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[REL|BIN/SRC|Beta] SparkIV

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Mobius_One_Fox3
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#211

Posted 31 December 2008 - 04:22 AM

I am trying to replace a original texture. I open the WTD file in sparkIV and imported my .png. I rebuilt and saved. I then booted the game and all of the vehicles were missing. To make sure it wasnt a problem with my .png I reimported the original .png back into the .wtd. I booted the game and still no vehicles. I had somone else do the same procedure as me and they also had the same issue.

JKM
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#212

Posted 31 December 2008 - 04:23 AM Edited by JKM, 31 December 2008 - 04:34 AM.

hmmm and why does windows media player start if i try to edit the wpl files?^^
Thought there is another window which allows me to view the file....

but great tool cookie.gif cookie.gif I think its better to use than OpenIV... but both tools are great xD

Ah and under pc\textures the ligh_occluders.wtd, plantsmrg.wtd and skydome.wtd cant be open^^

BeatFK
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#213

Posted 31 December 2008 - 04:32 AM

QUOTE (TheRealTRA @ Dec 31 2008, 04:20)
QUOTE (TheRealTRA @ Dec 30 2008, 21:45)
I cannot preview any of the model formats. The application sort of freezes, as in it becomes unresponsive, like as if there is an invisible window on top of it, I cannot click it.

sooo.... no one knows?

Hmm I had this but just few seconds, time for the tool to work I think. Strange yours is stuck.

Indi
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#214

Posted 31 December 2008 - 04:35 AM

I'll actually give a go at editing Niko's face to make him like Claude icon14.gif thanks for this update aru

BeatFK
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#215

Posted 31 December 2008 - 05:26 AM

Thanks to jjcoolj91's help and some tests,

I'm guessing we need .wdd support to be able to change Niko's face with a NPC's one.

aru
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#216

Posted 31 December 2008 - 05:39 AM

@TheRealTRA... try with 0.5.2... I think you have another application registered to handle .wdr files which is the problem.

@Mobius_One_Fox3... sounds odd. Did you just try restoring the img to the original, and just replace one texture, then save? (don't rebuild).

@JKM... By default if SparkIV sees that another program is registered with windows to handle WPL files, it will launch that... which is why you see Windows Media Player launching. Will look into those textures.. thanks smile.gif

spaceeinstein
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#217

Posted 31 December 2008 - 05:53 AM Edited by spaceeinstein, 31 December 2008 - 06:14 AM.

The WHM viewer is awesome. But there is one file that seem to crash the program. It's in the folder www.lootandwank.com.

EDIT: There are more. I might make a list if it's not just me having the problem.

Indi
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#218

Posted 31 December 2008 - 05:57 AM

aru, will you add support for customizable models? Also how can you make a ped as Niko?

boCa
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#219

Posted 31 December 2008 - 06:32 AM Edited by boCa, 31 December 2008 - 06:35 AM.

To edit Nico's model, there needs to be a function to import / export seperate "Geometries" in the modelfiles (.wdr).

TheRealTRA
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#220

Posted 31 December 2008 - 06:57 AM

QUOTE (aru @ Dec 31 2008, 05:39)
@TheRealTRA... try with 0.5.2... I think you have another application registered to handle .wdr files which is the problem.

@Mobius_One_Fox3... sounds odd. Did you just try restoring the img to the original, and just replace one texture, then save? (don't rebuild).

@JKM... By default if SparkIV sees that another program is registered with windows to handle WPL files, it will launch that... which is why you see Windows Media Player launching. Will look into those textures.. thanks smile.gif

Same thing happens, also happens with .wdd . I can edit the .wdr's texture, but not view the actual model.

FixJom
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#221

Posted 31 December 2008 - 07:53 AM Edited by FixJom, 30 March 2009 - 07:46 AM.

user posted image

ParoXum
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#222

Posted 31 December 2008 - 09:34 AM

The progress is awesome, and the program running flawlessly for hours. Keep up, you did very well with the mipmaps support. wink.gif

arthurc
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#223

Posted 31 December 2008 - 11:15 AM

someone can says me where are the textures of billbboards , stairs and other ??

pinky
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#224

Posted 31 December 2008 - 11:53 AM

Loving the new texture support, for some reason I can't get the mipmaps to work on one of Niko's helmets though. It always resorts to the old one.
I am going for a reinstall of IV today anyway to tidy the files up so I will give it a shot after that.

