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[III] Xbox Version

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SLAYERMAGGOT
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#31

Posted 22 February 2009 - 07:54 PM

Ok, got the XBOX Dodo ingame smile.gif

user posted image

user posted image

Sorry for that dark screens whatsthat.gif

Next will be the Speedboat icon14.gif

Rim
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#32

Posted 22 February 2009 - 08:18 PM

Great!
I was messing up with some textures and found a sick difference again

user posted image*user posted image

user posted image*user posted image

Snakesmeller
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#33

Posted 22 February 2009 - 08:25 PM

Awesome! you can really tell the diffrent.

SLAYERMAGGOT
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#34

Posted 22 February 2009 - 08:29 PM Edited by SLAYERMAGGOT, 22 February 2009 - 08:37 PM.

Wow, nice find, the XBOX version is completely sweet.

The Speeder is finished, but looks nearly like the original one

user posted image

Daan17
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#35

Posted 22 February 2009 - 10:34 PM

Awesome work. XBOX textures have really higer resolution cool.gif

SLAYERMAGGOT
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#36

Posted 22 February 2009 - 11:39 PM

Ok, next is the Aeroplane, it's not flyable, but the XBOX one is just nicer.

Here you can have a look at the High-Poly Model

user posted image

user posted image

The Textures are displayed wrong in Zmodeler, so i don't showed them.
More pics ingame tommorow. icon14.gif

1TUFSS
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#37

Posted 23 February 2009 - 12:14 AM

Awesome work mate. Just awesome.

By the way, that's my effects pack you're using right? Was just wondering whether the XBOX effects may have been converted or not.

I will be working on the effects by the way.

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#38

Posted 23 February 2009 - 07:41 AM

Sorry to double post but I'd like to bump this.

THIS is what the Xbox version of GTA3 looked like, for anyone wondering.



Notice the detailed train - even the ridges on the side of the train have been fully modelled, textures are over six times the resolution.

Character models are no longer made of separate parts - they use a bone structure as in VC/SA AND they have separate fingers!

Sounds are also much higher quality and generally sound better.

It's now possible for wheels, etc to fly off during an explosion.

Headlights work properly and vehicle sounds have been overhauled.

Of course, some things can't be converted to PC. Like the real-time refs, character models, headlights and possibly sounds. Not sure about the last one.

Rim
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#39

Posted 23 February 2009 - 11:46 AM

QUOTE
Of course, some things can't be converted to PC. Like the real-time refs, character models, headlights and possibly sounds. Not sure about the last one.

Interesting find: xbox uses this texture as real-time reflection user posted image . Vehicle reflection config file is carTweakingTable.dat in 'neo' folder.
And if we really want to enable rtr in this mod we can use ENB series.

Characters have bone animation. I tried to convert models but I get errors. The same thing is with game audio. I can extract sounds form sfx.raw but they are f*cked up. Xbox used other codecs

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#40

Posted 23 February 2009 - 12:25 PM

ENB Series is waaayy too unreliable, it would never stop f*cking up when I installed it.

I'll just make a custom ref texture instead. (specially made to suit low poly cars, lol)

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#41

Posted 23 February 2009 - 01:02 PM

Some guy managed to convert xbox claude so it must be possible!Nice work so far!

badboy_zay
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#42

Posted 23 February 2009 - 01:23 PM

i can do that but someone need to convert xbox claude file to pc dff format

Snakesmeller
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#43

Posted 23 February 2009 - 01:30 PM

In this mod will you make claude walk backwards forwards left and right? like in sa. colgate.gif

Rim
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#44

Posted 23 February 2009 - 01:34 PM

lol no. We want to figure out how to rig ped models

Fischkopf
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#45

Posted 23 February 2009 - 01:41 PM

some san andreas features in gta 3 would be cool! (moving the camera with mouse when driving, move the camera around the character, swim)

Rim
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#46

Posted 23 February 2009 - 01:45 PM

You want to much from us biggrin.gif
I can only enable crouching

Snakesmeller
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#47

Posted 23 February 2009 - 01:47 PM

Well i guess crouching is cool colgate.gif

badboy_zay
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#48

Posted 23 February 2009 - 02:01 PM

look,i'm done Claude head,still working on his outfit and hand,thanks to LAD rig it to SA and now i rig it to GTA 3 biggrin.gif :
user posted image
moto_whistle.gif moto_whistle.gif moto_whistle.gif

