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[REL|GTAIV] VehicleSelector

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loczek47
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#91

Posted 09 February 2009 - 08:39 AM

It's because I'm communist too, Hippie icon14.gif

Mictian
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#92

Posted 09 February 2009 - 09:28 AM

It would be really awesome if ppl could change price of the cars. I dont want it free, but based of reality prices.

PS Itd really nice if someone post the code of this mod:)


C06alt
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#93

Posted 09 February 2009 - 10:45 AM

you can change the prices , the mod uses the prices in the IDE files. Same prices you get for stealing cars in perfect condition.

@loczek47 I have confirmed the bug with saving your unlocks i'm working on a fix along with some other things.

loczek47
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#94

Posted 09 February 2009 - 10:57 AM

Anyone knows site where I can buy NEW (not used) cars in $$? I must have one to know how much cost real cars.

HippieCommunist
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#95

Posted 09 February 2009 - 11:13 AM

QUOTE (C06alt @ Feb 9 2009, 10:45)
you can change the prices , the mod uses the prices in the IDE files. Same prices you get for stealing cars in perfect condition.

@loczek47 I have confirmed the bug with saving your unlocks i'm working on a fix along with some other things.

C06alt, good to hear! icon14.gif alpha male baby! biggrin.gif

is it possible to add an option to SELL a car for the prize stated... in some garage or somn'?
get abit of 'Gone In 60 Seconds' kinna feeling... cookie.gif cookie.gif cookie.gif

3FaST
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#96

Posted 09 February 2009 - 03:35 PM

Nice mod. I'd like to see keyboard support, because mouse seems a bit sluggish, maybe even Lite version with just a menu like inGame trainer thing?

Oh and yeah, anyway to stop teleport thing? I just want to able to spawn car, or at least get in as a driver, but not teleported away somewhere near.

C06alt
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#97

Posted 10 February 2009 - 03:53 AM

QUOTE (3FaST @ Feb 9 2009, 15:35)
Nice mod. I'd like to see keyboard support, because mouse seems a bit sluggish, maybe even Lite version with just a menu like inGame trainer thing?

Oh and yeah, anyway to stop teleport thing? I just want to able to spawn car, or at least get in as a driver, but not teleported away somewhere near.

Solid points. I have made changes to the cursor and its much better in the upcoming version, also fixed the teleport system. The way it was supposed to work and will work in the next version is if you are inside an interior like a save house you will be teleported to a road , but if you are outside the vehicle will spawn where you are standing.

@HippieCommunist Thought about it but you can do that in single player anyway?

@loczek47 Base Price: 2006 Lamborghini Gallardo - $175,000
supercars are a max of $110,000 in gtaiv.

loczek47
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#98

Posted 10 February 2009 - 11:14 AM Edited by loczek47, 10 February 2009 - 03:48 PM.

QUOTE (C06alt @ Feb 10 2009, 03:53)
QUOTE (3FaST @ Feb 9 2009, 15:35)
Nice mod. I'd like to see keyboard support, because mouse seems a bit sluggish, maybe even Lite version with just a menu like inGame trainer thing?

Oh and yeah, anyway to stop teleport thing? I just want to able to spawn car, or at least get in as a driver, but not teleported away somewhere near.

Solid points. I have made changes to the cursor and its much better in the upcoming version, also fixed the teleport system. The way it was supposed to work and will work in the next version is if you are inside an interior like a save house you will be teleported to a road , but if you are outside the vehicle will spawn where you are standing.

@HippieCommunist Thought about it but you can do that in single player anyway?

@loczek47 Base Price: 2006 Lamborghini Gallardo - $175,000
supercars are a max of $110,000 in gtaiv.

Thanks, but I still don't know what .ide file I must edit to change the prices confused.gif EDIT: Already finded out.

Lucial
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#99

Posted 10 February 2009 - 03:47 PM Edited by Lucial, 10 February 2009 - 05:00 PM.

