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Create your own Custom Missions

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Upaluppa
  • Upaluppa

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#421

Posted 14 March 2009 - 07:27 PM

Hmm, what do you think about the metalldetector weapon spawns, would they work ?

nerner
  • nerner

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#422

Posted 14 March 2009 - 07:32 PM

QUOTE (Upaluppa @ Mar 14 2009, 19:27)
Hmm, what do you think about the metalldetector weapon spawns, would they work ?

Theres a metal detector?

Durka Durka Mahn
  • Durka Durka Mahn

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#423

Posted 14 March 2009 - 07:32 PM

The what..?

nerner
  • nerner

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#424

Posted 14 March 2009 - 07:45 PM

Upaluppa and Kwerner are now both mods of the site.

Upaluppa
  • Upaluppa

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#425

Posted 14 March 2009 - 07:48 PM Edited by Upaluppa, 16 March 2009 - 01:08 AM.

DDM, I was talking about the weapon pickups which spawn at the golfclub or the airport if you pass trough the security gates !
If you have a pistol for example and enter the golf club your weapon will turn into a pickup which spawns at the entrance, so you can later collect it again when you leave !

nerner
  • nerner

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#426

Posted 14 March 2009 - 07:49 PM

You had better get promoting it!
You can now edit it, but only i am in control of site settings, O.K? And be sure to add a new page to the site if you are doing something different.

Upaluppa
  • Upaluppa

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#427

Posted 14 March 2009 - 07:52 PM

QUOTE (nerner @ Mar 14 2009, 19:49)
You had better get promoting it!
You can now edit it, but only i am in control of site settings, O.K? And be sure to add a new page to the site if you are doing something different.

Of course mate, I won`t edit your page or try to screw it up in any ways !
I`ll create a new page if there`s something I want to contribute and I`ll ask you if it`s ok for you !

nerner
  • nerner

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#428

Posted 14 March 2009 - 07:53 PM

QUOTE (Upaluppa @ Mar 14 2009, 19:52)
QUOTE (nerner @ Mar 14 2009, 19:49)
You had better get promoting it!
You can now edit it, but only i am in control of site settings, O.K? And be sure to add a new page to the site if you are doing something different.

Of course mate, I won`t edit your page or try to screw it up in any ways !
I`ll create a new page if there`s something I want to contribute and I`ll ask you if it`s ok for you !

Its always O.K, oh and you can also ban troublesome members if you feel like it aswell, i gave you that privelige.

Upaluppa
  • Upaluppa

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#429

Posted 14 March 2009 - 08:03 PM

I think I`ve found the pointers to some peds !

1st Security Guard at Leaf Links:

0x093868DC
0x093868DE

2nd Security Guard at Leaf Links:

0x09386BD0
0x09386BD2

Ammunation Shopkeeper:

0x09386888
0x0938688A

One of the Guys in a High Roller Robbery Empire Site:

0x09385BA0
0x09385BA2

Those locations seem to be related to those peds since they only change if you`re near them !
Might be interesting, please check it out if you have time DDM !

I wasn`t able to create a pedspawn cheat out of this and I`m not even sure if these adresses have anything to do with the spawning, but it`s definatly related to specific peds...

nerner
  • nerner

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#430

Posted 14 March 2009 - 08:12 PM

All of those peds carry weapons, so maybe it is the pointer to the weapon that they carry.

Upaluppa
  • Upaluppa

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#431

Posted 14 March 2009 - 08:19 PM Edited by Upaluppa, 26 April 2009 - 01:19 PM.

QUOTE (nerner @ Mar 14 2009, 20:12)
All of those peds carry weapons, so maybe it is the pointer to the weapon that they carry.

No, the PIGs at Leaf Links don`t have weapons until you start attacking them...
And the gangmembers inside the empire buildings don`t have weapons at all.

