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[Cleo3] Police Car Chase Mod

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cakuzma
  • cakuzma

    Square Civilian

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  • Joined: 05 Jun 2002

#1

Posted 20 January 2009 - 03:44 AM Edited by cakuzma, 26 May 2010 - 06:42 PM.

********************* CANCELLED SORRY NO MORE UPDATES ********************
********************* UPDATED 2/15/10 ********************
Get in Police Car (any)
Press the Number "4"
Follow enemy car (if there is more then 1 ped in that car be careful they will shoot at you)
Press 6 for backup (as many times you want)
Press 7 to call for Helicopter Support
Press (tried a couple times and had to hold it) 4 again, person gets out and tries to fight you if you hold the silenced gun to her / him (donít shoot) they stand down
They will appear in your car so keep holding the gun to them (donít shoot)

There are 4 drop-off points
One is the Pd of the beginning (the Pd of the city you start in)
The 2nd is at cranberry station (my police HQ in my game)
The 3rd is at Downtown PD (same city as 2nd)
The 4th is at Roca Escalante SAPD (look at pic)

On My Webpage
Leave feedback if you want
Report Bugs Also

********************* UPDATE LOG ********************

********************* CANCELLED SORRY NO MORE UPDATES ********************

****** 2/15'S UPDATE ******
Dont know if i salved the problem with it crashing when you call for backup
but here is a update

****** 10/14'S UPDATE ******
Thanks to SAESandy for helping me with problems with the last update
The bug where the backup cop cars wouldnít be removed because of
The light flash script should be removed.

****** 8/10'S UPDATE ******
Now the backup cars that respond to you
There lights flash like real police cars
(if you have any of http://gtapolicemods.com/news.php cars they look good
and the lights flash )

****** 8/5'S UPDATE ******
More Bugs found not sure if there fixed though

****** 7/25'S UPDATE ******
Bugs found (thanks Ronieee) not sure if there fixed though

****** 7/22'S UPDATE ******
Backup limit removed tounge.gif (bigger chases again) but now the backup cops donít jump out you have to manually get them out by tugging on there door
More drop-off locations added (1)
Re-wrote how it gathers the criminals car (it did it the same way the it did for the cops car and that might be the reason for some crashing to desktop)

****** 7/19'S UPDATE ******
I changed the backup system again
Now there is a limit of 3 backup units
But now if the criminal jumps out (forced [car fire] or natural [pressed and held 4])
The pursuing officers also get out of there vehicles and fight the bad guy
And when the criminal is killed they jump back into there patrol cars and leave the area
Leaving you to clean up the mess LOL

Still Testing but is released, If you find any bugs let me know please

****** 7/17'S UPDATE ******
More Bugs found and fixed (hopefully the major crashing to desktop bug because of searching for the nearest police car)
Instead of it searching for the nearest police car it checks to see
What town youíre in (SF, LA, or VG) and then sends the appropriate
police car model to back you up. If youíre not in one of those towns
(i.e. The country side) the undercover police car comes to back you up.

****** 7/14'S UPDATE ******
More Bugs found and fixed
I had to scrap the feature that calls the nearest police car because
That is what was crashing the game (police cars are created through the exe I think and Every most of the time my script got one it would crash the game) but it still searches for one and when it finds one it duplicates that car and helps out (I know not realistic but hay thatís what it has to be I tested it like this and it works fine)

****** 7/10'S UPDATE ******
More Bugs found and fixed
New feature added.
ďIf it cant find a local police car it calls a undercover carĒ

****** 6/15'S UPDATE ******
Fixed bug that when the criminal was cought or killed it would crash to desktop
(I think)

****** 5/25's UPDATE ******
If there are more than 1 ped in the car now the other
Peds doesnít disappear like they did in the previous versions
And also be careful they will shoot at you! (Well your car) or
the police car that just responded to your call.

