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[REL|BIN/SRC|Beta] SparkIV

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simkas
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#121

Posted 24 December 2008 - 11:37 AM Edited by simkas, 24 December 2008 - 11:40 AM.

QUOTE (aru @ Dec 24 2008, 11:30)
QUOTE (simkas @ Dec 24 2008, 06:25)
AWESOME!
Wait, can we import files into rpf's now?

In theory, yes... I haven't tested it fully.. but it should save compatible RPF files. As for editing the files inside... no tools exist yet.

Actually, it does work. I just replaced some files in the playerped.rpf and it works perfectly fine in-game.

user posted image
I f*cking love you, man.

JostVice
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#122

Posted 24 December 2008 - 11:58 AM Edited by Jost_Vice, 24 December 2008 - 12:18 PM.

Awesome, aru! For some reason the download link is broken.

Edit: works now. Will edit soon icon14.gif

Edit2: Works great! Model preview is better now with separate materials. Couldn't find a model to preview with textures, will keep looking. the separate model preview is awesome, looked into some wtd's of the texture folder: Mind skydome.wtd crashes the tool, so something special has to be there, not?

the .sco preview is great, couldn't understand anything but it looks awesome Shifty41s_beerhatsmilie2.gif

Awesome work icon14.gif

Glumok
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#123

Posted 24 December 2008 - 12:44 PM Edited by gorgeprofondegta4, 24 December 2008 - 02:24 PM.

looks like Dmitri haves a hidden tatoo under his clothes smile.gif
user posted image

Awesome work, Aru ! So much things added in so less time.
The "search" box works perfectly now ! Very useful.

Edit :

I was able to switch the knife with the hammer smile.gif
user posted image

and Glock with nail-gun !
user posted image
user posted image

Haha, that's great ! Seriously, Aru, you rule !

SLAYERMAGGOT
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#124

Posted 24 December 2008 - 01:11 PM

Thanks for the new version! biggrin.gif
Christmas is going to be perfect icon14.gif

jadire
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#125

Posted 24 December 2008 - 01:16 PM

I don't understand how to import textures, i import the .dds and it says its not there.

xxxgamer666
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#126

Posted 24 December 2008 - 02:00 PM

@simkas could you please explain your process of doing that? thank you very much smile.gif

user21043
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#127

Posted 24 December 2008 - 02:21 PM Edited by user21043, 24 December 2008 - 02:24 PM.

Cool man!! Works fine!!!!

pinky
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#128

Posted 24 December 2008 - 03:10 PM

QUOTE (xxxgamer666 @ Dec 24 2008, 15:00)
@simkas could you please explain your process of doing that? thank you very much smile.gif

Open up the playerped.rpf file, click on the name bar up top to sort by name and then and scroll down to find hands.
Export hand_001_r.wdr and hand_diff_001_a_whi.wtd files then change the 001 to 000 on their file names and re import them.
Press save and job done.


@Aru, this tool gets better and better. icon14.gif

Are you going to support importing textures individually into say the pedprops.img wtd files for example.
I would hope so as this tool could almost be a one tool do most of the work and only dds import export features on your paint program of chioce would be needed.
Great tool so far though.

xxxgamer666
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#129

Posted 24 December 2008 - 03:19 PM

Ooooh sorry I misread it above. I thought he imported custom textures thats why I was asking.

Thanks for replying tho mate.

Yea I really hope this gets a texture importer cause that would really be helpfull.

FunGt
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#130

Posted 24 December 2008 - 03:22 PM

Awesome work aru. In the next version could you include the possibility to rename the files from the img/rpf archive? Thanks anyway, keep it up. icon14.gif

JostVice
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#131

Posted 24 December 2008 - 03:48 PM

QUOTE (FunGt @ Dec 24 2008, 16:22)
Awesome work aru. In the next version could you include the possibility to rename the files from the img/rpf archive? Thanks anyway, keep it up. icon14.gif

Why do you need that? you can export, rename, and import back. That is what I did icon14.gif

jessy-maus
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#132

Posted 24 December 2008 - 03:59 PM

I have a question

I can now see the images of the textures but how do I get them back into the file ... I do not understand ...

I've edited the building but as I get back here

please help me

You all a Merry Christmas


sad.gif sad.gif blush.gif blush.gif smile.gif

bobotosa
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#133

Posted 24 December 2008 - 04:18 PM

can edit image of wtd?

and import?

if it can, please, advice to me

how can edit wtd files?

i want editing texture, and replace it colgate.gif

LaMuerteX
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#134

Posted 24 December 2008 - 04:59 PM Edited by LaMuerteX, 24 December 2008 - 05:05 PM.