SLAYERMAGGOT
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#49

Posted 23 February 2009 - 02:02 PM

QUOTE (Fischkopf @ Feb 23 2009, 14:41)
some san andreas features in gta 3 would be cool! (moving the camera with mouse when driving, move the camera around the character, swim)

That would destroy the feeling of GTA 3 whatsthat.gif
And this is a XBOX Conversion Mod icon14.gif

@badboy_zay: Hmm, i didn't see any difference dontgetit.gif

badboy_zay
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#50

Posted 23 February 2009 - 02:04 PM Edited by badboy_zay, 23 February 2009 - 02:13 PM.

QUOTE (SLAYERMAGGOT @ Feb 23 2009, 21:02)
QUOTE (Fischkopf @ Feb 23 2009, 14:41)
some san andreas features in gta 3 would be cool! (moving the camera with mouse when driving, move the camera around the character, swim)

That would destroy the feeling of GTA 3 whatsthat.gif
And this is a XBOX Conversion Mod icon14.gif

@badboy_zay: Hmm, i didn't see any difference dontgetit.gif

look at this XBOX head confused.gif
Edit:tomorrow i will working on body part

SLAYERMAGGOT
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#51

Posted 23 February 2009 - 02:13 PM

Allright icon14.gif
Zom-B's XBOX Claude looks like this

user posted image

And the Prison Player

user posted image

badboy_zay
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#52

Posted 23 February 2009 - 02:14 PM

QUOTE (SLAYERMAGGOT @ Feb 23 2009, 21:13)
Allright icon14.gif
Zom-B's XBOX Claude looks like this

user posted image

this XBOX claude made by Zom B,maybe we can ask him to use this skin in this mod,but i'm still working on Prison Claucde

Rim
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#53

Posted 23 February 2009 - 05:46 PM

I finally found and removed two models which were sometimes crashing my game. It took me 2 f*cking hours...

Now I can show my little progress here
user posted image * user posted image * user posted image

fiercedeity9
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#54

Posted 23 February 2009 - 06:20 PM

This is looking incredible, well done guys. Hope you give an option to turn off the random encounters though! biggrin.gif

You're making very good progress for a mod of this kind. I check back like, every day and another 20% has been added.

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#55

Posted 23 February 2009 - 07:01 PM

QUOTE (rmws. @ Feb 23 2009, 17:46)
user posted image * user posted image * user posted image

Damn, that's what i call WIDE SCREEN lol.gif

MinnieMan121249
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#56

Posted 23 February 2009 - 07:15 PM

Hah. It seems you are playing in 16bit! why?! it sux. Change it to 32! Or your Pc cant handle it?? mercie_blink.gif

Fireburns
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#57

Posted 23 February 2009 - 07:17 PM

QUOTE (1TUFSS @ Feb 23 2009, 07:41)
Sorry to double post but I'd like to bump this.

THIS is what the Xbox version of GTA3 looked like, for anyone wondering.



Notice the detailed train - even the ridges on the side of the train have been fully modelled, textures are over six times the resolution.

Character models are no longer made of separate parts - they use a bone structure as in VC/SA AND they have separate fingers!

Sounds are also much higher quality and generally sound better.

It's now possible for wheels, etc to fly off during an explosion.

Headlights work properly and vehicle sounds have been overhauled.

Of course, some things can't be converted to PC. Like the real-time refs, character models, headlights and possibly sounds. Not sure about the last one.

Here you can find another GTA3 xbox video with some more closeup scenes...

To be honest, I can't wait until this mod gets released!

Fireburns

Kowaah
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#58

Posted 23 February 2009 - 07:35 PM

But real-time reflections can be used with ENB series. (just in INI of enb choose only reflections.)

SLAYERMAGGOT
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#59

Posted 23 February 2009 - 07:40 PM

Yeah but ENBSeries are fake reflections, even if it's nice.

Rim
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#60

Posted 23 February 2009 - 07:42 PM

QUOTE
But real-time reflections can be used with ENB series. (just in INI of enb choose only reflections.)

ENB Series reflections are crap. They're hell buggy and unrealistic for me.

And MinnieMan121249, I prefer wide-screen cause my game sometimes crashes on 32bit lol xD




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