****** 5/23's UPDATE ******
Helicopter Support Added - Might Be Buggy

****** 5/21's UPDATE ******
More Bugs found and reworked script
I think I got the bug when you pass a police station the game crashes
If any one sees this still please let me know (cakuzma)
Added a feature where when it finds a police car in the area it
Displays ďThis is San Andres Patrol and I am assisting with a persuit that is in progressĒ

****** 3/09's UPDATE ******
This is a small update only some bugs worked out (every time I find one, one more pops up)
Now if you are in front of the car facing the criminal and you hit 4 before it would be a different person driving the car (the way I scripted it) now it is that person

****** 3/14's UPDATE ******
Now if the chase gets too far away it doesnít crash to the desktop like it used to (well it used to on my end)

***** 3/17's UPDATE ******
When I did the 3/14 Update I created a new bug that is now fixed.
(if you were in front of the criminals car when it just selected it the car would be facing a different direction...now fixed)

***** 3/20/09 12:14 AM ******
I got informed of a conflict with another mod called "Pimp My Car"
when you pressed the 5 to get any nearest police it would not work
if you had that mod installed so i changed it from number 5 to 6
Thanks aurora419 for finding this bug

***** 3/20/09 1:13 AM ******
WOW 2 in one day!
I got word of another bug that if you flipped the criminalís car and
the criminal got out the script would not respond to it as if you never
pressed the 4 to make the criminal get out (which you didnít It did it on
its own) so the script would still loop as if you were still chasing the
criminal but if you pressed 4 nothing would happen.
Thanks aurora419 for finding this bug

****************************************************************************************************

*** Plans That Are Completed ***
Town Check Police Cars Help Out - 100% done
Randomize the criminals cars - 100% done
Turning off the wanted level while in a chase - 100% done

*** Plans that were being worked on ***
Set up road blocks - 0% - Not started yet
Call in for Heli Support (al though it is only cosmetic wont really help out) - 80% - Buggy but working

*** No More Plans for future Releases Sorry ***
Fix Minor Bugs - 50%

*** Plans that got Scrapped ***
Nearest In Game Police Car Help Out - Scrapped - replaced with Town Check Police Cars Help Out
Randomize the Police - Scrapped - replaced with Nearest In Game Police Car Help Out
Deploy tire spikes - 50% waiting for diji's permission to release this addon Never got his permission


*** Plans I Will be Adding ***
NONE
PROJECT IS OVER
SORRY

Zombie.modder
  • Zombie.modder

    1st Iraq mod scripter/XM-Productions

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#2

Posted 20 January 2009 - 06:16 AM

edit: Saw them, nice idea icon14.gif

cakuzma
  • cakuzma

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#3

Posted 20 January 2009 - 06:33 AM

QUOTE (Zombie.modder @ Jan 19 2009, 22:16)
edit: Saw them, nice idea icon14.gif

thanks

BLlTZ
  • BLlTZ

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#4

Posted 20 January 2009 - 07:50 AM

Intresting cleo-mod!
Where is the link for the download or is not release yet ?! I don't see'it.

loczek47
  • loczek47

    They call me "Random Funny Guy".

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#5

Posted 20 January 2009 - 10:43 AM

QUOTE (-BLITZ- @ Jan 20 2009, 07:50)
Intresting cleo-mod!
Where is the link for the download or is not release yet ?! I don't see'it.

The download link is on his site lulz tounge.gif

GTA_SA_FREE
  • GTA_SA_FREE

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#6

Posted 20 January 2009 - 11:28 AM

QUOTE (cakuzma @ Jan 20 2009, 03:44)
get in Police Car
press The Number "4"
follow dots on mini map
press (tried a couple times and had to hold it)4 again to see more action(if you dont interfeer more will happen)
watch what happens
On My Webpage
leave feedback if you want

Updated 1/20/2009 1:27 AM

site dont work confused.gif

shankar2811
  • shankar2811

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#7

Posted 20 January 2009 - 12:49 PM

QUOTE (GTA_SA_FREE @ Jan 20 2009, 11:28)
QUOTE (cakuzma @ Jan 20 2009, 03:44)
get in Police Car
press† The Number "4"
follow dots on mini map
press (tried a couple times and had to hold it)4 again to see more action(if you dont interfeer more will happen)
watch what happens
On My Webpage
leave feedback if you want

Updated 1/20/2009 1:27 AM

site dont work confused.gif

That's sad. I managed to download it about 3 hours ago. Now the site is not working. Maybe someone can mirrior it.

GTA_SA_FREE
  • GTA_SA_FREE

    Jackass :p

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#8

Posted 20 January 2009 - 01:37 PM

QUOTE (cakuzma @ Jan 20 2009, 03:44)
get in Police Car
press The Number "4"
follow dots on mini map
press (tried a couple times and had to hold it)4 again to see more action(if you dont interfeer more will happen)
watch what happens
On My Webpage
leave feedback if you want

Updated 1/20/2009 1:27 AM

its impossible to kill the criminal ..... his car is invulnerable noob mod

640509-040147
  • 640509-040147

    Coder, Mapper, Re-Texturer, Modeler, Gamer...... LIAR!

