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[IDEA][WIP] Hand held minigun

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skaarlaw
  • skaarlaw

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  • Joined: 22 Dec 2008

#1

Posted 27 December 2008 - 07:19 PM

As the title says i'm currently working on the idea of a hand-held, or atleast non-mounted mini-gun.
I've got this so far:
CODE
<weapon type="DEAGLE">
 <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="450.0" weaponrange="500.0" clipsize="1500" ammomax="1500" timebetweenshots="36">
  <damage base="200" networkplayermod="4.0" networkpedmod="1.0"/>
  <physics force="25000.0"/>
  <reload time="20" fasttime="20" crouchtime="20"/>

  <aiming accuracy="0.5">
   <offset         x="0.15" y="1.0" z="0.55"/>
   <crouchedoffset x="0.2"  y="1.0" z="0.05"/>
   <reticule standing="0.6" ducked="0.5" scale="0.3"/>
  </aiming>

  <pickup regentime="240000" ammoonstreet="30"/>

  <controller>
   <rumble duration="150" intensity="0.1"/>
  </controller>

  <flags>
   <flag>GUN</flag>
   <flag>CAN_AIM</flag>
   <flag>CAN_FREE_AIM</flag>
   <flag>ANIM_RELOAD</flag>
   <flag>ANIM_CROUCH_FIRE</flag>
  </flags>
 </data>

 <assets model="w_eagle">
  <anim group="gun@deagle" meleegroup1="firearm_core"/>

  <effects>
   <muzzle fx="muz_minigun"/>
   <shell fx="weap_ejected_rifle"/>
  </effects>
 </assets>
</weapon>

This gives me the large muzzle flash due to the fx, and a highish rate of fire.
I was wondering if it would be possible to make the DEagle sound like a Mini-gun, but still appear to be a DEagle. I'm going to start experimenting with the section
CODE

 <assets model="w_eagle">
  <anim group="gun@deagle" meleegroup1="firearm_core"/>


Anybody who's got anywhere with the idea or wants to beat me to a final product, feel free. ^_^




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