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General OpenIV Discussion and Announcements

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jWILL253
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#5521

Posted 11 December 2017 - 08:18 PM Edited by jWILL253, 11 December 2017 - 08:30 PM.

Is it just me, or has the last update broken the game?

 

I can only seem to run the game after verifying the files every time I make changes in OpenIV. Otherwise, I get the corrupt game data error.

 

EDIT: Yeah, I can't seem to be able to mod the game's files anymore. Every time I make changes that I know are 100% correct and working, even installing backups that I know work for certain, the game will crash at startup. Something is wrong here.


jWILL253
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#5522

Posted 12 December 2017 - 05:07 AM

Okay, I figured out what the problem is. Something's gone haywire with the encryption on carcols.ymt. Prior to the last update, I could edit it with no issues. But ever since the beginning of October, I haven't been able to edit it at all without the game crashing. And even when I replace it with the original copy, it still crashes. I basically have to leave it completely untouched for the game to run.


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#5523

Posted 4 weeks ago

Any news about OpenIV development?

OpenIV Team
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#5524

Posted 3 weeks ago

00.png



Today, we are releasing OpenIV 2.9.2. This version does not includes new features but contains important changes to provide support for the latest version of Grand Theft Auto V.

Grand Theft Auto V
First time since 2015, we have updated OpenIV.ASI - our plugin, which provides mods support for Grand Theft Auto V. The latest version of GTA V has some non-critical changes in the code, which affected by OpenIV.ASI, and we made similar changes in our code. Without those changes in OpenIV.ASI, your game had crash during loading screen in some very specific scenario, only when you have Simplified Chinese language selected in game. Use ASI Manager to update OpenIV.ASI in your game folder.

General changes, improvements, and fixes
  • We fixed an issue where sometimes OpenIV crashes while renaming folders inside archives.
  • We fixed an issue where import of texture image with 2x2 sizes was impossible due to infinite loading.
  • We fixed an issue where files was not shown in OpenIV after they was drag-and-dropped in game folder using Windows File Explorer.
You can find change log on our bug-tracker here.

UI Localization
We have written an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide here on GitHub. This version does not have differences from 2.9.1.
 

downloadOIV.png

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#5525

Posted 2 weeks ago

01.png


Maintenance update is available for OpenIV 2.9.2 (Build 931).

Changelog:
  • We fixed an issue where OpenIV crash while importing unacceptable big texture.
  • We added log into ASI Manager, the log is disabled by default. To enable log run OpenIV with parameter like this: "OpenIV.exe /asi_manager_log", the log will appear in game folder.
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Neos7
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#5526

Posted 2 weeks ago Edited by Neos7, 2 weeks ago.

Is it normal that converting a BoundBox from .obn to .ybn, it randomly assigns different PolyFlags and MaterialColorIndex? I'm using this as tester and converting it back to .obn
 

Version 43 31
{
	Type BoundBox
	Radius 4.55522000
	AABBMax 3.50000000 2.50000000 1.50000000
	AABBMin -3.50000000 -2.50000000 -1.50000000
	Centroid 0.00000000 0.00000000 0.00000000
	CG 0.00000000 0.00000000 0.00000000
	Margin 0.04000000
	Material
	{
		MaterialIndex 1
		ProcId 2
		RoomId 3
		PedDensity 4
		PolyFlags FORMATS_EMPTY_FLAGS
		MaterialColorIndex 200
	}
}

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#5527

Posted 2 weeks ago

02.png


Maintenance update is available for OpenIV 2.9.2 (Build 932).

Changelog:
  • Hopefully it fixes all the stuff we broke last time.
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rollschuh2282
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#5528

Posted 6 days ago

i try to add lines to the carcols.ymt, but openiv won´t let me save the changes.  :/

 

 

LzXmyeD.png


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#5529

Posted 5 days ago

@rollschuh2282 what exactly are trying to change? Can you please upload changed file content to https://pastebin.com/ ?


Remix1994PL
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#5530

Posted 5 days ago Edited by Remix1994PL, 5 days ago.