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#9

Posted 20 January 2009 - 01:58 PM

QUOTE (GTA_SA_FREE @ Jan 20 2009, 19:07)
QUOTE (cakuzma @ Jan 20 2009, 03:44)
get in Police Car
press  The Number "4"
follow dots on mini map
press (tried a couple times and had to hold it)4 again to see more action(if you dont interfeer more will happen)
watch what happens
On My Webpage
leave feedback if you want

Updated 1/20/2009 1:27 AM

its impossible to kill the criminal ..... his car is invulnerable noob mod

Okay, can you make a mod in the same way with no invulnerabilities for the Criminals car? Yeah, criticism follows success, but why the f*ck did you call it a noob mod? After all, he's done a good job. Learn to appreciate.

I think it was made invulnerable to add more action to the mod, so that the chase lasts so long. Even the cop cars are invulnerable.

GTA_SA_FREE
  • GTA_SA_FREE

    Jackass :p

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#10

Posted 20 January 2009 - 02:04 PM

QUOTE (640509-040147 @ Jan 20 2009, 13:58)
QUOTE (GTA_SA_FREE @ Jan 20 2009, 19:07)
QUOTE (cakuzma @ Jan 20 2009, 03:44)
get in Police Car
press† The Number "4"
follow dots on mini map
press (tried a couple times and had to hold it)4 again to see more action(if you dont interfeer more will happen)
watch what happens
On My Webpage
leave feedback if you want

Updated 1/20/2009 1:27 AM

its impossible to kill the criminal ..... his car is invulnerable noob mod

Okay, can you make a mod in the same way with no invulnerabilities for the Criminals car? Yeah, criticism follows success, but why the f*ck did you call it a noob mod? After all, he's done a good job. Learn to appreciate.

I think it was made invulnerable to add more action to the mod, so that the chase lasts so long. Even the cop cars are invulnerable.

yeah sorry for saying noob mod man but its boring to follow a criminal that you know you cant catch and yes its a good mod..

cakuzma
  • cakuzma

    Square Civilian

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  • Joined: 05 Jun 2002

#11

Posted 20 January 2009 - 03:30 PM

QUOTE (GTA_SA_FREE @ Jan 20 2009, 05:37)
QUOTE (cakuzma @ Jan 20 2009, 03:44)
get in Police Car
press† The Number "4"
follow dots on mini map
press (tried a couple times and had to hold it)4 again to see more action(if you dont interfeer more will happen)
watch what happens
On My Webpage
leave feedback if you want

Updated 1/20/2009 1:27 AM

its impossible to kill the criminal ..... *his* her car is invulnerable noob mod

When your chaseing the criminals car press and hold 4 again
they should exit and start shooting each other if you dont interfear by killing the criminal and the criminal kills the cop another police officer will arive and chase her.

The reason i made this is because there is not enough chases in this game
(mine is like a cop game)

silvermanblue
  • silvermanblue

    Magnets=Miracles

  • Leone Family Mafia
  • Joined: 06 Feb 2004

#12

Posted 23 January 2009 - 06:40 AM

QUOTE (cakuzma @ Jan 20 2009, 09:30)
QUOTE (GTA_SA_FREE @ Jan 20 2009, 05:37)
QUOTE (cakuzma @ Jan 20 2009, 03:44)
get in Police Car
press† The Number "4"
follow dots on mini map
press (tried a couple times and had to hold it)4 again to see more action(if you dont interfeer more will happen)
watch what happens
On My Webpage
leave feedback if you want

Updated 1/20/2009 1:27 AM

its impossible to kill the criminal ..... *his* her car is invulnerable noob mod

When your chaseing the criminals car press and hold 4 again
they should exit and start shooting each other if you dont interfear by killing the criminal and the criminal kills the cop another police officer will arive and chase her.

The reason i made this is because there is not enough chases in this game
(mine is like a cop game)

This is an awesome code, a couple of small requests though.

1. Randomize the criminals cars, its kinda lame to chase the same ride all the time.

2. Randomize the Police, Its a little weird seeing LVPD rolling thru Los Santos.

3. Make a separate code so you can call more police units, so lets say you press 4 to get it it started, let the chase escalate. Then press another key and another cop joins the chase.