Here`s a quick teleporter to and away from the Leaf Links PIGs:

#cheat UP=KILL DOWN=REMOVE LEFT=BEACH RIGHT=GOLF
pped = getint(0x08BA1D70);
if(pped&&buttons&CTRL_RTRIGGER&&press&CTRL_UP){
setchar(pped+0x8B4, 0x44);
setint(pped+0x890, pplayer);}
if(pped&&buttons&CTRL_RTRIGGER&&press&CTRL_DOWN){
setchar(pped+0x8B4, 0x37);
setint(pped+0x890, pplayer);}
if(buttons&CTRL_RTRIGGER&&press&CTRL_LEFT){
setfloat(pplayer + 0x30, 488.76);
setfloat(pplayer + 0x34, -1002.93);
setfloat(pplayer + 0x38, 11.07);}
if(buttons&CTRL_RTRIGGER&&press&CTRL_RIGHT){
setfloat(pplayer + 0x30, 99.73);
setfloat(pplayer + 0x34, 256.17);
setfloat(pplayer + 0x38, 21.78);}

Hold the RTRIGGER and press:

Up - kills the targetted ped
Down - makes him dissappear
Left - teleports you to Washington Beach, away from the PIGs
Right - teleports you to Leaf Links in front of the PIGs

Might be helpful in finding their adresses using DDM`s new hexeditor !

nerner
  • nerner

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#432

Posted 14 March 2009 - 08:25 PM

Once i get the hex editor up and running, i will try that out.

Upaluppa
  • Upaluppa

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#433

Posted 14 March 2009 - 08:28 PM

OK ! icon14.gif

By the way, I`m sorry but those adresses I posted seem to be false alerts, they are what I got when capturing memory of the PIGs spawning when using the cheat I just posted...

Sorry, looks like I was a little too excited when I found them. confused.gif

nerner
  • nerner

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#434

Posted 14 March 2009 - 08:30 PM

Well, i accidentally just formatted my memory stick. suicidal.gif i will still post in this thread, but it will take an hour or two to put all my crap back on.

Upaluppa
  • Upaluppa

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#435

Posted 14 March 2009 - 09:05 PM Edited by Upaluppa, 14 March 2009 - 09:10 PM.

Hey DDM, I just tried your marker placement cheat !
But it doesn`t seem to work for me...

I activate the cheat but nothing appears ?

EDIT:
Alright, it works now !
It does not work when you are inside the compound for some reason.

I`ll try to use it to mark the ped in my chasing mission, where you have to kill a guy on a Jetski !

nerner
  • nerner

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#436

Posted 14 March 2009 - 09:10 PM

QUOTE (Upaluppa @ Mar 14 2009, 21:05)
Hey DDM, I just tried your marker placement cheat !
But it doesn`t seem to work for me...

I activate the cheat but nothing appears ?

EDIT:
Alright, it works now !
It does not work when there are other markers like those from the interiors are near you !

I`ll try to use it to mark the ped in my chasing mission, where you have to kill a guy on a Jetski !

What, your chase mission? That would be so cool, because then you could see them even with teh weather really bad.

Upaluppa
  • Upaluppa

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#437

Posted 14 March 2009 - 09:10 PM

QUOTE (nerner @ Mar 14 2009, 21:10)
QUOTE (Upaluppa @ Mar 14 2009, 21:05)
Hey DDM, I just tried your marker placement cheat !
But it doesn`t seem to work for me...

I activate the cheat but nothing appears ?

EDIT:
Alright, it works now !
It does not work when there are other markers like those from the interiors are near you !

I`ll try to use it to mark the ped in my chasing mission, where you have to kill a guy on a Jetski !

What, your chase mission? That would be so cool, because then you could see them even with teh weather really bad.

Yes, that`s why I think it would be nice to have a red marker floating over his head !

I`ll try it now...

nerner
  • nerner

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#438

Posted 14 March 2009 - 09:29 PM

I saw a cheat somewhere where you can change the size of the red markers. Can't remember where though.

Upaluppa
  • Upaluppa

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#439

Posted 14 March 2009 - 09:39 PM

QUOTE (nerner @ Mar 14 2009, 21:29)
I saw a cheat somewhere where you can change the size of the red markers. Can't remember where though.

I have this cheat, but first the marker itself has to work right...

I`ll post my new chase mission after one last test I`m currently doing !

nerner
  • nerner

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#440

Posted 14 March 2009 - 09:41 PM

Fingers crossed. If it works then i can use it in my missions.