Spark fun:
user posted image user posted image user posted image user posted image

Johnny Bikers face almost fits Niko's perfectly, just got to sort out those eyes.

xStalkerxx
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#225

Posted 31 December 2008 - 12:56 PM

hey guys anyone know where are the comercial textures? Sprunk,Clucking Bell etc
??? and all the ad's

i wanna replace them with real life ones but i can't find em

Funky_Donkey_BG
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#226

Posted 31 December 2008 - 01:19 PM

Which texture is nikos face?

oskarki
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#227

Posted 31 December 2008 - 01:40 PM

look what i found:
user posted image
cj_mobile_comb

Glumok
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#228

Posted 31 December 2008 - 01:48 PM

I'm working on a list of the content inside the IMG and RPF files : http://www.gtaforums...&f=244&t=385483

Don't forget the props are not classed by category but rather by location.
Exemple : the billboards at the airport are located in "\pc\data\maps\east\queens_e.img", wich is the IMG file for the airport (I believe).

Don't hesitate to add your finds in this topic above.

BeatFK
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#229

Posted 31 December 2008 - 02:32 PM

Thanks french bro', You taught me something. I'm gonna edit billboards and every prop so LC looks more like the real NYC.

ceedj
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#230

Posted 31 December 2008 - 03:47 PM

Hey Aru, just wanted to confirm that SparkIV is indeed working across a network (0.5.0 and 0.5.2). Anyone who wants to do this, make sure you have .NET 1.1, 2.0, 3.0 and 3.5 installed on your machine, extract a copy of SparkIV to your local drive, point it to the directory on your network (make sure it's properly shared) and viola! Nice to know I can edit from pretty much anywhere now. lol.gif

Thanks again!

Rafioso
  • Rafioso

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#231

Posted 31 December 2008 - 05:02 PM

Hi,

i get this error on some textures:

QUOTE
Informationen ├╝ber das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.OutOfMemoryException: Nicht gen├╝gend Arbeitsspeicher.
  bei System.Drawing.Image.GetThumbnailImage(Int32 thumbWidth, Int32 thumbHeight, GetThumbnailImageAbort callback, IntPtr callbackData)
  bei RageLib.Textures.Texture.DecodeAsThumbnail()
  bei RageLib.Textures.TextureView.listTextures_DrawItem(Object sender, DrawItemEventArgs e)
  bei System.Windows.Forms.ListBox.OnDrawItem(DrawItemEventArgs e)
  bei System.Windows.Forms.ListBox.WmReflectDrawItem(Message& m)
  bei System.Windows.Forms.ListBox.WndProc(Message& m)
  bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
  bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
  bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.1433 (REDBITS.050727-1400).
    CodeBase: file:///D:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
SparkIV
    Assembly-Version: 0.5.2.0.
    Win32-Version: 0.5.2.0.
    CodeBase: file:///D:/Dokumente%20und%20Einstellungen/Rafioso/Desktop/SparkIV-0.5.2/SparkIV.exe.
----------------------------------------
System.Windows.Forms
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.1433 (REDBITS.050727-1400).
    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.1433 (REDBITS.050727-1400).
    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.1433 (REDBITS.050727-1400).
    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
RageLib.Common
    Assembly-Version: 0.5.2.0.
    Win32-Version: 0.5.2.0.
    CodeBase: file:///D:/Dokumente%20und%20Einstellungen/Rafioso/Desktop/SparkIV-0.5.2/RageLib.Common.DLL.
----------------------------------------
RageLib.FileSystem
    Assembly-Version: 0.5.2.0.
    Win32-Version: 0.5.2.0.
    CodeBase: file:///D:/Dokumente%20und%20Einstellungen/Rafioso/Desktop/SparkIV-0.5.2/RageLib.FileSystem.DLL.
----------------------------------------
System.Xml
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.1433 (REDBITS.050727-1400).
    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
mscorlib.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.1433 (REDBITS.050727-1400).
    CodeBase: file:///D:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
System.Configuration
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.1433 (REDBITS.050727-1400).
    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
wh1v0dr7
    Assembly-Version: 0.5.2.0.
    Win32-Version: 2.0.50727.1433 (REDBITS.050727-1400).
    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
RageLib.HyperText
    Assembly-Version: 0.5.2.0.
    Win32-Version: 0.5.2.0.
    CodeBase: file:///D:/Dokumente%20und%20Einstellungen/Rafioso/Desktop/SparkIV-0.5.2/RageLib.HyperText.DLL.
----------------------------------------
RageLib.Textures
    Assembly-Version: 0.5.2.0.
    Win32-Version: 0.5.2.0.
    CodeBase: file:///D:/Dokumente%20und%20Einstellungen/Rafioso/Desktop/SparkIV-0.5.2/RageLib.Textures.DLL.
----------------------------------------
ICSharpCode.SharpZipLib
    Assembly-Version: 0.85.5.452.
    Win32-Version: 0.85.5.452.
    CodeBase: file:///D:/Dokumente%20und%20Einstellungen/Rafioso/Desktop/SparkIV-0.5.2/ICSharpCode.SharpZipLib.DLL.
----------------------------------------
System.Drawing.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.1433 (REDBITS.050727-1400).
    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Drawing.resources/2.0.0.0_de_b03f5f7f11d50a3a/System.Drawing.resources.dll.
----------------------------------------
System.Windows.Forms.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.1433 (REDBITS.050727-1400).
    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.




