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[REL] OpenIV (including openFormats)

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GooD-NTS
  • GooD-NTS

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#1411

Posted 17 February 2012 - 07:19 AM

QUOTE (ShakingASS @ Friday, Feb 17 2012, 09:34)
Ok let me upload the img

Thx, I will check this when I back to home.

QUOTE (quechus13 @ Friday, Feb 17 2012, 11:14)
Having a Problem with a GIMS exported collision.

CODE
Time: "23:13:30"
Type: "EAssertionFailed"
Message: "Assertion failure (D:\svn\Project\.black\Sources\Rage\Physics\Rage.Physics.CollisionShape.Geometry.BVH.pas, line 1548)"

Additional information:
 Release: 0.9.4.290 17.02.2012
 Address: "0x008138E9"
 Procedure: "Rage.Physics.CollisionShape.Geometry.BVH.phOptimizedBVH_V_1.quantize"
 Unit: "Rage.Physics.CollisionShape.Geometry.BVH.pas", Line: "1549"

Please send these formats files to me and 3Doomer.

ShakingASS
  • ShakingASS

    Rollin Clufs

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#1412

Posted 17 February 2012 - 07:23 AM

QUOTE (GooD-NTS @ Friday, Feb 17 2012, 07:19)
Thx, I will check this when I back to home.

Thanks hope you can fix it.

3Doomer
  • 3Doomer

    GIMS developer

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#1413

Posted 17 February 2012 - 09:02 AM Edited by 3Doomer, 17 February 2012 - 11:29 AM.

2 quechus13:
Update GIMS IV to the last version (17.2.2012 12:34 GMT+4).

GooD-NTS
  • GooD-NTS

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#1414

Posted 17 February 2012 - 04:35 PM

QUOTE (ShakingASS @ Friday, Feb 17 2012, 06:17)
http://i42.tinypic.com/zvvnth.png
Nope has errors.On new update.
QUOTE (ShakingASS @ Friday, Feb 17 2012, 11:23)
QUOTE (GooD-NTS @ Friday, Feb 17 2012, 07:19)
Thx, I will check this when I back to home.

Thanks hope you can fix it.
How do you even create this collision?
user posted image
They are too big, and OpenIV just can't make formats for it.

ShakingASS
  • ShakingASS

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#1415

Posted 17 February 2012 - 10:43 PM

QUOTE (GooD-NTS @ Friday, Feb 17 2012, 16:35)
QUOTE (ShakingASS @ Friday, Feb 17 2012, 06:17)

Thanks hope you can fix it.
How do you even create this collision?
user posted image
They are too big, and OpenIV just can't make formats for it.

Well i didn't make those big collisions mascotefera he's kicked from team.But can you fix the export and import error i will redo the collisions.It would explain the strange lags and map disappears and crashes.

GooD-NTS
  • GooD-NTS

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#1416

Posted 18 February 2012 - 07:01 AM

QUOTE (ShakingASS @ Saturday, Feb 18 2012, 02:43)
Well i didn't make those big collisions mascotefera he's kicked from team.But can you fix the export and import error i will redo the collisions.It would explain the strange lags and map disappears and crashes.

Import is working fine. But I can't do anything with export OpenIV just can't create create too big openFormat files for this collisions.

elMarcoPL
  • elMarcoPL

    Tronco

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#1417

Posted 19 February 2012 - 01:40 PM

Can i ask, how can I install OpenIV on my laptop without internet connection?
Second thing- it would be very helpful if you could change this
user posted image

to editable field. I need it mainly to quick copying names of using textures files.

fastman92
  • fastman92

    фастман92 | ف

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#1418

Posted 19 February 2012 - 01:47 PM

xXaerooff2Xx, Install OpenIV on computer with Internet connection.
Copy this directory on pendrive:
CODE
%APPDATA%\New Technology Studio


Go with pendrive to your laptop.
Copy New Technology Studio into %APPDATA%

elMarcoPL
  • elMarcoPL

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#1419

Posted 19 February 2012 - 01:51 PM

Dzięki fastman wink.gif !
Now i can continue work on IVtoSA (missing textures on models).
Btw. I haven't asked yet - can i use OpenIV to making IVtoSA?
You will be writen in credits for sure.

fastman92
  • fastman92

    фастман92 | ف

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#1420

Posted 19 February 2012 - 02:15 PM

QUOTE (xXaerooff2Xx @ Sunday, Feb 19 2012, 14:51)
Dzięki fastman wink.gif !
Now i can continue work on IVtoSA (missing textures on models).
Btw. I haven't asked yet - can i use OpenIV to making IVtoSA?
You will be writen in credits for sure.

