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Ultimate Graphics Tweak

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bartekxyz
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#1

Posted 21 December 2008 - 01:26 PM Edited by bartekxyz, 15 May 2010 - 10:59 AM.

U ltimate Graphics Tweak
_____________________________________________________



Important: Test version of tweak compatible with patch 1.0.6.0 is available. Tell me how it works. Get it HERE



Presentation in HD



W hat is this?
__________________________________________________
Ultimate Graphics Tweak is a little modification which allow you to enable improved post processing effects like Motion Blur and Depth Of Field.
It also smoothens dotted shadows and jaggy edges while keeping whole game sharp and clean. As a result game feels like a movie, and is
visibly smoother even at low frame rates (15-25FPS).



N OTE : To improve your gaming experience even more I recommend GTA4 Enviroment mod by kriller2 as a great addition to this tweak.



Y ou have a choice
__________________________________________________
To satisfy all of you I divided Ultimate Graphics Tweak into all possible combinations of particular effects so you can enjoy only those
you really like. Just look at the table below and decide which tweak suits you best. If you want to check more than one option just install one
of those tweaks and then overwrite files from another one, it's safe.

Depth Of Field
Motion Blur
Smooth Shadows
Download
Screenshot: Driving
Screenshot: Landscape
Screenshot: Shadows
YES
YES
YES
Tweak 1
user posted image
user posted image
user posted image
YES
YES
NO
Tweak 2
user posted image
user posted image
user posted image
YES
NO
YES
Tweak 3
user posted image
user posted image
user posted image
YES
NO
NO
Tweak 4
user posted image
user posted image
user posted image
NO
YES
YES
Tweak 5
user posted image
user posted image
user posted image
NO
YES
NO
Tweak 6
[.IMG]http://media.gtanet.com/gtagarage/files/thumb_11002.jpg[/IMG]
[.IMG]http://media.gtanet.com/gtagarage/files/thumb_11003.jpg[/IMG]
[.IMG]http://media.gtanet.com/gtagarage/files/thumb_11004.jpg[/IMG]
NO
NO
YES
Tweak 7
[.IMG]http://media.gtanet.com/gtagarage/files/thumb_11005.jpg[/IMG]
[.IMG]http://media.gtanet.com/gtagarage/files/thumb_11006.jpg[/IMG]
[.IMG]http://media.gtanet.com/gtagarage/files/thumb_11007.jpg[/IMG]


I nstallation
__________________________________________________


I nstruction for patch 1.0.0.0 and 1.0.1.0 users:
1. Unpack chosen archive wherever you want

2. Run MagicIV (included in archive)

3. Click on "validate Files"

4. After validation click "Apply patch" button

5. Go to ..\Grand Theft Auto IV\Common\Data\ and rename visualsettings.dat as visualsettings.OLD.dat

6. Copy visualsettings.dat from unpacked archive to ..\Grand Theft Auto IV\Common\Data\

7. There is a rage_postfx.fxc file in following folders:
..\Grand Theft Auto IV\Common\Shaders\win32_30_atidx10
..\Grand Theft Auto IV\Common\Shaders\win32_30_low_ati
..\Grand Theft Auto IV\Common\Shaders\win32_30_nv6
..\Grand Theft Auto IV\Common\Shaders\win32_30_nv7
..\Grand Theft Auto IV\Common\Shaders\win32_30_nv8
..\Grand Theft Auto IV\Common\Shaders\win32_30
Rename this file in every folder to rage_postfx.OLD.fxc then copy file rage_postfx.fxc from unpacked archive to each of these folders

8. Click "Verify" button and after successful verification close MagicIV

9. Play the game (set "definition" to off in graphics options or just press "p" while in game)



NOTE: Keep MagicIV app somewhere on your disk because it's neccesary if you want to come back to original game settings


Uninstallation:

