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[Q] Freeze those annoying "buddies"

10 replies to this topic
RadioActiveLobster
  • RadioActiveLobster

    Lover of Redheaded/Ginger Women

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  • Joined: 20 May 2007
  • United-States

#1

Posted 21 January 2009 - 11:26 PM

Has anyone found a way to set the friends like/respect of you to 100% and have it stay there, so I can ignore their annoying ass calls without it having a negative affect on the game?

Rachinator
  • Rachinator

    GTAV Here we come!

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  • Joined: 06 Oct 2008

#2

Posted 21 January 2009 - 11:48 PM

Called sleep mode on phone suicidal.gif

RadioActiveLobster
  • RadioActiveLobster

    Lover of Redheaded/Ginger Women

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  • Joined: 20 May 2007
  • United-States

#3

Posted 22 January 2009 - 04:13 AM

QUOTE (Rachinator @ Jan 21 2009, 18:48)
Called sleep mode on phone suicidal.gif

Sleep mode gets reset a lot and doesn't freeze their like/dislike levels to a certain percentage.

Intosia
  • Intosia

    Playa

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  • Joined: 11 Dec 2008
  • None

#4

Posted 22 January 2009 - 12:01 PM

Functions to set the stats:
CODE

static void SetIntStat(eIntStatistic stat, u32 value) { NativeInvoke::Invoke<scriptVoid>("SET_INT_STAT", stat, value); }

static void SetFloatStat(ScriptAny p0, ScriptAny p1) { NativeInvoke::Invoke<scriptVoid>("SET_FLOAT_STAT", p0, p1); }



List with Stats:

