|QUOTE (fakespyder @ Thursday, Dec 20 2012, 21:15)|
| In case you still need it:|
Awesome I did still need it, thanks a ton!
Jump to content
Posted 03 February 2013 - 12:04 AM
Posted 03 February 2013 - 12:42 AM
|QUOTE (Thundershirt @ Saturday, Feb 2 2013, 17:04)|
|Is it always snowing in game or just when it is raining? If not, is it possible to make that happen?|
Posted 16 March 2013 - 03:36 AM
|QUOTE (Mr Vibrating @ Monday, Dec 20 2010, 16:05)|
| Amazing mod, love it, with one gripe: vehicles decelerate too hard when you ease off the gas, as if driving through gravel.|
I appreciate there may be limitations to what's possible via materials.dat - and that it's the most logical way to simulate the effects of icy surfaces.. and also as mentioned above it affects peds (and other objects) as well as vehicles, which is all good. It's just that horrible braking effect i don't like.
I've no experience editing materials.dat so i've done the next best thing and edited the handling instead. Thought i'd share it in case anyone else had the same complaint.
What it does: replaces snowmod materials.dat with original (unmodded) materials.dat, and offers a choice of 3 handling files with progressively less wheel grip instead... eliminating the unrealistic "gravel brake" effect.
(additionally they limit vehicle speed via air drag instead of hard-limiting top speed, just a general-purpose mod i've used since SA, not particlurlay snow-related but adds to the realism all the same. As an aside i note that the handling.dat provided with Snowmod only lowers the power, which seems a bit of a compromise - cars don't have less power in snow after all. If the intent was to limit wheelspin Racer_S's xbox360emu offers analogue accelerate/brake for all controllers, much better option imho)
EDIT: re-did materials.dat to restore tire tracks - http://www.megaupload.com/?d=H956HNH3
0 members, 1 guests, 0 anonymous users