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[WIP | SCR] Grand Theft Auto IV Beta Mod

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EduardKoeleJuck
  • EduardKoeleJuck

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#991

Posted 15 February 2010 - 05:57 PM

QUOTE (quechus13 @ Feb 15 2010, 17:47)
QUOTE (jjcoolj91 @ Feb 15 2010, 17:20)
QUOTE (quechus13 @ Feb 15 2010, 09:06)
QUOTE (jjcoolj91 @ Feb 15 2010, 15:41)
QUOTE (quechus13 @ Feb 15 2010, 08:18)
thats easy to do

That's what you think, cutting a high polygon grid across that model will take some time

Not really I have alot of experience in that
its EASY to do i dont know about you

Well what exactly do you Do ?

For me, I have to cut edges on the face of the model and shape them into their desired form
-Slowly start to smooth the faces
-To make light travel the best, I cut grids over every visible face about 12 * 12 grid
To get about 30000 + polygons (without using smooth or mesh smooth)

I can already tell how well light travels on your models by looking at it
I think there is high polygons but there is an improper smoothing process.

please show a wireframe of one of your models and we'll see

LOL

The problem about that is that Zmodeler has a pretty weird 3DS Importer

it takes away some smoothing groups and unwelds the vertices that were welded before in 3Ds Max
thats why some of my weapons look weird in IV

also the M4 of IV is not High Poly its more Med Poly
i make everything from scratch i dont modify IV's models

even IV's Models are not fully welded

i can go to element mod and select the stock and delete it and make one from scratch and done
if not then ill select it with face mode

There's more to change than just the stock. For example, the GTA IV M4 has an RIS rail on the handguard, and the handguard must be almost twice as long. If you don't know what an RIS is, I'll explain it to you.

quechus13
  • quechus13

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#992

Posted 15 February 2010 - 06:12 PM

QUOTE (EduardKoeleJuck @ Feb 15 2010, 17:57)
QUOTE (quechus13 @ Feb 15 2010, 17:47)
QUOTE (jjcoolj91 @ Feb 15 2010, 17:20)
QUOTE (quechus13 @ Feb 15 2010, 09:06)
QUOTE (jjcoolj91 @ Feb 15 2010, 15:41)
QUOTE (quechus13 @ Feb 15 2010, 08:18)
thats easy to do

That's what you think, cutting a high polygon grid across that model will take some time

Not really I have alot of experience in that
its EASY to do i dont know about you

Well what exactly do you Do ?

For me, I have to cut edges on the face of the model and shape them into their desired form
-Slowly start to smooth the faces
-To make light travel the best, I cut grids over every visible face about 12 * 12 grid
To get about 30000 + polygons (without using smooth or mesh smooth)

I can already tell how well light travels on your models by looking at it
I think there is high polygons but there is an improper smoothing process.

please show a wireframe of one of your models and we'll see

LOL

The problem about that is that Zmodeler has a pretty weird 3DS Importer

it takes away some smoothing groups and unwelds the vertices that were welded before in 3Ds Max
thats why some of my weapons look weird in IV

also the M4 of IV is not High Poly its more Med Poly
i make everything from scratch i dont modify IV's models

even IV's Models are not fully welded

i can go to element mod and select the stock and delete it and make one from scratch and done
if not then ill select it with face mode

There's more to change than just the stock. For example, the GTA IV M4 has an RIS rail on the handguard, and the handguard must be almost twice as long. If you don't know what an RIS is, I'll explain it to you.

I know that i didnt mention it because its more easy to do that than the stock

jjcoolj91
  • jjcoolj91

    "Snipin's a good job mate...Challenging Work."

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#993

Posted 15 February 2010 - 06:25 PM

QUOTE (quechus13 @ Feb 15 2010, 10:47)
QUOTE (jjcoolj91 @ Feb 15 2010, 17:20)
QUOTE (quechus13 @ Feb 15 2010, 09:06)
QUOTE (jjcoolj91 @ Feb 15 2010, 15:41)
QUOTE (quechus13 @ Feb 15 2010, 08:18)
thats easy to do

That's what you think, cutting a high polygon grid across that model will take some time

Not really I have alot of experience in that
its EASY to do i dont know about you

Well what exactly do you Do ?

