Hi Good i tried to import a model i found on the web in a mod . but for an unknown reason when i try to import it to manhat02.img the game crashes at startup . it's weird cause that model comes from a mod for IV . here's the model . once you got it i remove it
Just checked this, here are two files which cause the crash:sm_boat_main_telecom_pole1.wdr
No sure why, but in those files you have really mess in shaders.
But, I've try to fix shadres and it still crashes, so I guess you need to deep look at those files.
The old one is pretty normal for me
Out of curiosity, why are you using this dialog window sometimes(like when needed to set game path)
instead of a normal one?
Anyway, I've just use the Shell API for this dialog, the one which works on all Windows versions.
Well, I guess it's good to know I'm not alone, lol. But just by fully updating Windows, the issues I was experiencing changed to what others are experiencing, so maybe that's a clue?
Not sure that this bug depends on Windows updates, but anyway thanks for note.
Hi, could it be that when importing a model to EFLC the error "no more then 48 bones allowed per mesh" is thrown even if exactly 48 bones are used?
Do I have to add "no bone" == 0 to the equation? So it would be 48 bone indices + no bone = 49 bones?
The "no more then 48 bones allowed per mesh"
is thrown only if you really have more than 48 bones for one geometry.
But i still have some models that they dont take collision ingame but its in the .img file and at the right place but i dont know why it doesnt want to load ingame...
Very Very Strange... As i told you if i want to add any collision even little size file, when the game loads it crashes...
What do think and where it may comes from ?
The collisions may crash if you have something wrong in materials, but this is just a blind guess.
Is there any ways to disable the dynamic shadows casted by the car's headlights on Patch 7 ?
So, any suggestion ?
I have no idea.Also I have no idea why you ask things like this in OpenIV topic.