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[WIP][TC] GTA Infractus City

73 replies to this topic
SaintJimmy
  • SaintJimmy

    On a drug called Martin Sheen

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#61

Posted 12 February 2009 - 04:39 AM

I think that if you're going to stick with the whole Apocalyptic-wasteland-LC theme, then your player should look like he's fitting in.
Eg., Mad Max. Or something.
And make the peds only in small amounts, some hostile, some not, and the hostile ones look like Fallout 3 raiders tounge2.gif
If that's possible though. I think it will go quite well with the mod.

_Rob_
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#62

Posted 12 February 2009 - 04:14 PM

ok thanks for the ideas lol, and its got nothing to do with LC

cold fusion 33
  • cold fusion 33

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#63

Posted 13 February 2009 - 08:34 PM Edited by cold fusion 33, 13 February 2009 - 08:44 PM.

Ok then people, I have recently joined the Infractus Mod team smile.gif . I am an avid Sketchup user and I am looking forward to the work that will be done for the mod.
So let's start of with a few pictures of what I've been working on:
(I know that in the first few screens some parts are massive, ie: the benches and bins, but they have been scaled now, they are older renders)

user posted image

user posted image

user posted image

user posted image

user posted image

Basically, as I hope you have noticed, it's a Sub Way Station that has seen better days. It is inspired by a level from the original Max Payne and I hope to expand it even more and make it bigger.
Tell me what you think!
Gratz
CF33

MobBG
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#64

Posted 13 February 2009 - 09:22 PM

QUOTE (cold fusion 33 @ Feb 13 2009, 20:34)
Ok then people, I have recently joined the Infractus Mod team smile.gif . I am an avid Sketchup user and I am looking forward to the work that will be done for the mod.
So let's start of with a few pictures of what I've been working on:
(I know that in the first few screens some parts are massive, ie: the benches and bins, but they have been scaled now, they are older renders)

user posted image

user posted image

user posted image

user posted image

user posted image

Basically, as I hope you have noticed, it's a Sub Way Station that has seen better days. It is inspired by a level from the original Max Payne and I hope to expand it even more and make it bigger.
Tell me what you think!
Gratz
CF33

kinda reminds me of the subway in Silent hill 3

_Rob_
  • _Rob_

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#65

Posted 14 February 2009 - 10:15 AM

ok ive been thinking, would this mode work better on SA, please give me yout thoughts

MisterEuro
  • MisterEuro

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#66

Posted 14 February 2009 - 10:23 AM

The subway station from max payne 1 was the first thing i thought of when i saw these screens smile.gif

cold fusion 33
  • cold fusion 33

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#67

Posted 14 February 2009 - 09:58 PM

QUOTE
The subway station from max payne 1 was the first thing i thought of when i saw these screens smile.gif

Ah, that's good to know smile.gif . Means Im doing my job right tounge.gif .
Thanks for the comments smile.gif .

SA engine sounds great to me, much more possibilities with it than the VC engine smile.gif . Although, if I had to choose, I would prefer this mod to go into the III engine, that's my favorite in my opinion. The atmosphere of it is perfect for a Apocalyptic city, all dark, and mysterious smile.gif .

_Rob_
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#68

Posted 15 February 2009 - 10:24 AM

maybe SA engine with custom atmospherics, and weather

[MenaceMovies]
  • [MenaceMovies]

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#69

Posted 17 February 2009 - 11:39 AM

Just a little pointer about the destroyed buildings, the hospital in particular:

user posted image

The top of the building which has been destroyed is glass (windows). Windows wouldn't be destroyed into that jagged shape.

Undead
  • Undead

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#70

Posted 17 February 2009 - 10:15 PM

pretty nice icon14.gif
kinda simple, but still looking good

Cheesbaby
  • Cheesbaby

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#71

Posted 21 February 2009 - 08:47 AM

QUOTE (bammargera @ Feb 14 2009, 10:15)
ok ive been thinking, would this mode work better on SA, please give me yout thoughts

Sa had big chunkey trains, and from the looks of it, thats what this needs, nice work. Please, keep it up!

coasterdude184
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#72

Posted 21 February 2009 - 07:17 PM

Another thing I notices about the hospital was that the exterior window textures were the same as the interior and that looks a little odd.

cold fusion 33
  • cold fusion 33

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#73

Posted 01 March 2009 - 09:58 AM

Wow, no posts in a while... I suppose I'd better post something I've been working on tounge.gif .
I made this model absolutely ages ago, but I thought I could make a little something of it, so I wanted to make it look a bit, uh, blown up tounge.gif .
Renders:
user posted image

user posted image

user posted image
(Eleven hours that's been rendering for tounge.gif )

user posted image
(This is an earlier shot, before I made it look more destroyed, so it doesn't actually look that fixed in the current model.)

Tell me what you guys think!

_Rob_
  • _Rob_

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#74

Posted 01 March 2009 - 10:10 AM

as peter griffin would say "frickin sweet lois"




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