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[RELEASE] GTAIV Weapon Editor

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CoMPMStR
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#1

Posted 19 December 2008 - 11:07 PM Edited by CoMPMStR, 23 December 2008 - 10:46 PM.

user posted image

This is a program to simplify the ability of modding the weapons in GTAIV. Everything is pretty straight-forward so there shouldn't be much need for explanations. Each tab in the program is dedicated to a particular set of weapon properties you are able to edit in the file.

NEW in v1.2: Now you are able to edit the thrown weapon info and melee animations, only if they've been loaded with the first weapon info.. yes, you have to choose both files when loading.

The user input doesn't have any error checking routines, so entering a value of "asdf" into clip size may result in unexpected results. Everything, except the flags, uses strings for compatibility reasons, so just be careful what you modify. Also entering a number like 99999 into ammo max will NOT work, instead use 9999 which does work. I believe the same goes for clip size although I haven't actually tested it.

If there are any errors with any of the weapons, the game simply doesn't load that weapon. So, if you have the pistol equipped when you save and enter 99999 as a value for ammo max, then reload the save, you won't have the pistol equipped when you check your weapons. You will also NOT be able to pick up any pistols that may be lying around. This does NOT work for law enforcement. I repeat, the pigs will still shoot at you!


You will need the Microsoft .NET Framework v3.5 installed in order for this program to run at all.
http://www.microsoft...19-81da479ab0d7



Download:
http://www.sendspace.com/file/aguy4s

[CTD]LaBan
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#2

Posted 19 December 2008 - 11:30 PM

Yet another nice tool for GTA IV modders out there... very freakin' awesome!

.:Rodrigo:.
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#3

Posted 20 December 2008 - 12:33 AM

Great! I wasn't expecting so many tools that fast. Good job smile.gif

yodaman123
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#4

Posted 20 December 2008 - 12:49 AM

Not bad at all. Ill keep the link to this thread for when I buy GTA IV.

archey
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#5

Posted 20 December 2008 - 01:20 AM

nice job!! this will help so many people

Fabio206
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#6

Posted 20 December 2008 - 01:28 AM

Hello m8, after Handling editor another nice tool biggrin.gif


Mirrored smile.gif


Download GTA IV WeaponInfo Editor

Glumok
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#7

Posted 20 December 2008 - 09:33 AM

CoMPMStR, your nickname is unpronouncable but your tools are great, hehe smile.gif

Thank you.

FunGt
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#8

Posted 20 December 2008 - 02:26 PM

You are unstoppable, nice tool.

Mirror

CoMPMStR
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#9

Posted 20 December 2008 - 10:54 PM

Sorry guys, I missed a property which is Projectile->FuseTime. It's only used by the grenade, so I overlooked it in the inital release. It's fixed now, the default value is 5000 for those who want to set it back.

Fabio206
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#10

Posted 21 December 2008 - 03:03 PM

QUOTE (CoMPMStR @ Dec 20 2008, 23:54)
Sorry guys, I missed a property which is Projectile->FuseTime. It's only used by the grenade, so I overlooked it in the inital release. It's fixed now, the default value is 5000 for those who want to set it back.

Thanks man, mirrir updated smile.gif

Download GTAIV Weapon Editor

pyrlik
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#11

Posted 21 December 2008 - 05:08 PM

You are great man , fastest Toolmaker ever biggrin.gif

CoMPMStR
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#12

Posted 23 December 2008 - 10:46 PM

I updated the program. Now you can also edit the file MeleeAnim.dat from the program. biggrin.gif

coolninja
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#13

Posted 30 December 2008 - 05:12 PM

is this for v1.0.0.0 or v1.0.1.0?
i tried on v1.0.1.0, not working well

CoMPMStR
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#14

Posted 30 December 2008 - 05:42 PM

QUOTE (coolninja @ Dec 30 2008, 11:12)
is this for v1.0.0.0 or v1.0.1.0?
i tried on v1.0.1.0, not working well

Version is not an issue. The files that this program edits probably won't be any different from patch to patch. I have the patch installed and it doesn't produce errors for me. What is not working well for you?

