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[REL] OpenIV (including openFormats)

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DrDean
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#2521

Posted 18 February 2014 - 09:23 PM Edited by DrDean, 18 February 2014 - 09:28 PM.

FIXED TANGENTS FINALLY! GooD, I could kiss you. Honestly never thought I'd see that fixed, thank you very much for putting the time into it.

 

Normal maps technically have "worked" for ages, but any exported models do indeed have problems. Of course it doesn't fix the problem that 95% of the people who port models have very little knowledge about normal maps and usually leave the channels inverted that make them look awful/incorrect.

 

Have you/3Doomer had any progress with ODR in Max Payne 3 per chance?


GooD-NTS
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#2522

Posted 20 February 2014 - 06:01 AM

I thought normal maps work on models even with current openIV or perhaps even older ones?

They never work properly in openFormats.

Have you/3Doomer had any progress with ODR in Max Payne 3 per chance?

Not yet, it is one of the top of plan, but still no progress.

gta.bullet
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#2523

Posted 20 February 2014 - 04:26 PM

not working for me since 1.40 i think. just gray blank windows. i tried run as admin and clean reinstall.

windows 7 + gta iv patch 4 + openiv 1.55.


GooD-NTS
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#2524

Posted 20 February 2014 - 04:52 PM

not working for me since 1.40 i think. just gray blank windows. i tried run as admin and clean reinstall.
windows 7 + gta iv patch 4 + openiv 1.55.

What exactly is not working?
Can you please show me content of files in this folder: C:\Users\[UserName]\AppData\Roaming\New Technology Studio\OpenIV\CurrentSession\

gta.bullet
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#2525

Posted 20 February 2014 - 07:44 PM Edited by gta.bullet, 24 February 2014 - 02:56 PM.

applicationfiles and loaded dlls

 

Spoiler

 

Spoiler


DrDean
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#2526

Posted 21 February 2014 - 05:04 AM

Do you have any modified dxd9 dlls in the folder? Mine was like that when I tried using 3D Ripper DX with it.


GooD-NTS
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#2527

Posted 21 February 2014 - 10:23 AM

C:\Users\USERNAME\AppData\Local\New Technology Studio\Apps\OpenIV\d3dx9_33.dll

c:\users\USERNAME\appdata\local\new technology studio\apps\openiv\d3dx9_33.dll

You have d3dx9_33.dll in your OpenIV folder. OpenIV is unable to work with this dll.

Limiter
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#2528

Posted 21 February 2014 - 08:26 PM

 

I thought normal maps work on models even with current openIV or perhaps even older ones?

They never work properly in openFormats.

 

Thanks for the reply Good. :)

 

My brother told me this problem a few times last few years, now I know it is actually a real problem. By the way, what exactly do you mean not work properly in openFormats? I want to know how obvious the change is between old openFormats normal maps and this new one.


Deadly Target
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#2529

Posted 23 February 2014 - 04:30 AM

 

First look at Grand Theft Auto V files


 

GooD, do you plan on releasing the sounds of GTA V? The official soundtracks never have the same music played in-game. :/ I still enjoy listening to the RDR music you released.


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#2530

Posted 23 February 2014 - 01:26 PM

 

 

First look at Grand Theft Auto V files


 

GooD, do you plan on releasing the sounds of GTA V? The official soundtracks never have the same music played in-game. :/ I still enjoy listening to the RDR music you released.

 

 

There are other ways to get them, there's even a tool released on a previous page for the PS3 version of the game to dump the audio as is in MP3 form. The dynamic tracks are 8 tracks each (16 files, Left and Right for each Track) and the game mixes them on the fly, by having these files you can mix your own versions, pretty fun to do and mess around with. :)

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Deadly Target
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#2531

Posted 23 February 2014 - 10:30 PM

There are other ways to get them, there's even a tool released on a previous page for the PS3 version of the game to dump the audio as is in MP3 form. The dynamic tracks are 8 tracks each (16 files, Left and Right for each Track) and the game mixes them on the fly, by having these files you can mix your own versions, pretty fun to do and mess around with. :)

Yeah, I tried that tool out on a random awc file somebody uploaded and it works great. I actually have the PS3 version of GTA V too, unfortunately my PC doesn't have a blu-ray drive. :sui: It's extremely fun playing with audio from Rockstar's games. I have a 30GB folder filled with nothing but audio I've extracted with programs like SAAT and OpenIV, still listen to it everyday! :cool:


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#2532

Posted 07 March 2014 - 04:55 AM

would it be unrealistic to ask for an embedded textures importer ??


GooD-NTS
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#2533

Posted 08 March 2014 - 11:42 AM

By the way, what exactly do you mean not work properly in openFormats? I want to know how obvious the change is between old openFormats normal maps and this new one.

They not render correct now, I hope 3Doomer will show "old VS new" screens soon.
You will no need to change anything in your models, just re-export it with new scripts from 3Ds Max.
 

GooD, do you plan on releasing the sounds of GTA V? The official soundtracks never have the same music played in-game. :/ I still enjoy listening to the RDR music you released.

Nope.
 

would it be unrealistic to ask for an embedded textures importer ??

Can you be more specific in you request please?
I mean, I don't even know what game you talking about :)

Olanov
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#2534

Posted 08 March 2014 - 12:59 PM Edited by Olanov, 08 March 2014 - 01:06 PM.

I was told to come here for support on this little issue I keep running into with OpenIV.

 

So, my OpenIV works fine except for one thing. I can't actually browse textures or view any models what-so-ever. If I was to do so, it simply greets me with a completely grey screen I can't navigate around at all. I've been experiencing this for a few weeks now, it used to be just fine.

