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Converting Endorphin anims to GTA

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hakanefe43
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#121

Posted 20 April 2009 - 02:45 PM

damn man i cant click this help me notify.gif notify.gif
http://img207.images...age=adsztai.png

hakanefe43
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#122

Posted 20 April 2009 - 05:50 PM

please help guys please confused.gif sad.gif confused.gif

coin-god
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#123

Posted 20 April 2009 - 06:46 PM

You dont have to click that button.

hakanefe43
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#124

Posted 21 April 2009 - 10:17 AM

noww ?? notify.gif how to import the san andreas ?? notify.gif

sry my english very bad ...

coin-god
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#125

Posted 21 April 2009 - 07:01 PM

QUOTE (hakanefe43 @ Apr 21 2009, 07:17)
noww ?? notify.gif how to import the san andreas ?? notify.gif

sry my english very bad ...

Do what the tutorial says, i dont even know where are you.

Ghett0
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#126

Posted 09 May 2009 - 06:47 AM

Can someone make a MaxScript to convert anims?

noelgamo
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#127

Posted 11 May 2009 - 07:22 AM

The tutorial is pretty easy even my young brother can do this....if your stuck at the fig thingy just go to the folder tutorial completed there should be the fixed figure cause I found my one there.

Vicolaships
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#128

Posted 17 July 2009 - 05:31 PM Edited by Vicolaships, 19 July 2009 - 04:34 PM.

Works perfectly ! Love you guy blush.gif Thanks a lot



> ! Original tutorial by Wesser ! <
Ce tutoriel est à la porté d'un utilisateur de 3DS max confirmé, il est plus que conseillé d'avoir déjà pratiqué sous ce logiciel

1. Matériel requis:
Endorphin (version complète)
3DS max 9
Scripts KAM's
L'archive du tutoriel (cliquez pour télécharger)

2. Exporation de l'animation sous Endorphin:
Une fois votre animation terminée cliquez sur File > Export > Choisissez le format CSM, je vais appeler mon animation skate.csm, cliquez sur enregistrer et entrez un scale de 25.9. Vous pouvez fermer endorphin.

3. Importation de l'animation sous 3DS max:

user posted image


Ouvrez tout d'abord le fichier biped.max fournis dans l'archive, puis grâce au menu déroulant choisissez les éléments biped (1), puis dans l'onglet Motion (2) chargez votre animation (3), vous devrez alors choisir le bon type d'extension pour le voir apparaitre (4), une fois l'animation chargé une nouvelle fenêtre s'ouvre assurez vous que la conversion soit sur No Key Reduction (5), choisissez les images a importer si vous désirez modifier (6) puis validez (7).

user posted image


Votre animation est chargée mais le personnage est déformé, pour le remettre correctement cliquez sur le bouton Figure Mod (1); puis ouvrez le fichier player.fig (2 et 3). Votre CJ est maintenant de nouveau bien proportionné.

Cliquez maintenant sur File > Save Animation (biped doit toujours est séléctionné), je vais appeler l'animation skate.xaf

user posted image


Cliquez sur File puis Reset (n'enregistrez pas les modifications au fichier). Allez ensuite dans l'onglet Utilities (1) pour lancer le script DFF (2), importez (3) le fichier player.dff (4 et 5).

user posted image


Une fois ceci fait faites File > Load Animation, choisissez d'un simple clic votre animation (1)(ici skate.xaf), cliquez sur Get Mapping (2), choisissez Config.xmm (3) et chargez le (4). Cliquez ensuite sur Load Motion (5).

Votre animation est chargée et vous pouvez désormais la contempler !
> ! Original tutorial by Wesser ! <

Wesser
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#129

Posted 19 July 2009 - 08:25 PM

Thanks Vicolaships for your work. You are making my tutorial readable by each users with different languages. French version added at the first post.

magicsl33
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#130

Posted 20 July 2009 - 08:54 PM Edited by magicsl33, 20 July 2009 - 09:54 PM.

vicolaships
thanks alot smile.gif
i can make it in russian,greek,latvian if anybody want
i have one problem i dont understand what i need to pres in edit mapping
can anybody explain?

Vicolaships
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#131

Posted 20 July 2009 - 10:10 PM

QUOTE (magicsl33 @ Jul 20 2009, 20:54)
vicolaships
thanks alot smile.gif
i can make it in russian,greek,latvian if anybody want
i have one problem  i dont understand what i need to pres in edit mapping
can anybody explain?

I have the simplest method wink.gif

Just replace this part of the tutorial with my new one:
QUOTE
Select all objects\bones except "Skin_Mesh" and go to File->Load Animation. Mark your saved anim and click on "Edit Mapping" button. Now deselect some options placed on the botom of the new window like this. Select all the bones that have the same name, one by one, from left to right, by leaving the ones that aren't placed in both ways; then click on "Exact Name" button. After all, click on "Save Mapping As" and type "Jump and dive" as the file name and then to "Load Motion"


Select all objects\bones except "Skin_Mesh" and go to File->Select the anim file and click on "Get Mapping" (see picture, number 2) :

user posted image

Select the config.xmm file (in this archive) , click on Load mapping and then Load Motion.

magicsl33
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#132

Posted 20 July 2009 - 10:24 PM

QUOTE (Vicolaships @ Jul 20 2009, 22:10)
QUOTE (magicsl33 @ Jul 20 2009, 20:54)
vicolaships
thanks alot smile.gif
i can make it in russian,greek,latvian if anybody want
i have one problem   i dont understand what i need to pres in edit mapping
can anybody explain?