CODE

enum eIntStatistic
{
 STAT_MISSIONS_PASSED = 253,         //Missions passed
 STAT_MISSIONS_FAILED = 254,         //Missions failed
 STAT_MISSIONS_ATTEMPTED = 255,        //Missions attempted
 STAT_REPLAYS_USED = 256,         //Replays used
 STAT_PEOPLE_KILLED = 257,         //People killed
 STAT_NUMBER_OF_TAXI_FARES_COMPLETED = 258,     //Number of Taxi Fares completed
 STAT_TIMES_CHEATED = 259,         //Times cheated
 STAT_DAYS_PASSED = 260,          //Days passed
 STAT_TIMES_DIED = 261,          //Times died
 STAT_PEOPLE_RUN_DOWN = 262,         //People run down
 STAT_FLIPS_DONE_IN_A_VEHICLE = 264,       //Flips done in a vehicle
 STAT_MOST_VEHICLE_AIR_SPINS = 265,       //Most vehicle air spins
 STAT_AIR_LAUNCHES = 266,         //Air launches
 STAT_HELICOPTER_TOURS_TAKEN = 267,       //Helicopter tours taken
 STAT_TAXIS_HAILED = 268,         //Taxis hailed
 STAT_STUNT_JUMPS_FOUND = 269,        //Stunt jumps found
 STAT_STUNT_JUMPS_COMPLETED = 270,       //Stunt jumps completed
 STAT_KILLS_SINCE_LAST_SAVE = 271,       //Kills since last save
 STAT_FIRES_STARTED = 272,         //Fires started
 STAT_CRIMINALS_KILLED = 273,        //Criminals killed
 STAT_CARS_STOLEN = 274,          //Cars stolen
 STAT_BIKES_STOLEN = 275,         //Bikes stolen
 STAT_BOATS_STOLEN = 276,         //Boats stolen
 STAT_HELICOPTERS_STOLEN = 277,        //Helicopters stolen
 STAT_STARS_ATTAINED = 278,         //Stars attained
 STAT_STARS_EVADED = 279,         //Stars evaded
 STAT_VEHICLES_EXPORTED = 280,        //Vehicles exported
 STAT_NUMBER_OF_BRIDGES_FLOWN_UNDER = 281,     //Number of bridges flown under
 STAT_PAY_N_SPRAY_VISITS = 282,        //Pay 'n' Spray visits
 STAT_TIMES_GOT_DRUNK = 283,         //Times got drunk
 STAT_DRUG_PACKAGES_DELIVERED = 284,       //Drug packages delivered
 STAT_CARS_SOLD_TO_STEVIE = 285,        //Cars sold to Stevie
 STAT_RANDOM_CHARACTERS_MET = 286,       //Random characters met
 STAT_BULLETS_FIRED = 287,         //Bullets fired
 STAT_BULLETS_HIT = 288,          //Bullets hit
 STAT_KILLS_BY_HEADSHOTS = 289,        //Kills by headshots
 STAT_MELEE_KILLS = 290,          //Melee kills
 STAT_ARMED_KILLS = 291,          //Armed kills
 STAT_SUCCESSFUL_COUNTERS = 292,        //Successful counters
 STAT_NUMBER_OF_EXPLOSIONS = 293,       //Number of explosions
 STAT_CARS_EXPLODED = 294,         //Cars exploded
 STAT_BIKES_EXPLODED = 295,         //Bikes exploded
 STAT_BOATS_EXPLODED = 296,         //Boats exploded
 STAT_HELICOPTERS_EXPLODED = 297,       //Helicopters exploded
 STAT_TIRES_POPPED_BY_GUNSHOT = 298,       //Tires popped by gunshot
 STAT_WEAPONS_PICKED_UP = 299,        //Weapons picked up
 STAT_TEXTS_RECEIVED = 300,         //Texts received
 STAT_CALLS_MADE_FROM_PHONE = 301,       //Calls made from phone
 STAT_CALLS_RECEIVED_ON_PHONE = 302,       //Calls received on phone
 STAT_PROSTITUTE_VISITS = 303,        //Prostitute visits
 STAT_TRAMPS_GIVEN_MONEY_TO = 304,       //Tramps given money to
 STAT_EMAILS_SENT = 305,          //Emails sent
 STAT_MEALS_EATEN = 306,          //Meals eaten
 STAT_HOTDOGS_EATEN = 307,         //Hotdogs eaten
 STAT_BURGERS_EATEN = 308,         //Burgers eaten
 STAT_NUTS_EATEN = 309,          //Nuts eaten
 STAT_BINOCULARS_USED = 310,         //Binoculars used
 STAT_PLAYER_DIED_BY_MELEE = 311,       //Player died by melee
 STAT_PLAYER_SHOT_TO_DEATH = 312,       //Player shot to death
 STAT_PLAYER_WAS_BLOWN_UP = 313,        //Player was blown up
 STAT_PLAYER_WAS_ROADKILL = 314,        //Player was roadkill
 STAT_SCORED_WITH_GIRL = 315,        //Scored with girl
 STAT_POOL_WINS = 316,          //Pool wins
 STAT_POOL_DEFEATS = 317,         //Pool defeats
 STAT_POOL_CLEARANCES_FROM_BREAK = 318,      //Pool clearances from break
