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[IV|TUT] View .wdr models with 3DSM

14 replies to this topic
Fabio206
  • Fabio206

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#1

Posted 03 February 2009 - 03:14 AM

edit: this tutorial is obsolete ad the moment, now Spark and Open could view 3D models smile.gif

Open a .wdr model with 3DSM

Time: 10-15 minuts
Difficulty : 2/10



Introduction
In this tutorial I'll show you how to view (only view, wait for 3dsm script for import/export in game) a .wdr 3D model with 3D Studio MAX.


Credits to me and my site GTA-Expert.com, ask me permission for sharing wink.gif

Excuse me for my bad english, my english-to-italian is excellent, but my italian-to-english isn't so good, I'll translate my italian tutorials for you smile.gif Hope screens could speak more than 1000 words biggrin.gif

Yes I know, it's a little bit a nonsense tutorial, but, I did it around Christmas so it was funny to look 3d models smile.gif I decided to translate it into English. Hope you like it anyway.


Software & Downloads Export .wtd files with SparkIV

Open Spark IV, click on Browse, load GTA IV files and choose a .wdr file. In this tutorial I decided to export the MP5 model.

It is located in weapons.img into \pc\models\cdimages:

user posted image


Click twice on weapons.img to open it:

user posted image


As you could see in the picture, there are two types for each object/weapon:
- a .wdr file (3D model).
- a .wtd file (Textures).

You could click twice on .wdr file to open the 3D preview with textures.

Ok then, select w_mp5.wdr:

user posted image


and Export it:

user posted image


Choose the output directory (i.e. Desktop).

Our .wdr is now exported. Now, we must convert it into .wef format file.


From .wtd to .wef with WDR Viewer

Open WDR Viewer (look at the beginning for download)

user posted image


Click on "WDR_Viewer.exe" to launch program.

Click on "File" -> "Open" and search w_mp5.wdr exported (i.e. on Desktop).

user posted image


You could view the 3D preview.

Now, click on "File" -> "Export" and extract it on Desktop

user posted image


The new file name should be: w_mp5.wdr.wef



Import .wef into 3D Studio MAX

Ok, let's import it.

Open 3DSM, click on "MAXScript", then "Run Script.." to open the script located in WDR_Viewer Directory.


user posted image


Browse and find it (WDR_Viewer directory should be on Dekstop wink.gif ):

user posted image


Open wef_import.ms and the program will load the script.
Now, should appear a window on the screen, click on "Import .wef":

user posted image


and load w_mp5.wdr.wef file exported 5 minutes ago.

user posted image


And here we go smile.gif

user posted image




As I said in the introduction: Yes I know, it's a little bit a nonsense tutorial, but, I did it around Christmas so it was funny to look 3d models smile.gif Hope you like it anyway.

Looking forward for 3ds script for import/export in game (I'll make a tut for newbies smile.gif )

Credits: CoderMan for WDR Viewer, aru for SparkIV, Alex for OpenIV. wink.gif
  • Sayak96 likes this

sokol_janow
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#2

Posted 19 February 2009 - 01:36 PM

yeah, good tutorial - easy way to convert models to SA happy.gif

hakanefe43
  • hakanefe43

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#3

Posted 12 March 2009 - 08:09 PM

now gta sa convert easy aww nice biggrin.gif

coin-god
  • coin-god

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#4

Posted 12 March 2009 - 10:52 PM

Awesome x2.

I will buy IV just for this.

Gforce
  • Gforce

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#5

Posted 12 March 2009 - 11:44 PM

you won't be converting GTA-IV models with this method in any real hurry as the UV mapping (Texture) coordinates are totally lost while importing the models into 3DS Max confused.gif

nice little tut for people to take a look at the basic mesh though, but you can view the models with textures on them within SparkIV or WDR Viewer anyway.

coin-god
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#6

Posted 12 March 2009 - 11:59 PM

QUOTE (Gforce @ Mar 12 2009, 20:44)
you won't be converting GTA-IV models with this method in any real hurry as the UV mapping (Texture) coordinates are totally lost while importing the models into 3DS Max confused.gif

Yeah. Ive just seen it. Shame.

jp245
  • jp245

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#7

Posted 13 March 2009 - 01:35 AM

me too i hope someone fixes it cuz i wanna convert some stuff for the people who cant run gta4

chineseplayer
  • chineseplayer

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#8

Posted 18 July 2009 - 04:32 PM

good tutorial,learn it,thank you.

