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[q] how to make guns reload faster?

6 replies to this topic
link626
  • link626

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#1

Posted 04 January 2009 - 12:29 AM

i can't make it work.

i edit "time between shots" in the weapons.xml file

and i can't make a rapid firing shotgun.

can anyone help?

Michael Knight
  • Michael Knight

    Michael Knight

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#2

Posted 04 January 2009 - 12:35 AM

CODE
<weapon type="SHOTGUN">
 <data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="35.0" clipsize="8" ammomax="80" timebetweenshots="1233">
  <damage base="20" networkplayermod="5.0" networkpedmod="1.0"/>
  <physics force="15.0"/>
  <reload time="2933" fasttime="2933" crouchtime="2933"/>


You change the "<reload time="2933" fasttime="2933" crouchtime="2933"/>" part

link626
  • link626

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#3

Posted 04 January 2009 - 02:27 AM

i changed all those values to "3" and still it reloads slow

TheRealTRA
  • TheRealTRA

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#4

Posted 04 January 2009 - 02:33 AM

The animations don't scale

chngdman
  • chngdman

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#5

Posted 04 January 2009 - 06:18 AM

QUOTE (Michael Knight @ Jan 4 2009, 00:35)
You change the "<reload time="2933" fasttime="2933" crouchtime="2933"/>" part

That's interesting. Fast Reload was something you earn in sa ph34r.gif

A_SN
  • A_SN

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#6

Posted 06 January 2009 - 02:03 PM

I believe you can with Alice using SET_PLAYER_FAST_RELOAD

xKingKaz
  • xKingKaz

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#7

Posted 06 January 2009 - 02:50 PM

try dis



<weapon type="SHOTGUN">
<data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="100.0" weaponrange="100.0" clipsize="9999" ammomax="9999" timebetweenshots="1">
<damage base="20" networkplayermod="5.0" networkpedmod="1.0"/>
<physics force="15.0"/>
<reload time="2933" fasttime="2933" crouchtime="2933"/>

<aiming accuracy="0.08">
<offset x="0.16" y="1.0" z="0.44"/>
<crouchedoffset x="0.16" y="1.0" z="0.0"/>
<reticule standing="1.0" ducked="1.0" scale="0.0"/>
</aiming>

<pickup regentime="240000" ammoonstreet="9999"/>

<controller>
<rumble duration="200" intensity="1.0"/>
</controller>

<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>2HANDED</flag>
<flag>HIGHER_BREAK_FORCE</flag>
</flags>
</data>

<assets model="w_shotgun">
<anim group="gun@mp5k"/>

<effects>
<muzzle fx="muz_shotgun"/>
<shell fx="weap_ejected_shotgun"/>
</effects>
</assets>
</weapon>




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