[Q] .wdd / .wdr and 3DS Max
Posted 03 February 2009 - 11:04 PM
I also heard mentioning DX Ripper or something like that (forgot the name). Any way to get ped models out of GTA IV and to get them editable in 3DS Max?
Oh, also, what ARE the ped names in GTA IV? I know SA used codes like bmybar, wfori, etc. . . What about IV?
Posted 03 February 2009 - 11:19 PM
I've translated my italian tutorial to open .wdr files with 3DSM, but only for view files.. (wait for moderators approving)
anyway we must wait for a 3dsm script for import/export..
You heard about 3D Ripper DX
Fors peds, you'll find in
\Grand Theft Auto IV\pc\models\cdimages\componentpeds.img
open it with SparkIV and double click in .wdd files for the 3D textured preview
usually, a single ped has:
m_x_name.wtd <-- textures (hands, face, clothes, etc)
m_x_name.wdd <-- 3D model (waiting for an editor/script for 3dsm)
m is for male. could be laso f if is female or ig_ if is a storyline character/secondary random ped
x could be m, o or y but I don't know what these 3 ones means
You'll find also 3d peds models (objects, hats and others) in pedprops.img (in \Grand Theft Auto IV\pc\models\cdimages\)
Posted 03 February 2009 - 11:27 PM
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