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[REL] OpenIV (including openFormats)

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GooD-NTS
  • GooD-NTS

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#3751

Posted A day ago

Hi, i am having problems installing it, i go though everything and it then downloads a 11mb file but then the launcher just closes, please help

Here it is, sorry for the long post i dont know how to create spoilers

You said it downloads 11 MB but log you posted have no words about downloading package.
Can you please try to install it again and show your log via http://pastebin.com/

@GooD-NTS
I've been following your work for quite awhile now. You probably get told this a lot and hopefully its not something you get tired of hearing but thank you for all your hard work.
 
The question I wanted to ask is more of a roadmap type of question... What are your hopes/ambitions as far as new OpenIV features/support  within the next 6 months to a year from now. I know texture support, audio support, and eventually .ytd model support is in the works but what other GTAV features/support are you excited about exploring with OpenIV?
 
This would probably take a year or so but personally I think a mission creator/editor would be awesome to incorporate in OpenIV.
Unrelated to OpenIV, it would be super cool to see Rockstar adding DirectX 12 support as well.

Yes, we have many items in our ultimate plan for GTA V. Not sure if we will be able to do all things we want.
I think to make a detailed post about our plans in coming weeks.

Celthium
  • Celthium

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#3752

Posted A day ago Edited by Celthium, A day ago.

 

Any news about editing texture with openiv?

We are working on it right now. It will be in next version.
Also it will require DirectX 11 support, but I guess you already have it since you can play GTAV.
 
 

Damn kids can't read those days... GooD-NTS you must be really tired about them...

You can't even imagine how, same questions every day...
 
 

 

Show your OpenIV.log and asiloader.log

http://pastebin.com/wkCx16VZ OpenIV log
http://pastebin.com/vPr6YDpF ASI loader log
(couldn't put it here, post too long)

 

When exactly your game is crash? And what error it shows?
I can't see any suspicious in your log.
 
 

@GooD-NTS, here's a question/idea for ya.

Spoiler

Does that make sense? Is it possible?

Yes it make sense. Theoretically it is possible, but requires a lot of code injection into game which leads to instability.
Will we do it? Not in any observable future.
 
 

Is the model viewer when viewing "level" models not showing all the textures? Most of the map models I view have gradient colours instead of some/all textures - models for buildings, billboards, posters, etc. The missing textures don't seem to be embedded or linked in "using textures". They don't show up in Texture Toolkit either. Is this still being worked on or am I missing something obvious?

The textures are in external .ytd files, currently OpenIV in GTAV not load all external textures for model because it does not know which exactly files it need to load. You can add missed texture files by your self using "[+] Add texture" link.

 

 

After loading It crash. "GTA stops responding"


simkas
  • simkas

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#3753

Posted A day ago

Could you maybe implement some kind of option to export models from the viewer into some basic format like .obj or .fbx or something? I imagine openFormats for GTAV might take a while, so until then, I'm sure a lot of people would appreciate being able to get the models out in the most basic form with just the mesh, no bones or rigging or cloth physics or anything like that.


fastman92
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#3754

Posted A day ago Edited by fastman92, A day ago.

5d64ab412205193.jpg
Sometimes openIV stops working correctly and that it will no longer show files. The right pane won't show files.
 
d998a3412204525.jpg
Something is apparently wrong, when reading a binary file under text editor.
Some random text being displayed which isn't a part of file.

Pi▀Wasser
  • Pi▀Wasser

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#3755

Posted A day ago

@GooD-NTS

 

Do you have any idea what is in the .ytyp files? for example GTA V/x64h.rpf/levels/gta/interiors/v_int_68.rpf/v_int_68.ytyp?

 

And do you know what's in the _manifest.ymf files?

 

You see I'm working on this mod here:https://www.gta5-mod...-brands-project

 

I have noticed that most interiors have a lot of their own .ytd and .ydr files, but also use some textures and models that are not in the .rpf.

I can't find those models anywhere, so I thought maybe the .ytyp is like an .ini file that gets the information about what textures and models to place in the interior and also where?

