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[III] Xbox Version HD

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Rachel Amber
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#2311

Posted 06 June 2017 - 01:41 PM

you see :) i was right, everything is fine now?


Michczak
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#2312

Posted 06 June 2017 - 02:06 PM Edited by Michczak, 06 June 2017 - 02:06 PM.

Hi, maybe this bug has already been resolved but I can't find it. Im playing on clean version of gta 3 only with xbox mod and when my game folder is on desktop everythink works fine, but when i copy it in to rockstargames folder the textures are bugging. Deleting txd doesn't help. My version is 1.0.

http://ibb.co/h8CFHa


zmudziak32
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#2313

Posted 07 June 2017 - 07:20 PM

Remove txd.dir and txd.img


Michczak
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#2314

Posted 08 June 2017 - 09:34 PM

I already removed it, and as I said, on desktop works, in rockstar games folder didn't. I think I only need this message about converting textures, but it don't want to show even if this txd's are removed.. could somebody help? ;)

LaDiDa
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#2315

Posted 09 June 2017 - 05:14 AM

Aren't you supposed to insert a blank txd.img (at least for old XBox mod you had to).

Michczak
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#2316

Posted 19 June 2017 - 08:32 PM

I made little progress: if I run game with administrator premissions it show message abut converting textures and works fine, but without premissions it still spoils textures. I dont know, do you also need to run game with premissions?


Rim
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#2317

Posted 17 July 2017 - 03:26 PM

A small update is coming up next month. I know I promised an update soon after releasing the mod, but hey, better later than never, right? Here's what you can expect:
 
- HD xbox menu textures
- HD pager texture
- Collision improvements
- Minor model improvements and fixes
- Some more HD map textures 
- Item placement fixes
- probably something else I forgot
 
Thanks to all of you who were reporting bugs in here or via pm. Most of them are already fixed.
 
I'm also thinking about forcing xbox menu script to use a different .txd archive for menu textures. That way you can restore PC version menu by simply deleting xmenu.asi - no more file replacing.
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LaDiDa
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#2318

Posted 17 July 2017 - 03:54 PM

This slowly becomes the all in one ultimate overhaul for gta III, I love it :D

TWIST_OF_HATE
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#2319

Posted 17 July 2017 - 04:04 PM

Rim, finally you are back man ))


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#2320

Posted 03 August 2017 - 08:30 AM Edited by FleetwoodGull, 03 August 2017 - 08:33 AM.

 

A small update is coming up next month. I know I promised an update soon after releasing the mod, but hey, better later than never, right? Here's what you can expect:
 
- HD xbox menu textures
- HD pager texture
- Collision improvements
- Minor model improvements and fixes
- Some more HD map textures 
- Item placement fixes
- probably something else I forgot
 
Thanks to all of you who were reporting bugs in here or via pm. Most of them are already fixed.
 
I'm also thinking about forcing xbox menu script to use a different .txd archive for menu textures. That way you can restore PC version menu by simply deleting xmenu.asi - no more file replacing.

 

Could you please make instructions for modloader?


UltraZ
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#2321

Posted 04 August 2017 - 01:13 PM

 

 
- HD xbox menu textures

 

Is it possible to make it 16:9? 


Rim
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#2322

Posted 15 August 2017 - 05:13 PM

Could you please make instructions for modloader?

Just don't install this update as a separate mod if you have Xbox Version HD installed via ModLoader. Instead, replace all the files in Xbox Version HD mod folder.

 

 

 

- HD xbox menu textures

Is it possible to make it 16:9? 

The textures are 2048x1024, therefore they fit 16:9 aspect ratio perfectly.

 

___

 

The update is finally here. I guess that's first and last update, unless something groundbreaking happens in gta modding community. Have fun

 

UPDATE 1 (132MB)

 

Changelog:

Spoiler
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Jinx.
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#2323

Posted 15 August 2017 - 05:19 PM Edited by Jinx., 15 August 2017 - 05:20 PM.