 STAT_DARTS_WINS = 319,          //Darts wins
 STAT_DARTS_DEFEATS = 320,         //Darts defeats
 STAT_DARTS_180S_HIT = 321,         //Darts 180's hit
 STAT_DARTS_BULLSEYE = 322,         //Darts bullseye
 STAT_DARTS_SHORTEST_CHECK_OUT = 323,      //Darts shortest check out
 STAT_BOWLING_HIGH_SCORE = 324,        //Bowling high score
 STAT_BOWLING_WINS = 325,         //Bowling wins
 STAT_BOWLING_DRAWS = 326,         //Bowling draws
 STAT_BOWLING_DEFEATS = 327,         //Bowling defeats
 STAT_BOWLING_SPARES = 328,         //Bowling spares
 STAT_BOWLING_PERFECTS = 329,        //Bowling perfects
 STAT_BOWLING_STRIKES = 330,         //Bowling strikes
 STAT_NUMBER_OF_RACES_LOST = 331,       //Number of races lost
 STAT_NUMBER_OF_RACES_WON = 332,        //Number of races won
 STAT_SOUTH_BROKER_WINS = 333,        //South Broker wins
 STAT_SOUTH_BROKER_RACES = 334,        //South Broker races
 STAT_AIRPORT_RUN_WINS = 335,        //Airport Run wins
 STAT_AIRPORT_RUN_RACES = 336,        //Airport Run races
 STAT_DUKES_BOULEVARD_WINS = 337,       //Dukes Boulevard wins
 STAT_DUKES_BOULEVARD_RACES = 338,       //Dukes Boulevard races
 STAT_SOUTH_ALGONQUIN_WINS = 339,       //South Algonquin wins
 STAT_SOUTH_ALGONQUIN_RACES = 340,       //South Algonquin races
 STAT_STAR_JUNCTION_WINS = 341,        //Star Junction wins
 STAT_STAR_JUNCTION_RACES = 342,        //Star Junction races
 STAT_ROAD_TO_BOHAN_WINS = 343,        //Road to Bohan wins
 STAT_ROAD_TO_BOHAN_RACES = 344,        //Road to Bohan races
 STAT_NORTH_ALDERNEY_WINS = 345,        //North Alderney wins
 STAT_NORTH_ALDERNEY_RACES = 346,       //North Alderney races
 STAT_ELEVATED_WINS = 347,         //Elevated wins
 STAT_ELEVATED_RACES = 348,         //Elevated races
 STAT_SOUTH_ALDERNEY_WINS = 349,        //South Alderney wins
 STAT_SOUTH_ALDERNEY_RACES = 350,       //South Alderney races
 STAT_QUB3D_HIGH_SCORE = 351,        //QUB3D high score
 STAT_BOATING_DESTINATIONS = 352,       //Boating destinations
 STAT_HELI_RIDE_DESTINATIONS = 353,       //Heli ride destinations
 STAT_ACTIVITIES_WITH_ROMAN = 354,       //Activities with Roman
 STAT_ACTIVITIES_WITH_JACOB = 355,       //Activities with Jacob
 STAT_ACTIVITIES_WITH_BRUCIE = 356,       //Activities with Brucie
 STAT_ACTIVITIES_WITH_DWAYNE = 357,       //Activities with Dwayne
 STAT_ACTIVITIES_WITH_PACKIE = 358,       //Activities with Packie
 STAT_VIGILANTE_LEVELS_DONE = 359,       //Vigilante levels done
 STAT_MOST_WANTED_COMPLETED = 360,       //Most wanted completed
 STAT_PIGEONS_EXTERMINATED = 361,       //Pigeons exterminated
 STAT_FIRST_AID_COLLECTED = 362,        //First aid collected
 STAT_ISLANDS_UNLOCKED = 363,        //Islands unlocked
 STAT_TOTAL_DATES = 364,          //Total dates
 STAT_SUCCESSFUL_DATES = 365,        //Successful dates
 STAT_BAD_DATES = 366,          //Bad dates
 STAT_GIRLS_DUMPED = 367,         //Girls dumped
 STAT_EMAILS_RECEIVED = 368,         //Emails received
 STAT_PHOTOS_TAKEN = 369,         //Photos taken
 STAT_MOCAP_CUTSCENES_SKIPPED = 370,       //Mocap cutscenes skipped
 STAT_MOCAP_CUTSCENES_WATCHED = 371,       //Mocap cutscenes watched
 STAT_CUTSCENES_SKIPPED = 372,        //Cutscenes skipped
 STAT_CUTSCENES_WATCHED = 373,        //Cutscenes watched
 STAT_SODA_DRUNK = 374,          //Soda drunk
 STAT_KILLS_WITH_UNARMED = 375,        //Kills with Unarmed
 STAT_KILLS_WITH_BASEBALL_BAT = 376,       //Kills with Baseball Bat
 STAT_KILLS_WITH_POOLCUE = 376,        //Kills with Poolcue
 STAT_KILLS_WITH_KNIFE = 378,        //Kills with Knife
 STAT_KILLS_WITH_GRENADE = 379,        //Kills with Grenade
 STAT_KILLS_WITH_MOLOTOV = 380,        //Kills with Molotov
 STAT_KILLS_WITH_ROCKET = 381,        //Kills with Rocket
