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[REL] OpenIV (including openFormats)

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Limiter
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#2431

Posted 04 October 2013 - 11:28 PM

Thanks for the reply Good,

 

Anyways, I understand there won't be a format available anytime soon for wpfl, but is there a way to at least open the wpfl file enough to just change the color of the fire particle?


GooD-NTS
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#2432

Posted 07 October 2013 - 08:04 AM

Anyways, I understand there won't be a format available anytime soon for wpfl, but is there a way to at least open the wpfl file enough to just change the color of the fire particle?

Unfortunate no, the OpenIV Resource system work in way where we need to know and describe the full structure of resource to be able edit anything in it. Don't matter what we want to change just one color/texture or the whole file. Because our resources created in the same way like Rockstar did it.

nkjellman
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#2433

Posted 07 October 2013 - 11:25 PM

@Good-NTS: Maybe. I think it will work like GTA IV Patch 1.0.7.0 where modders are isolated from regular players. Someone already modded the game on the Xbox 360, and they could go on GTA Online, but not with other players.


Limiter
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#2434

Posted 08 October 2013 - 02:33 AM

Thanks Good for the reply,

 

Anyways, does anyone know of how to make objects appear only in daytime but stops rendering at night?

 

Eg, in IDE TOBJ we put 33030207 as the nightflag. The object gets rendered only at night. But what is the opposite of that?? I tried 0 and it didn't work. Did I make a mistake?


Chipsman
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#2435

Posted 08 October 2013 - 01:12 PM

@Limiter

Some time ago I already tried to explain about time flags in this post http://gtaforums.com...entry1061712700

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GTARandom
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#2436

Posted 08 October 2013 - 04:13 PM

@Good-NTS: Maybe. I think it will work like GTA IV Patch 1.0.7.0 where modders are isolated from regular players. Someone already modded the game on the Xbox 360, and they could go on GTA Online, but not with other players.

 

I modded nothing and i can't see any players anyway. So, not neccessarily true


Limiter
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#2437

Posted 08 October 2013 - 10:45 PM

@Limiter

Some time ago I already tried to explain about time flags in this post http://gtaforums.com...entry1061712700

 

Thanks for the reply, thank god I am a computer science student and was able to understand what you said. :)


T-ru
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#2438

Posted 09 October 2013 - 04:07 AM

@Limiter

Some time ago I already tried to explain about time flags in this post http://gtaforums.com...entry1061712700

 

Unfortunately this doesn't work, I think that about hours working service everything is in  gta_spec_fxc; gta_emissivenight or emissivestrong.fxc. Here is the code and the hours:

 

o56epy.jpg


Limiter
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#2439

Posted 09 October 2013 - 08:04 AM

@T-ru

 

What do you mean it doesn't work? Is it the flag doesn't work or are there material restriction?


T-ru
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#2440

Posted 09 October 2013 - 09:04 AM

@T-ru

 

What do you mean it doesn't work? Is it the flag doesn't work or are there material restriction?

By time flags from maps .ide files you can't control nothing (v.1.0.7.0), these time flags must control only all el. lights (windows, lamps, billboards ... etc.) what hour they to start and to stop, but it's not like that.  


MajesticNL
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#2441

Posted 09 October 2013 - 03:33 PM



 



@T-ru

 

What do you mean it doesn't work? Is it the flag doesn't work or are there material restriction?

By time flags from maps .ide files you can't control nothing (v.1.0.7.0), these time flags must control only all el. lights (windows, lamps, billboards ... etc.) what hour they to start and to stop, but it's not like that.  

 

TOBJ is only used to enable\disable objects. But actual lights are all on at 19:15, and off somewhere in the morning. You can also choose to lit them all day long.


MIXAZZZ
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#2442

Posted 09 October 2013 - 06:11 PM

all work done, 146%

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Silent
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#2443

Posted 09 October 2013 - 06:16 PM Edited by SilentPL, 09 October 2013 - 06:16 PM.

all work done, 146%


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T-ru
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#2444

Posted 09 October 2013 - 07:36 PM

But actual lights are all on at 19:15, and off somewhere in the morning. You can also choose to lit them all day long.

 

How or how to make them start earlier or later? Can you tell me please.


xroc88
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#2445

Posted 09 October 2013 - 11:47 PM

Hey GooD is it possible you can upload the radio station audio files?


MajesticNL
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#2446

Posted 10 October 2013 - 01:43 AM



But actual lights are all on at 19:15, and off somewhere in the morning. You can also choose to lit them all day long.