IVtoSA?
I thought you were making SA to IV on gta_sa.exe engine.
OpenIV is made to view and edit files of gtaiv.exe engine.

elMarcoPL
  • elMarcoPL

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#1421

Posted 19 February 2012 - 02:23 PM

I'm making IV on RenderWare engine. Call it how you want.
OpenIV is the most important (and GIMS) tool in this project wink.gif .

GooD-NTS
  • GooD-NTS

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#1422

Posted 19 February 2012 - 03:33 PM

QUOTE (xXaerooff2Xx)
Can i ask, how can I install OpenIV on my laptop without internet connection?

You can create "Local installation package" on your Internet-PC, use this option in OpenIV Installer:
user posted image

QUOTE (xXaerooff2Xx)
Second thing- it would be very helpful if you could change this
http://img12.imagesh...33/39241878.jpg
to editable field. I need it mainly to quick copying names of using textures files.

It, can't be editable field. But if it needed I can add option to copy these names to clipboard.
If you create Issue for this request in OpenIV Bug tracker.

QUOTE (fastman92 @ Sunday, Feb 19 2012, 17:47)
xXaerooff2Xx, Install OpenIV on computer with Internet connection.
Copy this directory on pendrive:
CODE
%APPDATA%\New Technology Studio


Go with pendrive to your laptop.
Copy New Technology Studio into %APPDATA%

WTF you talking here? OpenIV will not work if you just copy it to another PC.

QUOTE (xXaerooff2Xx)
Btw. I haven't asked yet - can i use OpenIV to making IVtoSA?

Anyone can use OpenIV for wherever they want.

elMarcoPL
  • elMarcoPL

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#1423

Posted 19 February 2012 - 05:18 PM

Oh, thanks - I haven't seen this option before blush.gif .
I will make this request, because it will really short my work (i don't want to search every model in IDE, when I have to convert textures from 300 (and up) models).

miclin
  • miclin

    old stager

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#1424

Posted 19 February 2012 - 06:22 PM

Hi,

After every Update of OpenIV, I get an Core Error. Everytime I have to reinstall it:/

GooD-NTS
  • GooD-NTS

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#1425

Posted 19 February 2012 - 06:24 PM

QUOTE (miclin @ Sunday, Feb 19 2012, 22:22)
Hi,

After every Update of OpenIV, I get an Core Error. Everytime I have to reinstall it:/

What exactly error you have?
Please make screen while next update.

miclin
  • miclin

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#1426

Posted 19 February 2012 - 06:42 PM

Ok I will;)

Performer
  • Performer

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#1427

Posted 20 February 2012 - 06:41 PM

I tried to decompile the ivsa sco startup script, but it crashes. I need to look into this sad.gif

GooD-NTS
  • GooD-NTS

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#1428

Posted 20 February 2012 - 07:02 PM

QUOTE (Performer @ Monday, Feb 20 2012, 22:41)
I tried to decompile the ivsa sco startup script, but it crashes. I need to look into this sad.gif

Here is two thing:
  • At the current time, OpenIV SCO Decompiler is totally unstable and can't even decompile some of original Rockstar scripts.
  • OpenIV SCO Decompiler can't decompile any scripts which made with Alex's Scocl compiler.

GooD-NTS
  • GooD-NTS

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#1429

Posted 22 February 2012 - 06:03 PM

Small little help for new OpenIV users:
user posted image
When you open archives in first time, this hint will shown.

anddos
  • anddos

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#1430

Posted 26 February 2012 - 10:30 PM

what directory are the game models in?

GooD-NTS
  • GooD-NTS

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#1431

Posted 27 February 2012 - 04:36 PM

QUOTE (anddos @ Monday, Feb 27 2012, 02:30)
what directory are the game models in?

@anddos,
Player, weapons and vehicles located in \pc\models\cdimages\ directory.
And maps models located in \NY\pc\data\map\* directory.