 STAT_KILLS_WITH_PISTOL = 382,        //Kills with Pistol
 STAT_KILLS_WITH_COMBAT_PISTOL = 383,      //Kills with Combat Pistol
 STAT_KILLS_WITH_PUMP_SHOTGUN = 384,       //Kills with Pump Shotgun
 STAT_KILLS_WITH_COMBAT_SHOTGUN = 385,      //Kills with Combat Shotgun
 STAT_KILLS_WITH_MICRO_SMG = 386,       //Kills with Micro-SMG
 STAT_KILLS_WITH_SMG = 387,         //Kills with SMG
 STAT_KILLS_WITH_ASSAULT_RIFLE = 388,      //Kills with Assault Rifle
 STAT_KILLS_WITH_CARBINE_RIFLE = 389,      //Kills with Carbine Rifle
 STAT_KILLS_WITH_COMBAT_SNIPER = 390,      //Kills with Combat Sniper
 STAT_KILLS_WITH_SNIPER_RIFLE = 391,       //Kills with Sniper Rifle
 STAT_KILLS_WITH_RPG = 392,         //Kills with RPG
 STAT_KILLS_WITH_FLAME_THROWER = 393,      //Kills with Flame Thrower
 STAT_KILLS_WITH_MINIGUN = 394,        //Kills with Minigun
 STAT_KILLS_WITH_EPISODIC_1 = 395,       //Kills with Episodic 1
 STAT_KILLS_WITH_EPISODIC_2 = 396,       //Kills with Episodic 2
 STAT_KILLS_WITH_EPISODIC_3 = 397,       //Kills with Episodic 3
 STAT_KILLS_WITH_EPISODIC_4 = 398,       //Kills with Episodic 4
 STAT_KILLS_WITH_EPISODIC_5 = 399,       //Kills with Episodic 5
 STAT_KILLS_WITH_EPISODIC_6 = 400,       //Kills with Episodic 6
 STAT_KILLS_WITH_EPISODIC_7 = 401,       //Kills with Episodic 7
 STAT_KILLS_WITH_EPISODIC_8 = 402,       //Kills with Episodic 8
 STAT_KILLS_WITH_EPISODIC_9 = 403,       //Kills with Episodic 9
 STAT_KILLS_WITH_EPISODIC_10 = 404,       //Kills with Episodic 10
 STAT_KILLS_WITH_EPISODIC_11 = 405,       //Kills with Episodic 11
 STAT_KILLS_WITH_EPISODIC_12 = 406,       //Kills with Episodic 12
 STAT_KILLS_WITH_EPISODIC_13 = 407,       //Kills with Episodic 13
 STAT_KILLS_WITH_EPISODIC_14 = 408,       //Kills with Episodic 14
 STAT_KILLS_WITH_EPISODIC_15 = 409,       //Kills with Episodic 15
 STAT_KILLS_WITH_EPISODIC_16 = 410,       //Kills with Episodic 16
 STAT_KILLS_WITH_EPISODIC_17 = 411,       //Kills with Episodic 17
 STAT_KILLS_WITH_EPISODIC_18 = 412,       //Kills with Episodic 18
 STAT_KILLS_WITH_EPISODIC_19 = 413,       //Kills with Episodic 19
 STAT_KILLS_WITH_EPISODIC_20 = 414,       //Kills with Episodic 20
 STAT_KILLS_WITH_EPISODIC_21 = 415,       //Kills with Episodic 21
 STAT_KILLS_WITH_EPISODIC_22 = 416,       //Kills with Episodic 22
 STAT_KILLS_WITH_EPISODIC_23 = 417,       //Kills with Episodic 23
 STAT_KILLS_WITH_EPISODIC_24 = 418,       //Kills with Episodic 24
 STAT_TIMES_BUSTED = 419,         //Times busted
 STAT_SAVES_MADE = 420,          //Saves made
 STAT_TOTAL_LEGITIMATE_KILLS = 421,       //Total legitimate kills
 STAT_FLYING_SKILL = 422,         //Flying skill
 STAT_PROGRESS_WITH_DENISE = 423,       //Progress with Denise
 STAT_PROGRESS_WITH_MICHELLE = 424,       //Progress with Michelle
 STAT_PROGRESS_WITH_HELENA = 425,       //Progress with Helena
 STAT_PROGRESS_WITH_BARBARA = 426,       //Progress with Barbara
 STAT_PROGRESS_WITH_KATIE = 427,        //Progress with Katie
 STAT_PROGRESS_WITH_MILLIE = 428,       //Progress with Millie
 STAT_PIMPING_LEVEL = 429,         //Pimping level
 STAT_RESPECT_MISSION = 430,         //Respect Mission
 STAT_RESPECT_MISSION_TOTAL = 431,       //Respect Mission Total
 STAT_KILLS_SINCE_LAST_CHECKPOINT = 432,      //Kills since last checkpoint
 STAT_TOTAL_MISSIONS = 433,         //Total missions
 STAT_ENERGY = 434,           //Energy
 STAT_ARMOUR = 435,           //Armour
 STAT_DRIVING_SKILL = 436,         //Driving skill
 STAT_BIKE_SKILL = 437,          //Bike skill
 STAT_LUCK = 438,           //Luck
 STAT_CYCLE_SKILL = 439,          //Cycle skill
 STAT_UNDERWATER_BREATH_STAMINA = 440,      //Underwater breath stamina
 STAT_CALORIES = 441,          //Calories
 STAT_PEOPLE_SAVED_IN_AN_AMBULANCE = 442,     //People saved in an Ambulance
