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Blue Ray Team
  • Blue Ray Team

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#751

Posted 27 March 2012 - 10:57 AM

QUOTE (AnDReJ98 @ Monday, Mar 26 2012, 12:15)
Plus! You can make your own.

Idk yet how to use Storyline icons but i will try to learn it biggrin.gif!

lance1234ize
  • lance1234ize

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#752

Posted 14 April 2012 - 12:56 PM

How about giving people the ability to create subjectives aswell as objectives? (Subjectives will give the player the ability to choose between two checkpoints, or choosing between killing or spare an objective actor.

PS: Please, give us the ability to buy weapons in Ammu Nation... And shooting as passenger player! biggrin.gif

Stromae
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#753

Posted 14 April 2012 - 01:48 PM Edited by ThaBoY, 14 April 2012 - 02:18 PM.

What about adding more actors.
Like the ones only used in cutscenes (like Salvatore Leone).

Boris The Vodka
  • Boris The Vodka

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#754

Posted 14 April 2012 - 02:20 PM

ThaBoY, you can add them, though, it's not really DYOM, but to add them just download the mod (I know one) with the cutscene actors and replace any actor you don't really need with that one. I added B-Dup, Sal and in-game Kendl this way.

Yezz007
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#755

Posted 14 April 2012 - 04:09 PM

My ideas :

1. Mission failure description (Just like the normal missions)
2. Actor switch/change animation (after objective)better than hide and spawn a new, right?
3. New actor properties > Distance to player (if the actor distance to player is greater than we set > mission fail)you know the function , right?

guib
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#756

Posted 14 April 2012 - 04:35 PM

QUOTE (Yezz007 @ Saturday, Apr 14 2012, 16:09)
2. Actor switch/change animation (after objective)better than hide and spawn a new, right?

This one is actually pretty clever...

AnDReJ98
  • AnDReJ98

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#757

Posted 15 April 2012 - 07:16 PM

He mean: Actor can change animation without spawn or hide,like in original SA.

lance1234ize
  • lance1234ize

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#758

Posted 22 April 2012 - 08:30 AM

Another idea: you should really make save game pickups, you that people can save not only their progress, but also their cars, and money. And then, when they load their saved game they spawn at the savehouse where they saved the game, seriously that would be just epic!

GTAIndonesia
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#759

Posted 22 April 2012 - 10:23 AM

1.Make something like the MTA Map Maker.
2.Cutscene and hidden unused peds, Like B-Dup, Kendl, Salvatore, Mike, Maria, Unused girlfriends skin for Hot Coffee?
3.Make Ammunation and clothes store usable.
4.Advanced Save and Load system (like the ones in the original SA

Yezz007
  • Yezz007

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#760

Posted 22 April 2012 - 01:21 PM Edited by Yezz007, 22 April 2012 - 01:29 PM.

Ow i want add this as sugestions:
  • Sound Filename - More realistic! (For dialogs , but optional to be downloaded here)
  • More mission slot - i hate managing file
  • + Tools > Define route points - Multiple actors can use a same route points!

codenametukaioo7
  • codenametukaioo7

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#761

Posted 09 May 2012 - 03:46 PM

make more animation and we can make more actors,cars etc. like 200 or 250.
make player can shoot from car and helicopter as passenger. dozingoff.gif sarcasm.gif : smile.gif

_Ghost97
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#762

Posted 15 May 2012 - 10:03 AM

Option to turn the health regeneration on/off. Sometimes it's annoying

caio3771
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#763

Posted 15 May 2012 - 04:50 PM

the player carries in hand a REAL telephone
player smokes a cigar and drink
the objectives appear in cutscenes
change the car's paintjob (vinyls)
change the player clothes
change enemies clothes
change the amount of bullets

Illusive Prime
  • Illusive Prime

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#764

Posted 16 May 2012 - 09:28 AM

-Change personalaty of person.
Usually when you play as a different Actor it has CJ*s voice and animations.

-Decide how many bullets the player can have.
-Lock Must Destroy Car Objective
-Change Actor/Players cloths if playing as CJ.
-And if possible PLEASE, Passenger mode!
turn on/off between objective, player can only get in any car as passenger or teliport as passenger.
-When selecting the marker arrow for an Objective, change Light Blue to actual Blue colour.
The code for that is -0 i think. I can't change that because it won't let me open the file.
Somthing about an error.

