Converting Endorphin anims to GTA
Posted 02 August 2009 - 11:56 AM
i understand your tutorial but
where can i select bones for vc and gta3?
Posted 02 August 2009 - 01:06 PM
Posted 11 August 2009 - 11:25 AM
can someone help me with my problem??
Posted 11 August 2009 - 04:04 PM
Posted 23 October 2009 - 09:14 AM Edited by DaRkMiLlEnIuM, 23 October 2009 - 09:58 AM.
( Sorry for the 2 month old bump )
EDIT: I found the player.fig in the Completed folder but when I open it, it says "This file is obsolete please re-save it" but something still changes. I don't know if it actually did what it was supposed to do or not.
EDIT2: I guess it didn't do anything since I tried continuing the tutorial and it still didn't work...
Posted 23 October 2009 - 07:00 PM
|So in "biped" group click on pic5 to save the figure transforms (write "player" as the file name|
Thats what you have to do to save the FIG file. And then be able to open it.
Posted 06 February 2010 - 07:33 PM Edited by CrazyDude69, 06 February 2010 - 09:31 PM.
Posted 07 February 2010 - 07:08 PM
Posted 21 February 2010 - 03:14 PM
CAn someone please make the new animation for this bike, or teach me how to do with endorphin, like that :
Please. this bike I've been searching for over 1 year
I really love it
Big thanks !
Posted 02 March 2010 - 08:21 PM
Posted 05 April 2010 - 08:14 PM Edited by Wesser, 05 April 2010 - 08:17 PM.
I found somewhere on youtube.com a video which demonstrates step by step what it's necessary to do. Follow the first post for updates (at point 8).
Posted 14 June 2010 - 12:50 PM
Posted 29 November 2010 - 06:00 AM
But maybe can be to whom somebody it is useful to video
Posted 16 December 2010 - 12:02 PM Edited by D5 Driver, 16 December 2010 - 12:06 PM.
And nice work ^ Very nice work, you really fixed that animation, to get it look more realistic!
Posted 13 February 2011 - 04:33 AM Edited by kal-el5676, 13 February 2011 - 09:19 PM.
|QUOTE (Wesser @ Dec 23 2008, 10:29)|
|Select all the bones that have the same name, one by one, from left to right, by leaving the ones that aren't placed in both ways; then click on "Exact Name" button (if it isn't really exact, choose "Closest Name"). Where "Transforms" doesn't exist, select "World Transforms" instead.|
Someone please explain this. I'm totally lost.
Posted 07 March 2011 - 01:47 PM
indra p, that occurs only while importing a .bvh/.csm animation, because of ragdoll engine which requires to keep feet on the ground. To solve this little problem, just compare the IDLE_stance animation with yours and move the "Normal" bone to fit the feet like in original anim.
I'm sorry if I'm rarely active in this section, so sometimes I can miss some of your posts here.
Posted 22 April 2011 - 08:09 PM
Posted 03 July 2013 - 11:49 PM Edited by Gian_Yagami, 04 July 2013 - 07:35 AM.
I have post question about this, and no one reply
how does Ragdoll is working?
Posted 06 July 2013 - 04:23 PM
|QUOTE (Wesser @ Friday, Jul 5 2013, 13:37)|
|Could you write your question in such a better way?|
how to Ragdoll work.. I mean, like explain script
Posted 20 September 2013 - 03:19 PM
Where is the download link im waiting long ago for this animation -_-
Posted 26 May 2014 - 08:06 AM
i'm import the car crash from gta iv to gta san andreas
thanks for this tutorial
can u send me the car crash physics plss my email is email@example.com
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