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GTA SAN ANDREAS RETEXTURED ROADS

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anadolu1923
  • anadolu1923

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#1

Posted 17 December 2008 - 07:24 PM Edited by anadolu1923, 25 February 2009 - 05:43 PM.

17.XII.2008.
GTA SA RETEXTURED ROADS

*******BETA 1 REMOVED*******
........................................................................
........................................................................
........................................................................
25.XII.2008.
law2 road textures-BETA2
SA retextured roads-
in beta2-retextured roads around verona beach-LS
(law2 part of LS)

in this beta version i added new, more realistic
HQ road textures(''zoom'' and ''far away''-realistic),
changed streets and new grass texture
(optionaly,not included in ''sa road retextured'').


this BETA mod include:

1.very detailed, high quality road textures
user posted image


2.very detailed, high quality textures of streets

user posted image
user posted image

http://img120.images...9/resim1zn1.jpg
http://img234.images...3/resim3pg1.jpg
http://img120.images...8/resim2qt2.jpg
http://img234.images...5/resim5am2.jpg
http://img75.imagesh...9/resim4uf5.jpg


thanks for comments and sugestions to all members of GTA forums,
especially to leik oh em jeez! and okei.


this mod is in very early stage and sorry for bugs, i waiting for your comments,
THANKS!


law2 road textures-BETA2 download link
http://rapidshare.com/files/176556750/GTA_...tures-BETA2.zip


NOTE:this mod is recomanded for good PC's(anti aliasing-3 and visual FX quality-very high), SA stream memory fix is also recomanded.

........................................................................
........................................................................
........................................................................
25.II.2009.
screenshots from BETA III!

user posted image
user posted image
user posted image
user posted image
user posted image
user posted image
user posted image
user posted image
user posted image
user posted image


BETA 3 COOMING SOON....
NEW HQ TEXTURES OF ROADS, HQ STREETS,
HQ GRASS, HQ ROCKS, HQ BUILDINGS.......

okei
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#2

Posted 17 December 2008 - 07:30 PM

You need to fix the forth ImageShack link.

anadolu1923
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#3

Posted 17 December 2008 - 07:37 PM

QUOTE (okei @ Dec 17 2008, 19:30)
You need to fix the forth ImageShack link.

thanks for comment, i fixed the forth ImageShack link smile.gif

ParoXum
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#4

Posted 17 December 2008 - 07:39 PM

It's horrible and plain.

Rawra
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#5

Posted 17 December 2008 - 07:42 PM

Well, ParoXum gave it straight, to be honest.
The roads do not look better off than the stock SA roads. They look like the texture has been tiled 1000s of times and the roads look plain and fuzzy.
Oh well, keep working on it and improve.

Indi
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#6

Posted 17 December 2008 - 07:46 PM

QUOTE (ParoXum @ Dec 17 2008, 19:39)
It's horrible and plain.

Agreed, the textures look... well, fuzzy dozingoff.gif

anadolu1923
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#7

Posted 17 December 2008 - 07:51 PM Edited by anadolu1923, 17 December 2008 - 07:55 PM.

QUOTE (ParoXum @ Dec 17 2008, 19:39)
It's horrible and plain.

user posted image
you are not downloaded this mod, and what is better for you:
old textures or my textures on picture, what is horrible Shifty41s_beerhatsmilie2.gif ?

okei
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#8

Posted 17 December 2008 - 07:52 PM

There is always room for improvement. icon14.gif

Rawra
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#9

Posted 17 December 2008 - 08:02 PM

anadolu1923: Leaving you trying to figure what to do by yourself due to no constructive critisim obviously isn't the way to go.
If you look at real roads, and San Andreas' roads, they have details in them. Cracks, stone,dark/light variations etc etc. Add more detail to it and look at real life roads for good examples and inspiration.

