.
You mean something like this? http://palgn.com.au/..._1551_id_1.jpeg, bot for player(cutscene animation) and actors?
Yeah, if possible, this would be the best to add.
Keep your eyes on the upcoming bugfix release
Can't wait
#1092
Posted 19 January 2014 - 04:31 PM
I don't know how many times I asked, but... Can you add BETTER aiming animation? We now have animation like a gangster is robbing some dude, which is quite similar to aiming at people, but I need an animation, that police officers could use.
You mean something like this? http://palgn.com.au/..._1551_id_1.jpeg, bot for player(cutscene animation) and actors?
Yeah, if possible, this would be the best to add.
Keep your eyes on the upcoming bugfix release
:--O Does that mean we might get some more stuff????
#1093
Posted 19 January 2014 - 04:40 PM
Not really. Mainly bugfixes, but this idea was too good to pass..
#1095
Posted 19 January 2014 - 09:53 PM
I have an idea if Dutchy and/or Patrick are interested in.
You host these best Zombie/War mission contests, so next time when you host one, the winner get to think of ONE new thing to put into the DYOM mod like a new Objective kind or something?
#1097
Posted 20 January 2014 - 12:08 AM
I have an idea if Dutchy and/or Patrick are interested in.
You host these best Zombie/War mission contests, so next time when you host one, the winner get to think of ONE new thing to put into the DYOM mod like a new Objective kind or something?
Although that sounds like a good idea, this will not happen. Simply because it is just not possible to implement anything that people can think of into DYOM.
Most of the things that have been requested already numerous times are just not possible to implement, for one reason or the other.
We do keep an eye on all the suggestions that are made here and evaluate them all on feasibility. Those that are possible and are an useful addition, might be added in a future release.
#1098
Posted 20 January 2014 - 03:12 PM
Needed features in the newest upcoming version:
Spookometer
Ability to make an actor or an objective actor run and attempt to escape from the player
Ability to make an objective for the player to outrun his pursuers
Ability to make an objective for the player to outrun the police
#1099
Posted 20 January 2014 - 05:37 PM
Vehicle Properties:
Heavy Vehicle. (I think the code is like make_car #SENTINEL heavy 1)
Able to open/close certain doors and boots after Objectives.
Locked to Player only (Actors can enter vehicles)
If possible (Car customisation) So after selecting the basics like Car Model, Colours a automatic message will display saying "Would you want to customise this vehicle in a mod shop?" Then show a No or Yes option.
http://wiki.sa-mp.co...ar_Component_ID Is the list of custom car components.
New Animation - Robotic Driving like in the last part of End of the Line
#1100
Posted 20 January 2014 - 09:35 PM
Countryside Traffic instead of City Traffic on the Countryside? I've noticed that basically all places have the same traffic.
#1101
Posted 22 January 2014 - 12:07 AM
Countryside Traffic instead of City Traffic on the Countryside? I've noticed that basically all places have the same traffic.
I don't think that's Dutchy & Patrick's fault.
#1102
Posted 22 January 2014 - 09:07 PM
Please, add in the next version the feature to add any marker and choose the color (Red, Yellow, Green, Blue, White) to any normal actor or normal car.
#1103
Posted 22 January 2014 - 09:20 PM
Countryside Traffic instead of City Traffic on the Countryside? I've noticed that basically all places have the same traffic.
I don't think that's Dutchy & Patrick's fault.
Actually, it is, it's part of the stuff we don't initialize, but we could probably. We will look into this
#1104
Posted 24 January 2014 - 07:54 AM
Make that the weapon is not excluded from the actors when they die)
#1105
Posted 25 January 2014 - 04:47 PM
1: Ability to save/load progress while in an intro mission, it is quite annoying having to play through the intro mission all the time before you can load your progress.
2: Ability to make multiple action/animations for one actor like you can with the player.
3: Ability to buy from the snack/sprunk machine.
4: Ability to buy weapons in storyline mode.
5: When you save your progress, you save your money and weapons as well.
6: Ability to set weapon skill from Normal to Hitman level for the player (and actors if possible)
7: Ability to set animations to loop or only appear once on an actor and the player.
8: More animations (Handcuffed animation, and more animations for falling over, or getting hit.
9: Set fighting style.
Hope some of these ideas are able to be made :-)
- TeMkA69 likes this
#1106
Posted 25 January 2014 - 05:30 PM
*Possibility to use trains and trams.
*Possibility to turn off train/tram traffic (like you can turn off cars and peds).
*Set Ped/Car Behaviour in settings not as objective.
*Control car doors, hood, trunk.
*Tune car.
*More Objects!!!
*Hidden actor models.
*Animation/Objective - Get out of helicopter using rope.
*No weapon drops by actors (maybe you can change that when creating actor).
- TeMkA69 likes this
#1107
Posted 25 January 2014 - 06:27 PM
I don't think adding the hidden (cut) peds are possible, simply because there are no ID's for them.
- Chris And Arturio likes this
#1108
Posted 26 January 2014 - 04:54 PM
Make that the weapon is not excluded from the actors when they die)
Just like the mission were you have to retrive Madd Dog's ryhme book?
I was thinking of that before but I think that might not be possible.
#1109
Posted 26 January 2014 - 05:02 PM
1: Ability to save/load progress while in an intro mission, it is quite annoying having to play through the intro mission all the time before you can load your progress.
2: Ability to make multiple action/animations for one actor like you can with the player.
3: Ability to buy from the snack/sprunk machine.
4: Ability to buy weapons in storyline mode.
5: When you save your progress, you save your money and weapons as well.
6: Ability to set weapon skill from Normal to Hitman level for the player (and actors if possible)
7: Ability to set animations to loop or only appear once on an actor and the player.
8: More animations (Handcuffed animation, and more animations for falling over, or getting hit.
9: Set fighting style.
Hope some of these ideas are able to be made :-)
1: I think the Storymode has a save feature but you can't skip the Intro mission if they they're set to auto-run. Finish the mission and load your progress.
4: I heard from Dutchy or Patrick they can't do that or it's too difficult for them.
6: Could be a possibility, as someone said it could happen to me in a PM ;-)
8: There's a handcuff animation??
#1110
Posted 28 January 2014 - 03:28 AM
I been asking this since DYOMv7 came out
*Add the objects that there in the ammunation shop, the weapon shelfs and the ones on stock, it would be really nice having those objects.
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