For me, I have to cut edges on the face of the model and shape them into their desired form
-Slowly start to smooth the faces
-To make light travel the best, I cut grids over every visible face about 12 * 12 grid
To get about 30000 + polygons (without using smooth or mesh smooth)

I can already tell how well light travels on your models by looking at it
I think there is high polygons but there is an improper smoothing process.

please show a wireframe of one of your models and we'll see

LOL

The problem about that is that Zmodeler has a pretty weird 3DS Importer

it takes away some smoothing groups and unwelds the vertices that were welded before in 3Ds Max
thats why some of my weapons look weird in IV

also the M4 of IV is not High Poly its more Med Poly
i make everything from scratch i dont modify IV's models

even IV's Models are not fully welded

i can go to element mod and select the stock and delete it and make one from scratch and done
if not then ill select it with face mode

So do I, I just made a badass flamethrower for Marco from scratch.

It was like 38000 polygons

just have to make a good textures for it and be done with it

also have to make even more polygons for the normal map and create the specular map too.




quechus13
  • quechus13

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#994

Posted 15 February 2010 - 06:49 PM

QUOTE (jjcoolj91 @ Feb 15 2010, 18:25)
QUOTE (quechus13 @ Feb 15 2010, 10:47)
QUOTE (jjcoolj91 @ Feb 15 2010, 17:20)
QUOTE (quechus13 @ Feb 15 2010, 09:06)
QUOTE (jjcoolj91 @ Feb 15 2010, 15:41)
QUOTE (quechus13 @ Feb 15 2010, 08:18)
thats easy to do

That's what you think, cutting a high polygon grid across that model will take some time

Not really I have alot of experience in that
its EASY to do i dont know about you

Well what exactly do you Do ?

For me, I have to cut edges on the face of the model and shape them into their desired form
-Slowly start to smooth the faces
-To make light travel the best, I cut grids over every visible face about 12 * 12 grid
To get about 30000 + polygons (without using smooth or mesh smooth)

I can already tell how well light travels on your models by looking at it
I think there is high polygons but there is an improper smoothing process.

please show a wireframe of one of your models and we'll see

LOL

The problem about that is that Zmodeler has a pretty weird 3DS Importer

it takes away some smoothing groups and unwelds the vertices that were welded before in 3Ds Max
thats why some of my weapons look weird in IV

also the M4 of IV is not High Poly its more Med Poly
i make everything from scratch i dont modify IV's models

even IV's Models are not fully welded

i can go to element mod and select the stock and delete it and make one from scratch and done
if not then ill select it with face mode

So do I, I just made a badass flamethrower for Marco from scratch.

It was like 38000 polygons

just have to make a good textures for it and be done with it

also have to make even more polygons for the normal map and create the specular map too.

yep

I have some progress

user posted image

Michael2Corleone
  • Michael2Corleone

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#995

Posted 15 February 2010 - 06:55 PM

nice quechus
good looking

EduardKoeleJuck
  • EduardKoeleJuck

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#996

Posted 15 February 2010 - 06:55 PM

Good icon14.gif looks better than expected - but you see, the rail under the ironsights shouldn't be visible anymore, it should be like this:

user posted image

jjcoolj91
  • jjcoolj91

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#997

Posted 15 February 2010 - 06:58 PM

QUOTE (quechus13 @ Feb 15 2010, 11:49)

yep

I have some progress

user posted image

Whoa I thought you said that you don't edit IV models when making weapon models ?

quechus13
  • quechus13

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#998

Posted 15 February 2010 - 07:22 PM

QUOTE (jjcoolj91 @ Feb 15 2010, 18:58)
QUOTE (quechus13 @ Feb 15 2010, 11:49)

yep

I have some progress

user posted image

Whoa I thought you said that you don't edit IV models when making weapon models ?

i was talking about the stuck back there
also i wont waste 3 days to make it
in those 3 days i can finish my scar and the katana

Eduard:

mmmmm ill try something out

Massyl
  • Massyl

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#999

Posted 15 February 2010 - 09:48 PM

hey man if ua add those planes the game will be more cool u can convert the DODO and the ANDROMADA FROM SA

SLAYERMAGGOT
  • SLAYERMAGGOT

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#1000

Posted 16 February 2010 - 02:42 AM

@quechus13: Good progress man. icon14.gif
@Massyl: Alright, i'll gonna add the Dodo and the Andromeda, unfortunately i know nothing about the Fighter except the handling.

Weirdo.
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#1001

Posted 16 February 2010 - 04:26 AM

QUOTE (SLAYERMAGGOT @ Feb 15 2010, 18:42)
@quechus13: Good progress man. icon14.gif
@Massyl: Alright, i'll gonna add the Dodo and the Andromeda, unfortunately i know nothing about the Fighter except the handling.