Durka Durka Mahn
  • Durka Durka Mahn

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#441

Posted 14 March 2009 - 09:51 PM

Fun cheat I just made:

user posted image

CODE
#cheat Saw Blade
//Bump into cars to collect them, then use O to spin them
//extremely fast, knocking out everything in their way!
static car1;
static car2;
static car3;
static car4;
static started;
static touch2;
static touch3;
static touch4;
if(!started){
angle = 0;
started = 1;
}
if(buttons & CTRL_RTRIGGER){
if(press & CTRL_UP)
 car1 = 0;
if(press & CTRL_RIGHT)
 car2 = 0;
if(press & CTRL_DOWN)
 car3 = 0;
if(press & CTRL_LEFT)
 car4 = 0;
}
if(buttons & CTRL_CIRCLE){
revspeed = 6;
rotspeed = 5;
} else{
revspeed = 1;
rotspeed = .1;
}
touch1 = getint(pobj+0x150);
if(car1)
touch2 = getint(car1+0x150);
if(car2)
touch3 = getint(car2+0x150);
if(car3)
touch4 = getint(car3+0x150);
if(touch1 && touch1 != pcar && touch1 != car1  && touch1 != car2  && touch1 != car3  && touch1 != car4 && getshort(touch1 + 0x56) >= 170 && getshort(touch1 + 0x56) <= 280){
if(!car1)
 car1 = touch1;
else if(!car2)
 car2 = touch1;
else if(!car3)
 car3 = touch1;
else if(!car4)
 car4 = touch1;
}
if(touch2 && touch2 != pcar && touch2 != car1  && touch2 != car2  && touch2 != car3  && touch2 != car4 && getshort(touch2 + 0x56) >= 170 && getshort(touch2 + 0x56) <= 280){
if(!car1)
 car1 = touch2;
else if(!car2)
 car2 = touch2;
else if(!car3)
 car3 = touch2;
else if(!car4)
 car4 = touch2;
}
if(touch3 && touch3 != pcar && touch3 != car1  && touch3 != car2  && touch3 != car3  && touch3 != car4 && getshort(touch3 + 0x56) >= 170 && getshort(touch3 + 0x56) <= 280){
if(!car1)
 car1 = touch3;
else if(!car2)
 car2 = touch3;
else if(!car3)
 car3 = touch3;
else if(!car4)
 car4 = touch3;
}
if(touch4 && touch4 != pcar && touch4 != car1  && touch4 != car2  && touch4 != car3  && touch4 != car4 && getshort(touch4 + 0x56) >= 170 && getshort(touch4 + 0x56) <= 280){
if(!car1)
 car1 = touch4;
else if(!car2)
 car2 = touch4;
else if(!car3)
 car3 = touch4;
else if(!car4)
 car4 = touch4;
}
angle+=revspeed;
if(angle > 360)
angle = 0;
if(car1){
setfloat(car1 + 0x08, 0);
    setfloat(car1 + 0x18, 0);
setfloat(car1+0x140, 0, 0, -0.00083);
setfloat(car1 + 0x20, 0, 0, 1);
setfloat(car1 + 0x70, 0, 0, rotspeed);
setfloat(car1 + 0x27c, 100000);
setfloat(car1+0x30, getfloat(pobj+0x30) + cos(angle)*10, getfloat(pobj+0x34) + sin(angle)*10, getfloat(pobj+0x38) + 0.25);
}
if(car2){
setfloat(car2 + 0x08, 0);
    setfloat(car2 + 0x18, 0);
setfloat(car2+0x140, 0, 0, -0.00083);
setfloat(car2 + 0x20, 0, 0, 1);
setfloat(car2 + 0x70, 0, 0, rotspeed);
setfloat(car2 + 0x27c, 100000);
setfloat(car2+0x30, getfloat(pobj+0x30) + cos(angle+90)*10, getfloat(pobj+0x34) + sin(angle+90)*10, getfloat(pobj+0x38) + 0.25);
}
if(car3){
setfloat(car3 + 0x08, 0);
    setfloat(car3 + 0x18, 0);
setfloat(car3+0x140, 0, 0, -0.00083);
setfloat(car3 + 0x20, 0, 0, 1);
setfloat(car3 + 0x70, 0, 0, rotspeed);
setfloat(car3 + 0x27c, 100000);
setfloat(car3+0x30, getfloat(pobj+0x30) + cos(angle+180)*10, getfloat(pobj+0x34) + sin(angle+180)*10, getfloat(pobj+0x38) + 0.25);
}
if(car4){
setfloat(car4 + 0x08, 0);
    setfloat(car4 + 0x18, 0);
setfloat(car4+0x140, 0, 0, -0.00083);
setfloat(car4 + 0x20, 0, 0, 1);
setfloat(car4 + 0x70, 0, 0, rotspeed);
setfloat(car4 + 0x27c, 100000);
setfloat(car4+0x30, getfloat(pobj+0x30) + cos(angle+270)*10, getfloat(pobj+0x34) + sin(angle+270)*10, getfloat(pobj+0x38) + 0.25);
}
#off
car1 = car2 = car3 = car4 = started = 0;