Fabio206
  • Fabio206

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#9

Posted 19 July 2009 - 10:52 AM

It's old man biggrin.gif It was only for viewing models when Spark and Open coulnd't do it smile.gif

You could use DFF2WDR program to convert files smile.gif and WDR viewer to view them smile.gif

florian00777
  • florian00777

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#10

Posted 03 May 2010 - 03:19 PM

QUOTE (Fabio206 @ Feb 3 2009, 03:14)
edit: this tutorial is obsolete ad the moment, now Spark and Open could view 3D models smile.gif

Open a .wdr model with 3DSM

Time: 10-15 minuts
Difficulty : 2/10



Introduction
In this tutorial I'll show you how to view (only view, wait for 3dsm script for import/export in game) a .wdr 3D model with 3D Studio MAX.


Credits to me and my site GTA-Expert.com, ask me permission for sharing wink.gif

Excuse me for my bad english, my english-to-italian is excellent, but my italian-to-english isn't so good, I'll translate my italian tutorials for you smile.gif Hope screens could speak more than 1000 words biggrin.gif

Yes I know, it's a little bit a nonsense tutorial, but, I did it around Christmas so it was funny to look 3d models smile.gif I decided to translate it into English. Hope you like it anyway.


Software & Downloads Export .wtd files with SparkIV

Open Spark IV, click on Browse, load GTA IV files and choose a .wdr file. In this tutorial I decided to export the MP5 model.

It is located in weapons.img into \pc\models\cdimages:

user posted image


Click twice on weapons.img to open it:

user posted image


As you could see in the picture, there are two types for each object/weapon:
- a .wdr file (3D model).
- a .wtd file (Textures).

You could click twice on .wdr file to open the 3D preview with textures.

Ok then, select w_mp5.wdr:

user posted image


and Export it:

user posted image


Choose the output directory (i.e. Desktop).

Our .wdr is now exported. Now, we must convert it into .wef format file.


From .wtd to .wef with WDR Viewer

Open WDR Viewer (look at the beginning for download)

user posted image


Click on "WDR_Viewer.exe" to launch program.

Click on "File" -> "Open" and search w_mp5.wdr exported (i.e. on Desktop).

user posted image


You could view the 3D preview.

Now, click on "File" -> "Export" and extract it on Desktop

user posted image


The new file name should be: w_mp5.wdr.wef



Import .wef into 3D Studio MAX

Ok, let's import it.

Open 3DSM, click on "MAXScript", then "Run Script.." to open the script located in WDR_Viewer Directory.


user posted image


Browse and find it (WDR_Viewer directory should be on Dekstop wink.gif ):

user posted image


Open wef_import.ms and the program will load the script.
Now, should appear a window on the screen, click on "Import .wef":

user posted image


and load w_mp5.wdr.wef file exported 5 minutes ago.

user posted image


And here we go smile.gif

user posted image




As I said in the introduction: Yes I know, it's a little bit a nonsense tutorial, but, I did it around Christmas so it was funny to look 3d models smile.gif Hope you like it anyway.

Looking forward for 3ds script for import/export in game (I'll make a tut for newbies smile.gif )

Credits: CoderMan for WDR Viewer, aru for SparkIV, Alex for OpenIV. wink.gif

Hey

When i Runned the script Wef Importer

I import the MP5 and then it just says "'Done"" but nothing appears

Any help Thanks

Hanneswasco
  • Hanneswasco

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#11

Posted 28 July 2010 - 09:31 PM

QUOTE (florian00777 @ May 3 2010, 17:19)
Hey

When i Runned the script Wef Importer

I import the MP5 and then it just says "'Done"" but nothing appears

Any help Thanks

I know about the late answer but I thought I had the same problem and fixed it, so I wanted to let you know how I did it.