Dhatz
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#15

Posted 03 January 2009 - 03:18 PM

I'll stick to manual modding,i can add weapons and do all sorts of crazy sh*t myself(i'm about to rel a mod for 10x ammo with some crazy bonus weapons)

CoMPMStR
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#16

Posted 03 January 2009 - 03:49 PM

QUOTE (Dhatz @ Jan 3 2009, 09:18)
I'll stick to manual modding,i can add weapons and do all sorts of crazy sh*t myself(i'm about to rel a mod for 10x ammo with some crazy bonus weapons)

Support for adding new weapons may come sooner than you think. I didn't add it yet because nobody ever asked for it.
All you do is set the clip size and ammo max both to 9999, then when you pick up a gun you will have 9999, plus no reload.
Increase the physics force to about 2k or 3k then you will be flipping cars over with the pistol. biggrin.gif
Set damage base to a negative number and that gun will no longer kill you or put holes in your vehicle tires. biggrin.gif
I can even shoot rockets and molotovs from any gun. tounge.gif How's that for crazy sh*t? happy.gif

Squishybubs
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#17

Posted 07 February 2009 - 06:49 PM

Couple Questions.

First of all, I was going through the weaponinfo XML and I found both Minigun and Flamethrower. Could that mean something?

Second, could you link me to a tut or just give me a hand with editing projectiles? I went to the Projectile tab and it was all blank so I don't know how to make the Uzi shoot rockets ;P

CoMPMStR
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#18

Posted 07 February 2009 - 09:47 PM

QUOTE (Squishybubs @ Feb 7 2009, 12:49)
Couple Questions.

First of all, I was going through the weaponinfo XML and I found both Minigun and Flamethrower.  Could that mean something?

Second, could you link me to a tut or just give me a hand with editing projectiles?  I went to the Projectile tab and it was all blank so I don't know how to make the Uzi shoot rockets ;P

For projectile editing you can always use the rocket launcher as a great example. biggrin.gif Just switch back and forth to see what options to put where, copy and paste does the job great. Then you can modify them little by little to set it right for that particular gun. Let me know how that goes for you.

Squishybubs
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#19

Posted 07 February 2009 - 10:05 PM

QUOTE (CoMPMStR @ Feb 7 2009, 21:47)
QUOTE (Squishybubs @ Feb 7 2009, 12:49)
Couple Questions.

First of all, I was going through the weaponinfo XML and I found both Minigun and Flamethrower.  Could that mean something?

Second, could you link me to a tut or just give me a hand with editing projectiles?  I went to the Projectile tab and it was all blank so I don't know how to make the Uzi shoot rockets ;P

For projectile editing you can always use the rocket launcher as a great example. biggrin.gif Just switch back and forth to see what options to put where, copy and paste does the job great. Then you can modify them little by little to set it right for that particular gun. Let me know how that goes for you.

Alright, will do, thanks.

Squishybubs
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#20

Posted 10 February 2009 - 05:48 AM

Ahh, sorry for double post, but I have a problem. I changed the RPG's timebetweenshots to 50, but it acts like 250 or 400. However, today I jumped off a building with the rpg and held down the mouse button while falling, and it shot like crazy, which is probably how it should have shot as I edited it. It there anything I can do to make it shoot a ton normally?

Not really necessary to find out, as I already made an Uzi-RPG, but it would be good to know.

CoMPMStR
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#21

Posted 10 February 2009 - 06:01 AM

QUOTE (Squishybubs @ Feb 9 2009, 23:48)
Ahh, sorry for double post, but I have a problem.  I changed the RPG's timebetweenshots to 50, but it acts like 250 or 400.  However, today I jumped off a building with the rpg and held down the mouse button while falling, and it shot like crazy, which is probably how it should have shot as I edited it.  It there anything I can do to make it shoot a ton normally?

Not really necessary to find out, as I already made an Uzi-RPG, but it would be good to know.

Yup, there is a way but not with this editor. My IV Needle program contains all my editors, but they are the only ones that are updated. My individual editors, including this one, are no longer being updated and may not contain all the features as the ones in IV Needle.