nerner
  • nerner

    OG

  • BUSTED!
  • Joined: 05 Jul 2008

#442

Posted 14 March 2009 - 09:52 PM

QUOTE (Durka Durka Mahn @ Mar 14 2009, 21:51)
Fun cheat I just made:

user posted image

CODE
#cheat Saw Blade
//Bump into cars to collect them, then use O to spin them
//extremely fast, knocking out everything in their way!
static car1;
static car2;
static car3;
static car4;
static started;
static touch2;
static touch3;
static touch4;
if(!started){
angle = 0;
started = 1;
}
if(buttons & CTRL_RTRIGGER){
if(press & CTRL_UP)
 car1 = 0;
if(press & CTRL_RIGHT)
 car2 = 0;
if(press & CTRL_DOWN)
 car3 = 0;
if(press & CTRL_LEFT)
 car4 = 0;
}
if(buttons & CTRL_CIRCLE){
revspeed = 6;
rotspeed = 5;
} else{
revspeed = 1;
rotspeed = .1;
}
touch1 = getint(pobj+0x150);
if(car1)
touch2 = getint(car1+0x150);
if(car2)
touch3 = getint(car2+0x150);
if(car3)
touch4 = getint(car3+0x150);
if(touch1 && touch1 != pcar && touch1 != car1  && touch1 != car2  && touch1 != car3  && touch1 != car4 && getshort(touch1 + 0x56) >= 170 && getshort(touch1 + 0x56) <= 280){
if(!car1)
 car1 = touch1;
else if(!car2)
 car2 = touch1;
else if(!car3)
 car3 = touch1;
else if(!car4)
 car4 = touch1;
}
if(touch2 && touch2 != pcar && touch2 != car1  && touch2 != car2  && touch2 != car3  && touch2 != car4 && getshort(touch2 + 0x56) >= 170 && getshort(touch2 + 0x56) <= 280){
if(!car1)
 car1 = touch2;
else if(!car2)
 car2 = touch2;
else if(!car3)
 car3 = touch2;
else if(!car4)
 car4 = touch2;
}
if(touch3 && touch3 != pcar && touch3 != car1  && touch3 != car2  && touch3 != car3  && touch3 != car4 && getshort(touch3 + 0x56) >= 170 && getshort(touch3 + 0x56) <= 280){
if(!car1)
 car1 = touch3;
else if(!car2)
 car2 = touch3;
else if(!car3)
 car3 = touch3;
else if(!car4)
 car4 = touch3;
}
if(touch4 && touch4 != pcar && touch4 != car1  && touch4 != car2  && touch4 != car3  && touch4 != car4 && getshort(touch4 + 0x56) >= 170 && getshort(touch4 + 0x56) <= 280){
if(!car1)
 car1 = touch4;
else if(!car2)
 car2 = touch4;
else if(!car3)
 car3 = touch4;
else if(!car4)
 car4 = touch4;
}
angle+=revspeed;
if(angle > 360)
angle = 0;
if(car1){
setfloat(car1 + 0x08, 0);
    setfloat(car1 + 0x18, 0);
setfloat(car1+0x140, 0, 0, -0.00083);
setfloat(car1 + 0x20, 0, 0, 1);
setfloat(car1 + 0x70, 0, 0, rotspeed);
setfloat(car1 + 0x27c, 100000);
setfloat(car1+0x30, getfloat(pobj+0x30) + cos(angle)*10, getfloat(pobj+0x34) + sin(angle)*10, getfloat(pobj+0x38) + 0.25);
}
if(car2){
setfloat(car2 + 0x08, 0);
    setfloat(car2 + 0x18, 0);
setfloat(car2+0x140, 0, 0, -0.00083);
setfloat(car2 + 0x20, 0, 0, 1);
setfloat(car2 + 0x70, 0, 0, rotspeed);
setfloat(car2 + 0x27c, 100000);
setfloat(car2+0x30, getfloat(pobj+0x30) + cos(angle+90)*10, getfloat(pobj+0x34) + sin(angle+90)*10, getfloat(pobj+0x38) + 0.25);
}
if(car3){
setfloat(car3 + 0x08, 0);
    setfloat(car3 + 0x18, 0);
setfloat(car3+0x140, 0, 0, -0.00083);
setfloat(car3 + 0x20, 0, 0, 1);
setfloat(car3 + 0x70, 0, 0, rotspeed);
setfloat(car3 + 0x27c, 100000);
setfloat(car3+0x30, getfloat(pobj+0x30) + cos(angle+180)*10, getfloat(pobj+0x34) + sin(angle+180)*10, getfloat(pobj+0x38) + 0.25);
}
if(car4){
setfloat(car4 + 0x08, 0);
    setfloat(car4 + 0x18, 0);
setfloat(car4+0x140, 0, 0, -0.00083);
setfloat(car4 + 0x20, 0, 0, 1);
setfloat(car4 + 0x70, 0, 0, rotspeed);
setfloat(car4 + 0x27c, 100000);
setfloat(car4+0x30, getfloat(pobj+0x30) + cos(angle+270)*10, getfloat(pobj+0x34) + sin(angle+270)*10, getfloat(pobj+0x38) + 0.25);
}
#off
car1 = car2 = car3 = car4 = started = 0;

