Quantcast

Jump to content

» «
Photo

PS2 San Andreas modding

13 replies to this topic
mr.Dageron
  • mr.Dageron

    Bbobik - my old nickname

  • BUSTED!
  • Joined: 25 Nov 2008

#1

Posted 01 January 2009 - 09:07 AM

Introduction

Structure PS2 version of GTA: SA almost no different from structure files on your PC. However, this version of the game a bit different. Files has new formats, and to work with them is a bit harder.
So what we need:
1) A disk image PS2 on your computer. For its creation programs can be used by the type and DAEMON/ALCOHOL. It should be in the MDF + MDS or ISO format.
2) "Chipped" PS2 or emulator on a PC to run the game. (Personally, I always use emulator for testing because it is very easy - no need to write everytime new disc). Also in legal state I recommend you emulator.

Replacing any files

To update the files in the image of the game we will need Apache3. Find it on the Internet is very difficult due to the fact that the author is not developing.
DOWNLOAD
1) Run program
If you start to appear this window, then do not press the "Download" (or the programm will be deleted)! Just close the window.
user posted image

2) Open the image (File - Open)
We see the familiar structure of files and folders.
user posted image

3) Let's assume that we need to replace the file with game AMERICAN.GXT texts. To do this, go to the folder TEXT, press the right mouse button on the file, and then - "Extract selected".
Edit file (it was called the standard GXT Editor-s).
To import push again, right-click the file in the image, then click "Replace Selected File".
Remove the tick "Update TOC".
We put a tick "Ignore File Size Differentces".
Choosing a new version of the file and click "Replace file"
user posted image

Characteristics of resources

Folder DATA PS2 version of SA has quite the same data as the PC-version. However, there is one small different. You can not edit files perfectly DAT (containing information on the map) because of their specific size specified in the executable file, PS2 (SLU / E / S), wich is in the root directory. Because of this, you should follow the rule that file a new version of the size is equivalent or less, than "Original".
As for the script, it is all easy. Compiled MAIN.SCM and SCRIPT.IMG of its format completely identical to the PC version and, to create them can be used Sanny Builder 3. I doubt that your script file will be larger than the original.
GTA3.IMG IMG and any other files can be changed using standard IMG Tool-s. The format is identical DFF PC wich can not be said about TXD format textures.

Texture Editing

Editing textures San Andreas-but on the PS2 a bit hard, but very interesting thing. We need three programs:
1) PS2 TXD Viewer from Steve M.
For texture and read information on the palette and offsete picture.
2) PS2 TXD Mod.
Mine exclusive programm for editing!

1) Open the PS2 TXD Viewer from Steve M, File - Open TXD, select the file you need (for example LOADSCS.TXD).
user posted image

Save data:
Palette Offcet: 1053080.
Image Offcet: 790856.
Also mark that picture 512 * 512 and 8bit.

2) Open the PS2 TXD Mod.
Loading the texture of a button "Open ...".
Click the button "Go to ..." or Ctrl + G.
user posted image

Enter the height and width, offset images, mark the 8bpp, then OK.

3) You will see the selected image, but the palette has to be not such a need.
user posted image

Therefore, you need to press the button "Get palette", or F8, and enter 1053080 - it is our Palette offset. Click OK.
user posted image

Button Open BMP image loads of BMP and replace it in the texture.
Button Save BMP - stores.
That's what I got:

user posted image
Keeping texture through Apache3, re-build archive. Write to DVD or run on emulator.

user posted image


Comments and additions are welcome smile.gif
Tutorial by me - Dageron.

TheSMS
  • TheSMS

    Player Hater

  • Members
  • Joined: 10 Aug 2009

#2

Posted 21 August 2009 - 07:29 PM

It's unfair that this has no comments.. A great tutorial which cleared up some things I didn't understand at all. Your time writing this didn't go to waste =)

BRATPT10
  • BRATPT10

    Player Hater

  • Members
  • Joined: 26 Jul 2009

#3

Posted 22 August 2009 - 10:43 AM

it is a nice tutorial,thanks smile.gif but where can I find an emulator?

johnathon956
  • johnathon956

    Jim Davidson fan

  • BUSTED!
  • Joined: 15 Apr 2009

#4

Posted 18 September 2009 - 05:30 PM

erm everything here is illgle emulators and burning sa copys

beliq zub
  • beliq zub

    Player Hater

  • Members
  • Joined: 01 Jan 2008

#5

Posted 23 October 2009 - 11:49 AM

good tutorial icon14.gif but it dont work with vice city stories and liberty city stories sad.gif

niko_crock
  • niko_crock

    Player Hater

  • Members
  • Joined: 25 Jul 2009

#6

Posted 02 March 2010 - 11:53 PM

QUOTE (mr.Dageron @ Jan 1 2009, 09:07)
Introduction

Structure PS2 version of GTA: SA almost no different from structure files on your PC. However, this version of the game a bit different. Files has new formats, and to work with them is a bit harder.
So what we need:
1) A disk image PS2 on your computer. For its creation programs can be used by the type and DAEMON/ALCOHOL. It should be in the MDF + MDS or ISO format.
2) "Chipped" PS2 or emulator on a PC to run the game. (Personally, I always use emulator for testing because it is very easy - no need to write everytime new disc). Also in legal state I recommend you emulator.