 STAT_CRIMINALS_KILLED_ON_VIGILANTE_MISSION = 443,   //Criminals killed on Vigilante Mission
 STAT_HIGHEST_PARAMEDIC_MISSION_LEVEL = 444,     //Highest Paramedic Mission level
 STAT_HIGHEST_FIREFIGHTER_MISSION_LEVEL = 445,    //Highest Firefighter Mission level
 STAT_TOTAL_FIRES_EXTINGUISHED = 446,      //Total fires extinguished
 STAT_KGS_OF_EXPLOSIVES_USED = 447,       //Kgs of explosives used
 STAT_NUMBER_OF_POLICE_BRIBES = 448,       //Number of Police bribes
 STAT_FIRES_STARTED_INT = 449,        //Fires started
 STAT_HIGHEST_NUMBER_OF_PEDS_KILLED_IN_ONE_SPREE = 450,      //Highest number of peds killed in one spree
 STAT_HIGHEST_NUMBER_OF_COPS_KILLED_IN_ONE_SPREE = 451,      //Highest number of cops killed in one spree
 STAT_HIGHEST_NUMBER_OF_VEHICLES_DESTROYED_IN_ONE_SPREE = 452,    //Highest number of vehicles destroyed in one spree
 STAT_HIGHEST_NUMBER_OF_COP_CARS_DESTROYED_IN_ONE_SPREE = 453,    //Highest number of cop cars destroyed in one spree
 STAT_HIGHEST_NUMBER_OF_PED_KILLS_ON_SPREE = 454,       //Highest number of ped kills on spree
 STAT_HIGHEST_NUMBER_OF_POLICE_KILLS_ON_SPREE = 455,       //Highest number of police kills on spree
 STAT_HIGHEST_NUMBER_OF_CIVILIAN_VEHICLES_DESTROYED_ON_SPREE = 456,   //Highest number of civilian vehicles destroyed on spree
 STAT_HIGHEST_NUMBER_OF_COP_VEHICLES_DESTROYED_ON_SPREE = 457,    //Highest number of cop vehicles destroyed on spree
 STAT_HIGHEST_NUMBER_OF_TANKS_DESTROYED_ON_SPREE = 458,      //Highest number of tanks destroyed on spree
 STAT_RAMPAGES_ATTEMPTED = 459,        //Rampages attempted
 STAT_RAMPAGES_PASSED = 460,         //Rampages passed
 STAT_PEOPLE_WASTED_BY_OTHERS = 461,       //People wasted by others
 STAT_NUMBER_OF_VEHICLES_IMPORTED = 462,      //Number of vehicles imported
 STAT_GANG_MEMBERS_RECRUITED = 463,       //Gang members recruited
 STAT_ENEMY_GANG_MEMBERS_KILLED = 464,      //Enemy gang members killed
 STAT_FRIENDLY_GANG_MEMBERS_KILLED = 465,     //Friendly gang members killed
 STAT_RECRUITED_GANG_MEMBERS_KILLED = 466,     //Recruited gang members killed
 STAT_TIME_SPENT_LOOKING_THROUGH_TELESCOPE = 467,   //Time spent looking through telescope
 STAT_PLANES_EXPLODED = 468,         //Planes exploded
 STAT_NUMBER_OF_EXOTIC_EXPORTS_DONE = 469,     //Number of Exotic Exports done
 STAT_ADDICTION_LEVEL = 473,         //Addiction level
 STAT_FAVORITE_RADIO_STATION = 474,       //Favorite radio station
 STAT_LEAST_FAVORITE_STATION = 475,       //Least favorite station
 STAT_FAVORITE_TRANSPORT = 476,        //Favorite transport
 STAT_FAVORITE_CAR = 477,         //Favorite car
 STAT_FAVORITE_BIKE = 478,         //Favorite bike
 STAT_FAVORITE_BOAT = 479,         //Favorite boat
 STAT_FAVORITE_HELICOPTER = 480,        //Favorite helicopter
 STAT_MILES_TRAVELLED = 481,         //Miles travelled
 STAT_PLAYER_IMAGE = 482,         //Player image
 STAT_FAVORITE_CAR_COLOR = 483,        //Favorite car color
 STAT_TOP_VEHICLE_SPEED = 484,        //Top Vehicle Speed
 STAT_FAVORITE_ACTIVITY = 486,        //Favorite activity
 STAT_NIKO_AND_ROMAN_HANGOUT = 487,       //Niko and Roman hangout
 STAT_NIKO_AND_JACOB_HANGOUT = 488,       //Niko and Jacob hangout
 STAT_NIKO_AND_BRUCIE_HANGOUT = 489,       //Niko and Brucie hangout
 STAT_NIKO_AND_DWAYNE_HANGOUT = 490,       //Niko and Dwayne hangout
 STAT_NIKO_AND_PACKIE_HANGOUT = 491,       //Niko and Packie hangout
 STAT_FAVORITE_SHOP = 492,         //Favorite shop
 STAT_FAVORITE_INTERNET_SITE = 493,       //Favorite internet site
 STAT_LAST_MISSION_NAME = 494,        //Last mission name
 STAT_VEHICLES_BLOWN_UP = 500,        //Vehicles blown up
 STAT_HEALTH = 501,           //Health
 STAT_GANG_MEMBER_COUNT = 502,        //Gang member count
};