FoXar
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#10

Posted 17 December 2008 - 08:14 PM

Well as mentioned before, look how real roads are, I must admit that your texture seems to have more pixels than the SA one,
but that doesn't mean that it looks better/real-life-look-a-like®
Believe me, in real roads you won't see exactly the same "texture" thousands of times again,
every "pixel" in real life is unique, so try to not make a "collage" with thousands of times
the same texture in it and paste 2 yellow stripes on it...
It does'nt work like that ;]

But the image/texture quality itself (looking at the amount of pixels) is higher than
the SA one ;]

Grats,
FoXy..

adijaga2
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#11

Posted 17 December 2008 - 08:19 PM

Roads in los santos must be dirty. Los Santos is not New York...

anadolu1923
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#12

Posted 17 December 2008 - 08:44 PM

QUOTE (FoXar @ Dec 17 2008, 20:14)
Well as mentioned before, look how real roads are, I must admit that your texture seems to have more pixels than the SA one,
but that doesn't mean that it looks better/real-life-look-a-likeģ
Believe me, in real roads you won't see exactly the same "texture" thousands of times again,
every "pixel" in real life is unique, so try to not make a "collage" with thousands of times
the same texture in it and paste 2 yellow stripes on it...
It does'nt work like that ;]

But the image/texture quality itself (looking at the amount of pixels) is higher than
the SA one ;]

Grats,
FoXy..

yes, in real roads every "pixel" is unique, but in san andreas old roads is not enough unique, new HQ roads is just one step to
san andreas like in real life smile.gif
better textures(with more pixels)-better game expirience, but just with good pc's and SAStreamMemFix
respect smile.gif ....

Tennesse
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#13

Posted 17 December 2008 - 09:08 PM

I must agree u should take some heed from SRT3
your mod is too plain and uniform
keep trying

CCPD
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#14

Posted 17 December 2008 - 09:16 PM

The new textures look unrealistically clean and bright. Iíll stick with the original SA textures.

anadolu1923
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#15

Posted 17 December 2008 - 09:17 PM

QUOTE (adijaga2 @ Dec 17 2008, 20:19)
Roads in los santos must be dirty. Los Santos is not New York...

i created this road textures for modern city like sa-los santos, not for one dirty village.....
respect smile.gif

anadolu1923
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#16

Posted 17 December 2008 - 09:29 PM

QUOTE (CCPD @ Dec 17 2008, 21:16)
The new textures look unrealistically clean and bright. Iíll stick with the original SA textures.

road in every modern city is clean, like new HQ roadtextures for san andreas,new SA roads-bright like new roads in real life
respect smile.gif ...

adijaga2
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#17

Posted 20 December 2008 - 09:45 AM

QUOTE (anadolu1923 @ Dec 17 2008, 21:29)
QUOTE (CCPD @ Dec 17 2008, 21:16)
The new textures look unrealistically clean and bright. I�ll stick with the original SA textures.

road in every modern city is clean, like new HQ roadtextures for san andreas,new SA roads-bright like new roads in real life
respect smile.gif ...

But the Los Santos i gangsta city.. And you will with this textures destroy the style..

anadolu1923
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#18

Posted 20 December 2008 - 01:04 PM

QUOTE (adijaga2 @ Dec 20 2008, 09:45)
QUOTE (anadolu1923 @ Dec 17 2008, 21:29)
QUOTE (CCPD @ Dec 17 2008, 21:16)
The new textures look unrealistically clean and bright. I�ll stick with the original SA textures.

road in every modern city is clean, like new HQ roadtextures for san andreas,new SA roads-bright like new roads in real life
respect smile.gif ...

But the Los Santos i gangsta city.. And you will with this textures destroy the style..

thanks for your comment smile.gif
i love Los Santos style like you, and i will fix this bugs wink.gif

Kowaah
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#19

Posted 20 December 2008 - 01:49 PM

they SUCK.

Los Santos isn't modern city,it's more like ghetto,you just rushed that feeling out. whatsthat.gif

anadolu1923
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#20

Posted 20 December 2008 - 02:14 PM

QUOTE (Kowaah @ Dec 20 2008, 13:49)
they SUCK.

