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GTA IV Snow Mod
Posted 22 December 2008 - 05:47 PM
I always wanted to make a dynamic snow mod, so that you really see like 10cm of snow, and when you drive in it that you can see the tracks of cars, and that you really feel that there is a track when you're driving in it!
But because i'm not a pro i'm only making a "texture-snowmod" so everything will be covered in snow, and the handling will be edited as well. If anyone has tips to help me with a "dynamic snowmod" please tell them here I'm from Belgium, so if anyone speaks dutch, that would be much easier for me to understand everything!
Here is already a screen of edited textures. Once there is a tool that allows you to import texture files into GTA IV I will test it and post more screens!
Click here to download the working Snow Mod Archive! This includes v1.0 and v1.1!! Enjoy!
Posted 22 December 2008 - 06:29 PM
Posted 22 December 2008 - 07:52 PM
Posted 23 December 2008 - 01:36 PM
Btw great progress
I will use this mod for sure when it's out
Posted 23 December 2008 - 02:57 PM
Posted 23 December 2008 - 04:52 PM
Other cars like snow trucks or stuff like that are a bit to difficult i'm afraid I'm just an amateur, so I don't think i can realise that... Maybe if some good tools will come out!
Posted 24 December 2008 - 12:02 AM
|I think about size of this mod - 2gb or more?|
ofcourse not! I can't tell it right now cause I don't know to what it will turn out, but size of textures only is about 100MB, so with some extra features I quess the complete mod will be about... 200MB?
Don't worry, like I said I'm an amateur! I'm not that good, so don't expect too much!
Posted 24 December 2008 - 10:18 AM
Once it's possible, screens will be posted on this topic!
Posted 25 December 2008 - 09:15 AM
Can you see where the textures belong from the filesnames or something?
By the way, remember to not put snow on walls! ;D
or if you do, just the bottom of the wall like in real life.
Oh and I'm very excited about this, I'm from the north after all.
Edited by amisnaru, 25 December 2008 - 10:22 AM.
Posted 25 December 2008 - 02:58 PM
Hier is een Nederlander die graag wil helpen.
Heb er niet veel verstand van maar wil heel graag leren.
Posted 25 December 2008 - 06:37 PM
Indeed, the texture files are separated in countries So I know exactly wich country is done. And ofcourse walls are not painted!
Ja dat is het hem net he, ik moet ook nog veel leren!
Posted 26 December 2008 - 10:37 AM
Something I like to know from you! What with the yellow lines? If I paint them also in snow, it will be more realistic, but so empty... And if I let them yellow it might be unrealistic... What you think?
(This is a fictive screen of bÍta 1; so some details can change in the official V1.0)
Posted 26 December 2008 - 02:51 PM
Posted 26 December 2008 - 03:04 PM
Ga zo door!
Posted 26 December 2008 - 03:36 PM
Wheel tracks will be added in beta 2! But first need to test beta 1 when finally a program will come out to import textures
Posted 26 December 2008 - 04:30 PM
Great Idea BTW!!!!
Posted 26 December 2008 - 04:33 PM
Posted 26 December 2008 - 04:39 PM
Posted 26 December 2008 - 05:02 PM
|Try getting it in IV now, using SparkIV, SparkIV can save .rpf's now|
But how I do this then? I got all my texture files out of the gtxd.img file... Explane me step by step plz!
|Rockstar coded dynamic snow for GTA IV but it was left out the final game, if your lucky they might have left the code in for it and you would just have to find a way to activate it, however i did quite a bit of reverse engineering trying to acomplish this and did not get anywhere other than crashes and errors.|
Right! In some files I saw the word "snow". Just under "Sand" I gave them the same values as Sand, but no effect. Does anyone know why R* left snow out?
Posted 26 December 2008 - 05:56 PM
Posted 26 December 2008 - 07:54 PM
Can someone tell me how i fix that?
Posted 26 December 2008 - 08:35 PM
If it becomes too "plain white" after that, you can add more/bigger details on the snow like... spots where the snow has melted and tarmac is showing, dirt, trash, "smoke marks" from cars, etc.
Doesn't matter if they repeat if they're well made
Edited by amisnaru, 26 December 2008 - 08:39 PM.
Posted 26 December 2008 - 08:39 PM
This mod is a break thru... Can't wait for it to come out...
Posted 31 December 2008 - 12:19 PM
Posted 31 December 2008 - 12:33 PM
Keep up the great work,
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