5. Turning off the wanted level while in a chase would be cool but there is a cheat for that so no biggie.

Its alot better than any code I could right, so keep up the good work.

cakuzma
  • cakuzma

    Square Civilian

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  • Joined: 05 Jun 2002

#13

Posted 23 January 2009 - 06:52 AM

QUOTE (silvermanblue @ Jan 22 2009, 22:40)
QUOTE (cakuzma @ Jan 20 2009, 09:30)
QUOTE (GTA_SA_FREE @ Jan 20 2009, 05:37)
QUOTE (cakuzma @ Jan 20 2009, 03:44)
get in Police Car
press† The Number "4"
follow dots on mini map
press (tried a couple times and had to hold it)4 again to see more action(if you dont interfeer more will happen)
watch what happens
On My Webpage
leave feedback if you want

Updated 1/20/2009 1:27 AM

its impossible to kill the criminal ..... *his* her car is invulnerable noob mod

When your chaseing the criminals car press and hold 4 again
they should exit and start shooting each other if you dont interfear by killing the criminal and the criminal kills the cop another police officer will arive and chase her.

The reason i made this is because there is not enough chases in this game
(mine is like a cop game)

This is an awesome code, a couple of small requests though.

1. Randomize the criminals cars, its kinda lame to chase the same ride all the time.

2. Randomize the Police, Its a little weird seeing LVPD rolling thru Los Santos.

3. Make a separate code so you can call more police units, so lets say you press 4 to get it it started, let the chase escalate. Then press another key and another cop joins the chase.

5. Turning off the wanted level while in a chase would be cool but there is a cheat for that so no biggie.

Its alot better than any code I could right, so keep up the good work.

All Thoes request are in my mind as well but will take more time to put in to the script as i am still learning how to script

as for the wanted level thingy i never knew i forgot to disable it as my main.scm has a max wanted level of 0 so thats a easy fix

Quote: 3. Make a separate code so you can call more police units, so lets say you press 4 to get it it started, let the chase escalate. Then press another key and another cop joins the chase.

I really like this idea

Thanks for the reply

silvermanblue
  • silvermanblue

    Magnets=Miracles

  • Leone Family Mafia
  • Joined: 06 Feb 2004

#14

Posted 23 January 2009 - 04:49 PM

QUOTE (cakuzma @ Jan 23 2009, 00:52)
QUOTE (silvermanblue @ Jan 22 2009, 22:40)
QUOTE (cakuzma @ Jan 20 2009, 09:30)
QUOTE (GTA_SA_FREE @ Jan 20 2009, 05:37)
QUOTE (cakuzma @ Jan 20 2009, 03:44)
get in Police Car
press† The Number "4"
follow dots on mini map
press (tried a couple times and had to hold it)4 again to see more action(if you dont interfeer more will happen)
watch what happens
On My Webpage
leave feedback if you want

Updated 1/20/2009 1:27 AM

its impossible to kill the criminal ..... *his* her car is invulnerable noob mod

When your chaseing the criminals car press and hold 4 again
they should exit and start shooting each other if you dont interfear by killing the criminal and the criminal kills the cop another police officer will arive and chase her.

The reason i made this is because there is not enough chases in this game
(mine is like a cop game)

This is an awesome code, a couple of small requests though.

1. Randomize the criminals cars, its kinda lame to chase the same ride all the time.

2. Randomize the Police, Its a little weird seeing LVPD rolling thru Los Santos.

3. Make a separate code so you can call more police units, so lets say you press 4 to get it it started, let the chase escalate. Then press another key and another cop joins the chase.

5. Turning off the wanted level while in a chase would be cool but there is a cheat for that so no biggie.

Its alot better than any code I could right, so keep up the good work.

All Thoes request are in my mind as well but will take more time to put in to the script as i am still learning how to script

as for the wanted level thingy i never knew i forgot to disable it as my main.scm has a max wanted level of 0 so thats a easy fix

Quote: 3. Make a separate code so you can call more police units, so lets say you press 4 to get it it started, let the chase escalate. Then press another key and another cop joins the chase.