Amazing mod, i would be interested in how you called the extras, but im glad some figured it, finally i can get a dukes with an engine, window slats AND spoiler tounge.gif . Also i was interested to find that the gang extras such as the sentinel xs are actually made from separate extras and forced to spawn together, if im not mistaken this is the first mod that will allow you to get those extras in the game separately, ie: a sentinel with just the xs spoiler. Props for the work, its a brilliant mod.

C06alt
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#100

Posted 10 February 2009 - 04:56 PM

QUOTE (loczek47 @ Feb 10 2009, 11:14)

Thanks, but I still don't know what .ide file I must edit to change the prices confused.gif EDIT: Already finded out.

Just before you go changing prices of all the cars you should know in the next version all bought vehicles save anywhere in the game world with all mods a specials up to a maximum of 50. To make a vehicle not save you must destroy it or drown it. And ulocked specials stay unlocked.
I'm just chasing down a few bugs. update imminent.



Thanks Lucial.


loczek47
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#101

Posted 10 February 2009 - 05:02 PM

QUOTE (C06alt @ Feb 10 2009, 16:56)
QUOTE (loczek47 @ Feb 10 2009, 11:14)

Thanks, but I still don't know what .ide file I must edit to change the prices  confused.gif EDIT: Already finded out.

Just before you go changing prices of all the cars you should know in the next version all bought vehicles save anywhere in the game world with all mods a specials up to a maximum of 50. To make a vehicle not save you must destroy it or drown it. And ulocked specials stay unlocked.
I'm just chasing down a few bugs. update imminent.



Thanks Lucial.

YES YES YES YES YES! CANT WAIT! icon14.gif icon14.gif

Pandur
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#102

Posted 10 February 2009 - 05:45 PM

Cant await the next version!!! smile.gif

I have a suggestion... dont know if there are other guys thinking like me but...
is there a way to bind this mod to a special place? I mean, it would be nice if you couldnt buy vehicles anywhere, just on special places (or in a certain radius of it) like the car dealer for example...
I know there are a few in LC...
Would bring a lot more roleplay feeling to the game!!
Just an idea...

QUOTE
is it possible to add an option to SELL a car for the prize stated...

Would be nice, too!


loczek47
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#103

Posted 10 February 2009 - 05:46 PM

QUOTE (Pandur @ Feb 10 2009, 17:45)
Cant await the next version!!! smile.gif

I have a suggestion... dont know if there are other guys thinking like me but...
is there a way to bind this mod to a special place? I mean, it would be nice if you couldnt buy vehicles anywhere, just on special places (or in a certain radius of it) like the car dealer for example...
I know there are a few in LC...
Would bring a lot more roleplay feeling to the game!!
Just an idea...

QUOTE
is it possible to add an option to SELL a car for the prize stated...

Would be nice, too!

Oh yeah, also different type of cars in different shops!

Lucial
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#104

Posted 10 February 2009 - 06:27 PM

Run into an error im afraid, experienced multiple crashes when adding/removing the second to last extra, listed as blotz. Anywho it only seems to be that extra confused.gif .

C06alt
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#105

Posted 10 February 2009 - 06:36 PM

QUOTE (Lucial @ Feb 10 2009, 18:27)
Run into an error im afraid, experienced multiple crashes when adding/removing the second to last extra, listed as blotz. Anywho it only seems to be that extra confused.gif .

On what vehicle? Dukes?

loczek47
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#106

Posted 10 February 2009 - 06:39 PM

Strange, I added/removed extras hundreds time, and didn't expected any crashes. Maybe you use modifed vehicles.ide/handling.dat ?

Lucial
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#107

Posted 10 February 2009 - 08:17 PM

Update, encountered the same lock up on all the last 3 extras now (multiple cars and a pcj sad.gif ), also twice in the colour table screen, i think it might stem from selecting one option too soon after the last, no modified files except carcols. Only other mod running is inGame trainer.