enum eFloatStatistic
{
 STAT_GAME_PROGRESS = 0,          //Game progress
 STAT_ROMAN_LIKE = 1,          //Roman like
 STAT_ROMAN_RESPECT = 2,          //Roman respect
 STAT_ROMAN_MISSION_PROGRESS = 3,       //Roman mission progress
 STAT_VLAD_MISSION_PROGRESS = 4,        //Vlad mission progress
 STAT_JACOB_LIKE = 5,          //Jacob like
 STAT_JACOB_RESPECT = 6,          //Jacob respect
 STAT_JACOB_MISSION_PROGRESS = 7,       //Jacob mission progress
 STAT_FAUSTIN_MISSION_PROGRESS = 8,       //Faustin mission progress
 STAT_MANNY_MISSION_PROGRESS = 9,       //Manny mission progress
 STAT_ELIZABETA_MISSION_PROGRESS = 10,      //Elizabeta mission progress
 STAT_DWAYNE_LIKE = 11,          //Dwayne like
 STAT_DWAYNE_RESPECT = 12,         //Dwayne respect
 STAT_DWAYNE_MISSION_PROGRESS = 13,       //Dwayne mission progress
 STAT_BRUCIE_LIKE = 14,          //Brucie like
 STAT_BRUCIE_RESPECT = 15,         //Brucie respect
 STAT_BRUCIE_MISSION_PROGRESS = 16,       //Brucie mission progress
 STAT_PLAYBOY_MISSION_PROGRESS = 17,       //Playboy mission progress
 STAT_FRANCIS_MISSION_PROGRESS = 18,       //Francis mission progress
 STAT_ULPC_MISSION_PROGRESS = 19,       //U.L.P.C. mission progress
 STAT_PACKIE_LIKE = 20,          //Packie like
 STAT_PACKIE_RESPECT = 21,         //Packie respect
 STAT_PACKIE_MISSION_PROGRESS = 22,       //Packie mission progress
 STAT_RAY_MISSION_PROGRESS = 23,        //Ray mission progress
 STAT_GERRY_MISSION_PROGRESS = 24,       //Gerry mission progress
 STAT_DERRICK_MISSION_PROGRESS = 25,       //Derrick mission progress
 STAT_BERNIE_MISSION_PROGRESS = 26,       //Bernie mission progress
 STAT_BELL_MISSION_PROGRESS = 27,       //Bell mission progress
 STAT_GAMBETTI_MISSION_PROGRESS = 28,      //Gambetti mission progress
 STAT_JIMMY_MISSION_PROGRESS = 29,       //Jimmy mission progress
 STAT_CARMEN_ORTIZ_FONDNESS = 30,       //Carmen Ortiz fondness
 STAT_CARMEN_TRUST = 31,          //Carmen trust
 STAT_ALEX_CHILTON_FONDNESS = 32,       //Alex Chilton fondness
 STAT_ALEX_TRUST = 33,          //Alex trust
 STAT_KIKI_JENKINS_FONDNESS = 34,       //Kiki Jenkins fondness
 STAT_KIKI_TRUST = 35,          //Kiki trust
 STAT_MICHELLE_FONDNESS = 36,        //Michelle fondness
 STAT_MICHELLE_TRUST = 37,         //Michelle trust
 STAT_KATE_FONDNESS = 38,         //Kate fondness
 STAT_KATE_TRUST = 39,          //Kate trust
 STAT_SHOOTING_ACCURACY = 40,        //Shooting accuracy
 STAT_KILLS_PERCENT_IN_FREE_AIM = 41,      //Kills % in free aim
 STAT_BIKE_OR_CAR_AVERAGE_SPEED = 42,      //Bike/Car Average speed
 STAT_PLAYING_TIME = 44,          //Playing time
 STAT_LONGEST_COP_CHASE_TIME = 45,       //Longest cop chase time
 STAT_TIME_WANTED_ON_6_STARS = 46,       //Time wanted on 6 stars
 STAT_LAST_COP_CHASE_TIME = 47,        //Last cop chase time
 STAT_TIME_SPENT_IN_THE_WATER = 49,       //Time spent in the water
 STAT_TIME_SPENT_SHOPPING = 50,        //Time spent shopping
 STAT_TIME_SPENT_IN_COVER = 51,        //Time spent in cover
 STAT_POOL_PLAYED_TIME = 52,         //Pool played time
 STAT_DARTS_TIME_PLAYED = 53,        //Darts time played
 STAT_BOWLING_TIME_PLAYED = 54,        //Bowling time played
 STAT_TOTAL_RACE_TIME = 55,         //Total race time
 STAT_SOUTH_BROKER_RECORD = 56,        //South Broker record
 STAT_AIRPORT_RUN_RECORD = 57,        //Airport Run record
 STAT_DUKES_BOULEVARD_RECORD = 58,       //Dukes Boulevard record
 STAT_SOUTH_ALGONQUIN_RECORD = 59,       //South Algonquin record
 STAT_STAR_JUNCTION_RECORD = 60,        //Star Junction record
