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Playing with fire...

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Stone-D
  • Stone-D

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#1

Posted 25 December 2008 - 06:20 PM

Check these videos I dumped on youtube :



and




colgate.gif

FunGt
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#2

Posted 25 December 2008 - 06:50 PM

LOL how did you do the Human Torch? Thats nice. biggrin.gif

Dweirdo
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#3

Posted 25 December 2008 - 07:03 PM

lol awesome XD just sh*tted my pants tounge.gif
did you do it with Alice?

Intosia
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#4

Posted 25 December 2008 - 07:57 PM

AWESOME! Please release the Torch script, or at least give us a hint biggrin.gif

Edit: START_CHAR_FIRE? biggrin.gif Gonne try tomorrow alien.gif

Stone-D
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#5

Posted 25 December 2008 - 09:06 PM

Hehehe, ok, a hint for now : bloodfx.dat. I'll tell all later once I've had some sleep, its 4am here. tounge.gif

Yes, I used Alice but only for immortality, to stop myself from burning to a crisp.

Glumok
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#6

Posted 25 December 2008 - 09:44 PM

must be beautiful at night, flying over the sky with the "high jump/high speed" script for Alice !

aceship
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#7

Posted 25 December 2008 - 09:49 PM Edited by aceship, 25 December 2008 - 10:10 PM.

I think The Fire-man Is not Good In Visual Effect,The Fire Are From The Same Source, But Good Job
Edit : I did it With Script Only
QUOTE
PLAYER_ID, PLAYER_INDEX, PLAYER_CHAR = 0

function InitScript()
  -- blah-blah-blah
  Wait(10000)
end

function WaitForPlayerPoolCreation()
  while (IsPlayerPoolCreated() == 0) do
    Wait(2000)
  end
end

function WaitForValidPlayer()
  PLAYER_CHAR = 0
  repeat
    CallNative("GET_PLAYER_ID")
PLAYER_ID = GetIntResult()
if (PLAYER_ID >= 0) then
  PushInt(PLAYER_ID)
  CallNative("CONVERT_INT_TO_PLAYERINDEX")
  PLAYER_INDEX = GetIntResult()
  PushInt(PLAYER_INDEX)
      PushVarPtr()
  CallNative("GET_PLAYER_CHAR")
  PLAYER_CHAR = GetIntParam(1)
  if (PLAYER_CHAR <= 0) then
    Wait(1000)
  end 
end
  until (PLAYER_CHAR > 0) 
end

function GiveFire()
  PushInt(PLAYER_CHAR)
  PushInt(Num)
  CallNative("IS_CHAR_ON_FIRE")
  if (GetIntResult() == 0)
  then
  PushInt(PLAYER_CHAR)
  PushInt(Num)
  CallNative("START_CHAR_FIRE")
  end
end
 
function main()
  InitScript()
  while true do
  WaitForPlayerPoolCreation()
      WaitForValidPlayer()
    GiveFire()
Wait(300)
  end
end

-- start
main();

Stone-D
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#8

Posted 26 December 2008 - 03:32 AM

LOL, nice one. Actually the whole thing was an unexpected side effect! All I did was replace all "blood_gun_entry" strings in bloodfx.dat with "ambient_fire_generic". The end result was the incendiary bullets, but of course it made ALL bullets incendiary. tounge.gif

Intosia
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#9

Posted 26 December 2008 - 11:12 AM

QUOTE (aceship @ Dec 25 2008, 21:49)
I think The Fire-man Is not Good In Visual Effect,The Fire Are From The Same Source, But Good Job
Edit : I did it With Script Only
QUOTE
PLAYER_ID, PLAYER_INDEX, PLAYER_CHAR = 0

fu
end

-- start
main();

Thanks man! Saved me some time trying out it wink.gif


Stone-D
  • Stone-D

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#10

Posted 26 December 2008 - 03:23 PM

Ok, I figured out how to have only the deagle use incendiary bullets.

Download and extract to your base GTAIV directory (where the exe is).

In case of problems, there is only one file : bloodfx.dat

This file goes in \Grand Theft Auto IV\common\data\effects

Incendiary Bullets

Do what thou wilt with it.

aceship
  • aceship

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#11

Posted 26 December 2008 - 03:32 PM

I lIke To Try that But now Im Only Using Alice,I don't Want My Gta4 Messed up

Stone-D
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#12

Posted 26 December 2008 - 03:49 PM

aceship: Its ok, no worries. If you do want to try it, all you need to do is rename your original bloodfx.dat to bloodfx.da_ before installing this mod. When you're bored with it, just rename it back after deleting my version.

Dweirdo
  • Dweirdo

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#13

Posted 26 December 2008 - 04:13 PM

could anybody make a fireman LUA?
where do i put these lines? anywhere in the code?

aceship
  • aceship

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#14

Posted 26 December 2008 - 04:14 PM

Im Researching My Script Now , Got error ";lua Error:1"
All of them Are Know Disabled Don Know Why

voidster
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#15

Posted 05 January 2009 - 04:48 PM

very cool, ill check out the new Deagle's ammo, course this means ill prob be lit on fire too. heh.

While on the topic of the bloodfx.dat, do you know of a way to dramatically increase the amount of generated effects? ive been trying to make sense out of the data but ...i seem to be missing something. Heh anyone up for a bloodfx editor?..meh yea i guess its not that important. still, id like to see if it was possible.

thanks again.

Dhatz
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#16

Posted 05 January 2009 - 09:17 PM

interesting that blood effects have entry and exit table,but the fx_system is always _entry where used.

dragonite474
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#17

Posted 06 January 2009 - 04:49 AM

can you make a head only with fire like ghost rider tounge.gif

link626
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#18

Posted 06 January 2009 - 05:27 AM

QUOTE (dragonite474 @ Jan 6 2009, 04:49)
can you make a head only with fire like ghost rider tounge.gif

and make the zombie bike climb walls too.


dragonite474
  • dragonite474

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#19

Posted 06 January 2009 - 03:57 PM

can you make a script with hotkey

Less
  • Less

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#20

Posted 06 January 2009 - 05:59 PM

modifing bloodfx.dat wont start my game confused.gif Am i doing anything wrong? I downloaded Stone-D's dat.

L0uNGeR
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#21

Posted 06 January 2009 - 06:08 PM

QUOTE (Stone-D @ Dec 25 2008, 19:20)
Check these videos I dumped on youtube :



and




colgate.gif

Lol that's funny tounge2.gif

I actually created a function in LUA that makes an exploding CIRCLE around myself, sorta like in Fable 2 (doesn't look like it though)

Flamingnun
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#22

Posted 06 January 2009 - 11:35 PM Edited by Flamingnun, 08 January 2009 - 12:57 AM.

QUOTE (Stone-D @ Dec 26 2008, 15:23)
Ok, I figured out how to have only the deagle use incendiary bullets.

Download and extract to your base GTAIV directory (where the exe is).

In case of problems, there is only one file : bloodfx.dat

This file goes in \Grand Theft Auto IV\common\data\effects

Incendiary Bullets

Do what thou wilt with it.

Thats awesome man! Any way to make it so only the (PSG1) sniper rifle has it, instead of the deagle? Could be utterly godlike!

cheers!


Edit: got it, rules! If an NPC snipes you things do not end well though.




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