You just need to zoom in (mouse scrolling)! The item is so far away that you can't see it, and by simply scrolling you'll see it. wink.gif At least, that did it with me.

juand_233
  • juand_233

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#12

Posted 13 October 2010 - 11:24 PM

AWESOME

but... the textures??? bored.gif

Shadow-Link
  • Shadow-Link

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#13

Posted 13 October 2010 - 11:59 PM

You can also try this instead: http://www.gtaforums...howtopic=456320

assasim
  • assasim

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#14

Posted 29 April 2012 - 01:48 PM Edited by assasim, 29 April 2012 - 01:51 PM.

Thanks! biggrin.gif

Sayak96
  • Sayak96

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#15

Posted 29 October 2013 - 02:10 PM

edit: this tutorial is obsolete ad the moment, now Spark and Open could view 3D models smile.gif

Open a .wdr model with 3DSM

Time: 10-15 minuts
Difficulty : 2/10


Introduction
In this tutorial I'll show you how to view (only view, wait for 3dsm script for import/export in game) a .wdr 3D model with 3D Studio MAX.


Credits to me and my site GTA-Expert.com, ask me permission for sharing wink.gif

Excuse me for my bad english, my english-to-italian is excellent, but my italian-to-english isn't so good, I'll translate my italian tutorials for you smile.gif Hope screens could speak more than 1000 words biggrin.gif

Yes I know, it's a little bit a nonsense tutorial, but, I did it around Christmas so it was funny to look 3d models smile.gif I decided to translate it into English. Hope you like it anyway.


Software & Downloads

Export .wtd files with SparkIV

Open Spark IV, click on Browse, load GTA IV files and choose a .wdr file. In this tutorial I decided to export the MP5 model.

It is located in weapons.img into \pc\models\cdimages:

modding11.jpg

Click twice on weapons.img to open it:

modding12.jpg

As you could see in the picture, there are two types for each object/weapon:
- a .wdr file (3D model).
- a .wtd file (Textures).

You could click twice on .wdr file to open the 3D preview with textures.

Ok then, select w_mp5.wdr:

modding14.jpg

and Export it:

modding15.jpg

Choose the output directory (i.e. Desktop).

Our .wdr is now exported. Now, we must convert it into .wef format file.


From .wtd to .wef with WDR Viewer

Open WDR Viewer (look at the beginning for download)

modding16.jpg

Click on "WDR_Viewer.exe" to launch program.

Click on "File" -> "Open" and search w_mp5.wdr exported (i.e. on Desktop).

modding17.jpg

You could view the 3D preview.

Now, click on "File" -> "Export" and extract it on Desktop

modding19.jpg

The new file name should be: w_mp5.wdr.wef



Import .wef into 3D Studio MAX

Ok, let's import it.

Open 3DSM, click on "MAXScript", then "Run Script.." to open the script located in WDR_Viewer Directory.


modding20.jpg

Browse and find it (WDR_Viewer directory should be on Dekstop wink.gif ):

modding21.jpg

Open wef_import.ms and the program will load the script.
Now, should appear a window on the screen, click on "Import .wef":

modding22.jpg

and load w_mp5.wdr.wef file exported 5 minutes ago.

modding23.jpg

And here we go smile.gif

modding24.jpg



As I said in the introduction: Yes I know, it's a little bit a nonsense tutorial, but, I did it around Christmas so it was funny to look 3d models smile.gif Hope you like it anyway.

Looking forward for 3ds script for import/export in game (I'll make a tut for newbies smile.gif )

Credits: CoderMan for WDR Viewer, aru for SparkIV, Alex for OpenIV. wink.gif




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