The GTA IV Vehicles Archive
WARNING! SPOILERS THROUGHOUT THIS TOPIC! NO SPOILER TAGS WILL BE USED IN ANY POSTS! YOU HAVE BEEN WARNED!
I am making this topic as an archive with all the information from an old topic I made to be added here. These upcoming posts will include info on Gang, Rare, Custom Paintjob, Unique, Mission Specific, Modded, Brucie's Exports, Stevie's cars and Sports cars, boats and choppers. I'll post as many photos and will always include a walkthrough and information on the vehicles background and any tips or commets regarding how to get it, and a rareness and difficulty rating.
Recently I have recevied permission from Lancet Jades to use information from his guide so I will be adding such info soon, meaning an expansion of the database and more info overall. Such quoted info will be credited.
I'll try and include photos but I am unable to take any. If anyone has any pics they would like to share pleasy either paste them or send me the codes via PM. If you would be interested in taking a large part in maintaining and helping out with this topic please PM me also. I will try and get back to you as soon as possible. Anyone with coding experience, avatar or banners that they can make also please PM me. Ok, this topic will have one post per category e.g Gang Cars have a post, Modded etc.
Due to the large amount of quoted material, any posts that have been taken from the Lancet Jades guide are marked with a *. There is also a key here detailing exactly what each term means, and what lusters on cars there are to be found. This key is quoted from the aformentioned guide.
Lustered - Lustered vehicles are vehicles with a "luster" to them. A luster
is a secondary color that can only be seen well in certain light (try
direct sunlight from 12 PM to 5 PM). The vehicles with lusters are
predominantly black, but some are silver, and a select few (only one at this
time) is dark green.
There are six known luster colors at this time: red, blue, green, yellow,
purple, and orange. Of these, orange, purple, and red are
the most visible, although luster visibility depends on time of day, base car color (usually
black), and the vehicle itself (lusters on Sultans are easier to see than on
Dukes, for example). It is not known yet whether all vehicles that can be
lustere can have all known colors. Orange is especially unknown, as it
often looks like either red or yellow, depending on the vehicle.
Some lustered vehicles seem to also be found in traffic, including vehicles
that cannot be found lustered in missions. So far, the only colors seen in
traffic are green and purple, but blue and possibly red may also be. Despite
this, I have yet to physically match up a luster vehicle found in traffic
directly aside one from a mission, so there may be differences anyways I
can't see at the moment.
Besides that information, there is little unifying theory behind lusters,
such as what colors the vehicle can be (silver and dark green threw a wrench
in that), what vehicle have what colors, and so on. Beyond the basic mechanics
of how lusters work, it's likely a case-by-case basis, hence the following
Luster Table, listing what colors known vehicles have (mission-based ONLY).
Banshee (silver) - Red, Blue, Green, Yellow
Cavalcade - Red, Blue, Green, Yellow
Comet (silver) - Red, Blue, Green
Contender - Blue, Green, Purple
Coquette - Red, Blue, Green, Purple, Yellow
Dukes - Red, Blue, Yellow
Huntley Sport - Blue, Yellow
Lokus - Red, Blue, Green, Purple
Merit (silver) - Red, Green, Blue
Oracle (silver) - Red, Green, Yellow
PMP 600 - Red, Blue, Green, Purple, Yellow
Sabre GT - Red, Blue, Yellow
Schafter - Red, Yellow
Sentinel - Red, Blue, Green, Yellow, Orange
Stallion - Red, Blue, Green, Purple, Yellow
Sultan - Red, Blue, Green, Purple, Yellow
SuperGT - Red, Green, Yellow
Vincent (green) - Red, Blue, Green
BP - Bulletproof. This vehicle will not take damage from bullets. Windows
cannot be damaged, and shots will not count towards the car being
destroyed. Unlike the previous GTAs, tires are apparently also immune to
being popped by gunfire.
FP - Fireproof. This vehicle will not catch fire or otherwise take damage
from molotovs. Tires can still catch fire unfortunately.