 

How or how to make them start earlier or later? Can you tell me please.

 

Try this:

 

Make 2 instances of your object (WDR, IDE, WPL, (WBD), but WTD can be the same). Then in the IDE put both of them in the TOBJ section. Let one on for example between 1AM and 1PM, and ther other between 1PM and 1AM (they must be 24 hourss together, else there wont be any object at a certain time). Then use the flag "Lit all day" (in GIMS light editor) on the object you want to have lit. Then the other object shouldn't have any light at all.


GTARandom
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#2447

Posted 10 October 2013 - 02:42 PM

 



But actual lights are all on at 19:15, and off somewhere in the morning. You can also choose to lit them all day long.

 

How or how to make them start earlier or later? Can you tell me please.

 

Try this:

 

Make 2 instances of your object (WDR, IDE, WPL, (WBD), but WTD can be the same). Then in the IDE put both of them in the TOBJ section. Let one on for example between 1AM and 1PM, and ther other between 1PM and 1AM (they must be 24 hourss together, else there wont be any object at a certain time). Then use the flag "Lit all day" (in GIMS light editor) on the object you want to have lit. Then the other object shouldn't have any light at all.

 

This is probably the best method to do it. Light times must be hardcoded as usual


T-ru
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#2448

Posted 10 October 2013 - 03:00 PM

Thanks for the answer Blaster_nl !

 

There is a flags about the lights from windows, billboards ... etc and i think that they don't work. but there is no flags for the lamps light (these orange lights casted on the ground which start at 19:15 and stop at 6:45) i think that they are named "lightyflah"; "lightyflash" and "spinlights" there is something about them in animviewer.dat. Damn how i want to change these stop and start hours!


DrDean
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#2449

Posted 14 October 2013 - 05:35 AM

Have you talked recently with Alex Blade about releasing the Max Payne 3 free cam mod perhaps?


Alexander Blade
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#2450

Posted 14 October 2013 - 07:19 AM

Have you talked recently with Alex Blade about releasing the Max Payne 3 free cam mod perhaps?

He just did and in order to do that I need to fix a lot and not just in the cam code but in the script engine it uses 


hc41
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#2451

Posted 14 October 2013 - 09:06 PM

What is the name of the file containing the song from the Prologue in North Yankton? Is it somewhere in td_burning_bar?


xroc88
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#2452

Posted 16 October 2013 - 02:59 PM

I think its either td_vacuum or universe.


hc41
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#2453

Posted 18 October 2013 - 04:11 AM

Yeah I found it, it's td_vacuum.


Chipsman
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#2454

Posted 19 October 2013 - 06:21 PM

Grand Theft Auto V: Collisions and Navmeshes [.black/OpenIV]



GTARandom
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#2455

Posted 19 October 2013 - 07:19 PM

Wonderful work.


_CP_
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#2456

Posted 19 October 2013 - 09:14 PM Edited by City_Poke912, 19 October 2013 - 09:19 PM.

@Chipsman/GooD

 

Item definition/placement in GTA V is no longer in IDE/IPL files. So where we can find it? Maybe in xxx_metadata.rpfs like country_02_metadata.rpf?


listener
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#2457

Posted 19 October 2013 - 11:46 PM

@City_Poke912

Now it's in .xtyp and .xmap


GooD-NTS
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#2458

Posted 23 October 2013 - 08:05 PM

OpenIV: Improved vehicles viewer



jpm1
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#2459

Posted 24 October 2013 - 10:26 AM

Hi , in the songs browser there should be a duration column

 

Capture_zps754317cc.jpg


Fuzkeren
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#2460

Posted 24 October 2013 - 12:07 PM Edited by Fuzkeren, 24 October 2013 - 12:32 PM.

Hey everyone.

 

I'm sorry if this problem has been solved before, but with 82 pages of this thread I didn't bother looking through the whole thing - I hope you understand!

 

For the first time I'm trying to mod my GTA IV.

I'm having a problem with OpenIV. When I download the file, upon finishing the download it tells me this:
"C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\MOD\ovisetup.exe.part couldn't be saved, because the sourcefile couldn't be read.
Try again later, or contact the server admin."

 

The "ovisetup" file will appear in my MOD folder though, but it is 0 kb big and when I open it, it tells me "Ovisetup.exe is not a valid win32-program."

 

Anybody know what to do? I cannot even get the Ovisetup launcher running. I just can't open the file.

 

Additional info:

I'm downloading OpenIV from the official OpenIV site.

I'm running Windows 7 64bit.

My game version is 1.0.7.0





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