Time: 10-15 minuts
Difficulty : 2/10
In this tutorial I'll show you how to view (only view, wait for 3dsm script for import/export in game) a .wdr 3D model with 3D Studio MAX.
Credits to me and my site GTA-Expert.com, ask me permission for sharing
Excuse me for my bad english, my english-to-italian is excellent, but my italian-to-english isn't so good, I'll translate my italian tutorials for you smile.gif Hope screens could speak more than 1000 words biggrin.gif
Yes I know, it's a little bit a nonsense tutorial, but, I did it around Christmas so it was funny to look 3d models I decided to translate it into English. Hope you like it anyway.
Software & DownloadsExport .wtd files with SparkIV
Open Spark IV, click on Browse, load GTA IV files and choose a .wdr file. In this tutorial I decided to export the MP5 model.
It is located in weapons.img into \pc\models\cdimages:
Click twice on weapons.img to open it:
As you could see in the picture, there are two types for each object/weapon:
- a .wdr file (3D model).
- a .wtd file (Textures).
You could click twice on .wdr file to open the 3D preview with textures.
Ok then, select w_mp5.wdr:
and Export it:
Choose the output directory (i.e. Desktop).
Our .wdr is now exported. Now, we must convert it into .wef format file.
From .wtd to .wef with WDR Viewer
Open WDR Viewer (look at the beginning for download)
Click on "WDR_Viewer.exe" to launch program.
Click on "File" -> "Open" and search w_mp5.wdr exported (i.e. on Desktop).
You could view the 3D preview.
Now, click on "File" -> "Export" and extract it on Desktop
The new file name should be: w_mp5.wdr.wef
Import .wef into 3D Studio MAX
Ok, let's import it.
Open 3DSM, click on "MAXScript", then "Run Script.." to open the script located in WDR_Viewer Directory.
Browse and find it (WDR_Viewer directory should be on Dekstop ):
Open wef_import.ms and the program will load the script.
Now, should appear a window on the screen, click on "Import .wef":
and load w_mp5.wdr.wef file exported 5 minutes ago.
And here we go
As I said in the introduction: Yes I know, it's a little bit a nonsense tutorial, but, I did it around Christmas so it was funny to look 3d models Hope you like it anyway.
Looking forward for 3ds script for import/export in game (I'll make a tut for newbies )
Credits: CoderMan for WDR Viewer, aru for SparkIV, Alex for OpenIV.