 

 

Hope I have explained my problem well enough, my english is not too good


fastman92
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#3756

Posted A day ago

@GooD-NTS
 
Do you have any idea what is in the .ytyp files? for example GTA V/x64h.rpf/levels/gta/interiors/v_int_68.rpf/v_int_68.ytyp?
 
And do you know what's in the _manifest.ymf files?
 
You see I'm working on this mod here:https://www.gta5-mod...-brands-project
 
I have noticed that most interiors have a lot of their own .ytd and .ydr files, but also use some textures and models that are not in the .rpf.
I can't find those models anywhere, so I thought maybe the .ytyp is like an .ini file that gets the information about what textures and models to place in the interior and also where?
 
 
Hope I have explained my problem well enough, my english is not too good

.ytyp files are binary replacement of .ide files.

Pi▀Wasser
  • Pi▀Wasser

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#3757

Posted A day ago

 

@GooD-NTS
 
Do you have any idea what is in the .ytyp files? for example GTA V/x64h.rpf/levels/gta/interiors/v_int_68.rpf/v_int_68.ytyp?
 
And do you know what's in the _manifest.ymf files?
 
You see I'm working on this mod here:https://www.gta5-mod...-brands-project
 
I have noticed that most interiors have a lot of their own .ytd and .ydr files, but also use some textures and models that are not in the .rpf.
I can't find those models anywhere, so I thought maybe the .ytyp is like an .ini file that gets the information about what textures and models to place in the interior and also where?
 
 
Hope I have explained my problem well enough, my english is not too good

.ytyp files are binary replacement of .ide files.

 

Thank you for your answer, but what is in those files then? I don't really know anything about .ide files either :whistle:


fastman92
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#3758

Posted A day ago

@GooD-NTS
 
Do you have any idea what is in the .ytyp files? for example GTA V/x64h.rpf/levels/gta/interiors/v_int_68.rpf/v_int_68.ytyp?
 
And do you know what's in the _manifest.ymf files?
 
You see I'm working on this mod here:https://www.gta5-mod...-brands-project
 
I have noticed that most interiors have a lot of their own .ytd and .ydr files, but also use some textures and models that are not in the .rpf.
I can't find those models anywhere, so I thought maybe the .ytyp is like an .ini file that gets the information about what textures and models to place in the interior and also where?
 
 
Hope I have explained my problem well enough, my english is not too good

.ytyp files are binary replacement of .ide files.

Thank you for your answer, but what is in those files then? I don't really know anything about .ide files either :whistle:

There will be definitions of defined model files.
Model needs to have properties set before it can be used.
Take a look: http://www.gtamoddin...Item_Definition

Pi▀Wasser
  • Pi▀Wasser

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#3759

Posted A day ago

 

 

 

@GooD-NTS
 
Do you have any idea what is in the .ytyp files? for example GTA V/x64h.rpf/levels/gta/interiors/v_int_68.rpf/v_int_68.ytyp?
 
And do you know what's in the _manifest.ymf files?
 
You see I'm working on this mod here:https://www.gta5-mod...-brands-project
 
I have noticed that most interiors have a lot of their own .ytd and .ydr files, but also use some textures and models that are not in the .rpf.
I can't find those models anywhere, so I thought maybe the .ytyp is like an .ini file that gets the information about what textures and models to place in the interior and also where?
 
 
Hope I have explained my problem well enough, my english is not too good

.ytyp files are binary replacement of .ide files.

 

Thank you for your answer, but what is in those files then? I don't really know anything about .ide files either :whistle:

 

There will be definitions of defined model files.
Model needs to have properties set before it can be used.
Take a look: http://www.gtamoddin...Item_Definition

 

Thanks a lot, so from what I understand this file says what objects to be loaded etc?


fastman92
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#3760

Posted A day ago Edited by fastman92, A day ago.

@GooD-NTS
 
Do you have any idea what is in the .ytyp files? for example GTA V/x64h.rpf/levels/gta/interiors/v_int_68.rpf/v_int_68.ytyp?
 
And do you know what's in the _manifest.ymf files?
 