If you want to go back to original settings run MagicIV and click on "Recover", then just delete each of the new files you copied from
the unpacked archive, and remove the ".OLD." extension from each of the backups you made.
I nstruction for patch 1.0.2.0 - 1.0.4.0 SINGLEPLAYER users:
1. Unpack chosen archive wherever you want

2. Go to ..\Grand Theft Auto IV\Common\Data\ and rename visualsettings.dat as visualsettings.OLD.dat

3. Copy visualsettings.dat from unpacked archive to ..\Grand Theft Auto IV\Common\Data\

4. There is a rage_postfx.fxc file in following folders:
..\Grand Theft Auto IV\Common\Shaders\win32_30_atidx10
..\Grand Theft Auto IV\Common\Shaders\win32_30_low_ati
..\Grand Theft Auto IV\Common\Shaders\win32_30_nv6
..\Grand Theft Auto IV\Common\Shaders\win32_30_nv7
..\Grand Theft Auto IV\Common\Shaders\win32_30_nv8
..\Grand Theft Auto IV\Common\Shaders\win32_30
Rename this file in every folder to rage_postfx.OLD.fxc then copy file rage_postfx.fxc from unpacked archive to each of these folders

5. Play the game (set "definition" to off in graphics options or just press "p" while in game)


Uninstallation:

If you want to go back to original settings just delete each of the new files you copied from the unpacked archive, and remove
the ".OLD." extension from each of the backups you made.
N otes for patch 1.0.4.0 MULTIPLAYER users:
If you want to go multiplayer with this mod applied you need an ASI loader and MP File Check Fix by Alexander Blade.


ASI loader: http://www.gtaforums...howtopic=380830

MP File Check Fix: http://www.gtaforums...howtopic=406198


Instructions, download and support available in this threads.
C redits
__________________________________________________
B elinda - For ultra-cool tips
K lanly - For a solution on how to separate static blur from DOF and MB.
T hales - For great, great screenshots.
A ru - For MagicIV and other cool tools.
A lexander Blade - For ASI loader and great asi scripts.
C harmingCharlie - For keeping it sticky.
S uction Testicle Man - For lifting pics limit in one post.

xithilinx
  • xithilinx

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#2

Posted 21 December 2008 - 01:48 PM Edited by xithilinx, 21 December 2008 - 02:07 PM.

Trying it out now. I'll let you know the results in a bit.

EDIT

I just tried it and yes it is better than the usual blurring that Rockstar initially configured for GTAIV, but I do have a gripe about it. For one it really isn't an end all to the the fps problem since it is actually more graphic intensive than the original. I say this because I usually get around a 17-25 fps with no dips at all under that specified. Yet with this config it seems to drop into the single digits a few times during play.

Although don't get me wrong, It's actually a lot better since I can actually see what's 10 feet in front of me now, which it great, ha. Plus at times it does seem a bit smoother, but those dips still get me so I'd say the lower end players should probably wait for a more optimized patch from rockstar or a reworked version of this.

Good job though. I really do think it owns the original one... That old one made me sick with it on. Mostly since everything was big blur..

fiik
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#3

Posted 21 December 2008 - 01:58 PM

Some before and after shots would help aye.

MrChainsaw
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#4

Posted 21 December 2008 - 02:01 PM

It works, but doesen't give any performance boost. Somehow, it looks more realistic.

TiRANB
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#5

Posted 21 December 2008 - 02:04 PM

wow.gif Looks interesting I may try it, I'll watch out for the comments...

kbps
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#6

Posted 21 December 2008 - 02:05 PM

QUOTE (MrChainsaw @ Dec 21 2008, 14:01)
It works, but doesen't give any performance boost. Somehow, it looks more realistic.

yep, the same for me

spanket
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#7

Posted 21 December 2008 - 02:08 PM

motion blur sux hairy elephant ballz

mikemax12
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#8

Posted 21 December 2008 - 02:15 PM

It looks much better than the original motion blur, and somehow it looks more smooth, no fps loss or gain for me, though its more smooth smile.gif