 STAT_ROAD_TO_BOHAN_RECORD = 61,        //Road to Bohan record
 STAT_NORTH_ALDERNEY_RECORD = 62,       //North Alderney record
 STAT_ELEVATED_RECORD = 63,         //Elevated record
 STAT_SOUTH_ALDERNEY_RECORD = 64,       //South Alderney record
 STAT_QUB3D_TIME_PLAYED = 65,        //QUB3D time played
 STAT_BOATING_TIME = 66,          //Boating time
 STAT_HELI_RIDE_TIME = 67,         //Heli ride time
 STAT_TIME_SPENT_ON_INTERNET = 68,       //Time spent on internet
 STAT_TIME_SPENT_CALLING = 69,        //Time spent calling
 STAT_TIME_SPENT_WALKING = 70,        //Time spent walking
 STAT_TIME_SPENT_DRIVING_CAR = 71,       //Time spent driving car
 STAT_TIME_SPENT_DRIVING_HELI = 72,       //Time spent driving heli
 STAT_TIME_SPENT_DRIVING_BIKE = 73,       //Time spent driving bike
 STAT_TIME_SPENT_DRIVING_BOAT = 74,       //Time spent driving boat
 STAT_TIME_SPENT_SWIMING = 75,        //Time spent swiming
 STAT_MILES_BY_HELICOPTER = 76,        //Miles by helicopter
 STAT_MILES_BY_CAR = 77,          //Miles by car
 STAT_MILES_BY_BIKE = 78,         //Miles by bike
 STAT_MILES_BY_BOAT = 79,         //Miles by boat
 STAT_MILES_ON_FOOT = 80,         //Miles on foot
 STAT_MILES_SWAM = 81,          //Miles swam
 STAT_LONGEST_2WHEEL_STUNT = 82,        //Longest 2wheel stunt
 STAT_LONGEST_BIKE_STOPPIE = 83,        //Longest bike stoppie
 STAT_LONGEST_BIKE_WHEELIE = 84,        //Longest bike wheelie
 STAT_MILES_BY_TRAIN = 85,         //Miles by train
 STAT_MILES_AS_TAXI_PASSENGER = 86,       //Miles as taxi passenger
 STAT_FARTHEST_JUMP_DISTANCE = 87,       //Farthest jump distance
 STAT_HIGHEST_JUMP_REACHED = 88,        //Highest jump reached
 STAT_LONGEST_FREE_FALL = 89,        //Longest free fall
 STAT_SPENT_ON_PAY_N_SPRAY = 90,        //Spent on Pay 'n' Spray
 STAT_SPENT_ON_DATES = 91,         //Spent on dates
 STAT_SPENT_BUYING_CLOTHES = 92,        //Spent buying clothes
 STAT_MADE_FROM_MISSIONS = 93,        //Made from missions
 STAT_SPENT_IN_BARS_AND_CLUBS = 94,       //Spent in bars & clubs
 STAT_SPENT_ON_PROSTITUTES = 95,        //Spent on prostitutes
 STAT_SPENT_IN_STRIP_CLUBS = 96,        //Spent in strip clubs
 STAT_SPENT_ON_FOOD = 97,         //Spent on food
 STAT_SPENT_ON_TAXIS = 98,         //Spent on taxis
 STAT_MONEY_LOST_ON_STREET_RACES = 99,      //Money lost on street races
 STAT_MADE_FROM_VIGILANTE = 100,        //Made from vigilante
 STAT_SPENT_ON_COP_BRIDES = 101,        //Spent on cop brides
 STAT_SPENT_ON_HEALTH_CARE = 102,       //Spent on health care
 STAT_GIVEN_TO_TRAMPS = 103,         //Given to tramps
 STAT_SPENT_ON_VENDORS = 104,        //Spent on vendors
 STAT_SPENT_ON_BINOCULARS = 105,        //Spent on binoculars
 STAT_SPENT_IN_GUN_SHOP = 106,        //Spent in gun shop
 STAT_MOST_SPENT_ON_A_DATE = 107,       //Most spent on a date
 STAT_CURRENT_MONEY = 108,         //Current money
 STAT_MADE_FROM_STREET_RACES = 109,       //Made from street races
 STAT_TOTAL_PROGRESS = 110,         //Total progress
 STAT_LONGEST_STOPPIE_TIME = 111,       //Longest stoppie time
 STAT_LONGEST_WHEELIE_TIME = 112,       //Longest wheelie time
 STAT_LONGEST_2WHEEL_TIME = 113,        //Longest 2wheel time
 STAT_FLIGHT_TIME = 114,          //Flight time
 STAT_RESPECT_TOTAL = 115,         //Respect total
 STAT_MONEY_MADE_FROM_USJS = 116,       //Money made from USJs
 STAT_PICKED_UP_ON_STREET = 117,        //Picked up on street
 STAT_LONGEST_NON_STOP_GAME = 118,       //Longest non-stop game
 STAT_MADE_FROM_VEHICLE_THEFTS = 119,      //Made from vehicle thefts
 STAT_MADE_FROM_RANDOM_PEDS = 120,       //Made from random peds
};

