What you'll need:
-Basic 3DS Max knowledge.
*30 days trial
The textures I used were:
-vehicletyres128 Located in: vehicle.txd @ models\generic
-enforcer92wheel64 Located in: enforcer.txd
-vehiclegeneric256 Located in: vehicle.txd @ models\generic
Let's start with a Cylinder. I'll be working with this specs:
1-First convert to EP (Editable Poly) Well, now go to face mode and extrude and scale a couple of times to make the wheel look rounder, like in the picture.
Once you did that, repeat the step 1 but this time extrude with negative values e.g: -1,5
It should look like this now:
2- Now let's make the rims. You should use the texture you choosed as a guide. I will use this one: enforcer92wheel64 This is all about using Extrude and Inset to get the look you want.
3-Now we have to optimize the wheel. Let's go to the Top viewport. Now select these edges:
And now press Connect.
Now go to Face mode, select these faces and delete 'em:
Now go to Vertex mode and select these vertexs in the Perspective viewport:
Then in Edge mode select and Connect these edges:
If you did everything as I said your wheel should be splited into 4 parts. Delete the ones selected:
Edited by .:Rodrigo:., 04 March 2009 - 03:53 PM.