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[WIP] My script

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MrMagic
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#1

Posted 07 February 2009 - 09:58 PM Edited by MrMagic, 08 February 2009 - 12:26 AM.

Here is a quick preview of my newest addition to my script and a list of things I currently have implemented.

Thanks to aru for his c++ hook, and alex for his ASI loader.

Flying a jet (kinda):
It's really a jet model attached to my sanchez and I fly by applying force but I think its the closest anyone has gotten to actually flying a jet lol.


Teleport to airport, Spawn vehicle, Change vehicle color, Spawn skate park, Remove runway planes:


Teleport to empire state, Spin vehicle, Invisible vehicle, Invisible char, Runway ramps :
http://www.youtube.com/watch?v=IUvPxIomJ0Q

Current hotkeys:

Initialize Script: LCTRL+LALT+NUMPAD0

Character (~)
CODE

0 = Select closest char
1 = Spawn deagle
2 = Spawn mp5
3 = Spawn m4
4 = Spawn sniper
5 = Spawn rpg
6 = Teleport to star junction
7 = Teleport to empire state
8 = Teleport to airport tower
9 = Teleport to airport
np0 = HP and Armor
np1 = Weapons
np2 = No wanted
np3 = Toggle invincible
np4 = Create group
np5 = Spawn body guard
np6 = Spawn mp5 guy
np7 = Spawn rpg guy
np8 = Spawn swat guy
np9 = Random skin
+ = Ped menu -
- = Ped menu +
backspace = Log coords
np+ = Network players up
np- = Network players down
np* = Teleport to player
np/ = Teleport to players car
np. = Toggle invisible


Object (RIGHT ALT)
CODE

0 = Make object solid
1 = Runway ramp
2 = Airport tower ramp
3 = Plank bridge
4 = Skate park
5 = Star junction ramp
6 =
7 =
8 =
9 =
np0 = Select object
np1 = Remove runway planes
np2 =
np3 =
np4 = Move object left
np5 = Move object back
np6 = Move object right
np7 = Rotate object -
np8 = Move object forward
np9 = Rotate object +
+ = Object menu +
- = Object menu -
backspace = Delete all created objects
np+ = Move object up
np- = Move object down
np* = Spawn object
np/ = Log object position
np. = Delete selected

Vehicle (LEFT ALT)
CODE

1 = Set off alarm
2 = Burst tires
3 = Open doors
4 =
5 = Color down
6 = Color up
7 = Spin vehicle
8 = Warp vehicle to me
9 = Warp to vehicle as driver
0 = Warp to vehicle as passenger
np0 = Select current
np1 = Fix
np2 = Invincible
np3 = Invisible toggle
np4 = Apply force left
np5 = Apply force back
np6 = Apply force right
np7 = Apply force upward
np8 = Apply force forward
np9 = Apply force downward
+ = Vehicle menu +
- = Vehicle menu -
backspace = Freeze Position toggle
np+ =
np- =
np* = Spawn vehicle
np/ = Attach object to car
np. = Take control of car


I'm going to start working on an in game menu. I might try to use the phone menu for this if possible. Before I release a beta version I am also going to make it so that you cannot spawn objects unless it is your own game. I decided I will implement this because I'm tired of people spamming vehicles in others free mode games just to ruin it. I know it will be even worse if I were to release my script without this rule. Once I write the in game menu, implement the object spawning rule, and implement customizable hot keys I will release a beta version. Until then I will post some videos of the script in action when I can.

deployroy
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#2

Posted 07 February 2009 - 10:49 PM

I was playing on that server when you were testing this, and it made me giggle seeing the jet zoom by.. caused zero lag & looked terrific..

Magics420, man you are damn innovative sometimes w/ some firsts- us MPr's never know when you will hack your way into our passenger seats, or spirit us away to some wicked custom skate park you built. You are alot of fun, & thanks for sharing stuff like this . cool.gif

boomer678
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#3

Posted 07 February 2009 - 10:49 PM

Looks awesome, especially the flying jet. thats pretty funny.

MrMagic
  • MrMagic

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#4

Posted 07 February 2009 - 11:01 PM

Thanks guys biggrin.gif I'm uploading another preview at this moment of my skate park and a few other misc options.

Diaz070
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#5

Posted 07 February 2009 - 11:04 PM

is your item spawner ready? rolleyes.gif can you give more details on that? yawn.gif icon14.gif icon14.gif

MrMagic
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#6

Posted 07 February 2009 - 11:10 PM Edited by MrMagic, 07 February 2009 - 11:23 PM.