Los Santos isn't modern city,it's more like ghetto,you just rushed that feeling out. whatsthat.gif

yes man, i know, LS is like ghetto, but i hate horrible textures
respect smile.gif

BlazerRotare
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#21

Posted 20 December 2008 - 02:48 PM

I actually quite like the crispness of the roads. Truthfully though, I haven't installed in but I might give it a shot.

I have mirrored the mod for anyone in need of another link.

anadolu1923
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#22

Posted 20 December 2008 - 04:00 PM Edited by anadolu1923, 25 February 2009 - 05:18 PM.

QUOTE (BlazerRotare @ Dec 20 2008, 14:48)
I actually quite like the crispness of the roads. Truthfully though, I haven't installed in but I might give it a shot.

I have mirrored the mod for anyone in need of another link.

thanks man smile.gif ,
sorry but your upload in codename.net is just 12 KB,
original size is 10 MB(25.2 MB)
.........................................................................
in first beta i changed roadtextures and bilboards around verona beach( LAW2 part of Los Santos).
.........................................................................

leik oh em jeez!
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#23

Posted 20 December 2008 - 07:55 PM

Increasing the resolution doesn't help when you're just tiling a 32x32 image; you see the same part of the texture repeat every few inches in the game. Then when looked at from further away, it all looks like it's one plain color, with no texture.

anadolu1923
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#24

Posted 21 December 2008 - 12:04 AM Edited by anadolu1923, 21 December 2008 - 12:06 AM.

QUOTE (leik oh em jeez! @ Dec 20 2008, 19:55)
Increasing the resolution doesn't help when you're just tiling a 32x32 image; you see the same part of the texture repeat every few inches in the game. Then when looked at from further away, it all looks like it's one plain color, with no texture.

im just retexturer, i dont know how to fix original game bugs of rockstar games....
GTA III, Vice City, and San andreas has the same problem with roads...
in original textures(horrible with size of just 128x128, 256x256) or max. 512x512 pixels(not enough good for reallity game expirience) we can see the same part of the texture repeat every few inches in the game, not just in my txd.
i created HQ textures for old-original dff, i dont create new dff (dff's).
dff of roads is really problem, not textures.....do you know how create new dff(dff's) without txd repeating, how to create ''multiple'' dff?
your comment(question) is good question for Rockstar Games, not for me.

anadolu1923
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#25

Posted 21 December 2008 - 12:12 AM Edited by anadolu1923, 21 December 2008 - 12:22 AM.

QUOTE (anadolu1923 @ Dec 17 2008, 20:44)
QUOTE (FoXar @ Dec 17 2008, 20:14)
Well as mentioned before, look how real roads are, I must admit that your texture seems to have more pixels than the SA one,
but that doesn't mean that it looks better/real-life-look-a-likeģ
Believe me, in real roads you won't see exactly the same "texture" thousands of times again,
every "pixel" in real life is unique, so try to not make a "collage" with thousands of times
the same texture in it and paste 2 yellow stripes on it...
It does'nt work like that ;]

But the image/texture quality itself (looking at the amount of pixels) is higher than
the SA one ;]

Grats,
FoXy..

yes, in real roads every "pixel" is unique, but in san andreas old roads is not enough unique, new HQ roads is just one step to
san andreas like in real life smile.gif
better textures(with more pixels)-better game expirience, but just with good pc's and SAStreamMemFix
respect smile.gif ....

and.....topic of leik oh em jeez! is very good topic for you....
i dont know how to fix original dff bugs, im just retexturer..........
foXar Shifty41s_beerhatsmilie2.gif think Shifty41s_beerhatsmilie2.gif

okei
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#26

Posted 21 December 2008 - 01:18 AM

Maybe you should make it look like cars have been driving on it?