You see I'm working on this mod here:https://www.gta5-mod...-brands-project
 
I have noticed that most interiors have a lot of their own .ytd and .ydr files, but also use some textures and models that are not in the .rpf.
I can't find those models anywhere, so I thought maybe the .ytyp is like an .ini file that gets the information about what textures and models to place in the interior and also where?
 
 
Hope I have explained my problem well enough, my english is not too good

.ytyp files are binary replacement of .ide files.

Thank you for your answer, but what is in those files then? I don't really know anything about .ide files either :whistle:

There will be definitions of defined model files.
Model needs to have properties set before it can be used.
Take a look: http://www.gtamoddin...Item_Definition

Thanks a lot, so from what I understand this file says what objects to be loaded etc?

Yes and no.

It simply sets the properties of each model, for example landstal vehicle.
We'll need to wait until ytyp becomes viewable and editable.
.ide files were nice enough to be in text format.

GooD-NTS
  • GooD-NTS

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#3761

Posted A day ago

After loading It crash. "GTA stops responding"

According to logs. Your OpenIV.ASI is works fine, and seems like the archive is okay.
What mods do you had installed?
The only thing I can suggest now is restore original archives (you have backup right?) and install mods again and check which is caused issue.
 
 

Could you maybe implement some kind of option to export models from the viewer into some basic format like .obj or .fbx or something? I imagine openFormats for GTAV might take a while, so until then, I'm sure a lot of people would appreciate being able to get the models out in the most basic form with just the mesh, no bones or rigging or cloth physics or anything like that.

No, but I guess you can use this tool: http://gtaforums.com...-wftxft-to-dff/

 

http://www.imagebam....5d64ab412205193
Sometimes openIV stops working correctly and that it will no longer show files. The right pane won't show files.

You have set "text" as your filter:
10.png
And apparently in current archive there is no files with name "text"

 

http://www.imagebam....d998a3412204525
Something is apparently wrong, when reading a binary file under text editor.
Some random text being displayed which isn't a part of file.

I can't do anything with this, this issue in component we use.

simkas
  • simkas

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#3762

Posted A day ago

 

Could you maybe implement some kind of option to export models from the viewer into some basic format like .obj or .fbx or something? I imagine openFormats for GTAV might take a while, so until then, I'm sure a lot of people would appreciate being able to get the models out in the most basic form with just the mesh, no bones or rigging or cloth physics or anything like that.

No, but I guess you can use this tool: http://gtaforums.com...-wftxft-to-dff/

 

Oh, cool, didn't know about that. That'll do.


fastman92
  • fastman92

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#3763

Posted A day ago

openIV crashed.

http://pastebin.com/BftZGQMb

I was using "Find location" command for aston_martin.wft
There's a wrong memory pointer used.
Fortunately this error isn't random. Check it out yourself.

Open GTA IV game.
Open pc\models\cdimages\vehicles.img
Don't do anything else, but use a command "Find location" for e.g admiral.wft
Move around using mouse.
Press ESC.
Expect a crash.

Pi▀Wasser
  • Pi▀Wasser

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#3764

Posted A day ago

I don't mean to spam here but can anybody take a look at my problem? It's OpenIV related: http://gtaforums.com...ct-real-brands/


pritster5
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#3765

Posted A day ago

Does anybody know the fix for the failed zlib call? My archives are not corrupted (they are in their own mods folder) and I attached my logs and screenshots of my folder structure.) You guys know a fix?

 

Links to screenshots are below:

 

ASI LOADER LOG: http://pastebin.com/P4BsXPm6

 

Open IV Log: http://pastebin.com/Lb8dFYLU

 

cap2.png
 
cap3.png
 
Capture.png
 
 

TACRfan
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#3766

Posted A day ago

 

Hi, i am having problems installing it, i go though everything and it then downloads a 11mb file but then the launcher just closes, please help

Here it is, sorry for the long post i dont know how to create spoilers

You said it downloads 11 MB but log you posted have no words about downloading package.
Can you please try to install it again and show your log via http://pastebin.com/

@GooD-NTS
I've been following your work for quite awhile now. You probably get told this a lot and hopefully its not something you get tired of hearing but thank you for all your hard work.
 