I really like this idea

Thanks for the reply

Sounds great looking forward to it smile.gif

Illousion
  • Illousion

    Over the hills and far away

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#15

Posted 23 January 2009 - 05:10 PM

This mod is so f*cking epic. I have always loved police chases in SA, so yeah. You rock! icon14.gif

silvermanblue
  • silvermanblue

    Magnets=Miracles

  • Leone Family Mafia
  • Joined: 06 Feb 2004

#16

Posted 24 January 2009 - 11:54 PM

Ive been playing with the code a bit, seeing if I can have more officers in pursuit to begin with.
ALso playing around to see if I can randomize the cops and criminals cars. If I make any breakthrus I will post it here.

cakuzma
  • cakuzma

    Square Civilian

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  • Joined: 05 Jun 2002

#17

Posted 25 January 2009 - 04:29 AM

QUOTE (silvermanblue @ Jan 24 2009, 15:54)
Ive been playing with the code a bit, seeing if I can have more officers in pursuit to begin with.
ALso playing around to see if I can randomize the cops and criminals cars. If I make any breakthrus I will post it here.

ok sounds cool
thanks for the help

silvermanblue
  • silvermanblue

    Magnets=Miracles

  • Leone Family Mafia
  • Joined: 06 Feb 2004

#18

Posted 25 January 2009 - 11:04 PM

This is the code, that I have been working on. Its basically your code with some more vehicles added. It works but the marker dose not terminate when the criminal is killed. But I think I can up it to three patrol cars no problem if I can fix the marker issue.
CODE
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread 'POLCHASE'

:POLCHASE_19
wait 0
if
  Player.Defined($PLAYER_CHAR)
jf @POLCHASE_19
wait 0
if 1
  Actor.DrivingPoliceVehicle($PLAYER_ACTOR)
0AB0:   key_pressed 52
jf @POLCHASE_19
Model.Load(#COPCARLA)
Model.Load(#COPCARLA)
Model.Load(#NEBULA)
Model.Load(#LAPD1)
Model.Load(#BFYPRO)
Model.Load(#SILENCED)
Model.Load(#CELLPHONE)
Model.Load(#MICRO_UZI)
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -170.0 0.0 0.0
02C1: store_to 1@ 2@ 3@ car_path_coords_closest_to 1@ 2@ 3@
04C4: store_coords_to 29@ 30@ 31@ from_actor $PLAYER_ACTOR with_offset -150.0 0.0 0.0
02C1: store_to 29@ 30@ 31@ car_path_coords_closest_to 29@ 30@ 31@
04C4: store_coords_to 14@ 15@ 16@ from_actor $PLAYER_ACTOR with_offset 0.0 10.0 0.0
02C1: store_to 14@ 15@ 16@ car_path_coords_closest_to 14@ 15@ 16@
0662: NOP "POLICE CHASE"
0662: NOP "COPYRIGHT 2008 CAKUZMA"

:POLCHASE_291
wait 0
if 6
  Model.Available(#COPCARLA)
  Model.Available(#NEBULA)
  Model.Available(#LAPD1)
  Model.Available(#BFYPRO)
  Model.Available(#SILENCED)
  Model.Available(#CELLPHONE)
  Model.Available(#MICRO_UZI)
jf @POLCHASE_291
0729: AS_actor $PLAYER_ACTOR hold_cellphone 1
wait 50
0729: AS_actor $PLAYER_ACTOR hold_cellphone 0
01F7: set_player $PLAYER_CHAR ignored_by_cops 1
wait 100
4@ = Car.Create(#COPCARLA, 1@, 2@, 3@)
6@ = Car.Create(#COPCARLA, 1@, 2@, 3@)
5@ = Car.Create(#NEBULA, 29@, 30@, 31@)
03CC: enable_car 4@ stuck_check_distance_to 2.0 time_to 2.0
03CC: enable_car 5@ stuck_check_distance_to 2.0 time_to 2.0
03CC: enable_car 6@ stuck_check_distance_to 2.0 time_to 2.0
0129: 10@ = create_actor_pedtype 23 model #LAPD1 in_car 4@ driverseat
0129: 10@ = create_actor_pedtype 23 model #LAPD1 in_car 6@ driverseat
0129: 11@ = create_actor_pedtype 24 model #BFYPRO in_car 5@ driverseat
0433: set_actor 11@ criminal_flag 1
0982: unknown_actor 11@ flag 1
062F: 27@ = create_group_type 4
0630: put_actor 11@ in_group 27@ as_leader
062F: 28@ = create_group_type 4
0630: put_actor 10@ in_group 28@ as_leader
Car.DriveTo(4@, 14@, 15@, 16@)
Car.DriveTo(6@, 14@, 15@, 16@)
Car.DriveTo(5@, 14@, 15@, 16@)
067F: set_car 4@ lights 2
067F: set_car 6@ lights 2
Car.SetImmunities(4@, 1, 1, 1, 1, 1)
Car.SetImmunities(5@, 1, 1, 1, 1, 1)
Car.SetImmunities(6@, 1, 1, 1, 1, 1)
Car.SetMaxSpeed(4@, 50.0)
Car.SetMaxSpeed(5@, 30.0)
Car.SetMaxSpeed(6@, 50.0)
00AE: set_car 4@ traffic_behaviour_to 2
00AE: set_car 6@ traffic_behaviour_to 2
00AE: set_car 5@ traffic_behaviour_to 2
0423: set_car 4@ improved_handling_to 2.0 // (float)
0423: set_car 5@ improved_handling_to 1.0 // (float)
0423: set_car 6@ improved_handling_to 2.0 // (float)
0397: enable_car 4@ siren 1
0397: enable_car 6@ siren 1
25@ = Marker.CreateAboveCar(4@)
25@ = Marker.CreateAboveCar(4@)
26@ = Marker.CreateAboveCar(5@)
07E0: set_marker 25@ type_to 1
wait 2000
00AE: set_car 4@ traffic_behaviour_to 2
0423: set_car 4@ improved_handling_to 3.0 // (float)
00AE: set_car 5@ traffic_behaviour_to 2
0423: set_car 5@ improved_handling_to 2.0 // (float)
00AE: set_car 6@ traffic_behaviour_to 2
0423: set_car 6@ improved_handling_to 3.0 // (float)