Like this:
user posted image

Bad example I know. I'm sorry if it's hard to see.

leik oh em jeez!
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#27

Posted 21 December 2008 - 02:15 AM

QUOTE (anadolu1923 @ Dec 20 2008, 19:04)
QUOTE (leik oh em jeez! @ Dec 20 2008, 19:55)
Increasing the resolution doesn't help when you're just tiling a 32x32 image; you see the same part of the texture repeat every few inches in the game. Then when looked at from further away, it all looks like it's one plain color, with no texture.

im just retexturer, i dont know how to fix original game bugs of rockstar games....
GTA III, Vice City, and San andreas has the same problem with roads...
in original textures(horrible with size of just 128x128, 256x256) or max. 512x512 pixels(not enough good for reallity game expirience) we can see the same part of the texture repeat every few inches in the game, not just in my txd.
i created HQ textures for old-original dff, i dont create new dff (dff's).
dff of roads is really problem, not textures.....do you know how create new dff(dff's) without txd repeating, how to create ''multiple'' dff?
your comment(question) is good question for Rockstar Games, not for me.

No, it is not a DFF bug. Your texture, is tiled far too many times.
On the original, one "tile" covered one lane, like this:
user posted image
On yours, it takes many tiles to cover a lane, like this:
user posted image
Because of how many times the texture is tiled, it makes a pattern in the road, which does not look realistic.
And, because of how small each "tile" is, when you zoom out, it looks like a solid color, instead of a texture. And that doesn't look realistic either.
When creating textures, quality matters a lot more than resolution.

anadolu1923
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#28

Posted 21 December 2008 - 03:14 AM

QUOTE (leik oh em jeez! @ Dec 21 2008, 02:15)
QUOTE (anadolu1923 @ Dec 20 2008, 19:04)
QUOTE (leik oh em jeez! @ Dec 20 2008, 19:55)
Increasing the resolution doesn't help when you're just tiling a 32x32 image; you see the same part of the texture repeat every few inches in the game. Then when looked at from further away, it all looks like it's one plain color, with no texture.

im just retexturer, i dont know how to fix original game bugs of rockstar games....
GTA III, Vice City, and San andreas has the same problem with roads...
in original textures(horrible with size of just 128x128, 256x256) or max. 512x512 pixels(not enough good for reallity game expirience) we can see the same part of the texture repeat every few inches in the game, not just in my txd.
i created HQ textures for old-original dff, i dont create new dff (dff's).
dff of roads is really problem, not textures.....do you know how create new dff(dff's) without txd repeating, how to create ''multiple'' dff?
your comment(question) is good question for Rockstar Games, not for me.

No, it is not a DFF bug. Your texture, is tiled far too many times.
On the original, one "tile" covered one lane, like this:
user posted image
On yours, it takes many tiles to cover a lane, like this:
user posted image
Because of how many times the texture is tiled, it makes a pattern in the road, which does not look realistic.
And, because of how small each "tile" is, when you zoom out, it looks like a solid color, instead of a texture. And that doesn't look realistic either.
When creating textures, quality matters a lot more than resolution.

my texture(s) is not perfect, i found bug(looks from ''far away ingame'' is bug-not realistic like ''zoom ingame'', like on pictures) and... i must create good, realistic textures for ''far looking'' not just realistic textures for ''zoom looking'' like now.
sorry but... on the original, one "tile" covered one lane......but this "tile" is repeating every few "inches" in the game-this is dff bug, example in every 10-15 meters you cant see another textures............... its always repeating, because what DFF is not ''multiple'' with many textures for one etc.street.
existing DFF(GTA III Vice City San Andreas)-one street just one texture is repeating, always and always..........



anadolu1923
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#29

Posted 21 December 2008 - 03:35 AM

QUOTE (okei @ Dec 21 2008, 01:18)
Maybe you should make it look like cars have been driving on it?

Like this:
user posted image

Bad example I know. I'm sorry if it's hard to see.

it is not hard to see, perfect example for more realistic roads:)
first i must to fix bug ''far away ingame'' on roadtextures.
i can make realistic txd like in your example on the picture(cars have been driving on the road) but just with good tools.
thanks smile.gif


CCPD
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#30

Posted 21 December 2008 - 11:25 AM

Don't double post. If you want to add/change information in your post use an user posted image button.




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