The question I wanted to ask is more of a roadmap type of question... What are your hopes/ambitions as far as new OpenIV features/support  within the next 6 months to a year from now. I know texture support, audio support, and eventually .ytd model support is in the works but what other GTAV features/support are you excited about exploring with OpenIV?
 
This would probably take a year or so but personally I think a mission creator/editor would be awesome to incorporate in OpenIV.
Unrelated to OpenIV, it would be super cool to see Rockstar adding DirectX 12 support as well.

Yes, we have many items in our ultimate plan for GTA V. Not sure if we will be able to do all things we want.
I think to make a detailed post about our plans in coming weeks.

 

 

I am afraid that that will not be possible as apparently every time i install it it does not create one of them now. it also says " ovisetup.exe will be compressed only after closing the application using it "


ffzero58
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#3767

Posted A day ago

Hey OpenIV team, great work as always.

 

Just wanted to know the state of GTA V animations and how research on that front is going. The hope is to convert bvh animation files into GTA V associated animation files and then execute them in the game. This would be a boon for the machinima crowd.

 

Another one would be to import custom rigged peds.

 

Again, thanks for the hard work.

  • UltraGizmo64 likes this

German74
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#3768

Posted A day ago

Hey guys, so I have an issue with OpenIV. 

My issue is that when I go to drag and drop files into OpenIV from a mod download, nothing happens. Like I will go to drop the file into it, there will be a quick loading pop-up on winrar, then when I check the file on OpenIV it hasn't changed. I tested this by extracting the files from winrar and then using the replace function on OpenIV. Once I use the replace function, the file changes and I can tell it worked that way.

 

So.....Is there anything I'm doing wrong here or maybe I made a simple mistake, any help would be GREATLY appreciated at this point, hand replacing all these mods is really a hand cramper.


Claude Liberty
  • Claude Liberty

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#3769

Posted A day ago

First, don't drag'n'drop files from WinRAR or any similar software, unpack them first and only then use Windows Explorer to access the files, and second, don't run OpenIV as Administrator, because then OpenIV and Explorer would have different Integrity levels and unable to share any data.

  • reditec likes this

German74
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#3770

Posted A day ago

I just tried that too lol. 

 I extracted the files and got the same results.....When I try to launch OpenIV without administrator privileges it says that it cannot open the file unless it's open in administrator.


reditec
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#3771

Posted 15 hours ago

Use Edit -> Add

:)


German74
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#3772

Posted 12 hours ago

So....I guess I'm no being clear enough....So I've extracted the files, then I tried to pull them by dragging them out of the files and into OpenIV when it is up and running, when I drop the file in there nothing happens, whether I put it in to replace, or put it in to just add it, nothing happens when I drag it from the extracted file.


jani201
  • jani201

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#3773

Posted 10 hours ago Edited by jani201, 10 hours ago.

So....I guess I'm no being clear enough....So I've extracted the files, then I tried to pull them by dragging them out of the files and into OpenIV when it is up and running, when I drop the file in there nothing happens, whether I put it in to replace, or put it in to just add it, nothing happens when I drag it from the extracted file.

 test that on a unmodded file (make a copy of the file). after doing this drag'n drop, close openiv, and compare the dates on those 2 files. because when you drag and drop on edit mode, openiv saves the file auomatically.

 

same with add.


metabolic
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#3774

Posted 6 hours ago

a road map would be a great idea! keep up the good work openiv team


German74
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#3775

Posted 3 hours ago

 

So....I guess I'm no being clear enough....So I've extracted the files, then I tried to pull them by dragging them out of the files and into OpenIV when it is up and running, when I drop the file in there nothing happens, whether I put it in to replace, or put it in to just add it, nothing happens when I drag it from the extracted file.

 test that on a unmodded file (make a copy of the file). after doing this drag'n drop, close openiv, and compare the dates on those 2 files. because when you drag and drop on edit mode, openiv saves the file auomatically.

 

same with add.

 

So I tried what you said and still no results....The feature is just not working for me, like I said, I can use the "add" and "replace" features, but when I watch videos and read tutorials on mod files to download them, they're always like "drag and drop these files into this directory in OpenIV and they will automatically overwrite the other ones"





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