:POLCHASE_830
Car.SetToPsychoDriver(5@)

:POLCHASE_835
wait 0
if
Car.SetMaxSpeed(4@, 50.0)
Car.SetMaxSpeed(6@, 50.0)
Car.SetMaxSpeed(5@, 30.0)
0407: store_coords_to 14@ 15@ 16@ from_car 5@ with_offset 0.0 250.0 50.0
02C1: store_to 14@ 15@ 16@ car_path_coords_closest_to 14@ 15@ 16@
0AB0:   key_pressed 52
07F8: car 4@ follow_car 5@ radius 10.0
07F8: car 6@ follow_car 5@ radius 10.0
wait 50
073C: car 4@ damage_component 7 // versionB
wait 200
0A30: repair_car 4@
wait 50
073C: car 4@ damage_component 6 // versionB
wait 200
0A30: repair_car 4@
jf @POLCHASE_835
05CD: AS_actor 11@ exit_car 5@
07F8: car 4@ follow_car 5@ radius 3.0
07F8: car 6@ follow_car 5@ radius 3.0
wait 900
05CD: AS_actor 10@ exit_car 4@
05CD: AS_actor 10@ exit_car 6@
Marker.Disable(25@)
Marker.Disable(26@)
Car.SetImmunities(4@, 0, 0, 0, 0, 0)
Car.SetImmunities(5@, 0, 0, 0, 0, 0)
Car.SetImmunities(6@, 0, 0, 0, 0, 0)
wait 500
01B2: give_actor 10@ weapon 23 ammo 9999 // Load the weapon model before using this
01B2: give_actor 11@ weapon 23 ammo 9999 // Load the weapon model before using this
01B2: give_actor $PLAYER_ACTOR weapon 23 ammo 999999 // Load the weapon model before using this
jump @POLCHASE_1155

:POLCHASE_1155
0350: set_actor 10@ maintain_position_when_attacked 1
0350: set_actor 11@ maintain_position_when_attacked 1
05E2: AS_actor 10@ kill_actor 11@
05E2: AS_actor 11@ kill_actor 10@
wait 5000
jump @POLCHASE_1197

:POLCHASE_1197
wait 0
if
06EE:   actor 11@ in_group 27@
jf @POLCHASE_1253
jump @POLCHASE_1227

:POLCHASE_1227
if
06EE:   actor 10@ in_group 28@
jf @POLCHASE_1359
jump @POLCHASE_1155

:POLCHASE_1253
if
  not Actor.Dead(10@)
jf @POLCHASE_19
05CB: AS_actor 10@ enter_car 4@ as_driver 10000 ms
0397: enable_car 4@ siren 0
wait 1000
0423: set_car 4@ improved_handling_to 2.0 // (float)
Car.SetToPsychoDriver(4@)
Car.SetMaxSpeed(4@, 20.0)
wait 30000
Car.RemoveReferences(4@)
Car.RemoveReferences(5@)
Actor.RemoveReferences(10@)
Actor.RemoveReferences(11@)
Actor.RemoveReferences(10@)
Actor.RemoveReferences(11@)
jump @POLCHASE_19