Joni2030
  • Joni2030

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#765

Posted 18 May 2012 - 11:47 AM

Yeah because DYOM is locked for editing

Astronauthead
  • Astronauthead

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#766

Posted 01 June 2012 - 07:17 AM

Here are my Ideas:

1.Spook-o-meter (follow without being detected)
2.Stealth Objective (Get to the checkpoint without being detected)
3.Fate Choice (i.e Kill or Spare) that can affect future missions in storylines.
4.Alternative Missions for Storylines (Ex: When you kill a guy you meet his friend if you spare him you meet him)
5.Kill him or him (Ex: Like in GTA IV Kill Playboy X or Dwayne, Derrick or Francis)
6.Mission Failed when all Allies are dead
7.Safehouses During Storylines so we can save their instead.
8.Actor who must survives attacks you (Ex: Escape without killing attackers)

Thats it.

Boris The Vodka
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#767

Posted 01 June 2012 - 09:12 AM

QUOTE (Austronauthead)
2.Stealth Objective (Get to the checkpoint without being detected)
3.Fate Choice (i.e Kill or Spare) that can affect future missions in storylines.
6.Mission Failed when all Allies are dead


2. Possible, if you'll make enemies' accuracy on 100, and health on 2500.
3. Possible, but not in Storyline mode.
6. Possible, just make the actors who must survive in "Must survive" mode.

xMatix
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#768

Posted 02 June 2012 - 09:40 AM

QUOTE (SatournFan @ Friday, Jun 1 2012, 09:12)
QUOTE (Austronauthead)
2.Stealth Objective (Get to the checkpoint without being detected)
3.Fate Choice (i.e Kill or Spare) that can affect future missions in storylines.
6.Mission Failed when all Allies are dead


2. Possible, if you'll make enemies' accuracy on 100, and health on 2500.
3. Possible, but not in Storyline mode.
6. Possible, just make the actors who must survive in "Must survive" mode.

In point number 6, he mean all allies, when he will do "must survive" on every actor, it will fail after 1 killed friend.

Apit2010 (Alanj2007Games)
  • Apit2010 (Alanj2007Games)

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#769

Posted 06 June 2012 - 07:11 PM

QUOTE (radicell @ Monday, Mar 9 2009, 14:36)
- Killing multiple actors as part of one objective.
- Explosion animations in cutscenes
- Ability to control traffic (ie. turn on and off traffic in between objectives)

- Killing multiple actors as part of one objective.

Possible, do actor as many as you want but to make sure that actor is enemy and then do objective > actor > enemy > ON (Kill all enemies) Done

- - Explosion animations in cutscenes

Possible, Go to object > find EXPLOSION > spawn it > and then do Cutscene

Or Spawn it after you do Cutscene

Apit2010 (Alanj2007Games)
  • Apit2010 (Alanj2007Games)

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#770

Posted 06 June 2012 - 07:14 PM

QUOTE (Agent Robinson @ Wednesday, May 16 2012, 09:28)
-Change Actor/Players cloths if playing as CJ.

Possible, if you go here : http://www.gtaforums...howtopic=504734

smile.gif

Apit2010 (Alanj2007Games)
  • Apit2010 (Alanj2007Games)

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#771

Posted 06 June 2012 - 07:16 PM

QUOTE (caio3771 @ Tuesday, May 15 2012, 16:50)
change the player clothes

Possible, if you go here : http://www.gtaforums...howtopic=504734

But this is for CJ only

Apit2010 (Alanj2007Games)
  • Apit2010 (Alanj2007Games)

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#772

Posted 06 June 2012 - 07:18 PM

QUOTE (BenL2418 @ Sunday, Jan 22 2012, 10:01)
Fix the ''Ball Actor'' problem.Everyone just waiting for this problem disappear.

Already fixed at DYOM 6.1

Apit2010 (Alanj2007Games)
  • Apit2010 (Alanj2007Games)

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#773

Posted 06 June 2012 - 07:20 PM

QUOTE (Fable11 @ Saturday, Mar 24 2012, 11:02)
3. Enabling the clothes shop if the player is CJ

Don't need a clothes shop, just go here : http://www.gtaforums...howtopic=504734

smile.gif

Apit2010 (Alanj2007Games)
  • Apit2010 (Alanj2007Games)

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#774

Posted 06 June 2012 - 07:25 PM

QUOTE (KaRzY6 @ Wednesday, Jan 4 2012, 05:33)
I think we need a thing where when you click 'save mission' it says comes up with a 'Are you sure?' thing. Because plenty of times I've accidentally clicked the wrong mission and lost everything.

