"No ""get"" function for undefined"
some fix for this?
Edited by X-trem-E, 09 September 2009 - 04:05 AM.
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Posted 09 September 2009 - 03:35 AM
Edited by X-trem-E, 09 September 2009 - 04:05 AM.
Posted 29 September 2009 - 10:26 AM
Posted 29 September 2009 - 08:21 PM
|QUOTE (NTAuthority @ Sep 29 2009, 10:26)|
|I rigged a model using this tutorial, but when I try to load it in SA, it does not work... I only tried it as a 'special actor', but the 'is special actor loaded' never returns true, so it seems to be incorrect. My .dff can be found at http://files.dotbas....test/mickey.dff (and the .txd at http://files.dotbas....test/mickey.txd ) By the way, yes, I know there are some bugs in the arms -- but it should be able to load, even with these bugs.|
Posted 29 September 2009 - 10:21 PM
Posted 06 October 2009 - 07:57 PM
Posted 06 October 2009 - 08:50 PM
|QUOTE (ZAZ @ Oct 6 2009, 16:57)|
| I'm working atm on a conversion of a high poly girl and after the rigging Kams script exporter said that not all vertices are skinned.|
Have 3dmax a function to search the unskinned vertices?
Posted 07 October 2009 - 09:10 PM
|QUOTE (goin-god @ Oct 6 2009, 20:50)|
Just selcect the Root or Normal bone and move it, everysingle Skinned Verticle sohuld move with the bone. The ones that arent should stay in their position. (You would see the model breaking or somthing like that)
Always apply a animation to your rigged model, to see how it moves, if it dosnt move at all (bones do, but model dosnt) then it is not skinned properly.
Posted 10 October 2009 - 02:04 AM
|QUOTE (goin-god @ Oct 8 2009, 22:47)|
|Rig again. I dont know what the script means.|
Posted 23 October 2009 - 01:50 PM
Posted 23 October 2009 - 02:49 PM
|QUOTE (X-trem-E @ Oct 10 2009, 02:04)|
I rigged again, again, again... and nothing
I can't rigg for this
Posted 23 October 2009 - 06:58 PM
|QUOTE (quechus13 @ Oct 23 2009, 11:49)|
You did not have any bones in the skin modifier
thats why you cant rig
Posted 30 October 2009 - 04:18 AM
Edited by JohnPro, 30 October 2009 - 06:01 PM.
Posted 30 October 2009 - 09:51 PM
|QUOTE (JohnPro @ Oct 30 2009, 01:18)|
| Excellent Tutorial. In the tut however you said make sure your new model is in the T pose or else it will never work. Is this entirely accurate? |
EDIT: Well It works even if your model was dancing the YMCA. All you gotta do is select your model, select verticles and move/rotate the arms or legs untill it looks right.
Posted 31 October 2009 - 01:05 PM
|QUOTE (goin-god @ Oct 30 2009, 21:51)|
Yes. It worked because you edited the model
Ofcourse it will work if you edit the model. But not everyone know how, it can look sh*tty if dont do it ok.
Posted 25 November 2009 - 09:27 AM
Posted 01 December 2009 - 03:12 AM
Posted 08 March 2010 - 05:25 PM
|QUOTE (SEa2Modder1 @ Mar 8 2010, 13:58)|
|the 3ds max doesn't work, its impossible to rig models|
Posted 08 March 2010 - 06:26 PM
Posted 09 March 2010 - 05:00 AM
|QUOTE (SEa2Modder1 @ Mar 8 2010, 15:26)|
|I have the 2010 version, i'm trying to find 2009 version can't someone give a directlink to the right version? would be awsome but meybe there's no problem at all, it's jaust that, i can't open the 3D Studio Max plz i need help|
Posted 19 March 2010 - 02:02 AM
|QUOTE (goin-god @ Mar 9 2010, 05:00)|
|I never upgraded from max 9. But 2010 should work aswell.|
Posted 21 June 2010 - 02:07 PM
Posted 21 June 2010 - 03:53 PM
|QUOTE (forfun10gta @ Jun 21 2010, 11:07)|
| Good tuto bro'.|
I'm tryin' to follow it but after i get my model rigged and after i need go to skin to fix the bugs, i don't have "Skin" there on the list as u do on the pic pic13pg8.png.Then when i try to export my models i get skin is not right message.
do you have any ideia on what i'm doing wrong?
Posted 21 June 2010 - 04:11 PM
|QUOTE (goin-god @ Jun 21 2010, 15:53)|
You probably attached the SA model to yours.
f*cked up the rigging.
Do it again, this time, attach your model to the SA one. Wich mean, go to the SA model hit attach, and attach your model.
Posted 06 July 2010 - 03:52 PM
Posted 06 July 2010 - 03:55 PM
|QUOTE (MinnieMan121249 @ Jul 6 2010, 12:52)|
|When i select the SA mesh and attach my rig mesh it selects them both. so i cant delete the old mesh without deleting the rig one... help?|
Posted 21 July 2010 - 11:10 PM
Posted 21 July 2010 - 11:12 PM
|QUOTE (Thunderstruck! @ Jul 21 2010, 20:10)|
|Why when the model is ready to be exported, i select it but the Skin Modifier Changes into XForm?|