|QUOTE (goin-god @ Jul 22 2010, 00:31)|
| Skin modifier should remain in it anyways. Im not sure why that happens. |
Ok, this is what i'm doing:
-Import my Model (A VC Model).
-Delete the VC's Bones.
-Import the SA Model (both models are in T Pose).
-Moving and scale the VC Model into SA one.
-Select the Model that i want to rig (the VC One).
-Click Affect Pivot Only, and set Move and Rotate to 0. (X,Y,Z).
-Select the SA Model and go to Editable Mesh -> Vertex and appears the blue dots.
-Select All the mesh and the blue dots changes into red dots.
-Click Attach (its rare but doesn't appears the window when i click Attach).
-and Press Delete.
Now when i select the model to Export it, the Skin Modifier disappears. Don't know why..