You can locate the Assets tab and there will be a rates subsection to edit the fire rates (while on foot only, when in a vehicle rates remain unchanged). 1.0 is normal speed, 2.0 is twice as fast, and 0.5 would be half the speed. All of the weapons' rates will be blank in the beginning, you can simply add the number you wish to change it to. I hope this helps. Also, timebetweenshots only modifies the fire rate when falling in ragdoll mode.

PS: Everyone's using rockets, I use molotovs (with increased force to send peds flying). IMO they are better because they don't fly off course. wink.gif


Squishybubs
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#22

Posted 10 February 2009 - 06:29 AM

QUOTE (CoMPMStR @ Feb 9 2009, 22:01)
QUOTE (Squishybubs @ Feb 9 2009, 23:48)
Ahh, sorry for double post, but I have a problem.  I changed the RPG's timebetweenshots to 50, but it acts like 250 or 400.  However, today I jumped off a building with the rpg and held down the mouse button while falling, and it shot like crazy, which is probably how it should have shot as I edited it.  It there anything I can do to make it shoot a ton normally?

Not really necessary to find out, as I already made an Uzi-RPG, but it would be good to know.

Yup, there is a way but not with this editor. My IV Needle program contains all my editors, but they are the only ones that are updated. My individual editors, including this one, are no longer being updated and may not contain all the features as the ones in IV Needle.

You can locate the Assets tab and there will be a rates subsection to edit the fire rates (while on foot only, when in a vehicle rates remain unchanged). 1.0 is normal speed, 2.0 is twice as fast, and 0.5 would be half the speed. All of the weapons' rates will be blank in the beginning, you can simply add the number you wish to change it to. I hope this helps. Also, timebetweenshots only modifies the fire rate when falling in ragdoll mode.

PS: Everyone's using rockets, I use molotovs (with increased force to send peds flying). IMO they are better because they don't fly off course. wink.gif


I'll try it out tomorrow.

Same with the molotovs. I'm also going to try a grenade-spewer hahaha.

Thanks again for the help!

Indi
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#23

Posted 14 February 2009 - 10:47 PM

Link's dead

CoMPMStR
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#24

Posted 14 February 2009 - 11:46 PM

QUOTE (Indi. @ Feb 14 2009, 16:47)
Link's dead

Umm yea, it's been dead for some time now. Check my sig... notify.gif

Tomzzz8
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#25

Posted 09 March 2009 - 07:48 PM

I tried downloading it but it says file has been deleted by user... it's the same problem i'm experiencing with the Handling editor, same maker.
any help please?
is it my computer or is it a problem of the maker of this tool

CoMPMStR
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#26

Posted 09 March 2009 - 08:16 PM

QUOTE (Tomzzz8 @ Mar 9 2009, 13:48)
I tried downloading it but it says file has been deleted by user... it's the same problem i'm experiencing with the Handling editor, same maker.
any help please?
is it my computer or is it a problem of the maker of this tool

Download my IV Needle program, my individual editors are no longer updated.

Wolves69
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#27

Posted 12 March 2009 - 04:46 AM

I open weapon editor, I got error message

user posted image
Maybe old version don't work

I can't change weapon mod, I use WeaponInfo.XML easy weapon mod

CoMPMStR
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#28

Posted 12 March 2009 - 05:11 AM

QUOTE (Wolves69 @ Mar 11 2009, 22:46)
I open weapon editor, I got error message

user posted image
Maybe old version don't work

I can't change weapon mod, I use WeaponInfo.XML easy weapon mod

This just means the readme.txt file that's in the folder is not the same as the one from the archive. You need to include the readme file along with the exe file, which is why they're archived inside a folder. Just drag the folder inside the archive to your location and run the exe from there.

Also, I suggest using my IV Needle program because it's weapon editor has a few more features than this version.

fabio000
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#29

Posted 22 March 2009 - 05:28 PM

Im sorry, i posted this in IV Needle as well, but how can you see the new weapons you had added in the game?

GoldenGlock36
  • GoldenGlock36

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#30

Posted 18 May 2009 - 03:27 PM Edited by GoldenGlock36, 18 May 2009 - 03:30 PM.

Ey CoMPMStR when i try to download your file on Sendspace it says thats its not avaible anymore could you maybe reupload the file? smile.gif EDIT: O srry i didnt saw you sayed the link was dead mercie_blink.gif




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