EDIT: Will try and get a vid of it if it helps.

loczek47
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#108

Posted 10 February 2009 - 08:18 PM

QUOTE (Lucial @ Feb 10 2009, 20:17)
no modified files except carcols

Here's your problem. Give him warm "hi".

Lucial
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#109

Posted 10 February 2009 - 08:51 PM

I highly doubt the mod has anything in it that relies on a vanilla carcols.

C06alt
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#110

Posted 10 February 2009 - 09:21 PM

QUOTE (Lucial @ Feb 10 2009, 20:51)
I highly doubt the mod has anything in it that relies on a vanilla carcols.

Please try it for a while with vanilla carcols. And say if you have the same problem.

Lucial
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#111

Posted 10 February 2009 - 09:29 PM

Pre-empted ya, tried it with a total backup, everything vanilla, even textures and crap, same issues im afraid confused.gif .

loczek47
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#112

Posted 10 February 2009 - 09:31 PM

Damn, that's realy strange...Anyway, tell me what other mods you have installed (excluding texture mods)

C06alt
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#113

Posted 11 February 2009 - 03:23 PM

Updated to version 1.2 in the first post.

The main change is you can save 50 cars now with all mods specials and paint.

loczek47
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#114

Posted 11 February 2009 - 03:24 PM Edited by loczek47, 11 February 2009 - 04:01 PM.

YES!!! downloading now. BIG BIG BIG RESPECT! I would add you to respect list of I wouldn't be so lazy lol.gif
EDIT: downloaded it. IT ROCKS!! Finally I can get my damn car back if I fail mission.

C06alt
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#115

Posted 11 February 2009 - 04:28 PM

Good to hear loczek47.

I imagine theres going to be some bugs with this release so if peoples cars get deleted or something, don't flame just calmly report the circumstances and Ill look into it. If your really worried back up your vsall.sav file regularly in case of save load failure for now.
Also I never tried to save all 50 cars so i'm interested to hear of any problems with the limit.

It's probably wise to try to remember where you leave your vehicles. I should have probably implemented a map blip system to find lost cars but maybe another time. If you end up with too many lost vehicles taking up bought slots you could always delete vsall.sav but then you lose all bought cars.

HippieCommunist
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#116

Posted 11 February 2009 - 04:29 PM Edited by HippieCommunist, 11 February 2009 - 04:31 PM.

so vehicles i buy just stay saved?? till destroyed!?!?

AMAZING!!!

icon14.gif icon14.gif icon14.gif icon14.gif icon14.gif

this man is dangerous! happy.gif

outstanding work man.... whatsthat.gif

wait any1 had save load failures??

coz i loaded all the extras on most moddable cars and it worx 100% wink.gif

Dvt-MedShot
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#117

Posted 11 February 2009 - 04:43 PM

QUOTE (HippieCommunist @ Feb 11 2009, 16:29)
so vehicles i buy just stay saved?? till destroyed!?!?

AMAZING!!!

icon14.gif icon14.gif icon14.gif icon14.gif icon14.gif

this man is dangerous! happy.gif

outstanding work man.... whatsthat.gif

wait any1 had save load failures??

coz i loaded all the extras on most moddable cars and it worx 100% wink.gif

I thought the problem was when loading the preset car, you had to buy it again.

HippieCommunist
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#118

Posted 11 February 2009 - 04:44 PM

anyway who cares about that, it saves the car location everywhere!

i dont save presents i just buy the car...

HippieCommunist
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#119

Posted 11 February 2009 - 05:30 PM

uh i found a bug!

when you leave the menu while spin camera rolls around the car the hud dosnt appear sigh.gif
should ShowHud(1) in anyway when exiting the selector i think.

Lucial
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#120

Posted 11 February 2009 - 05:35 PM

Have you tried leaving the game so that the camera spins (in normal gameplay) and moving to see if the hud appears again? That should simulate the same effect. Anyway thanks for the update, ima do some more extensive testing with this one and see if it still freezes on me smile.gif




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