***
For all OpenIV translators: Please update your language translation for "OpenIV 0.9.4 291 (motion-2)" version.

mascotefera
  • mascotefera

    123456

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#1432

Posted 27 February 2012 - 04:42 PM

CODE
Time: "13:34:39"
Type: "EConvertError"
Message: "''island1\The'' is not a valid integer value"

Additional information:
 Release: 0.9.4.291 19.02.2012
 Address: "0x0041F51E"
 Procedure: "SysUtils.ConvertErrorFmt"
 Unit: "SysUtils", Line: "0"

Stack:
[0041F519] SysUtils.ConvertErrorFmt + $19
[004203B4] SysUtils.StrToInt + $2C
[008504A7] Formats.Classes.Graphics.LodGroup.CLodGroupFactory.import (Line 242, "Formats.Classes.Graphics.LodGroup.pas" + 30) + $13
[00A0F543] Formats.Serialization.Drawable.COpenFormatDrawable.rmcDrawableImport (Line 325, "Formats.Serialization.Drawable.pas" + 29) + $1D
[00A0F653] Formats.Serialization.Drawable.COpenFormatDrawable.gtaDrawableImport (Line 335, "Formats.Serialization.Drawable.pas" + 1) + $5
[00A0EEF1] Formats.Serialization.Drawable.COpenFormatDrawables.gtaDrawableImport (Line 199, "Formats.Serialization.Drawable.pas" + 4) + $9
[007EB2CF] Formats.Manager.COpenFormatManager.ImportFrom (Line 79, "Formats.Manager.pas" + 2) + $7
[007F17F9] Formats.IO.COpenFormatReader.GetContent (Line 160, "Formats.IO.pas" + 2) + $D
[0085A361] OpenIV.openFormatsManager.CFormats.Load<gta.Drawable.gtaDrawable> (Line 62, "Formats.Resources.pas" + 9) + $4
[008582DD] OpenIV.openFormatsManager.CFormatsManager.Initialize$9080$ActRec.$6$Body (Line 323, "OpenIV.openFormatsManager.pas" + 1) + $13
[00857490] OpenIV.openFormatsManager.CFormatsManager.MultipleImport$9078$ActRec.$0$Body (Line 249, "OpenIV.openFormatsManager.pas" + 19) + $26
[0085343F] UI.Window.Import.OpenFormats.CImporter.Background (Line 462, "UI.Window.Import.OpenFormats.pas" + 1) + $10
[005D46BF] System.ThreadManager.CSThread.Execute (Line 228, "System.ThreadManager.pas" + 3) + $3
[00451856] Classes.ThreadProc + $42
[00406BE4] System.ThreadWrapper + $28
[75C03398] BaseThreadInitThunk + $10
[77B59ED0] Unknown function at RtlInitializeExceptionChain + $61
[77B59EA0] Unknown function at RtlInitializeExceptionChain + $31

GooD-NTS
  • GooD-NTS

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#1433

Posted 27 February 2012 - 04:43 PM

QUOTE (mascotefera @ Monday, Feb 27 2012, 20:42)
CODE
Time: "13:34:39"
Type: "EConvertError"
Message: "''island1\The'' is not a valid integer value"

Additional information:
 Release: 0.9.4.291 19.02.2012
 Address: "0x0041F51E"
 Procedure: "SysUtils.ConvertErrorFmt"
 Unit: "SysUtils", Line: "0"

Your openFormat file is incorrect.

Chipsman
  • Chipsman

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#1434

Posted 26 March 2012 - 07:46 PM

NavMesh viewer:

user posted image
user posted image
user posted image
user posted image

GTARandom
  • GTARandom

    Unfortunate piece of meat

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#1435

Posted 26 March 2012 - 07:56 PM

Awesome, one step closer to having peds in!

quechus13
  • quechus13

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#1436

Posted 26 March 2012 - 10:15 PM

AMAZING!!!

I will finally have more intelligent peds for my movies now LOL

yurban
  • yurban

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#1437

Posted 27 March 2012 - 07:27 AM

QUOTE (GTARandom @ Monday, Mar 26 2012, 23:56)
Awesome, one step closer to having peds in!

Yes, i think navmesh researching should be most important now.

Chipsman
  • Chipsman

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#1438

Posted 27 March 2012 - 08:53 AM

It is just a viewer,
the file format is quite complicated, so it is too soon to talk about editing/creating custom navmesh models..

_CP_
  • _CP_

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#1439

Posted 27 March 2012 - 05:37 PM

So this show, where ped can move? smile.gif

GTARandom
  • GTARandom

    Unfortunate piece of meat

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#1440

Posted 27 March 2012 - 06:23 PM

It shows the existing navmeshes, so yes technically , navmeshes define the border where A.I is allowed to go/take step in... and it makes it more intelligent in world space navigation, during this it prevents peds from walking into walls and running in circles(as it occured in SA)




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