:POLCHASE_1359
if
  not Actor.Dead(11@)
jf @POLCHASE_19
05CB: AS_actor 11@ enter_car 5@ as_driver -1 ms
wait 2000
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 -100.0 0.0
02C1: store_to 1@ 2@ 3@ car_path_coords_closest_to 1@ 2@ 3@
0407: store_coords_to 14@ 15@ 16@ from_car 5@ with_offset 0.0 500.0 90.0
02C1: store_to 14@ 15@ 16@ car_path_coords_closest_to 14@ 15@ 16@
0423: set_car 5@ improved_handling_to 2.0 // (float)
Car.RemoveReferences(4@)
Actor.RemoveReferences(10@)
Actor.RemoveReferences(10@)
wait 3000
4@ = Car.Create(#COPCARLA, 1@, 2@, 3@)
0129: 10@ = create_actor_pedtype 23 model #LAPD1 in_car 4@ driverseat
0630: put_actor 10@ in_group 28@ as_leader
07F8: car 4@ follow_car 5@ radius 10.0
wait 1000
Car.DriveTo(5@, 14@, 15@, 16@)
067F: set_car 4@ lights 2
Car.SetImmunities(4@, 1, 1, 1, 1, 1)
Car.SetImmunities(5@, 1, 1, 1, 1, 1)
Car.SetMaxSpeed(4@, 50.0)
Car.SetMaxSpeed(5@, 0.5)
00AE: set_car 4@ traffic_behaviour_to 2
00AE: set_car 5@ traffic_behaviour_to 2
0423: set_car 4@ improved_handling_to 2.0 // (float)
0423: set_car 5@ improved_handling_to 2.0 // (float)
0397: enable_car 4@ siren 1
25@ = Marker.CreateAboveCar(4@)
26@ = Marker.CreateAboveCar(5@)
07E0: set_marker 25@ type_to 1
wait 3000
jump @POLCHASE_830

B Dawg
  • B Dawg

    What exactly are we doing?

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  • Bosnia-and-Herzegovina

#19

Posted 30 January 2009 - 08:43 PM

QUOTE (GTA_SA_FREE @ Jan 20 2009, 13:37)
QUOTE (cakuzma @ Jan 20 2009, 03:44)
get in Police Car
press  The Number "4"
follow dots on mini map
press (tried a couple times and had to hold it)4 again to see more action(if you dont interfeer more will happen)
watch what happens
On My Webpage
leave feedback if you want

Updated 1/20/2009 1:27 AM

its impossible to kill the criminal ..... his car is invulnerable noob mod

There is a way to destroy the car.
Make the car flip by hitting him,then the car will burn and explode.
Hold 4 to exit car chase,go a little far from the car and hold 4 again for another chase(if it activates the car chase again cuz sometimes it doesnt).

cakuzma
  • cakuzma

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#20

Posted 12 February 2009 - 06:26 AM Edited by cakuzma, 13 February 2009 - 07:35 AM.

*********************UPDATED 2/13/09 2:31 AM********************


get in Police Car (any)
press The Number "4"
follow enemy car
press 5 for backup (as meny as you want [wait a couple of secends tho to let the police to start moveing])
press (tried a couple times and had to hold it)4 again person gets out and tries to fight you if you hold a gun to her / him (dont shoot) they stand down
they will appear in your car so keep holding the gun to them (dont shoot)

there are 2 dropoff points
one is in the vid
the other is the pd of the bigining (the pd of the city you start in)
On My Webpage
leave feedback if you want

*********************UPDATED 2/13/09 2:31 AM********************

Illousion
  • Illousion

    Over the hills and far away

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#21

Posted 12 February 2009 - 07:07 AM

This new update is great! Thanks alot, pal!

JT_Mix
  • JT_Mix

    Insert Title Here

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#22

Posted 23 February 2009 - 07:12 PM

nice mod. cant wait for more updates.

some ideas:


Press 'number here' to call in heli support.

Deploy tire spikes.

Set up road blocks.

shankar2811
  • shankar2811

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#23

Posted 24 February 2009 - 01:24 AM

QUOTE (JT_Mix @ Feb 23 2009, 19:12)
nice mod. cant wait for more updates.

some ideas:


Press 'number here' to call in heli support.

Deploy tire spikes.

Set up road blocks.

That sounds more like Need For Speed Hot Pursuit 2. It would be fun with the heli support especially the hunter (LOL).

cakuzma
  • cakuzma

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#24

Posted 24 February 2009 - 05:35 AM Edited by cakuzma, 24 February 2009 - 05:38 AM.