Thanks a lot smile.gif

-TheStig-
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#9

Posted 21 December 2008 - 02:15 PM

QUOTE (kbps @ Dec 21 2008, 14:05)
QUOTE (MrChainsaw @ Dec 21 2008, 14:01)
It works, but doesen't give any performance boost. Somehow, it looks more realistic.

yep, the same for me

and me

bartekxyz
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#10

Posted 21 December 2008 - 02:23 PM

Movies are recorded at 24fps and looks extrasmooth because of motion blur so I made the same magic with GTA. Now I must find out how to activate frame limiter, better have constant,fluid 25 fps supported with motion blur than choppy variable framerate

kbps
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#11

Posted 21 December 2008 - 02:27 PM Edited by kbps, 21 December 2008 - 02:41 PM.

blush.gif

bartekxyz
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#12

Posted 21 December 2008 - 02:35 PM Edited by bartekxyz, 21 December 2008 - 02:58 PM.

I'm happy to see it helps anybody

qwertz123
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#13

Posted 21 December 2008 - 02:37 PM Edited by qwertz123, 21 December 2008 - 02:49 PM.

i don't get it. motion blur, depth of field and bloom are three totally different things and to be honest: gta4 has only a bloom filter for the cut scenes.

anyway: judging by the sheer amount of problems related to this "magical" tool i would think twice before making the decision.

http://www.gtaforums.....ic batch&st=0

Lutra78
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#14

Posted 21 December 2008 - 02:45 PM

Does this "hack" also solves the problem with "p" on, that close objects are blured way too much?

bartekxyz
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#15

Posted 21 December 2008 - 02:51 PM

QUOTE (Lutra78 @ Dec 21 2008, 14:45)
Does this "hack" also solves the problem with "p" on, that close objects are blured way too much?

Blur on nearby objects is less visible but still exists. I will try to find value to completely turn it off

qwertz123
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#16

Posted 21 December 2008 - 02:53 PM

QUOTE (Lutra78 @ Dec 21 2008, 14:45)
Does this "hack" also solves the problem with "p" on, that close objects are blured way too much?

QUOTE
gta4 has only a bloom filter


i think nope. watch crysis for getting a clue what motion blur or depth of field could "theoretical" mean, not this stupid 2003 bloom effect.

Brawly
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#17

Posted 21 December 2008 - 03:03 PM

Good going. This made the stupid bluryness go down a bit. Looks much better now thanks.

bartekxyz
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#18

Posted 21 December 2008 - 03:03 PM

QUOTE (qwertz123 @ Dec 21 2008, 14:53)
QUOTE (Lutra78 @ Dec 21 2008, 14:45)
Does this "hack" also solves the problem with "p" on, that close objects are blured way too much?

QUOTE
gta4 has only a bloom filter


i think nope. watch crysis for getting a clue what motion blur or depth of field could "theoretical" mean, not this stupid 2003 bloom effect.

True,Crysis has really great post-process algorithms,motion blur and depth of field there looks ultra realistic and movie-like. I wish to see the same rendering quality in GTA

ArKTisK
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#19

Posted 21 December 2008 - 05:18 PM

when I run the magic file it just instantly crashes. I'm on vista 32 bit

RuWarlord
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#20

Posted 21 December 2008 - 05:48 PM

Someone post a pic with this "tweak" on.

kbps
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#21

Posted 21 December 2008 - 05:57 PM

QUOTE (RuWarlord @ Dec 21 2008, 17:48)
Someone post a pic with this "tweak" on.

user posted image

p7ast1k
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#22

Posted 21 December 2008 - 06:00 PM

???
that looks more realistic? mercie_blink.gif

mikemax12
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#23

Posted 21 December 2008 - 06:03 PM

QUOTE (p7ast1k @ Dec 21 2008, 18:00)
???
that looks more realistic? mercie_blink.gif

Its not possible to see the difference with this tweak on in pictures, you have to try it out and see it in motion.