QUOTE (Diaz070 @ Feb 7 2009, 23:04)
is your item spawner ready?  rolleyes.gif can you give  more details on that? yawn.gif   icon14.gif   icon14.gif

The item spawner is fully implemented except rotation which I will be working on soon. You can create the object, move it left, right, up, down, forwards, backwards, rotate the heading, make it solid, attach to vehicle, and delete the created objects. The delete is somewhat buggy in multiplayer because if another player is looking at your object and you try to delete it, it will not be removed. I also have 5 special object spawns which create sets of objects in specific locations. Example: Skate Park spawn with RALT+4. This creates multiple objects in a specific pattern to create the skate park.

Edit: New preview video on first post

Diaz070
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#7

Posted 07 February 2009 - 11:36 PM

AWSOME AND VERY GOOD CHOICE TO LEAVE THE OBJECTS IN MULTYPLAYER UP TO THE HOST otherwise you will crashhh
when will it be released? tomorrow ? tounge2.gif or even sooner im exited mercie_blink.gif nervous.gif and btw is it asi?

MrMagic
  • MrMagic

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#8

Posted 08 February 2009 - 12:10 AM Edited by MrMagic, 08 February 2009 - 12:26 AM.

QUOTE (Diaz070 @ Feb 7 2009, 23:36)
AWSOME AND VERY GOOD CHOICE TO LEAVE THE OBJECTS IN MULTYPLAYER UP TO THE HOST otherwise you will crashhh
when will it be released? tomorrow ?  tounge2.gif or even sooner im exited mercie_blink.gif   nervous.gif and btw is it asi?

I'm not sure how long to release. Either this weekend or next because I don't have much time during to week due to classes. Yes, it will be ASI. Maybe later on I will release the source.

Edit: New preview in first post

tf2
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#9

Posted 08 February 2009 - 12:41 AM

Nice to see you're looking into menus, using the phone would be AMAZING

Also bad idea limiting spawning in MP because all it takes is someone to decompile and build it again, just limit it to one object or something.

Diaz070
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#10

Posted 08 February 2009 - 12:55 AM

QUOTE (tf2 @ Feb 8 2009, 01:41)
Nice to see you're looking into menus, using the phone would be AMAZING

Also bad idea limiting spawning in MP because all it takes is someone to decompile and build it again, just limit it to one object or something.

no way man just 50 or you cant make sh*t cry.gif

Rob.Zombie
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#11

Posted 08 February 2009 - 11:12 AM

Oh hell yeah. Respect for the Jet. Please improve it to make it handle a little better smile.gif I know it's in beta stasis turn.gif

Seasonedherb09
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#12

Posted 08 February 2009 - 11:34 AM

Any ETA on this?

Also, if you need anyone to test it, shoot it my way.

Marduk123
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#13

Posted 08 February 2009 - 12:29 PM

for the plane its not too hard to make it better

P_4_CZT1
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#14

Posted 08 February 2009 - 06:27 PM

How is this working ur info is that already a code or just a teaser ive tryed to paste ur coding in to a script but is not working
or can somebody explain how to get this working

GreetZ P

Marduk123
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#15

Posted 09 February 2009 - 12:33 AM

QUOTE (P_4_CZT1 @ Feb 8 2009, 18:27)
How is this working ur info is that already a code or just a teaser ive tryed to paste ur coding in to a script but is not working
or can somebody explain how to get this working

GreetZ P

that only the shortkey i guess lol
not the script

illdan
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#16

Posted 09 February 2009 - 05:34 AM

its awsome magics!! remeber me?
nitroussoup? tounge.gif
im waiting for this script to happen tounge.gif

quechus13
  • quechus13

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#17

Posted 09 February 2009 - 09:11 PM

Man its awesome release it!

Rob.Zombie
  • Rob.Zombie

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#18

Posted 10 February 2009 - 04:34 PM

Any updates on the plane? biggrin.gif And please if you release can you make model selector, like which aircraft to fly? Like Jumbo / LearJet smile.gif

P_4_CZT1
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#19

Posted 03 March 2009 - 08:57 PM

When is this release whats with this guy its a month ago now plz delete this topic

chris_61
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#20

Posted 19 March 2009 - 12:12 PM

How do you get jet mode Where you find the script i want it so bad sad.gif

Hergonan
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#21

Posted 19 March 2009 - 12:38 PM

QUOTE (tf2 @ Feb 8 2009, 00:41)
all it takes is someone to decompile and build it again

yeah because all the script kiddies can do that these days

n4sxp
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#22

Posted 30 August 2011 - 02:10 AM

Could you tell me what do you change to have invisible car and player?




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