 
Hello, I do not understand a thing. Can I ask for an explanation?

 

illSZCzbRY_ngHMKi5yEPw.png

 

As you can see from the screen, I have two modifications installed.

One of them is:

 

<Item>dlcpacks:\wov\</Item>

 

<Item>dlcpacks:\wov_expansion\</Item>

 

The second one is:

 

<item qv="bill1">dlcpacks:\LA_Billboard_P1\</item>

 

<item qv="bill2">dlcpacks:\LA_Billboard_P2\</item>

 

<item qv="bill3">dlcpacks:\Extra_Mod\</item>

 

 

My question refers to this - why do the names of <item qv = "bill1"> <item qv = "bill3"> appear in the file dlclist.xml for this second modification?

 

Despite these differences, the modification is installed correctly. But I am wondering why and why these strange additions of names.

Is the use of these names correct or is it a mistake ??

 

https://pastebin.com/qYZ9edDk

 

Btw. If I install another modification of .OIV from the same author, these strange names are no longer shown.

Zs9WttJwSGOO5uqn9F6Iog.png


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#5531

Posted 5 days ago

@Remix1994PL those values are added by the author, as you can see in the installation code:
<archive path="update\update.rpf" createIfNotExist="True" type="RPF7">
	<xml path="common\data\dlclist.xml">
		<remove xpath="/SMandatoryPacksData/Paths/item[@qv='bill1']"/>
		<remove xpath="/SMandatoryPacksData/Paths/item[@qv='bill2']"/>
		<remove xpath="/SMandatoryPacksData/Paths/item[@qv='bill3']"/>
		<add xpath="/SMandatoryPacksData/Paths" append="Last">
			<item qv='bill1'>dlcpacks:\LA_Billboard_P1\</item>
		</add>
		<add xpath="/SMandatoryPacksData/Paths" append="Last">
			<item qv='bill2'>dlcpacks:\LA_Billboard_P2\</item>
		</add>
		<add xpath="/SMandatoryPacksData/Paths" append="Last">
			<item qv='bill3'>dlcpacks:\Extra_Mod\</item>
		</add>
	</xml>
</archive>
He is using them to remove previos version of this mod if it was installed before. Those values should not affect game in any way.
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rollschuh2282
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#5532

Posted 5 days ago Edited by rollschuh2282, 5 days ago.

@rollschuh2282 what exactly are trying to change? Can you please upload changed file content to https://pastebin.com/ ?

 
i am over the limit for pastebin, so i will give you text files with the content to download.
 
content i want to add: https://mega.nz/#!Yt...8CJoDtpA4wN6Gek
complete carcols with wanted content added: https://mega.nz/#!It...urbAbPmiH4XVIiM
 
i hope this helps.

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#5533

Posted 5 days ago

@rollschuh2282 here:
<Item>
	<kitName>290_jb700_modkit</kitName>
	<id value="290"/>
	<kitType>MKT_SPECIAL</kitType>
	...
</Item>
The "id" value might not be more than 255.

rollschuh2282
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#5534

Posted 5 days ago Edited by rollschuh2282, 5 days ago.

@rollschuh2282 here:

<Item>
	<kitName>290_jb700_modkit</kitName>
	<id value="290"/>
	<kitType>MKT_SPECIAL</kitType>
	...
</Item>
The "id" value might not be more than 255.


but R* increased the limit with the doomsday heist dlc, it´s now possible up to 1024.
btw. with smuggler run R* added a modkit for the cuban800 to add bombs to it, and that does have id: 285, so it shouldn´be a problem.
is this a limit in openiv that needs to be increased after the doomsday dlc?

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#5535

Posted 4 days ago

@rollschuh2282 well... as for now, you can use XML version of the file to have IDs more than 255.

rollschuh2282
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#5536

Posted 4 days ago

@rollschuh2282 well... as for now, you can use XML version of the file to have IDs more than 255.


Do you mean, simply rename the .xml file to .ymt, and it will work?

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#5537

Posted 4 days ago

Yeah, it should work [in game] as long as file is valid.




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