I have the simplest method wink.gif

Just replace this part of the tutorial with my new one:
QUOTE
Select all objects\bones except "Skin_Mesh" and go to File->Load Animation. Mark your saved anim and click on "Edit Mapping" button. Now deselect some options placed on the botom of the new window like this. Select all the bones that have the same name, one by one, from left to right, by leaving the ones that aren't placed in both ways; then click on "Exact Name" button. After all, click on "Save Mapping As" and type "Jump and dive" as the file name and then to "Load Motion"


Select all objects\bones except "Skin_Mesh" and go to File->Select the anim file and click on "Get Mapping" (see picture, number 2) :

user posted image

Select the config.xmm file (in this archive) , click on Load mapping and then Load Motion.

man thanks alot smile.gif
it works

Wesser
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#133

Posted 21 July 2009 - 06:40 AM

Oh, if you can help me to translate this tutorial in other languages, do it if you can. biggrin.gif

bull.04
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#134

Posted 29 July 2009 - 12:16 AM

I get this when i try to replace an animation:
runtime error: array index must be a positive number. got: -1.0
I really need help with this. sad.gif Its a death animation i made. But everytime i click it it just gives me that error

bull.04
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#135

Posted 29 July 2009 - 03:59 AM

Nevermind peeps, got it working! I also uploaded a video to youtube here it is: Video tounge.gif

noelgamo
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#136

Posted 29 July 2009 - 06:25 AM

ROTATE YOUR CHARACTER 185 so he's facing the right way but great job.

bull.04
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#137

Posted 29 July 2009 - 08:55 AM

Hey thanks man. I made an update for the last one in which i fixed all those nasty backwards anims. I got 10 anims packed in in one night. FWOOH! I'm pooped but im looking forward to doing alot more anims maybe even the entire thing but ill think about it. Anyways heres the link to the video: Update Video

cattoaster
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#138

Posted 29 July 2009 - 11:02 PM

QUOTE (bull.04 @ Jul 29 2009, 08:55)
Hey thanks man. I made an update for the last one in which i fixed all those nasty backwards anims. I got 10 anims packed in in one night. FWOOH! I'm pooped but im looking forward to doing alot more anims maybe even the entire thing but ill think about it. Anyways heres the link to the video: Update Video

nice work man, pat yourself on the back biggrin.gif

Wesser
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#139

Posted 30 July 2009 - 07:34 AM

Added your video link at the first page in "Unattached videos". wink.gif

magicsl33
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#140

Posted 30 July 2009 - 07:21 PM

wesser watch my HELICOPTER HANGING anim biggrin.gif

noelgamo
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#141

Posted 30 July 2009 - 07:58 PM

LOL SIA

bull.04
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#142

Posted 30 July 2009 - 08:56 PM

I gotta question for the key mapping on the animations. Should I do all the body parts exposed world transform or transform?

magicsl33
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#143

Posted 30 July 2009 - 09:37 PM Edited by magicsl33, 30 July 2009 - 09:40 PM.

QUOTE (noelgamo @ Jul 30 2009, 19:58)
  LOL SIA 


What

Wesser
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#144

Posted 31 July 2009 - 07:55 AM Edited by Wesser, 31 July 2009 - 08:05 AM.

QUOTE (magicsl33 @ Jul 30 2009, 20:21)
wesser watch my HELICOPTER HANGING anim biggrin.gif

Oh, really funny! Added yours too. blush.gif
QUOTE (bull.04 @ Jul 30 2009, 21:56)
I gotta question for the key mapping on the animations. Should I do all the body parts exposed world transform or transform?

You can even not deselect those options (I mean these). Mine was only a raccomandation. However, deselect all of them without "Transforms" and its "x" and "y" ones, so do the same steps for all animated bones by clicking on "Exact Name" (if the name isn't really exact, choose "Closest Name") and where "Transforms" does not exist, select "World transforms" instead.

Edit: I changed it a bit. wink.gif

bull.04
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#145

Posted 01 August 2009 - 04:54 AM

Hey thanks. I just wanted to know because my anims swing side to side. But i fixed that. But guess what? With just my luck i encountered another problem. Now the legs are slightly forward with every animation! sad.gif I need to fix this cause I'm planning on releasing a downloadable version for everyone. I dont want everyone have swinging and leg forward anims. PLEASE HELP!

Wesser
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#146

Posted 01 August 2009 - 08:03 AM

I didn't get your problem properly, so make a pic. confused.gif

bull.04
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#147

Posted 02 August 2009 - 06:45 AM

user posted image

This is what it looks like. The legs are supposed to be normal forward but they are slightly forward.

I made the maps exactly the way you said and it does this. It doesn't rock side to side though. PLEASE HELP! sad.gif sad.gif sad.gif

Wesser
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#148

Posted 02 August 2009 - 07:31 AM

Does it look ok on biped skeleton before merging on sa one?

bull.04
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#149

Posted 02 August 2009 - 07:33 AM

Wait, nevermind. Legs are forward still sad.gif

.SlA
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#150

Posted 02 August 2009 - 10:24 AM

QUOTE (Wesser @ Jan 9 2009, 18:10)
There's not need to make another tutorial for vc. It works for all gta games. What you need to do is to change only the bones that you want to merge the anim.

hey wesser
where can i change the bones? blush.gif

biggrin.gif thanks




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