EP - Explosionproof. This car is immune to explosive damage, such as
from grenades, rocket launchers, or exploding cars. Does not stop the
car itself from exploding if somehow critically damaged.
DP - Damageproof. This car cannot be damaged by bashing it around (into
other cars, walls, etc.) or by melee attacks (unproven). The car will
still take cosmetic damage, such as dents and scrapes (even to the point
of impeding functions, such as a wheel well being destroyed).
CP - Comprehensiveproof. This combines the qualities of bulletproof,
fireproof, explosionproof, and damageproof.
UJ - Unjackable. Now that even locked cars can be jacked by breaking the
windows, UJ means that Niko will simply refuse to break the windows and
get in. Even breaking the windows anyways, he still refuses to open the
Beater - A rustbucket. One of the rusty, falling-apart cars that
occasionally spawn. Used in the first nine levels of the Little Jacob's
drug delivery missions.
Unique - This vehicle is unique and found in story missions only, or other
limited-time availability missions, and thus can be missed altogether.
Hybrid Grill - This is a rather specialized term. Some PMP 600s in a few
missions (check the vehicle list for which have it) have a special
"hybrid" style grill not seen with other PMP 600s. It is called hybrid
because it's a cross between the normal grill (a lot of vertical bars),
and the "Mafia" PMP 600 grill (a few vertical bars with a mesh backing).
The hybrid grill has a lot of vertical bars and the mesh backing.
So far, the PMP 600 is the only vehicle known to have a completely
different grill used only in story mission vehicles (with no pattern at
Tuner - A "tuner" car is a special modified version of the vehicle,
usually adding spoilers and other modifications. These often come in
only one color. They still have the same name as the base vehicle, so a
Tuner Sentinel is still labeled "Sentinel" in the game. A lot of tuner
cars in this game are NOT "unique," but found randomly on the street
(albeit rare at times), and thus will not be included in this guide
unless otherwise warranted.
Rare - This is used in the guide as an "unlockable" vehicle.
Unlockable - This term in my guide denotes a vehicle that is only
infinitely available either through story missions and/or by unlocking it
at some point through the story, whether by completing a mission,
finishing a side mission, or even a vehicle that is only available during
a side mission, but is repeatedly available by doing the mission over and
over at your leisure.
Unobtainable - A vehicle that, for whatever reason, cannot be obtained
and/or stored with its properties.
NOTE: During some missions, AI drivers that you chase are given "super"
stats: speed, acceleration, turning, etc, designed to ensure that you
cannot catch up to them until the game deems it okay (usually involves
the target reaching their destination intact). If you are in danger of
catching up or passing them (or if you take a shortcut to do so), they
hyper-accelerate to stay in the lead. They also tend to slow down and
"wait" for you if you fall too far behind, although they never stop
completely. This goes along with the fact such chases are usually
How to Damage Proof Cars!
Ok, so are you getting really pissed when due to a slight lapse of concentration you ruin your favourite car? Are you too scared to drive your best rides for fear of damaging them and then risking losing any unique paintjobs? Don't want to use cheats? I have the solution!
To damageproof your car simply go on a date with any of Niko's girlfriends (although it is recommended you do so with a story mode girlfriend so you don't lose any girlfriends or perks) and when you pick them up in the car, scare them. The easiest way is to break a window in the car and shoot out of it. After they are scared and leave the car, that car is now damage proof! This really works and you can save up to 2 damage proof cars at a time.
Wightboy: For his helpnig with this guide and his co founding of it.
Ja750: For maknig the great banner we've got at the top of the page.
Tyla: For the pics of the cars below.
[MM]: For the pics from the previous topic that are being moved here.
And for anyone who found this guide useful!
Lancet Jades' Excellent Vehicle Guide. I recomend it to every GTA IV Car Collector!
Edited by GTA Vehicles, 13 January 2009 - 11:50 PM.