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GTA IV - 3DS Max - With textures intact?

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InTheCity
  • InTheCity

    Player Hater

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  • Joined: 15 Dec 2008

#1

Posted 26 January 2009 - 09:25 PM

Here's where I'm at.

With Spark IV, I'm able to export the model and textures and open in WDR_Viewer.

Spark IV would only save the maps as PNG's. Quickly converted over to Jpeg and they're visible with the WDR Viewer.

Next - Use wef_import script in Max

Model come in, with no mapping coordinates and having not read any textures.

Has anybody figured out a way to load the model with the textures intact?

Thanks Shifty41s_beerhatsmilie2.gif

H13N.H3N
  • H13N.H3N

    Lands with a *Clunk*

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  • Joined: 20 Jul 2007

#2

Posted 27 January 2009 - 05:08 PM

QUOTE (InTheCity @ Jan 26 2009, 15:25)
Here's where I'm at.

With Spark IV, I'm able to export the model and textures and open in WDR_Viewer.

Spark IV would only save the maps as PNG's. Quickly converted over to Jpeg and they're visible with the WDR Viewer.

Next - Use wef_import script in Max

Model come in, with no mapping coordinates and having not read any textures.

Has anybody figured out a way to load the model with the textures intact?

Thanks Shifty41s_beerhatsmilie2.gif

mercie_blink.gif damn.... GTA IV related questions... damn, i don't even have the damn game. well... i kind have an idea what your problem might be, Mapping Channels, it's provably that your model is textured in a diferent channel so that explain why you can't see it properly.. is that or you aren't importing your texture into 3D Studio's material stack making them preview-able

FakeJ66
  • FakeJ66

    Punk-ass Bitch

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  • Joined: 28 Dec 2008

#3

Posted 28 January 2009 - 07:04 PM

i'm still waiting for the vehicles to be modable!




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