Mouta
  • Mouta

    Hi OH SILVER! AWAY! Take Care Now...Bye Bye Then

  • Members
  • Joined: 31 May 2006
  • None

#5

Posted 22 January 2009 - 12:22 PM

these are some interesting stats:

STAT_PLANES_EXPLODED = 468, //Planes exploded
STAT_UNDERWATER_BREATH_STAMINA = 440, //Underwater breath stamina
STAT_CALORIES = 441, //Calories
STAT_PEOPLE_SAVED_IN_AN_AMBULANCE = 442, //People saved in an Ambulance
STAT_HIGHEST_PARAMEDIC_MISSION_LEVEL = 444, //Highest Paramedic Mission level
STAT_HIGHEST_FIREFIGHTER_MISSION_LEVEL = 445, //Highest Firefighter Mission level
STAT_TOTAL_FIRES_EXTINGUISHED = 446, //Total fires extinguished
STAT_KILLS_WITH_FLAME_THROWER = 393, //Kills with Flame Thrower

are we supposed to be able to do this?

GamerShotgun
  • GamerShotgun

    The main protagonist.

  • Members
  • Joined: 03 Oct 2005

#6

Posted 22 January 2009 - 01:04 PM

Those are leftovers from San Andreas. wink.gif

saracoglu
  • saracoglu

    saracoglu

  • Members
  • Joined: 02 Jun 2002

#7

Posted 22 January 2009 - 02:33 PM

I have included the Friends & Dates modification to the gta4 center. Will post the current version in a day or so.

RadioActiveLobster
  • RadioActiveLobster

    Lover of Redheaded/Ginger Women

  • Members
  • Joined: 20 May 2007
  • United-States

#8

Posted 22 January 2009 - 06:06 PM

QUOTE (saracoglu @ Jan 22 2009, 09:33)
I have included the Friends & Dates modification to the gta4 center. Will post the current version in a day or so.

Awesome.

loczek47
  • loczek47

    They call me "Random Funny Guy".

  • BUSTED!
  • Joined: 22 May 2008

#9

Posted 22 January 2009 - 06:17 PM

QUOTE (saracoglu @ Jan 22 2009, 14:33)
I have included the Friends & Dates modification to the gta4 center. Will post the current version in a day or so.

Freaking awesome , can't wait.

SEKoner
  • SEKoner

    Player Hater

  • Members
  • Joined: 27 Jul 2005

#10

Posted 22 January 2009 - 06:46 PM

Thanks for the Stat List Intosia. I was interesteed to reset the Cheat Counter ...

CODE
function ResetCheatCount()
 PushInt(259)
 PushInt(0)
 CallNative("SET_INT_STAT")
 ShowText("Cheats-Stat resetted")
 Wait(300)
end

Intosia
  • Intosia

    Playa

  • Members
  • Joined: 11 Dec 2008
  • None

#11

Posted 22 January 2009 - 07:27 PM

QUOTE (SEKoner @ Jan 22 2009, 18:46)
Thanks for the Stat List Intosia. I was interesteed to reset the Cheat Counter ...

CODE
function ResetCheatCount()
 PushInt(259)
 PushInt(0)
 CallNative("SET_INT_STAT")
 ShowText("Cheats-Stat resetted")
 Wait(300)
end

NP, those are from Aru's C++ Hook smile.gif




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