Quantcast

Jump to content

» «
Photo

[Q] Possible to make "push" force harder?

10 replies to this topic
MadsHilde
  • MadsHilde

    Square Civilian

  • Members
  • Joined: 20 Dec 2008

#1

Posted 29 December 2008 - 10:39 PM

I can't seem to find anyway to make the "push" force harder. I think it would be really fun if one could puch people harder and further, that would make it more easy to puch people out in front of cars and push them down stairs or in the water and stuff. Is there no way to make Niko push people with more force?

Andrew
  • Andrew

  • Inactive Staff
  • Joined: 21 Jul 2003
  • None

#2

Posted 29 December 2008 - 10:51 PM

Please read the rules topic before posting in this forum.

MadsHilde
  • MadsHilde

    Square Civilian

  • Members
  • Joined: 20 Dec 2008

#3

Posted 29 December 2008 - 10:52 PM

Oh, sorry...I'll read them now.

L0uNGeR
  • L0uNGeR

    Ya, that's what I said.

  • Members
  • Joined: 03 Dec 2008

#4

Posted 29 December 2008 - 11:18 PM

They change the Attack/Damage Type to "bullet" and add mega force.
The settings can be set in WeaponInfo.xml

MadsHilde
  • MadsHilde

    Square Civilian

  • Members
  • Joined: 20 Dec 2008

#5

Posted 29 December 2008 - 11:25 PM

QUOTE (L0uNGeR @ Dec 29 2008, 23:18)
They change the Attack/Damage Type to "bullet" and add mega force.
The settings can be set in WeaponInfo.xml

This should be the line to alter, right?
- <weapon type="UNARMED">
- <data slot="UNARMED" firetype="MELEE" damagetype="MELEE" group="PUNCH_KICK" targetrange="10.0" weaponrange="1.6">

But this seems to be the settings for punch and kick. What I was looking for was PUSH.

MadsHilde
  • MadsHilde

    Square Civilian

  • Members
  • Joined: 20 Dec 2008

#6

Posted 29 December 2008 - 11:30 PM

QUOTE (Gangsta Killa @ Dec 29 2008, 22:51)
Please read the rules topic before posting in this forum.

Hmm, I actually can't see what I have done wrong. Is it that I didn't (Q) tagged my thread?

L0uNGeR
  • L0uNGeR

    Ya, that's what I said.

  • Members
  • Joined: 03 Dec 2008

#7

Posted 29 December 2008 - 11:39 PM Edited by L0uNGeR, 29 December 2008 - 11:44 PM.

Sorry to mistaken punch for push.
I have looked around for these settings but haven't found anything yet...

It should be possible to make a LUA script for Alice that uses some combination of APPLY_FORCE_TO_PED and/or APPLY_FORCE_TO_OBJECT, that should be fun biggrin.gif

eagle016
  • eagle016

    Playa

  • Members
  • Joined: 15 Jul 2005

#8

Posted 30 December 2008 - 05:32 AM

QUOTE (L0uNGeR @ Dec 29 2008, 17:18)
They change the Attack/Damage Type to "bullet" and add mega force.
The settings can be set in WeaponInfo.xml

Yea that would work, but it only applies to objects, not peds.

I've been running around with that for a few weeks, but have yet to find a way to make it work on people. The guns work for people/other objects, but not punching/kicking people.

r3df0x
  • r3df0x

    Player Hater

  • Members
  • Joined: 29 Dec 2008

#9

Posted 30 December 2008 - 09:35 AM

I've seen some funny things with that in the superman vid.

CODE

<weapon type="UNARMED">
  <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_SMALL" targetrange="45.0" weaponrange="50.0" clipsize="17" ammomax="1500" timebetweenshots="333">
    <damage base="25" networkplayermod="3.0" networkpedmod="1.0"/>
    <physics force="900000.0"/>
    <reload time="2000" fasttime="2000" crouchtime="2000"/>

    <aiming accuracy="0.5">
      <offset         x="0.15" y="1.0" z="0.55"/>
      <crouchedoffset x="0.2"  y="1.0" z="0.05"/>
      <reticule standing="0.65" ducked="0.55" scale="0.3"/>
    </aiming>

    <pickup regentime="120000" ammoonstreet="30"/>

    <controller>
      <rumble duration="110" intensity="0.02"/>
    </controller>

    <flags>
      <flag>GUN</flag>
      <flag>CAN_FREE_AIM</flag>
    </flags>
  </data>

    <effects>
      <muzzle fx="muz_rocket"/>
    </effects>
</weapon>


You also have to edit the slot to handgun... and some other things.
Otherwise you're only able to push cars.

rodney007
  • rodney007

    Player Hater

  • Members
  • Joined: 29 Dec 2008

#10

Posted 30 December 2008 - 07:56 PM

download the weapon editor!!

then simply add "unarmed" flag "gun" and "higher break force" and "club"

set damage if already "0 or none" to like "35"

then set force if already
"0 or none" to "200-300"

this will make them go flying when you push them or punch them..

works well with slow motion !

skaarlaw
  • skaarlaw

    Square Civilian

  • Members
  • Joined: 22 Dec 2008

#11

Posted 30 December 2008 - 11:13 PM

I love it how mods are basically trolls with added spice.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users