There is San Andreas GXT editor for string edition which already works with GTA IV GXT files. That's true. We can modify any string from game we want. But all those strings are placed without any order - there's just mess. Every string has HEX (or something very similar to hex) game id like this:
|4D17BB79=~z~sh*t, my bad. Yeah, of course. Love that guy. Love him.|
4DD47747=~z~You should not worry about Rivas any more.
5171C42D=~z~sh*t no sh*t. What you doing here, man?
570ECE87=~z~Hey yah! Oh! Ah! Oh! Enough, man, enough! Oh! Whoo!
However, in cuts.img file I found files with .cut extensions. There are strings placed in right order like this:
388 1245 B2_CUT1_1
1634 1866 B2_CUT1_2
3501 349 B2_CUT1_3
4954 1667 B2_CUT1_4
6654 2134 B2_CUT1_5
8821 2633 B2_CUT1_6
12221 900 B2_CUT1_7
13154 2967 B2_CUT1_8
16154 1467 B2_CUT1_9
17654 1367 B2_CUT1_10
Is there any way I could recognize those ordered strings from cuts.img and find the right order in GXT file? It's just killing me when I want to translate all dialogues but everything in GXT file is placed without any order.
Here (on gtaforms.com) I found page http://public.sannyb...com/GTA4/blips/ and author of its somehow managed to find GXT IDs of blips. How did he get them? If you could help me out, i'd be really thankfull.