Flaii
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#24

Posted 21 December 2008 - 06:04 PM

I like the tweak and using it atm, gained no performance but I like how it looks and feels.

I like how the motion blur gets brutal when you get shot by someone (Maybe this was before also, never bothered to play with 'p' before)

ArKTisK
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#25

Posted 21 December 2008 - 06:08 PM

anyone have any idea why the magiciv file crashes instantly after I run it? I've been waiting for this particular fix since I got the game

kakarot_9
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#26

Posted 21 December 2008 - 06:12 PM

Looks like the regular game without using P.

CraZyLiLbOy69
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#27

Posted 21 December 2008 - 06:12 PM

this tweak doesn't make any difference at all

Tomzibad
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#28

Posted 21 December 2008 - 06:47 PM

I made 2 screenshots... and to be honest I see no differens.. Is there anyways to turn it down a bit more ?

kbps
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#29

Posted 21 December 2008 - 07:17 PM

if you want to see Bloom enabled/disabled ingame, look this

Vicetopia
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#30

Posted 21 December 2008 - 08:46 PM

It makes a few changes in the MISC section of visualsettings.
The Magic installer is just a mod enabler.

BEFORE:
QUOTE
# Misc Values   
misc.DOFBlurMultiplier.HD 1 
misc.DOFBlurMultiplier.SD 0.5 
misc.Multiplier.heightStart 100 
misc.Multiplier.heightEnd 250.00 
misc.Multiplier.farClipMultiplier 2 
misc.Multiplier.nearFogMultiplier 0.5 
misc.3dMarkers.FrontLightIntensity 10.00 
misc.3dMarkers.frontLightExponent 32 
misc.coronas.WaterMultiplier 5 
misc.BloomIntensityClamp.HD 10 
misc.BloomIntensityClamp.SD 10.00 
misc.BloomIntensityClamp.SD.ps3 5.00 
misc.CrossPMultiplier.RimLight 0.70 
misc.CrossPMultiplier.GlobalEnvironmentReflection 1.00 
misc.CrossPMultiplier.Gamma 1.15 
misc.CrossPMultiplier.MidBlur 1.00 
misc.CrossPMultiplier.Farblur 1.00 
misc.CrossPMultiplier.SkyMultiplier 1.05 
misc.CrossPMultiplier.Desaturation  1.29 
misc.HiDof.nearBlur 1 
misc.HiDof.midBlur 0.20 
misc.HiDof.farBlur 1 
misc.cutscene.nearBlurMin 0.2 
misc.HiDof.nearBlur 1.00 
misc.HiDof.midBlur 0.20



AFTER:
QUOTE
# Misc Values   
misc.DOFBlurMultiplier.HD 0 
misc.DOFBlurMultiplier.SD 0 
misc.Multiplier.heightStart 0 
misc.Multiplier.heightEnd 0 
misc.Multiplier.farClipMultiplier 2 
misc.Multiplier.nearFogMultiplier 0.5 
misc.3dMarkers.FrontLightIntensity 10.00 
misc.3dMarkers.frontLightExponent 32 
misc.coronas.WaterMultiplier 5 
misc.BloomIntensityClamp.HD 10 
misc.BloomIntensityClamp.SD 10.00 
misc.BloomIntensityClamp.SD.ps3 5.00 
misc.CrossPMultiplier.RimLight 0.70 
misc.CrossPMultiplier.GlobalEnvironmentReflection 1.00 
misc.CrossPMultiplier.Gamma 0.0 
misc.CrossPMultiplier.MidBlur 0.00 
misc.CrossPMultiplier.Farblur 0.00 
misc.CrossPMultiplier.SkyMultiplier 1.05 
misc.CrossPMultiplier.Desaturation  1.29 
misc.HiDof.nearBlur 0 
misc.HiDof.midBlur 0.00 
misc.HiDof.farBlur 0.00 
misc.cutscene.nearBlurMin 0.0 
misc.HiDof.nearBlur 0.0
misc.HiDof.midBlur 0.0




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