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Converting Endorphin anims to GTA

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SmoothCrimminal
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#151

Posted 02 August 2009 - 11:56 AM

helo wesser i want to convert endorphin animations to vc and gta3
i understand your tutorial but
where can i select bones for vc and gta3?

Wesser
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#152

Posted 02 August 2009 - 01:06 PM

I cannot think on what does this will be different on gta3 or vc. SA skeleton uses the same bones name but only thier number is different (24). So, what's up? If you find it different, pm me a gta3\vc model and I'll see them. wink.gif

Basejumper
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#153

Posted 11 August 2009 - 11:25 AM

good tutorial but i have got problems with this sad.gif and my english is bad. okey, first i export it from endophin as FBX and import it in 3ds max but how i can convert it to a charakte?? i have only in 3ds max the animation without charackter. and how i can make a cleo mod with this animation, i know only with ped.ifp's but i want to make a CLEO mod. i create animations but with 3ds max and this isn't so realistic biggrin.gif javascript:emoticon then endorphin. here is a my video of the modvideo of my mod

can someone help me with my problem??

Wesser
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#154

Posted 11 August 2009 - 04:04 PM

If you exported the anim as .fbx you should try to import it in 3dsmax, save its animation and then load it to sa biped. I don't think it's a good idea using .fbx. confused.gif

DaRkMiLlEnIuM
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#155

Posted 23 October 2009 - 09:14 AM Edited by DaRkMiLlEnIuM, 23 October 2009 - 09:58 AM.

Everything is going fine so far but what .fig file? There is no .fig in that .rar and I wasn't able to save the biped thingy as a .fig. What do I do?

( Sorry for the 2 month old bump )

EDIT: I found the player.fig in the Completed folder but when I open it, it says "This file is obsolete please re-save it" but something still changes. I don't know if it actually did what it was supposed to do or not.

EDIT2: I guess it didn't do anything since I tried continuing the tutorial and it still didn't work...

coin-god
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#156

Posted 23 October 2009 - 07:00 PM

QUOTE
So in "biped" group click on pic5 to save the figure transforms (write "player" as the file name


Thats what you have to do to save the FIG file. And then be able to open it.

CrazyDude69
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#157

Posted 06 February 2010 - 07:33 PM Edited by CrazyDude69, 06 February 2010 - 09:31 PM.

Hi everyone one, i have one problem, when i use .csm to bipped skin, my skin animating right, every part of skin is moving and rotating, then i save that animation, and load it when i selecting player.dff, and when i loaded that, my skin moves, but hands, legs and other parts don't rotating, you can see that on my video:
YouTube

**FIXED**

Danzzz
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#158

Posted 07 February 2010 - 07:08 PM

When i click pic8 i see this: "404" (without quotes). Please put correct links because I'm STUCK there and i can't do any thing sad.gif (((((

Guns*R-Us
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#159

Posted 21 February 2010 - 03:14 PM

I have the GTA4's Diabolus bike for SA, but this bike using the old wayfarer.ifp of SA, here is the image ingame

user posted image

CAn someone please make the new animation for this bike, or teach me how to do with endorphin, like that :

user posted image

Please. this bike I've been searching for over 1 year suicidal.gif
I really love it cryani.gif

Big thanks !

Harun_Gamer
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#160

Posted 02 March 2010 - 08:21 PM

Can somebody make video of converting endorphin to gta sa by using tutorial because I am from Bosnia and I cant understand some things,so with video It would be alot Easier.Thanks for video in advance.

Wesser
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#161

Posted 05 April 2010 - 08:14 PM Edited by Wesser, 05 April 2010 - 08:17 PM.

Sorry for answering an old post! First of all, this is not a request topic or an animation showroom but the ONLY way to ask if there are some misunderstandings related to my tutorial.

I found somewhere on youtube.com a video which demonstrates step by step what it's necessary to do. Follow the first post for updates (at point 8). wink.gif

Wesser
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#162

Posted 14 June 2010 - 12:50 PM

Bump, now the Chinese version of this tutorial is available too. tounge2.gif

Skript47
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#163

Posted 29 November 2010 - 06:00 AM

I know, a topic is old lol.gif
But maybe can be to whom somebody it is useful to video tounge2.gif

D5 Driver
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#164

Posted 16 December 2010 - 12:02 PM Edited by D5 Driver, 16 December 2010 - 12:06 PM.

So.. How many bones GTA IV, needs then? biggrin.gif 36... ? smile.gif Anyways I have an idea, what I am not going to tell you, right now, but it works 99.99999999999999999999999999999% sure lol.gif And remember to take cookies! cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif wink.gif (Wesser)
And nice work ^ smile.gif Very nice work, you really fixed that animation, to get it look more realistic! smile.gif icon14.gif cookie.gif cookie.gif cookie.gif

-D5 Driver xmas.gif

kal-el5676
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#165

Posted 13 February 2011 - 04:33 AM Edited by kal-el5676, 13 February 2011 - 09:19 PM.

QUOTE (Wesser @ Dec 23 2008, 10:29)
Select all the bones that have the same name, one by one, from left to right, by leaving the ones that aren't placed in both ways; then click on "Exact Name" button (if it isn't really exact, choose "Closest Name"). Where "Transforms" doesn't exist, select "World Transforms" instead.

Someone please explain this. I'm totally lost.

EDIT: N/M

indra.
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#166

Posted 07 March 2011 - 07:31 AM

anyone know how to fix this?

Wesser
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#167

Posted 07 March 2011 - 01:47 PM

kal-el5676, I updated my tutorial to make it presumably more clear, so take a look at the first post!

indra p, that occurs only while importing a .bvh/.csm animation, because of ragdoll engine which requires to keep feet on the ground. To solve this little problem, just compare the IDLE_stance animation with yours and move the "Normal" bone to fit the feet like in original anim.

I'm sorry if I'm rarely active in this section, so sometimes I can miss some of your posts here. confused.gif

RiveSide
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#168

Posted 22 April 2011 - 08:09 PM

Wesser , can you make a video ? Will be more easy to understand..I am romanian and i don't understand the English very good , please can you make a video tutorial ? I will be grateful..we will be grateful. Thanks

serialmondi
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#169

Posted 15 May 2011 - 10:09 AM

There is a Video tutorial ?

Gian_Yagami
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#170

Posted 03 July 2013 - 11:49 PM Edited by Gian_Yagami, 04 July 2013 - 07:35 AM.

Nice tutor man! smile.gif
I have post question about this, and no one reply sad.gif
how does Ragdoll is working?

Wesser
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#171

Posted 05 July 2013 - 01:37 PM

Could you write your question in such a better way?

Gian_Yagami
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#172

Posted 06 July 2013 - 04:23 PM

QUOTE (Wesser @ Friday, Jul 5 2013, 13:37)
Could you write your question in such a better way?

who? me? confused.gif
how to Ragdoll work.. I mean, like explain script

Phillipino0418
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#173

Posted 20 September 2013 - 03:19 PM

Where is  the download link im waiting long ago for this animation -_-


Coverdrave
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#174

Posted 26 May 2014 - 08:06 AM

i'm import the car crash from gta iv to gta san andreas
thanks for this tutorial cookie.gifcookie.gif

can u send me the car crash physics plss :) my email is [email protected]





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