QUOTE (JT_Mix @ Feb 23 2009, 11:12)
nice mod. cant wait for more updates.

some ideas:


Press 'number here' to call in heli support.

Deploy tire spikes.

Set up road blocks.

The heli support i might be able to add but as for adding
tire spikes / road blocks i problely wont be able to, because i also noticed another mod that looks promising 'Vigilante Justice Mod' by Deji that has planes for thoes features..but i will look into it

SlyFlyWK
  • SlyFlyWK

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#25

Posted 26 February 2009 - 03:26 AM

Nice! biggrin.gif

aurora419
  • aurora419

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#26

Posted 18 March 2009 - 03:12 AM

Great mod! But where did u get the crown victoria and the Police lights? Could u please give me a link?

cakuzma
  • cakuzma

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#27

Posted 18 March 2009 - 03:36 AM Edited by cakuzma, 18 March 2009 - 03:44 AM.

QUOTE (aurora419 @ Mar 17 2009, 19:12)
Great mod!† But where did u get the crown victoria and the Police lights? Could u please give me a link?

All the Police Cars I used came from schaefft / bxbugs123
http://www.freewebs....oddownloads.htm
http://www.youtube.com/bxbugs123





The Police Lights came from Mordecki
http://www.gtagarage...ts.php?S=166934
http://pl.youtube.co...h?v=oMQYG0d_2ok
But I modified it the way i want it

I also tried this one but didnt like it

aurora419
  • aurora419

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#28

Posted 20 March 2009 - 02:10 AM

Again great mod, and thanks for the links!
But only one problem... It's not compatible with the "Pimp my car" mod and i don't even know if this mod works properly. I pressed 4, a car spawned behind me, and i accidently pressed 4 again and the guy simply got out of the car and tried to fight with me. i pressed 4 again to put him in my police car but it wouldn't work. I killed him, and now the game won't do missions or save because it still thinks i'm on the chase. when i press 5 it doesn't do anything. even after i removed the "pimp my car" mod it still doesn't do anything. I found some nearby police so i tried pressing again, and nothing. Can you give me a code to change the backup to 6 instead of 5?


cakuzma
  • cakuzma

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#29

Posted 20 March 2009 - 03:55 AM Edited by cakuzma, 20 March 2009 - 04:02 AM.

QUOTE (aurora419 @ Mar 19 2009, 18:10)
Again great mod, and thanks for the links!
But only one problem... It's not compatible with the "Pimp my car" mod and i don't even know if this mod works properly. I pressed 4, a car spawned behind me, and i accidently pressed 4 again and the guy simply got out of the car and tried to fight with me. i pressed 4 again to put him in my police car but it wouldn't work. I killed him, and now the game won't do missions or save because it still thinks i'm on the chase. when i press 5 it doesn't do anything. even after i removed the "pimp my car" mod it still doesn't do anything. I found some nearby police so i tried pressing again, and nothing. Can you give me a code to change the backup to 6 instead of 5?

NP on the Links for you

When you hit 4 it is scripted to get someone in front, back, or on your left, or right. As for him getting out that is also scripted to do that but to arrest him you need to hold the gun to him so he would pop into your police car(this does take a while so keep holding the gun to him useually take him 3 times to put his hands up), if you do kill him it should of ended the mission and gave you 500 dollors, you saying you killed him when he was in the car or on the street. please explain so i can hunt down this bug.

I dont know if you viewed the videos but they show how to arrest the guy

http://vids.myspace....ideoid=53891648

http://vids.myspace....ideoid=52311168

can you give me a link to that mod you said it is not compatable with so i can look into it.

Thanks

aurora419
  • aurora419

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#30

Posted 20 March 2009 - 04:25 AM Edited by aurora419, 22 March 2009 - 12:30 AM.

Edit : Testing right now.... I think finally this mod will be air tight. I will try to do some more things with the enemy car to see what kind of bugs there are. But still, this mod is probably now air tight. Can't wait for the tire spikes and the road blockade!

Re-edit : I found ANOTHER bug. After when the suspect gets out of the car, and you hold the gun up to him and press 4, he sometimes goes into another police car. The suspect ends up in my car, but the officers in the car he got in thinks that the suspect was trying to steal the car. So the officers get out and suddenly take my suspect out and beats the crap out of him. I could have driven away, but i had at least four backup units cramped on the street and i couldn't drive away fast enough. Again, after the suspect died from the beating the game still thinks i'm on the car chase and all the icons disappear.




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