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Converting Endorphin anims to GTA

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l911
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#31

Posted 30 January 2009 - 06:29 PM

Cool!!!
Its posible to make normal animations like: Jump, Die, fight...???

coin-god
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#32

Posted 30 January 2009 - 06:29 PM

QUOTE (ludi911 @ Jan 30 2009, 15:29)
Cool!!!
Its posible to make normal animations like: Jump, Die, fight...

Yeah. Im messing around and the results are just great.

l911
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#33

Posted 30 January 2009 - 06:45 PM

Can you make animations and post download link? smile.gif

Garfield 2
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#34

Posted 01 February 2009 - 02:45 AM

The modding for SA would be amazing now.

enbseries, etc.

They can make SA look better than GTA IV now!

If there was a IV to SA conversion
Animations needed:

Walk
Run
Sprint
Jump
Climb over the fence/wall
fall of a motorbike

more less that's it?

Low_tuning
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#35

Posted 03 February 2009 - 10:25 PM

This is just amazing mercie_blink.gif

Freakorama
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#36

Posted 04 February 2009 - 08:07 AM

Why does everybody seem to think doing this will give the old GTA games physics and rag doll like IV?

All it does is give you rag doll looking canned animations.

but still very good tutorial icon14.gif

_Rob_
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#37

Posted 07 February 2009 - 03:09 PM

coin, i can see why god i in your name now, i cant wait for all the important animations to be replaced

coin-god
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#38

Posted 07 February 2009 - 09:39 PM

QUOTE (Futurama_Freak1 @ Feb 4 2009, 05:07)
Why does everybody seem to think doing this will give the old GTA games physics and rag doll like IV?

All it does is give you rag doll looking canned animations.

but still very good tutorial  icon14.gif

I think that was already mentioned anyway.

lorand
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#39

Posted 08 February 2009 - 02:41 AM

this is big and should be stickyed

hakanefe43
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#40

Posted 09 February 2009 - 11:30 AM

omg its very nice ! cool.gif

Function-X-
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#41

Posted 09 February 2009 - 05:59 PM

Come on guys please do something with this awesome tutorial.
We really need a new ped.ifp moto_whistle.gif

_Rob_
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#42

Posted 09 February 2009 - 06:26 PM

QUOTE (Function-X- @ Feb 9 2009, 17:59)
Come on guys please do something with this awesome tutorial.
We really need a new ped.ifp moto_whistle.gif

seconded

Wesser
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#43

Posted 09 February 2009 - 07:03 PM

We made something for the Biohazard mod by using this method. I can't make new ones for sa because I'm working on that.

coin-god
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#44

Posted 09 February 2009 - 11:53 PM

QUOTE (Wesser @ Feb 9 2009, 16:03)
We made something for the Biohazard mod by using this method. I can't make new ones for sa because I'm working on that.

Wess, you should add my video to your first post tounge.gif

Wesser
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#45

Posted 10 February 2009 - 07:04 PM

Added coin-god's video. See the first post.

Function-X-
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#46

Posted 11 February 2009 - 08:56 AM

QUOTE (Wesser @ Feb 9 2009, 19:03)
We made something for the Biohazard mod by using this method. I can't make new ones for sa because I'm working on that.

Nice, is it released ? or we have to wait till Biohazard complete ?

animators is kinda rare, or no body seem to care anymore, but this is really awesome and was missing in SA for a long time ... you guys are our only hope for now

and anyway you don't have to change all the anims now, just a couple of the important stuff like the jump, climb, death anims... and keep the rest as WIP sigh.gif


Freakorama
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#47

Posted 14 February 2009 - 05:03 AM

Heres me testing is out in Vice City:



Thanks to wesser for the tutorial and to coin-god for helping me.

Wesser
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#48

Posted 14 February 2009 - 01:21 PM

Thanks, don't worry about your appreciate! I couldn't show this tutorial too to make our mod different from the others, but this is useful to make other anims (I mean not like ours to make the actor walking as a zombie). I didn't remember to get an award by creating a tutorial to make some particular stuff, but now it takes me to receive it.

_Rob_
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#49

Posted 14 February 2009 - 01:26 PM

QUOTE (Futurama_Freak1 @ Feb 14 2009, 05:03)
Heres me testing is out in Vice City:



Thanks to wesser for the tutorial and to coin-god for helping me.

looks sweet

hakanefe43
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#50

Posted 14 February 2009 - 03:26 PM

please make animation gta san andreas gta 4 jump death pleasa suicidal.gif suicidal.gif
im sorry.. confused.gif

coin-god
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#51

Posted 14 February 2009 - 04:54 PM

Futu looks awesome tounge.gif I made some anims like that for zombies too. Still have to finish them.

I almsot finish to replace the falling anim. Including Fall + Hit Ground + Get Up

Freakorama
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#52

Posted 14 February 2009 - 11:31 PM

You should add to the tutorial that you need to rotate the endorphin guy 180o before you do anything else
otherwise when you put it in gta he faces the wrong way.

Also i've noticed that when I do convert the anim to VC when the animation plays their legs seem to grow and their spine compacts could you make some kind of thing i don't know that will make the proportions correct for vice city?

Wesser
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#53

Posted 15 February 2009 - 07:38 AM

You should wait until my pc is available to install something program that I should have to do what you want.

Freakorama
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#54

Posted 15 February 2009 - 11:44 AM

QUOTE (Wesser @ Feb 15 2009, 17:38)
You should wait until my pc is available to install something program that I should have to do what you want.

Cool, Thanks!

i_speel_good
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#55

Posted 15 February 2009 - 06:25 PM

There seems to be an error when I open the biped.max and when I do other stuff - am I missing some DFF plugin?

Labiloute
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#56

Posted 15 February 2009 - 08:40 PM

If i use the 2.7.1LE version can it work ?

Freakorama
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#57

Posted 15 February 2009 - 10:05 PM

QUOTE (Labiloute @ Feb 16 2009, 06:40)
If i use the 2.7.1LE version can it work ?

Learning edition is unable to export animations.

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#58

Posted 16 February 2009 - 01:12 AM

QUOTE (i_speel_good @ Feb 15 2009, 15:25)
There seems to be an error when I open the biped.max and when I do other stuff - am I missing some DFF plugin?

The file is saved with MAX 9/7 i tihnk, you may need a recent version of 3D MAX.

i_speel_good
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#59

Posted 16 February 2009 - 05:47 AM

QUOTE (goin-god @ Feb 16 2009, 03:12)
QUOTE (i_speel_good @ Feb 15 2009, 15:25)
There seems to be an error when I open the biped.max and when I do other stuff - am I missing some DFF plugin?

The file is saved with MAX 9/7 i tihnk, you may need a recent version of 3D MAX.

I'm using Max 8, and I don't get an error about the version, so I presume it was saved in Max 7.

Let me rephrase that, the file does open but I get lots of warnings and most sh*t goes wrong.

coin-god
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#60

Posted 16 February 2009 - 04:43 PM

QUOTE (i_speel_good @ Feb 16 2009, 02:47)
QUOTE (goin-god @ Feb 16 2009, 03:12)
QUOTE (i_speel_good @ Feb 15 2009, 15:25)
There seems to be an error when I open the biped.max and when I do other stuff - am I missing some DFF plugin?

The file is saved with MAX 9/7 i tihnk, you may need a recent version of 3D MAX.

I'm using Max 8, and I don't get an error about the version, so I presume it was saved in Max 7.

Let me rephrase that, the file does open but I get lots of warnings and most sh*t goes wrong.

Maybe you would like to exaplin what they say?




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