And yes, .NET Framework 3.5 is installed.

smile.gif

neo92boi
  • neo92boi

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#232

Posted 01 January 2009 - 12:44 AM

is it possible to pull this off on PS3?

jjcoolj91
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#233

Posted 01 January 2009 - 01:07 AM

QUOTE (neo92boi @ Dec 31 2008, 17:44)
is it possible to pull this off on PS3?

no unfortunately it isnt also they use different files in the PS3 Version and 360 Version

kieranxp5
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#234

Posted 01 January 2009 - 01:53 AM

QUOTE (pinky @ Dec 31 2008, 11:53)
Loving the new texture support, for some reason I can't get the mipmaps to work on one of Niko's helmets though. It always resorts to the old one.
I am going for a reinstall of IV today anyway to tidy the files up so I will give it a shot after that.

Spark fun:
user posted image user posted image user posted image user posted image

Johnny Bikers face almost fits Niko's perfectly, just got to sort out those eyes.

I made a skin similar to yours lol biggrin.gif
HERE

mrlancevancedance
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#235

Posted 01 January 2009 - 04:26 AM

How do you get the football jersey like on gta4.net?

simkas
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#236

Posted 01 January 2009 - 11:41 AM

Hey aru, do you think you could make it possible to extract parts of a wdd as seperate wdd/wdr models?
I mean, when you view a ped or a character model in SparkIV, you can see it's made out of seperate parts (the Geometry 1, Geometry 2 and so on in the left side), where the torso is one part, the leg is another part, the head is another part and so on. Would it be possible to, for example, only extract the torso part of a ped/character as a seperate wdd or wdr file? Because then, theoricaly, we should be able to use the torso of pretty much any ped/character as an outfit for Niko.

R.F.
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#237

Posted 01 January 2009 - 01:33 PM Edited by R.F., 01 January 2009 - 02:00 PM.

Really great and useful tool aru icon14.gif Congrats! I have a question : where can i find nicko`s face texture? i only found a alpha mask skin texture...
Edit: Nevermind bored.gif
Edit2 : Can someone please make a short tutorial of how to replace textures confused.gif i`m new to this program.
And it needs some moddable patch? Thanks

13-37
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#238

Posted 01 January 2009 - 04:02 PM

Noob Q:where the i can find Niko's face? smile.gif
sorry I'm nub

gtas.pl
  • gtas.pl

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#239

Posted 01 January 2009 - 05:49 PM

user posted image
net connection? smile.gif

Deathly Visage
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#240

Posted 01 January 2009 - 10:53 PM

QUOTE (oskarki @ Dec 31 2008, 13:40)
look what i found:
user posted image
cj_mobile_comb

CJ'S mobile phone?!

maybe there is a cj skin?




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