Holy sh*t, updates! :D

By the way, you should include this minor mod. It replaces Claude's CS head with the XBOX one (because it's odd to see PC Claude head in cutscenes while he has a different one IG). Obviously not now, but in the next update (if it ever happens).

http://gtaforums.com...d-in-cutscenes/
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Rachel Amber
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#2324

Posted 15 August 2017 - 05:41 PM

Great Update Rim!,  im not sure if its possible to replace a Cutscene Banshee and it's wheels for the xbox one.... not ps2/pc one


B_Smiles
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#2325

Posted 16 August 2017 - 12:30 PM

Great Update Rim!,  im not sure if its possible to replace a Cutscene Banshee and it's wheels for the xbox one.... not ps2/pc one

Its possible..but kinda tedious since the colours wont change between games. (can only paint it entirely in 3ds max etc)
Thats what i did for my game anyway. Has to be aligned correctly and all that noise

Mr.ClaudeFan
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#2326

Posted 17 August 2017 - 06:25 AM

Fantastic update! I strongly believe now that this is the best GTA3 conversion mod; since vanilla hasn't aged that well in terms of graphics, this really is a must have. Awesome work on this one Rim, it feels like playing it brand new back in 2001 again

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Rachel Amber
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#2327

Posted 17 August 2017 - 06:27 AM Edited by NOskillx, 17 August 2017 - 06:29 AM.

about xbox.asi script... there is wrong background when Loading savegame from the already loaded game... background is the "Audio" one and it should be different from these that are in .txd also i would say that windscreen should be in a little higher quality.


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#2328

Posted 20 August 2017 - 04:44 AM

Great update Rim. It's great to see that all the 8 years of hard work has finally paid off. I've been using this mod for the last 7 years, keeping up with all the updates and betas that you release. It's certainly one of the best mods on the forums. Thanks a lot for the hard work you've been doing to keep a 3 Era game alive.
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stef_92
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#2329

Posted 29 August 2017 - 10:13 AM Edited by stef_92, 29 August 2017 - 10:13 AM.

I installed the base mod on a clean GTA3 game, then installed the Update 1, imported the files and rebuilt the archives. I did everything as described in the ReadMe. But yet when I open gta3 and either chose to start a new game or load existing game the loading bar stops shortly after the beginning and I get this message:

 

Untitled.png

 

PS: I use 1.0 exe


The Hero
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#2330

Posted 29 August 2017 - 10:21 AM

Game couldn't read particle/smoke1 texture apparently.
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Rachel Amber
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#2331

Posted 29 August 2017 - 10:42 AM

i had the same issue some time ago... i messed with compatybility modes and exes and it worked finally


stef_92
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#2332

Posted 29 August 2017 - 02:02 PM Edited by stef_92, 29 August 2017 - 02:02 PM.

Game couldn't read particle/smoke1 texture apparently.

It's probably it. Later I used the original particle.txd and the issue disappeared. Thanks :)

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stef_92
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#2333

Posted 30 August 2017 - 12:47 PM

Sorry about the double post but I noticed something weird. The Taxi doesn't have any reflection when I use skygfx.

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TWIST_OF_HATE
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#2334

Posted 30 August 2017 - 03:49 PM Edited by TWIST_OF_HATE, 30 August 2017 - 03:49 PM.

Rim, it would be great to release "new" combined version (base+update 1) for easier install, with new Skin and Bones included too ...

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Rachel Amber
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#2335

Posted 30 August 2017 - 03:50 PM

and new sky gfx that came out


stef_92
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#2336

Posted 31 August 2017 - 06:46 PM Edited by stef_92, 01 September 2017 - 10:50 AM.

Sorry about the double post but I noticed something weird. The Taxi doesn't have any reflection when I use skygfx.

the latest SkyGfx 2.3c fixed tha issue
 
EDIT: I found a bug with the boat at the docks
gta3_2017_08_31_22_58_11_21.jpg
gta3_2017_08_31_22_58_20_34.jpg
gta3_2017_08_31_22_59_59_16.jpg


EDIT 2: I recorded a short video while flying with the Dodo around the city:
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spartaque12
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#2337

Posted 01 September 2017 - 02:24 PM

btw here is other bugs with xbox hd models 
AZ3pryV.png

 

Update1
JbsmGzD.png

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Rachel Amber
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#2338

Posted 01 September 2017 - 02:39 PM

i also noticed after update 1 random textures getting invisible of random objects/buildings but after restarting they ok but some other are f*cked up


Rim
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#2339

Posted 01 September 2017 - 03:47 PM Edited by Rim, 01 September 2017 - 03:47 PM.

Hmm, I did come across those issues when I was testing the game with modloader, but never on a ml-free game. It's either my fault, or .dff exporter's or modloader's... :/


Rachel Amber
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#2340

Posted 01 September 2017 - 03:50 PM

i dont use mod loader so it might not be its fault i only can say that random textures get's invisible on the map with every game launch with update 1





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