Replacing any files

To update the files in the image of the game we will need Apache3. Find it on the Internet is very difficult due to the fact that the author is not developing.
DOWNLOAD
1) Run program
If you start to appear this window, then do not press the "Download" (or the programm will be deleted)! Just close the window.
user posted image

2) Open the image (File - Open)
We see the familiar structure of files and folders.
user posted image

3) Let's assume that we need to replace the file with game AMERICAN.GXT texts. To do this, go to the folder TEXT, press the right mouse button on the file, and then - "Extract selected".
Edit file (it was called the standard GXT Editor-s).
To import push again, right-click the file in the image, then click "Replace Selected File".
Remove the tick "Update TOC".
We put a tick "Ignore File Size Differentces".
Choosing a new version of the file and click "Replace file"
user posted image

Characteristics of resources

Folder DATA PS2 version of SA has quite the same data as the PC-version. However, there is one small different. You can not edit files perfectly DAT (containing information on the map) because of their specific size specified in the executable file, PS2 (SLU / E / S), wich is in the root directory. Because of this, you should follow the rule that file a new version of the size is equivalent or less, than "Original".
As for the script, it is all easy. Compiled MAIN.SCM and SCRIPT.IMG of its format completely identical to the PC version and, to create them can be used Sanny Builder 3. I doubt that your script file will be larger than the original.
GTA3.IMG IMG and any other files can be changed using standard IMG Tool-s. The format is identical DFF PC wich can not be said about TXD format textures.

Texture Editing

Editing textures San Andreas-but on the PS2 a bit hard, but very interesting thing. We need three programs:
1) PS2 TXD Viewer from Steve M.
For texture and read information on the palette and offsete picture.
2) PS2 TXD Mod.
Mine exclusive programm for editing!

1) Open the PS2 TXD Viewer from Steve M, File - Open TXD, select the file you need (for example LOADSCS.TXD).
user posted image

Save data:
Palette Offcet: 1053080.
Image Offcet: 790856.
Also mark that picture 512 * 512 and 8bit.

2) Open the PS2 TXD Mod.
Loading the texture of a button "Open ...".
Click the button "Go to ..." or Ctrl + G.
user posted image

Enter the height and width, offset images, mark the 8bpp, then OK.

3) You will see the selected image, but the palette has to be not such a need.
user posted image

Therefore, you need to press the button "Get palette", or F8, and enter 1053080 - it is our Palette offset. Click OK.
user posted image

Button Open BMP image loads of BMP and replace it in the texture.
Button Save BMP - stores.
That's what I got:

user posted image
Keeping texture through Apache3, re-build archive. Write to DVD or run on emulator.

user posted image


Comments and additions are welcome smile.gif
Tutorial by me - Dageron.

the ps2 version have a different effects.fxp? because have differentas effects like car reflection and peds with shadows

Peppo_o'Paccio
  • Peppo_o'Paccio

    It's me!

  • Members
  • Joined: 08 Mar 2010

#7

Posted 18 March 2010 - 08:14 PM

I didn't know that the PS2 version is moddable. You are great, man!
PS: Unfortunately my PS2 is broken notify.gif sarcasm.gif , but I have got the PC version, too lol.gif icon14.gif .
For you cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif

_ganxta_
  • _ganxta_

    Im not gonna fight you , Im gonna kick your a$$ xD

  • Members
  • Joined: 20 Jul 2010

#8

Posted 02 August 2010 - 09:45 PM

thnxx man but i need to noe how to add cars

iLiR
  • iLiR

    Spinnin'

  • Members
  • Joined: 13 Jan 2009
  • Macedonia

#9

Posted 03 August 2010 - 09:32 PM

QUOTE (_ganxta_ @ Aug 2 2010, 22:45)
thnxx man but i need to noe how to add cars

Yes, and edit/removing maps.

GANGSTA BABY
  • GANGSTA BABY

    Player Hater

  • Members
  • Joined: 12 Nov 2010

#10

Posted 14 November 2010 - 03:21 PM

http://www.gtaforums...howtopic=396182 try both and see which ones will work

GANGSTA BABY
  • GANGSTA BABY

    Player Hater

  • Members
  • Joined: 12 Nov 2010

#11

Posted 21 November 2010 - 11:44 AM

how do you add CLEO3 folder cause i modded the loading textures and thenput in a barton waterduck mod made for the ps2

sopaj96
  • sopaj96

    Player Hater

  • Members
  • Joined: 08 Jul 2013

#12

Posted 09 July 2013 - 12:00 AM

Hi, I know this sounds wierd but...can you add cleo mods to the console game?

TheRyder001
  • TheRyder001

    Thug Life

  • Members
  • Joined: 25 Nov 2010

#13

Posted 09 July 2013 - 06:08 AM

Nice tutorial it will surely help.

Silent
  • Silent

    Moderating Cookie Monster

  • Feroci Racing
  • Joined: 01 Feb 2010
  • Poland
  • Most Helpful [GTA] 2013
    Most Helpful [Modding] 2013
    Most Talented [Modding] 2013
    Best Map 2013 "ViceCityStories PC Edition"
    Best Vehicle 2013 "III Aircraft"
    Most Helpful [Modding] 2012
    Modder of the Year 2012

#14

Posted 09 July 2013 - 01:08 PM

QUOTE (sopaj96 @ Tuesday, Jul 9 2013, 02:00)
Hi, I know this sounds wierd but...can you add cleo mods to the console game?

Since you bumped it already - no, you cannot.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users