Quantcast

Jump to content

» «
Photo

[REL|FINAL] Realistic Driving

742 replies to this topic
Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#1

Posted 13 February 2009 - 07:28 AM Edited by Killatomate, 28 January 2010 - 09:25 AM.

version 2.6 released!

user posted image
  • Symbiote and manjyaron like this

THIAS
  • THIAS

    Player Hater

  • Members
  • Joined: 13 Feb 2009

#2

Posted 13 February 2009 - 09:49 AM

I'm impressed by your work.
You spend so much time in your first mod and that's crazy.
The videos are really good and I will test it later at home. smile.gif

place4ever
  • place4ever

    state of freedom

  • BUSTED!
  • Joined: 13 Feb 2009

#3

Posted 13 February 2009 - 09:53 AM

QUOTE (THIAS @ Feb 13 2009, 09:49)
I'm impressed by your work.
You spend so much time in your first mod and that's crazy.
The videos are really good and I will test it later at home. smile.gif

icon14.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif

LocutusH
  • LocutusH

    Crackhead

  • Members
  • Joined: 06 Jan 2009

#4

Posted 13 February 2009 - 12:40 PM

Not bad, i havent seen any issues yet.

The only thing i miss is the realistic damage. You should increase deformation and damage by some 75%. There is a double damage mod, but i think thats a bit too much.

diboze
  • diboze

    Rat

  • Members
  • Joined: 03 Feb 2009

#5

Posted 13 February 2009 - 12:46 PM Edited by diboze, 13 February 2009 - 12:57 PM.

looks good. but i dont need "speeds up gameplay by 15%". can you make a version which just affects the cars?

why havent you posted the downloadlink here? wink.gif

http://freenet-homep...cDriving1.0.zip

adijaga2
  • adijaga2

    The Hitman.

  • Members
  • Joined: 22 Mar 2008

#6

Posted 13 February 2009 - 01:49 PM

I think its best real handling for IV i ever see

loczek47
  • loczek47

    They call me "Random Funny Guy".

  • BUSTED!
  • Joined: 22 May 2008

#7

Posted 13 February 2009 - 01:56 PM

Wow, that's awesome icon14.gif

r3df0x
  • r3df0x

    Player Hater

  • Members
  • Joined: 29 Dec 2008

#8

Posted 13 February 2009 - 02:12 PM

Understeering at a cars with rear acceleration? oO
The bikes were ok in the original handling... ever driven a bike yourself?
The steering of bikes look like a scooter... but not like normal bikes.

philipe89
  • philipe89

    Crackhead

  • Members
  • Joined: 06 Feb 2009

#9

Posted 13 February 2009 - 06:17 PM

huhu.. I will have to try this mod.. *.*
they have real car damage too?! ;9

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#10

Posted 13 February 2009 - 07:47 PM Edited by Killatomate, 13 February 2009 - 07:51 PM.

QUOTE (diboze @ Feb 13 2009, 12:46)
looks good. but i dont need "speeds up gameplay by 15%". can you make a version which just affects the cars?

with gameplay i meant everything related to driving, only cars are sped up. sorry for that imprecise description.

concerning bikes:
i dont think the original bikes are realistic. they tend to drift and slip in every turn. every real driver would try to prevent that. also when braking, the front wheel of the bike blocks. in real life you fall off the bike when the front wheel blocks.

i made the bikes brake more realistic and drift only under heavy duty. You can still drift with the sanchez and have a lot fun on the beach.

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#11

Posted 13 February 2009 - 08:36 PM Edited by Killatomate, 13 February 2009 - 10:02 PM.

right now i am working on a version with a reasonable increase of car deformation.
if you have suggestions post them now, for it will be too late in a few hours wink.gif

update: so far i made all cars more resistant to gunfire. now you can empty a clip into a car without having it blow up.

update2: version 1.01 is already finished. this version includes 50% extra deformation of cars. now its time for some quality testing.

Krailer
  • Krailer

    <3 fat chicks

  • Members
  • Joined: 02 Oct 2005

#12

Posted 13 February 2009 - 10:37 PM

QUOTE (Killatomate @ Feb 13 2009, 20:36)
if you have suggestions post them now, for it will be too late in a few hours wink.gif

If it's not too late, I'd suggest some handling lines for the extra motorbikes.

Nhani
  • Nhani

    Rat

  • Members
  • Joined: 09 Jan 2009

#13

Posted 14 February 2009 - 12:17 AM

Wow, this mod is GREAT! biggrin.gif
Like how easy the car handles in corners without understeering, how the muscles burns and how bikes handles.. suddenly, i like bikes after this tounge.gif
oh, and the trafficspeed!

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#14

Posted 14 February 2009 - 12:46 AM Edited by Killatomate, 14 February 2009 - 12:50 AM.

