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[GTAIV|REL|SRC] C++ Script Hook

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Silent
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#1771

Posted 26 December 2016 - 05:25 PM

Yeah I also hate these installation times taking 30 hours or so

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#1772

Posted 26 December 2016 - 05:26 PM

fastman, just why can't you get GTA IV and just have separate copies on an external hard drive?

fastman92
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#1773

Posted 26 December 2016 - 05:59 PM Edited by fastman92, 26 December 2016 - 06:02 PM.



fastman, just why can't you get GTA IV and just have separate copies on an external hard drive?

My GTA IV installation is highly customized to allow the development of the FLA.

When creating another copy it all needs to be thought of.

 

7da95a522829329.jpg 


Silent
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#1774

Posted 26 December 2016 - 06:16 PM

Wow so hard to let it re-download if you have it on steam or back the directory up and reinstall if you use retail.

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#1775

Posted 26 December 2016 - 06:20 PM

So having unmodded other versions of the game on a dif hard drive is somehow harder than begging people to let you take over their computer and do this stuff remotely?
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Jsonic3000
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#1776

Posted 26 December 2016 - 06:29 PM Edited by Jsonic3000, 26 December 2016 - 06:29 PM.

I still say Simple Native Trainer should be disabled. that way none of those sh*tty spongebob/DBZ/Iron Man mods come back

 

also less cheating online


B Dawg
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#1777

Posted 26 December 2016 - 07:35 PM

I still say Simple Native Trainer should be disabled. that way none of those sh*tty spongebob/DBZ/Iron Man mods come back

 

also less cheating online

What does SNT have to do with sh*tty character mods?

Also, Simple Native Trainer separates you into different lobbies, so you really can't abuse SNT against other people.

True griefers/cheaters on the other hand, were never hindered by the update, because their trainers/mod menus were designed as .sco scripts and never required script hooks.

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jpm1
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#1778

Posted 16 January 2017 - 12:34 AM

there was 2 or 3 different scripthooks at some point. i can't believe all these devs all gave up. i mean scripthook was a goldmine for IV modding. with it basically anything was possible :sneaky:


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#1779

Posted 16 January 2017 - 12:50 AM

there was 2 or 3 different scripthooks at some point. i can't believe all these devs all gave up. i mean scripthook was a goldmine for IV modding. with it basically anything was possible :sneaky:

Well it's not that they "gave up", it's more that they are on to other things, or they just don't have an online presence anymore.


jpm1
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#1780

Posted 16 January 2017 - 04:33 AM

yeah but only the fool stop playing GTAIV (no offense). i'm into V since 3 - 4 months, i'm level 220+, and i'm already seriously thinking of coming back to IV. in fact, i already came back to IV. putting again the foot in LC after few months was great. we need scripthook, i mean we can't do without

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Tomasino
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#1781

Posted 16 January 2017 - 04:34 AM

there was 2 or 3 different scripthooks at some point. i can't believe all these devs all gave up. i mean scripthook was a goldmine for IV modding. with it basically anything was possible :sneaky:

There are only this C++ Script Hook and .Net Script Hook for IV, nothing more afaik. (I never use the last one though because it has the bug when it rains indoors)

kamikami333
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#1782

Posted 24 January 2017 - 04:38 AM Edited by kamikami333, 24 January 2017 - 05:45 AM.

Can not I create a completely new scripthook ?

Tip: non-exclusive license (ScriptHook-LICENSE.txt)


CCJ
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#1783

Posted 25 January 2017 - 09:03 PM

Doesn't the license just limit to editing and stuff? What if someone created it from scratch? I mean it's not THAT hard I am guessing, considering the amount of talent the GTA modding community has, the most basic foundation of all GTA IV modding should not be difficult at all..


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#1784

Posted 25 January 2017 - 09:12 PM

what's this talk about license? with all due respect for aru and all, but it's just silly.

I mean, the EULA from GTA games don't allow reverse engineering, and yet there's an entire modding forum here doing exactly that

so it's ok to give the finger to R* EULA, but aru's license must be treated as the holy grail?

