|QUOTE (DarrinPA @ Apr 8 2009, 01:50)|
|I'm a huge fan of the flying in SA and hope that they bring it back. I did not have any problems learning to fly. I 100% all the flying school tasks quite quickly. I would prefer a more difficult and true to life flying system but I know that other gamers had too many problems with flying in SA so it's best that they bring back that flying with the same difficulty as SA, well not much difficulty actually. Or they could have a few more "hidden" and rare planes that the more hardcore gamers could find and use. The simple plans could be used for missions and the difficult ones could be "un-needed" and just for fun. But I'd be happy with any planes, it makes the game much more fun. Even VC had fun missions with planes.|
Really!?! Second only to driving school fly school was the biggest pain in the a$$ I had. Generally, all flying (of fixed wing aircraft) annoyed me SA. It was something that I really hoped that I would enjoy but it just didn't work. But generally in SA the physics of the vehicles (ground and fixed wing) were problematic to say the least. The biggest problem with flying was the planes gave way too easily to gravity even at full throttle. Keeping a plane level at any altitude basically was an impossibility.
Do get me wrong, I'm still open to to bringing back fixed wing aircraft. However they need to rework the physics completely. GTA 4 prettly much reworked the driving physics to a point that the care handle as realistically as possible. It's challenging in a more practical way. I think it would be a very bad idea to have the SA flying physics in any future GTA title. I'm open to more realism in the flying physics (which would eliminate the unrealistic pull of gravity that SA had) but the difficulty should be more practical. Struggling with flying physics is an unacceptable means of making flying difficult.
But before they bring back aircraft, I do think that they need ot rework the helicopter gunship physics. The Annihilator's mingun were practically useless.