QUOTE (Krailer @ Feb 13 2009, 22:37)
If it's not too late, I'd suggest some handling lines for the extra motorbikes.

are you talking about the hidden bikes? i dont know anything about them except how they look like. tell me how to drive them and i'll write the handling lines.

version 1.01 is finished by the way. took me 2 hours of modding and 4 hours of quality control... mad.gif

changelog:
1.00 --> 1.01

major changes:
-gunfire wont blow up cars so easily
-car deformation increased by 50%

minor changes:
-Ruiner: brake force shifted by 2%
-Washington: brake force shifted by 4%
-Lokus: brake force shifted by 4%
-Minivan: brake force shifted by 2%, adjusted centre of mass
-Premier: brake strength reduced by 3%, adjusted centre of mass
-Feroci: brake force shifted by 2%, adjusted centre of mass
-Habanero: updated ABS
-Hakumai: brake strength reduced by 2%
-Ingot: brake strength reduced by 2%
-Emperor: brake strength reduced by 2%
-Marbella: brake strength reduced by 3%
-Sabre: brake force bias changed by 3%
-Stallion: brake force bias changed by 3%
-Buccaneer: fixed blocking wheels
-Peyote: brake strength reduced by 4%
-Taxi1: brake strength reduced by 2%
-Taxi2: brake strength reduced by 4%
-Chavos: new brakes

loczek47
  • loczek47

    They call me "Random Funny Guy".

  • BUSTED!
  • Joined: 22 May 2008

#15

Posted 14 February 2009 - 01:01 AM

Where's download of 1.1? turn.gif

okei
  • okei

    Dressed to kill like I'm Gianni Versace

  • $outh $ide Hoodz
  • Joined: 04 Aug 2008

#16

Posted 14 February 2009 - 01:48 AM

It hasn't been uploaded yet. Be patient, young one.

loczek47
  • loczek47

    They call me "Random Funny Guy".

  • BUSTED!
  • Joined: 22 May 2008

#17

Posted 14 February 2009 - 01:55 AM

Waiting is for grandma rapers, I want new version NOW! devil.gif

LocutusH
  • LocutusH

    Crackhead

  • Members
  • Joined: 06 Jan 2009

#18

Posted 14 February 2009 - 07:43 AM

I think you should increase the sports cars and bikes acceleration and top speed. And only this ones, since we dont want to speed up the entire game, just have SOME vehicles, wich are able to go fast, for example for stund jumps...

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#19

Posted 14 February 2009 - 10:16 AM

sorry for the delay. i am not satisfied with the bikes and i want this release to be perfect. the last 10 hours i have been working on a new bike handling. i havent slept for 2 days. in a few hours, hopefully, version 1.01 is finished and i can take a nap wink.gif

heres a new video clip for the ppl who cant wait:


drive savely.

bio88
  • bio88

    Ancient member

  • Members
  • Joined: 28 Jan 2004
  • None

#20

Posted 14 February 2009 - 12:13 PM

Nice, good stuff! biggrin.gif

LocutusH
  • LocutusH

    Crackhead

  • Members
  • Joined: 06 Jan 2009

#21

Posted 14 February 2009 - 01:11 PM

And no sleep until we see a DL link here! smile.gif

diboze
  • diboze

    Rat

  • Members
  • Joined: 03 Feb 2009

#22

Posted 14 February 2009 - 01:15 PM

i have installed the lost and damned bikes...can you make a version with these bikes modded, too?
i dont knwo how custombikes are on the road..but imagine they are slower than the handlings which where given with the mod. can you take a look at them, too?

EDIT:
P.S.: I like your mod, keep it up tounge.gif

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#23

Posted 14 February 2009 - 02:02 PM

version 1.01 is now ready for release. i have been working for 12 hours on a new bike handling (until i couldnt improve it any further) and now i need a nap wink.gif

DL link in my 1st posting.




loczek47
  • loczek47

    They call me "Random Funny Guy".

  • BUSTED!
  • Joined: 22 May 2008

#24

Posted 14 February 2009 - 02:08 PM

It's freaking awesome, great job! I finally love bikes in IV icon14.gif

ReklaTS
  • ReklaTS

    Player Hater

  • Members
  • Joined: 14 Feb 2009

#25

Posted 14 February 2009 - 02:15 PM

Good work. Thank you.

SLAYERMAGGOT
  • SLAYERMAGGOT

    Stay Wild

  • Members
  • Joined: 19 Mar 2008

#26

Posted 14 February 2009 - 03:41 PM

Wow, extremely nice handling mod, looks way more fun to drive than with the old handling icon14.gif

Btw i realized that a lot german's registered in the last time on GTAForums. smile.gif

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#27

Posted 14 February 2009 - 11:05 PM Edited by Killatomate, 15 February 2009 - 06:44 AM.

i took a 4 hour nap and it looks like i am already working on version 1.02
fixed so far:
-SultanRS: new brakes (the former ones didnt feel right)
-SuperGT: centre of mass lowered by a few inch
biggrin.gif

planned:
-to make top speeds match the real cars
-make accelerations match the real cars
-make the amount of gears match the real cars

this involves reading for hours and hours about those cars. i obviously wont be able cover all 110 verhicles.


update:
i made all sports cars and bikes match the real ones concerning acceleration, top speed and weight. they really kick ass now smile.gif
this also means that the typical GTA balance is lost. im sorry, but comet is not the best car anymore.
i also improved handling of muscle cars.

Eckos2501
  • Eckos2501

    Rat

  • Members
  • Joined: 18 Apr 2008

#28

Posted 15 February 2009 - 10:55 AM

the mod is really cool dude great job just u should make some cars so they can drift a little bit

flexible
  • flexible

    Player Hater

  • Members
  • Joined: 15 Feb 2009

#29

Posted 15 February 2009 - 04:31 PM

Killatomate

Is there any chance to make this mod compatible with ver. 1.01 of the game ? It would be awesome !!!

loczek47
  • loczek47

    They call me "Random Funny Guy".

  • BUSTED!
  • Joined: 22 May 2008

#30

Posted 15 February 2009 - 04:50 PM

It is -.-




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users