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CCJ
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#1785

Posted 25 January 2017 - 09:18 PM

what's this talk about license? with all due respect for aru and all, but it's just silly.

I mean, the EULA from GTA games don't allow reverse engineering, and yet there's an entire modding forum here doing exactly that

so it's ok to give the finger to R* EULA, but aru's license must be treated as the holy grail?

THis is prob the first post that makes sense to me. I just don't understand this whole thing at all, about the whole license thing for a guy who just disappeared. Maybe he cared like 9 years ago but just don't care anymore. Or I am just plain stupid for thinking too much about this all


kamikami333
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#1786

Posted 31 January 2017 - 11:14 AM Edited by kamikami333, 31 January 2017 - 12:11 PM.

But realistically, I think that script hook should be developed as a new project.
 

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SilverRST
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#1787

Posted 31 January 2017 - 01:13 PM

Maybe aru has been captured by the Houser brothers? Or he got the mellow high bush weed from Barry and now he's in other galaxy?

GTA4 is an old game and no one will convert Hydra and Ruiner2000 to GTA4 online to start grief like sh*t.

It's impossible this way if the creator has been disappeared for a long time.

 

I hope GTAV won't get the same problem and Alex Blade will update Scripthook when R* release a new patch in 6 years from now.

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65536
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#1788

Posted 31 January 2017 - 07:20 PM Edited by 65536, 31 January 2017 - 07:28 PM.

I think, due to @aru's license which blocks any options for legal updating from other users and the total inability to get source code + that highly needed permission from already vanished ScriptHookIV's author, it's might be better if someone have personal @AlexanderBlade's email (since he for some unknown reason is recently inactive on forums here), to try contact him to ask if he can make a new ScriptHook for GTA IV 1.0.8.0 and EFLC 1.1.3.0, even from scratch? Even if this @AlexanderBlade new ScriptHook isn't compatible with existent already made mods, it's still better than NOTHING usable! Also, even if the older mods compiled for @aru's older ScriptHookIV C++ aren't compatible with @AlexanderBlade's new ScriptHook, I think modders active will most likely start making and rolling out mods which are compatible with it...
 

I just don't have another possible solution for current dead state with that obsolete and already abandoned ScriptHook C++ with its author and source code already gone... Seriously, pretty much peoples really wants and are crying to use Simple Native Trainer (and maybe other ScriptHook ASI mods as well) onto new IV's and EFLC' patches.


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#1789

Posted 06 February 2017 - 08:13 AM

I don't know Alexander Blade personally but I think he's part of the Dev team working on the Liberty City in V map mod - my guess is he's full time on that. The best option at the moment would seem to be to downgrade to patch 7.

tibiek
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#1790

Posted 20 March 2017 - 04:44 AM

I'm all cried out ._.


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#1791

Posted 01 April 2017 - 07:56 AM

can you please update scripthook for v1.0.8.0/1.1.3.0 :(


zanesix
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#1792

Posted 01 April 2017 - 05:29 PM

can you please update scripthook for v1.0.8.0/1.1.3.0 :(

No, he can't, becuase he's been AWOL for a year, and nobody else can make it because of the EULA.

Now please lock this thread, at this point all hope is lost.


MauriceGS
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#1793

Posted 01 April 2017 - 06:40 PM

Btw in case you didnt know people with Version 1.0.8.0 can still play together Online with people on Version 1.0.7.0


virusoverload
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#1794

Posted 3 weeks ago

damn, when i click the Download Version 0.5.1 button did is what happens (Microsoft edge)

http://prntscr.com/feljwz


avail
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#1795

Posted A week ago Edited by avail, A week ago.

 

here's the code of my hook to make it work with version 1.0.8

it mostly works, but stuff like SNT crashes on keyboard input when open.

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WLHM15
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#1796

Posted A week ago

 

 

here's the code of my hook to make it work with version 1.0.8

it mostly works, but stuff like SNT crashes on keyboard input when open.

 

Now, not all people can understand this..

​What must we do with this codes?





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