Sounds a bit like the blendo cheat.

Upaluppa
  • Upaluppa

    Warlock

  • Members
  • Joined: 20 Jan 2009

#443

Posted 14 March 2009 - 10:04 PM Edited by Upaluppa, 15 March 2009 - 02:54 PM.

Here is it:

#cheat The Chase
state = 0;
pspawn = 0x08E81290;
setint(pspawn, 233);
setfloat(pspawn + 0x4, -573.63, -1493.63, 7.00, 250);
pspawn += 0x30;
setint(pspawn, 233);
setfloat(pspawn + 0x4, -570.13, -1497.54, 7.00, 250);
moveto(-593.20,-1495.44,7.03); object(0x1CCF,0,0,25);
move(-4.34,-18.61,-0.18); object(0x1CD5,0,0,292);
move(-9.58,4.48,0.00); object(0x1CE3,0,0,201);
move(0.04,0.02,0.50); object(0x1CE5,0,0,201);
move(0.00,0.00,0.30); object(0x1CE5,0,0,201);
move(0.00,0.00,0.20); object(0x1CE5,0,0,201);
move(0.00,0.00,0.20); object(0x1CE5,0,0,201);
move(0.00,0.00,0.20); object(0x1CE5,0,0,201);
move(0.00,0.00,0.20); object(0x1CE5,0,0,201);
move(0.00,0.00,-1.40); object(0x1CE5,0,0,201);
move(-0.68,20.03,-0.30); object(0x1ced,0,0,332);
move(-12.91,-4.64,3.20); object(0x1d4b,0,0,292);
move(13.50,-14.65,-3.00); object(0x1D4D,0,0,202);
move(13.03,13.80,0.00); object(0x1D4F,0,0,50);
move(-5.86,-15.19,0.00); object(0x1ced,0,0,202);
move(6.40,16.06,0.00); object(0x0262,0,0,12);
move(-2.56,1.27,-0.10); object(0x0259,0,0,357);
pped = getint(0x08BA1D70);
static yourped;
if(pped&&!yourped)
yourped=pped;
if(yourped){
static mark;
mark = 0x08c62EA0;
setfloat(mark, getfloat(yourped+0x30), getfloat(yourped+0x34), getfloat(yourped+0x38) +
1);
setchar(mark+0x2c, 255, 0, 0);
setchar(mark+0x3B, 0x3F);
setchar(mark+0x4F, 0x02);
setshort(0x08E92FFC, 'T', 'h', 'e', ' ', 'C', 'h', 'a', 's', 'e');
setshort(0x08E931FC, 'T', 'h', 'e', ' ', 'C', 'h', 'a', 's', 'e');
setshort(0x08E933FC, 'T', 'h', 'e', ' ', 'C', 'h', 'a', 's', 'e');
setchar(0x09f69054, 1);
setchar(0x08BB329C, 0xFF);
setchar(0x8bb3e00, 0x5);
setchar(0x8bb3df8, 0x5);
