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[REL|IV] GTA4 environment mod

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Diablow
  • Diablow

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#1411

Posted 04 August 2010 - 08:46 PM

Will this work with version 1.0.7.0 ???

too bad ultimate graphic tweak only supports 1.0.6.0 in the test version.

Id like to combine Ultimate Graphics Tweak, Environment Mod and Better Texture Mod under 1.0.7.0

Weirdo.
  • Weirdo.

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#1412

Posted 04 August 2010 - 11:44 PM

I've tested it, works 100%. icon14.gif

Diablow
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#1413

Posted 05 August 2010 - 04:20 PM

QUOTE (Weirdo. @ Aug 4 2010, 23:44)
I've tested it, works 100%. icon14.gif

great so Ultimate Graphics Tweak is the only one left to be made compatible with 1.0.7.0

lyxzcb
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#1414

Posted 11 August 2010 - 06:19 AM

Can it works on EFLC ? V 1.1.2.0...thx

moteel
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#1415

Posted 19 August 2010 - 06:33 PM

Does Environment Mod 5 works with TLAD & TBoGT? I mean only two files - visualsettings.dat and timecyc.dat?

Grandtheftninja
  • Grandtheftninja

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#1416

Posted 21 August 2010 - 03:45 PM

I'm wondering, does this mod work with the current VisualIV? I used to have just this and the Ultimate Graphics Tweak for graphics and since my computer needed to be rebooted, I installed VisualIV, which includes Ultimate Graphics Tweak.

Anyways, great mod, looks great and very realistic.

littledude072
  • littledude072

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#1417

Posted 04 September 2010 - 05:39 AM

sorry to ask, does it make it run lighter on average PCs?

GTA3Betalover
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#1418

Posted 05 September 2010 - 06:43 AM

QUOTE (littledude072 @ Sep 4 2010, 05:39)
sorry to ask, does it make it run lighter on average PCs?

Holy sh*t so great biggrin.gif biggrin.gif have a cookie.gif cookie.gif how do you can make this inlove.gif

AngryAmoeba
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#1419

Posted 05 September 2010 - 02:55 PM

QUOTE (GTA3Betalover @ Sep 5 2010, 00:43)
QUOTE (littledude072 @ Sep 4 2010, 05:39)
sorry to ask, does it make it run lighter on average PCs?

Holy sh*t so great biggrin.gif biggrin.gif have a cookie.gif cookie.gif how do you can make this inlove.gif

I think you misunderstood...

rippi
  • rippi

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#1420

Posted 07 September 2010 - 12:48 AM

can you make this environment mod works with new GTA IV patch 1.0.7.0 ?

much appreciated smile.gif

EVIL_SoMEoNE
  • EVIL_SoMEoNE

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#1421

Posted 14 September 2010 - 02:32 PM

Just wondering...



Does this mod work with EFCL?


I has 1.1.1.0

SilentAssassin856
  • SilentAssassin856

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#1422

Posted 30 October 2010 - 02:12 PM

I just tried this for EFLC and it works Great biggrin.gif

bone2_pac
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#1423

Posted 04 November 2010 - 02:09 PM

does this mod compatible with patch 1.0.6.0 . . ?

SORRY for the bump ...

Marty McFly
  • Marty McFly

    such fancy, very shaders, so enb, wow

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#1424

Posted 13 November 2010 - 11:49 AM

i tested it it works fine with 1.0.7.0.all graphic mods work on 1.0.7.0 exept those with shader modfications.realityiv is the only one that has shaders for 1.0.7.0.
if you use the timecyc.dat from env5 mod and use the other files from ch7realmod you get insane quality.if somwbody tells me how to use SPOILER tags i'll add some screens.

nickypunk001
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#1425

Posted 16 January 2011 - 01:03 PM

QUOTE (kriller2 @ Feb 14 2009, 21:29)
GTA Environment mod

What this mod does:
- All weather types edited for every hour of the day to create a better realistic environment.
- New shadow calculation and sun reflecions.
- Gradient sky for sunny and extra sunny with no clouds,
- Added realistic fog for rain, drizzle and foggy.
- New cloud texture and stipple texture.
- Better water reflection and colour.
- All trees edited to match the environment.
- Compatible with the ultimate graphic tweak with and without DOF/motion blur.
- Easy install and uninstall

Further development and support of this mod has been stopped.



