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[OBSERV] SA Characters in IV

9 replies to this topic
jjcoolj91
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#1

Posted 29 January 2009 - 12:49 AM Edited by jjcoolj91, 29 January 2009 - 02:41 PM.

after looking at San Andreas Cutscenes with a keen eye, its presumed if you look at it that importing it by CS Model could be possible


what my idea on how you could do it

1. Delete the hand part of the CS model and replace it with IV hands

2. give it a specular and normal map to make it more real

3. also if possible probably replace the jaw from IV

4. Then finally will have to rig it

I believe this will work

if you doubt me, than it will work fine in there

i said CS because they have eye sockets and eyeballs and is midpoly and not low poly like the ingame version

EDIT: Please change [Q] tag to [OBV], this isnt a question its an observation,
thank you

Andrew
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#2

Posted 29 January 2009 - 08:36 AM

Please using posting tags.

jjcoolj91
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#3

Posted 29 January 2009 - 02:36 PM

QUOTE (Gangsta Killa @ Jan 29 2009, 01:36)
Please using posting tags.

but its not a question, i already know the answer. its a point out

Intosia
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#4

Posted 29 January 2009 - 05:15 PM

Why would you want to import 'lowpoly' models to IV?....

rebel_36
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#5

Posted 29 January 2009 - 05:17 PM

of course its possible.. and what intosia said, why bother

jjcoolj91
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#6

Posted 29 January 2009 - 10:55 PM

QUOTE (Intosia @ Jan 29 2009, 10:15)
Why would you want to import 'lowpoly' models to IV?....

they arent lowpoly thats IG models, its midpoly also if you give spec and bump maps. you wouldnt know the difference

Here i will show it

high poly with bump maps

user posted image

low poly

user posted image

low poly with bump map

user posted image

see there isnt much difference in looks when you add a bump map

HazardX
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#7

Posted 29 January 2009 - 11:11 PM

QUOTE (jjcoolj91 @ Jan 29 2009, 23:55)
Here i will show it

high poly with bump maps
...

The bumpmaps for the lowpoly model are automatically calculated from the difference between the low- and highpoly models. Have fun drawing the bumpmaps by hand. It is not impossible, but i doubt you'll get acceptable results. It would be easier to completely redo the models from scratch. You won't get legal problems this way, too.

jjcoolj91
  • jjcoolj91

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#8

Posted 29 January 2009 - 11:22 PM

QUOTE (HazardX @ Jan 29 2009, 16:11)
[i doubt you'll get acceptable results. It would be easier to completely redo the models from scratch. You won't get legal problems this way, too.

legal problems ? i aint releasing it, go get sued if you like this is for fun for me and my MSN Pals.

also even if you redo the models, you still have to make the bump map, so whats the point ?

if you know what your doing with the NVIDIA Normalmap filter then im sure I will get acceptable results

lowridincrew
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#9

Posted 30 January 2009 - 12:19 AM

well good idea. i wouldn't mind playing as cj or even tommy vercetti in a high/mid poly model

rootman
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#10

Posted 30 January 2009 - 07:13 PM

ill tell you why it would be cool to have SA characters, because the ones featured prominently on every gta game to date are still relevent today. just cause niko is the new guy now doesnt mean fido is out in the cold or vercetti is put out to pasture. it just means we could be able to see them in a cameo appearance in an as yet unmade film clip with the in game video editor thats included with gtaiv.

imagine, seeing niko walking by and he does a double take when he see claude speede trying to carjack unsuccessfully and niko is like, " hey............ youre doing it wrong, this is how we do it:) and he yanks a driver off a nearby ride and throws him out of the car which then niko remarks " wanna get in, ill show you other things". claude ponders for a sec, without a word being said (cmon he cant talk) and gets in the car and they both ride off into the backstreets, to begin a widespread crime spree.


biggrin.gif

or sumthing like tht.




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