setchar(0x8bb458c, 0x5);
setchar(0x08E93604, 0x1);}
if(yourped && press & CTRL_UP){
state = 1;
setfloat(pplayer+0x30, -607.57);
setfloat(pplayer+0x34, -1496.12);
setfloat(pplayer+0x38, 7.45);
setfloat(yourped+0x30, -608.65);
setfloat(yourped+0x34, -1500.83);
setfloat(yourped+0x38, 7.25);
setchar(yourped+0x894, 0xC);
setint(yourped+0x890, pplayer);}
if(yourped&&state == 1);{
setshort(0x08e90bd8, 1, 'G', 'e', 't', ' ', 'o', 'n', 't', 'o', ' ', 'a', ' ',
'J', 'e', 't', 's', 'k', 'i', ' ', '!', 0);}
if(yourped && pcar && !getint(yourped+0x480)){
setchar(yourped+0x894, 0x17);
setchar(yourped+0x894, 0x12);
setint(yourped+0x484, pcar);
setint(yourped+0x450, pcar);}
if(yourped && getint(yourped+0x480)){
setint(pplayer+0x610, 0x00ffffff);
setchar(pplayer+0xCB8, 0x05);
setchar(pplayer+0x604, 0x18);
setshort(0x08e90bd8, 1, 'K', 'i', 'l', 'l', ' ', 't', 'h', 'i', 's', ' ', 'P',
'r', 'i', 'c', 'k', ' ', 'b', 'e', 'f', 'o', 'r', 'e', ' ', 'h', 'e', ' ', 'g',
'e', 't', 's', ' ', 'a', 'w', 'a', 'y', ' ', '!', 0);}
if(yourped){
health = getfloat(yourped+0x4e4);
if(health == 0){
setshort(0x08e90DD8, 1, ' ', 'M', 'i', 's', 's', 'i', 'o', 'n', ' ', 'p', 'a',
's', 's', 'e', 'd', ', ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', '2', '5', '0', '0', '$', ' ', '!',0);
setint(0x08bde55c, getint(0x08bde55c)+2500);
playerx = getfloat(pplayer + 0x030);
playery = getfloat(pplayer + 0x034);
playerz = getfloat(pplayer + 0x038);
teleport(playerx, playery, playerz);}}

Target a ped and then press up to start the mission !

EDIT:
Sorry, the marker does appaer, but only for about three seconds, that`s it...
I don`t know why it disappears, but I`ll try to fix it !

Upaluppa
  • Upaluppa

    Warlock

  • Members
  • Joined: 20 Jan 2009

#444

Posted 14 March 2009 - 10:38 PM Edited by Upaluppa, 16 March 2009 - 12:16 AM.