Video from version 5 drizzle weather:


Download
Use gtagarage further down this page or one of these mirrors:
GTA environment mod 5 full (megaupload)
GTA environment mod 5 full (rapidshare)

To use this mod with the new patch 1.5 "1.0.0.4"
You first need to make the game "moddable". Download ASI loader and FilecheckFix and copy the files "dsound.dll" and "FileCheckFix.asi" to the place your GTA.exe is located.

Remember to backup everything you replace!

Download full mod from above and install it, then download and install the hotfix from below:
Env mod 5 hotfix for patch 1.0.0.4
Env mod 5 hotfix for patch 1.0.0.4 (rapidshare mirror)

For best visuals set your display settings to 50% brightness, 20% contrast and 100% saturation after install.

Bugs:
Sometimes a line will appear between the horizont and the water when looking at the sea from high above.
Using a trainer and swithing the "weather type" to sunny windy 2 can create strange things at nighttime. This shouldn't be a problem if you don't use a trainer!

Copyrights
The contents of this mod may not be used or copied to another mod without my permission! I have used ALOT of hours on this mod. Respect this and contact me if you want to use this mod in another mod. Send an email to "[email protected]" or contact me via PM.

If you decide to use my work as a base for your work then you should contact me or credit "kriller2" in your readme!!!

Disclaimer
I am in no way responsible for any accident happening to you or your computer / graphics card while using this mod. Using this mod is at your own risk so don't contact me if any of these things happen.

Credits
jalenliu and Thales for testing and giving me feedback, thanks alot for helping me smile.gif
grandtheftauto1233 for his nice undercar shadow texture.
bartekxyz for his ultimate graphic tweak mod ( not included, but supported)
Belinda for the farclip mod.
DexX for better stipple texture.

i have patch 1.0.3.0

what file should i download?

Lodis
  • Lodis

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#1426

Posted 29 April 2011 - 04:52 PM

I have been using this alongside Realizm IV 6.2 and patch 1.070 and the results are simply amasing. Everything looks so much clearer and all types of weather look great. I have the improved shadows from patch 1.070 and the textures of Realizm IV 6.2 and everything couldn't look better at 1920 x 1080 on my gaming laptop!

tsimmer777
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#1427

Posted 21 August 2011 - 10:35 PM

I would love to have this in my game-Would somebody please tell me which files I need to download for GTA IV 1.0.7.0!

magass
  • magass

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#1428

Posted 30 October 2011 - 10:20 AM

Super mod! No updates? smile.gif

tsimmer777
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#1429

Posted 20 November 2011 - 10:51 AM

Please tell me kriller, if this mod makes the cars more reflective, as well as making the game look a lot prettier-if so, I'm ecstatic!

MattyDienhoff
  • MattyDienhoff

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#1430

Posted 23 November 2011 - 08:53 AM

I really like this mod's changes to the world lighting. Days are brighter and more colourful. Nights are darker, but lights seem to be brighter to compensate and this provides nice contrast.

But then there's the matter of object reflectiveness. It seems to be increased substantially across the board. It looks nice on the cars, but many other objects are extra shiny too. Street objects, people, their clothing, even weapons. All things that probably had very slight, very subtle shine to them originally, but are now outright shiny. Some examples:

http://img526.images...12317484310.png
http://img213.images...12318212660.png
http://img4.imagesha...12317331662.png

How could I reduce the shininess while preserving all of the other changes the mod makes?

kriller2
  • kriller2

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#1431

Posted 07 December 2011 - 09:59 PM Edited by kriller2, 07 December 2011 - 10:02 PM.

QUOTE (MattyDienhoff @ Wednesday, Nov 23 2011, 08:53)
I really like this mod's changes to the world lighting. Days are brighter and more colourful. Nights are darker, but lights seem to be brighter to compensate and this provides nice contrast.

But then there's the matter of object reflectiveness. It seems to be increased substantially across the board. It looks nice on the cars, but many other objects are extra shiny too. Street objects, people, their clothing, even weapons. All things that probably had very slight, very subtle shine to them originally, but are now outright shiny. Some examples:

http://img526.images...12317484310.png
http://img213.images...12318212660.png
http://img4.imagesha...12317331662.png

How could I reduce the shininess while preserving all of the other changes the mod makes?

Thanks smile.gif

To edit the power of the reflections you have to download a tool called EditIV or Timecyc editor, then find the parameter called "Global reflection" and edit it to a lower number, but the reflection allso affects reflections from the sun on bulidings etc.