The name, "Fighter" suggests that it could've been one of the following:

A jet with rockets or guns.

A Dodo with miniguns and slightly different handling.

mujahida4live
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#1002

Posted 16 February 2010 - 11:05 AM

what ?! gta IV beta version has dodo , Andromeda and other flyable planes ?! WTF
hope you wont replace any helicopter or vehicles with them

SLAYERMAGGOT
  • SLAYERMAGGOT

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#1003

Posted 16 February 2010 - 11:50 AM Edited by SLAYERMAGGOT, 16 February 2010 - 11:54 AM.

QUOTE (mujahida4live @ Feb 16 2010, 13:05)
what ?! gta IV beta version has dodo , Andromeda and other flyable planes ?! WTF
hope you wont replace any helicopter or vehicles with them

Don't worry, i'll add them in a new .img archive. icon14.gif

BTW i guess that's the Andromada:
user posted image

It's like the normal GTA IV Airplane without the FlyUS Paintjob.

..GhosT
  • ..GhosT

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#1004

Posted 16 February 2010 - 03:55 PM

QUOTE (SLAYERMAGGOT @ Feb 16 2010, 12:50)
QUOTE (mujahida4live @ Feb 16 2010, 13:05)
what ?! gta IV beta version has dodo , Andromeda and other flyable planes ?! WTF
hope you wont replace any helicopter or vehicles with them

Don't worry, i'll add them in a new .img archive. icon14.gif

BTW i guess that's the Andromada:
user posted image

It's like the normal GTA IV Airplane without the FlyUS Paintjob.

Fail, its not. Its just the Beta or Untextured version of that ugly Asshole plane.

Massyl
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#1005

Posted 16 February 2010 - 05:58 PM Edited by Massyl, 16 February 2010 - 10:35 PM.

cool but for the dodo there is already a mod of the plane that can fly CLICK
but the blade is not moving
i could say "easy to say, hard to do"

SLAYERMAGGOT
  • SLAYERMAGGOT

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#1006

Posted 16 February 2010 - 11:37 PM

Well, i tried this one it got tons of bugs + i can't even access it dozingoff.gif
I'll convert the GTA San Andreas Dodo myself, just that ZModeler 2 driving me nuts. It seems there won't come any alternative for it soon, so i'll have to mess around with this garbage. whatsthat.gif

Massyl
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#1007

Posted 17 February 2010 - 10:10 PM

remember that the console version have motion blur
press P during gameplay to enable blur motion for PC

SLAYERMAGGOT
  • SLAYERMAGGOT

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#1008

Posted 17 February 2010 - 11:44 PM

QUOTE (Massyl @ Feb 18 2010, 00:10)
remember that the console version have motion blur
press P during gameplay to enable blur motion for PC

You can also turn on the definition in the graphic settings.

Weirdo.
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#1009

Posted 18 February 2010 - 01:38 AM

QUOTE (SLAYERMAGGOT @ Feb 17 2010, 15:44)
QUOTE (Massyl @ Feb 18 2010, 00:10)
remember that the console version have motion blur
press P during gameplay to enable blur motion for PC

You can also turn off the definition in the graphic settings.

Fix'd. turn.gif

WindedTrash
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#1010

Posted 19 February 2010 - 04:53 PM

Downloading the mod right now. It looks amazing. All those good things removed from the released version. Why rockstar why?

Republican Space Rangers
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#1011

Posted 19 February 2010 - 09:41 PM

QUOTE (WindedTrash @ Feb 19 2010, 16:53)
Downloading the mod right now. It looks amazing. All those good things removed from the released version. Why rockstar why?

Awesome stuff can eat a lot of memory, the sad truth cryani.gif

SLAYERMAGGOT
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#1012

Posted 20 February 2010 - 02:09 AM Edited by SLAYERMAGGOT, 20 February 2010 - 02:13 AM.

I decided to request a lock for this topic, since i do not want to continue this mod anymore.
This not means the mod is totally dead, i maybe decide to work on it again sometime.

If you find any problems/have questions you still can post on the gtagarage topic. icon14.gif

When EFLC for PC gets released, then there are hopefully more tools available and i gonna start working on a EFLC Beta Mod with a new team icon14.gif
PM me if you are interrested to join. smile.gif
  • irenelalonde likes this

vans123
  • vans123

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#1013

Posted 20 February 2010 - 03:10 AM

well, good while it lasted, whatever, everymod has the start and end, so well good luck with your live, getting chicks and well playing confortable IV without having the obligation to complete the mod, awsome try wink.gif
  • irenelalonde likes this




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