I`ve tried to fix your Dodo cheat:

#cheat Dodo Cars V2
if (buttons & CTRL_CROSS){
boost = 1.0;
thrust = boost * 0.00333;
setfloat(pcar + 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * thrust);
setfloat(pcar + 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * thrust);
setfloat(pcar + 0x0148, getfloat(pcar + 0x0148) + getfloat(pcar + 0x0018) * thrust);
if (getshort(pcar + 0x0058) >= 202 && getshort(pcar + 0x0058) <= 210)
setfloat(pcar + 0x0078, -0.03 * xstick);}
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar +
0x144) * getfloat(pcar + 0x144));
if(speed>0.50){
if(!(buttons & CTRL_SQUARE) && buttons & CTRL_CROSS){
thrust = 0.00333;
setfloat(pcar+0x70, ystick * getfloat(pcar) / 32);
setfloat(pcar+0x74, ystick * getfloat(pcar+4) / 32);
setfloat(pcar+0x78, -xstick / 8);
setfloat(pcar + 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * (0.1*thrust));
setfloat(pcar + 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * (0.1*thrust));
setfloat(pcar + 0x0148, getfloat(pcar + 0x0148) + getfloat(pcar + 0x0018) * (4*thrust));
if(ystick){
Xdeg = getfloat(pcar) * -10 * ystick;
Ydeg = getfloat(pcar+4) * -10 * ystick;}
else Ydeg = Xdeg = 0;}}

You can rotate the car now while it`s in the air !
It`s still not perfect, I`ll try to increase the thrust...

I`ve also tried to mark peds:

#cheat Mark the Ped
pped = getint(0x08BA1D70);
static yourped;
if(pped&&!yourped)
yourped=pped;
if(yourped){
setchar(yourped+0x894, 0x8);
setint(yourped+0x890, pplayer);
static mark;
mark = 0x08c62EA0;
setfloat(mark, getfloat(yourped+0x30), getfloat(yourped+0x34), getfloat(yourped+0x38) +
1);
setchar(mark+0x2c, 255, 0, 0);
setchar(mark+0x3B, 0x3F);
setchar(mark+0x4F, 0x02);
health = getfloat(yourped+0x4e4);
if(health == 0){
setfloat(yourped+0x4e4, 0);
yourped=0;}}

Target someone, the marker should appear over his head and he should start to attack you !
Now kill him to make the marker disappear !

EDIT:
I know why the marker disappears in my chase mission !
It`s because the marker is only visible when there`s another marker near you. (Interior entrances for example)
If you move too far away from that place the marker disappears.
And it reappears when you return to a marker.

nerner
  • nerner

    OG

  • BUSTED!
  • Joined: 05 Jul 2008

#445

Posted 15 March 2009 - 06:48 PM

So if you put in the Lear jet cheat, and then that cheat, you can now fly it like a proper plane?

Upaluppa
  • Upaluppa

    Warlock

  • Members
  • Joined: 20 Jan 2009

#446

Posted 15 March 2009 - 08:35 PM Edited by Upaluppa, 15 March 2009 - 08:40 PM.

QUOTE (nerner @ Mar 15 2009, 18:48)
So if you put in the Lear jet cheat, and then that cheat, you can now fly it like a proper plane?

Not really, that Dodo cheat is still far from pefect, but it contains all the rotation adresses I need for my Learjet cheat !
So I should be able to finish the cheat now using parts of the Dodo cars cheat...

Upaluppa
  • Upaluppa

    Warlock

  • Members
  • Joined: 20 Jan 2009

#447

Posted 20 March 2009 - 09:08 PM

NOTE !!!
THIS THREAD WILL NOT BE UPDATED ANYMORE !!!
FOR THE RECENT VERSIONS OF MY CHEATS LOOK AT MY WEBSITE:

http://upaluppa.wetpaint.com/

NEW CHEATS WILL BE POSTED IN THIS THREAD:

http://www.gtaforums...howtopic=402720

nerner
  • nerner

    OG

  • BUSTED!
  • Joined: 05 Jul 2008

#448

Posted 20 March 2009 - 09:10 PM

QUOTE (Upaluppa @ Mar 20 2009, 21:08)
NOTE !!!
THIS POST WILL NOT BE UPDATED ANYMORE !!!
FOR THE RECENT VERSIONS OF MY CHEATS LOOK AT MY WEBSITE:

http://upaluppa.wetpaint.com/

New cheats will be posted in this thread:

http://www.gtaforums...howtopic=402720

Bye Bye!! cryani.gif cryani.gif

Time to let this thread ebb away and die.




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