/K2

PacoBozo42
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#1432

Posted 09 March 2012 - 06:37 AM Edited by PacoBozo42, 09 March 2012 - 06:48 AM.

nevermind, deleted.

cp1dell
  • cp1dell

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#1433

Posted 12 November 2012 - 12:30 AM

Let me give some background information before I explain my problem.

In GTA IV when you turn definition off, it enables motion blur, DOF and all that stuff. The downside is that there is static blur. Even if everything is still, or close to you, it is blurry. The mod "Ultimate Graphic Tweak" fixed that. It removed the static blur.

Now my problem is, that it turns out that the timecyc.dat from this mod is the cause of the static blur. Even if you are using the Ultimate Graphic Tweak. I tested this by temporarly using the default timecyc.dat file, and there was no static blur. So something in this mod's timecyc.dat is causing the static blur that the Ultimate Graphic Tweak is supposed to fix. Is there any way to fix this? Any idea on what setting in the timecyc.dat file causes the static blur?

This is very odd, considering at night time the static blur is gone. But the moment it's light out, the static blur is back.

T-ru
  • T-ru

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#1434

Posted 12 November 2012 - 06:33 AM

QUOTE (cp1dell @ Monday, Nov 12 2012, 00:30)
Let me give some background information before I explain my problem.

In GTA IV when you turn definition off, it enables motion blur, DOF and all that stuff. The downside is that there is static blur. Even if everything is still, or close to you, it is blurry. The mod "Ultimate Graphic Tweak" fixed that. It removed the static blur.

Now my problem is, that it turns out that the timecyc.dat from this mod is the cause of the static blur. Even if you are using the Ultimate Graphic Tweak. I tested this by temporarly using the default timecyc.dat file, and there was no static blur. So something in this mod's timecyc.dat is causing the static blur that the Ultimate Graphic Tweak is supposed to fix. Is there any way to fix this? Any idea on what setting in the timecyc.dat file causes the static blur?

This is very odd, considering at night time the static blur is gone. But the moment it's light out, the static blur is back.

Static blur is in ragepostfx (it's very hard to edit) file from shaders folder.
You can't remove it from timecyc.

cp1dell
  • cp1dell

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#1435

Posted 12 November 2012 - 04:05 PM

I don't mean to doubt you, but are you sure? It has to be something with the timecyc.dat file. I tested this with a copy of the default, and a copy of the one that comes with this. With this mod's timecyc.dat file, the static blur is there. With the default timecyc.dat file, the static blur is not there. I am using the 1.0.6 Test version of Ultimate Graphics Tweak - edited to remove the DOF, but that's about it.

I'm sure it has something to do with the timecyc.dat file.

T-ru
  • T-ru

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#1436

Posted 12 November 2012 - 06:20 PM

QUOTE (cp1dell @ Monday, Nov 12 2012, 16:05)
I don't mean to doubt you, but are you sure? It has to be something with the timecyc.dat file. I tested this with a copy of the default, and a copy of the one that comes with this. With this mod's timecyc.dat file, the static blur is there. With the default timecyc.dat file, the static blur is not there. I am using the 1.0.6 Test version of Ultimate Graphics Tweak - edited to remove the DOF, but that's about it.

I'm sure it has something to do with the timecyc.dat file.

I don't want to boubt you too, i just share and yes im sure, read here how to remove static blur from raggepostfx: HERE

But this is for the old versions of the game. Soon I'll remove it from 1.0.7.0 smile.gif (need a lot of time).

About the timecyces files, this is problably from "Start far DOF" from Other section or maybe from night and other outlined edges, but no, from timecyc you can't remove it!!!

cp1dell
  • cp1dell

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#1437

Posted 13 November 2012 - 02:33 AM

Apologies for doubting you earlier. You were 100% correct. It was the rage_postfx file. I used the Alternate Graphics Patcher or whatever it's called, and now everything is perfectly fine.

kor0ro.k3yz
  • kor0ro.k3yz

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#1438

Posted 05 June 2013 - 03:40 PM

anyone has the hotfix file?

TempAccount
  • TempAccount

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#1439

Posted 06 March 2014 - 08:52 PM

I'm bringing this back from the dead to ask if anyone has the hotfix file for 1.0.0.4

 

The links for the hotfix are dead.


InfamousSabre
  • InfamousSabre

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#1440

Posted 25 October 2014 - 06:19 AM

Not the hotfix, but a pre-hotfixed version seems to be on moddb
http://www.moddb.com...vironment-mod-5





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