Yeah you're right! I like your idea! biggrin.gif

Sometimes I like that too smile.gif

And make me MAD angry.gif

Apit2010 (Alanj2007Games)
  • Apit2010 (Alanj2007Games)

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#775

Posted 06 June 2012 - 07:29 PM Edited by apit2010, 06 June 2012 - 08:39 PM.

QUOTE (Nitesh aka AAAAAAA @ Thursday, Jan 5 2012, 08:39)
QUOTE (simi10 @ Thursday, Jan 5 2012, 10:59)
QUOTE (KaRzY6 @ Wednesday, Jan 4 2012, 05:33)
I think we need a thing where when you click 'save mission' it says comes up with a 'Are you sure?' thing. Because plenty of times I've accidentally clicked the wrong mission and lost everything.

Yeah, thats a good idea, I have very bad memories with this mistake bored.gif

You can always make multiple saves of the same mission to avoid that.

No need multiple saves. Just go to My Documents > San Andreas User Files, copy all save and paste to new folder.. Every change in mission, copy and paste to new folder. To avoid confusion smile.gif

If you do many mission like 7 and cannot do multiple save, just follow my idea smile.gif

Oh no I been remind to not to do multiple post....... Next time i will use edit because when i try to helping people, i forget about this sad.gif

Sorry about this sad.gif

mcsim2401
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#776

Posted 20 June 2012 - 01:08 PM Edited by mcsim2401, 20 June 2012 - 01:22 PM.

I think I've got one idea.
What about making a new ability to objectives to make selected spawned actor or player actor speak by selected WAV table (with option speak one time or speak with repeating)?
I think I will be usefull ingame and specially in cutscenes. At least it will adds some voice acting in the missions.
It's like when using opcode:
CODE
05C1: AS_actor -1 speak_from_audio_table 230


And second: Is it possible to make a normal game saving (while playing storyline) and creating of savepoints for DYOM storylines?

Notna
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#777

Posted 20 June 2012 - 01:26 PM

If I got right what you meant, when you play a DYOM storyline you can save it by pressing Y and N same time and selecting "Save storyline progress".

xMatix
  • xMatix

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#778

Posted 20 June 2012 - 01:40 PM

QUOTE (apit2010 @ Wednesday, Jun 6 2012, 19:18)
QUOTE (BenL2418 @ Sunday, Jan 22 2012, 10:01)
Fix the ''Ball Actor'' problem.Everyone just waiting for this problem disappear.

Already fixed at DYOM 6.1

It isn't fixed. Still appear after 70-80 actors.

caio3771
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#779

Posted 20 June 2012 - 02:46 PM

QUOTE
think I've got one idea.
What about making a new ability to objectives to make selected spawned actor or player actor speak by selected WAV table (with option speak one time or speak with repeating)?
I think I will be usefull ingame and specially in cutscenes. At least it will adds some voice acting in the missions.


Hey mate, Your ideas is so good, I always wanted
the player talking. Hope they make it.
and hope they make the option to shoot from car as passenger.

Dude1
  • Dude1

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#780

Posted 25 June 2012 - 07:57 PM

Here is my idea:It was posted earlier,i only improve it.
So the idea is,you can control any actor you want by clicking free animation,then press something like p button,and then you can do what you want your actor to do,you can get in a car and drive around,and not crash(not like add waypoints that doesnt work very well,or not work at all).Then you can press the r button to stop the recording.And i think what would be also very good, is making so like if you drive,the actor can ram the cars off the road(because we dont want to interupt the recorded actors path).And we can see other recordings while we record(so we dont smash in them).
My other idea is that you can "parent" something to something.(like parent a container to a truck and the object will follow the car,and we can parent a actor to a container,so he can be on top of object)
And my last idea is you can follow something with a camera(or parent the camera),for example,a car.
(I dont know if my Engilsh is good or bad,so please dont come to my house and kill me for that smile.gif )




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