 

I noticed an older build of OpenIV works just fine, though, this doesn't give me access to Max Payne 3 so it's quite troubling for I need it. I'd greatly appreciate any assistance you can give me on this.

 

FYI; it happens on all games. GTA IV, EFLC and Max Payne 3.


GooD-NTS
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#2535

Posted 08 March 2014 - 02:06 PM

So, my OpenIV works fine except for one thing. I can't actually browse textures or view any models what-so-ever. If I was to do so, it simply greets me with a completely grey screen I can't navigate around at all. I've been experiencing this for a few weeks now, it used to be just fine.

Can you please show me content of files in this folder: C:\Users\[UserName]\AppData\Roaming\New Technology Studio\OpenIV\CurrentSession\

jpm1
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#2536

Posted 08 March 2014 - 02:47 PM

i was talking of IV . some textures are not embedded they are wtd , what i would like to know if it could be possible to edit the textures that are embedded within the wdr


GooD-NTS
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#2537

Posted 08 March 2014 - 02:52 PM

i was talking of IV . some textures are not embedded they are wtd , what i would like to know if it could be possible to edit the textures that are embedded within the wdr

You can edit WDR embedded textures by using openFormats export/import feature.

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Olanov
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#2538

Posted 08 March 2014 - 03:02 PM Edited by Olanov, 08 March 2014 - 03:03 PM.

 

So, my OpenIV works fine except for one thing. I can't actually browse textures or view any models what-so-ever. If I was to do so, it simply greets me with a completely grey screen I can't navigate around at all. I've been experiencing this for a few weeks now, it used to be just fine.

Can you please show me content of files in this folder: C:\Users\[UserName]\AppData\Roaming\New Technology Studio\OpenIV\CurrentSession\

 

Yeah, sure. I put them in these two paste bins. Hope it helps.

 

http://pastebin.com/PdHjeDn6

http://pastebin.com/JAykXD8Q

 

I went through it personally in search of an answer and I spotted intruder.dll on drive J, and that seems pretty off if you ask me. I went on to deleting it but now OpenIV itself can't launch.

 

Wat.


GooD-NTS
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#2539

Posted 08 March 2014 - 03:29 PM

Yeah, sure. I put them in these two paste bins. Hope it helps.
 
http://pastebin.com/PdHjeDn6
http://pastebin.com/JAykXD8Q


You must to delete those files from OpenIV folder:
C:\Users\Olavi\AppData\Local\New Technology Studio\Apps\OpenIV\d3d11.dll
C:\Users\Olavi\AppData\Local\New Technology Studio\Apps\OpenIV\d3d9.dll
OpenIV can't work with this files.

Olanov
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#2540

Posted 08 March 2014 - 03:34 PM

 

Yeah, sure. I put them in these two paste bins. Hope it helps.
 
http://pastebin.com/PdHjeDn6
http://pastebin.com/JAykXD8Q


You must to delete those files from OpenIV folder:
C:\Users\Olavi\AppData\Local\New Technology Studio\Apps\OpenIV\d3d11.dll
C:\Users\Olavi\AppData\Local\New Technology Studio\Apps\OpenIV\d3d9.dll
OpenIV can't work with this files.

 

 

That did the trick, thanks a lot! :)

 

Now to mod Max Payne 3.


indra.
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#2541

Posted 09 March 2014 - 02:28 AM

cant wait for the new script...

btw any update on the wft  import and export?.... i mean the character bones and collision..


Olanov
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#2542

Posted 09 March 2014 - 11:07 AM Edited by Olanov, 09 March 2014 - 11:20 AM.

Sh*t. I'm guessing we can't export the cars in Max Payne 3 to openformats yet? Maybe one day.


3Doomer
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#2543

Posted 09 March 2014 - 11:28 AM

cant wait for the new script...

btw any update on the wft  import and export?.... i mean the character bones and collision..

No progress yet...


GooD-NTS
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#2544

Posted 09 March 2014 - 07:47 PM

OpenIV 1.6



Were proud to announce that OpenIV 1.6 has been released. This is maintains release, so no new features, but some important issues was fixed. Full list of changes can be found here.
openFormats for GTA IV models were changed, so you need to update your 3DsMax scripts before you can use it with new OpenIV. The updates for scripts will be releases soon in few days.
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jpm1
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#2545

Posted 09 March 2014 - 08:07 PM Edited by jpm1, 09 March 2014 - 08:08 PM.

can't run it . it crashes even after uninstall & reboot . report sent..

 

edit

 

Spoiler


GooD-NTS
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#2546

Posted 09 March 2014 - 08:12 PM

can't run it . it crashes even after uninstall & reboot . report sent..

Try this:
- Uninstall OpenIV
- Remove this folder if exist: C:\Users\[UserName]\AppData\Roaming\New Technology Studio\OpenIV
- Remove this folder if exist: C:\Users\[UserName]\AppData\Local\New Technology Studio\Apps\OpenIV
- Clear temp (C:\Users\[UserName]\AppData\Local\Temp\)
- Install again

jpm1
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#2547

Posted 09 March 2014 - 08:39 PM

nope


GooD-NTS
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#2548

Posted 09 March 2014 - 08:58 PM

nope

Hotfix is ready - try it now.

jpm1
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#2549

Posted 09 March 2014 - 09:04 PM

it works thanks :)


Limiter
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#2550

Posted 10 March 2014 - 07:50 PM

Hey Good. Is there a way to not update OpenIV yet until the new 3Ds max Scripts are released? Because if OpenIV updates now, I can't do any modding until those scripts gets updated.

 

PS. It would be great if OpenIV can one day be able to work with .wpfl (particles)...





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