QUOTE (FunGt @ Dec 24 2008, 15:22)
Awesome work aru. In the next version could you include the possibility to rename the files from the img/rpf archive? Thanks anyway, keep it up. icon14.gif

Good idea, and textures Import individually, these two issues are more need for the moment.

Incredible works Aru!

Thanks and Merry Christmas for all!

Jost_Vice

para mas comodidad poder editar desde la propia aplicacion, te ahorras algo de tiempo si tienes que renombrar unos cuantos es mas rapido.

more convenient, faster xd

saludos y Feliz Navidad

gamerzworld
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#135

Posted 24 December 2008 - 06:58 PM Edited by gamerzworld, 24 December 2008 - 07:00 PM.

I'm still having a problem with importing into IMG files. I can import into RPFs fine though. When I tried with a rebuilt IMG file, zlib, GTAIV gave me a zlib error but still played, however, the game stopped reading the IMG file. When I played with just a saved IMG file, the game didn't even read from the file.

That said, Aru is a f*cking god!

jessy-maus
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#136

Posted 24 December 2008 - 07:50 PM

Hello can not help me

I do not understand ... how do I edit these images and make it back here

is not because of the help ..

How is that going to the pictures or how do I open a file and WTD somiet can edit the images into the game and can make a purely

I've read the readme but there is also nothing in it ..????

please help me

devil.gif devil.gif devil.gif

NADOLNY
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#137

Posted 24 December 2008 - 08:07 PM

Thats some kick ass tool for IV!
downloading right away biggrin.gif

Indi
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#138

Posted 24 December 2008 - 08:12 PM

QUOTE (simkas @ Dec 24 2008, 11:37)
QUOTE (aru @ Dec 24 2008, 11:30)
QUOTE (simkas @ Dec 24 2008, 06:25)
AWESOME!
Wait, can we import files into rpf's now?

In theory, yes... I haven't tested it fully.. but it should save compatible RPF files. As for editing the files inside... no tools exist yet.

Actually, it does work. I just replaced some files in the playerped.rpf and it works perfectly fine in-game.

user posted image
I f*cking love you, man.

Wool or Leather gloves? tounge.gif

jessy-maus
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#139

Posted 24 December 2008 - 08:20 PM

what is hoarse does not look or how should I understand

?

how do I import my new edited pictures in the img ...


blush.gif blush.gif blush.gif

aru
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#140

Posted 24 December 2008 - 09:03 PM

QUOTE (gamerzworld @ Dec 24 2008, 13:58)
I'm still having a problem with importing into IMG files. I can import into RPFs fine though. When I tried with a rebuilt IMG file, zlib, GTAIV gave me a zlib error but still played, however, the game stopped reading the IMG file. When I played with just a saved IMG file, the game didn't even read from the file.

Details details... Which IMG file? What files did you export and/or import? Did you change anything in these files? If so, how?

jessy-maus
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#141

Posted 24 December 2008 - 09:46 PM

hallo can you help my please cryani.gif cryani.gif cryani.gif cryani.gif cryani.gif

gamerzworld
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#142

Posted 24 December 2008 - 10:04 PM

QUOTE (aru @ Dec 24 2008, 16:03)
QUOTE (gamerzworld @ Dec 24 2008, 13:58)
I'm still having a problem with importing into IMG files. I can import into RPFs fine though. When I tried with a rebuilt IMG file, zlib, GTAIV gave me a zlib error but still played, however, the game stopped reading the IMG file. When I played with just a saved IMG file, the game didn't even read from the file.

Details details... Which IMG file? What files did you export and/or import? Did you change anything in these files? If so, how?

I've tried doing things to the Script.img and Weapons.img .

Script.img:
I've tried replacing things like the carwash.sco with the physics test bed script. The game crashes. Then I tried putting the original script back in and it still crashes. Replacing the scripts.img with a backed up version results in the game working again.

Weapons.img:
I tried replacing the w_ak47 with the nail gun. When rebuilt, GTAIV gives me a zlib error and still runs, however, no weapons load. When just saved, the game loads the IMG partly, but it seems it doesn't load the img file completely as various weapons are missing.

iSay
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#143

Posted 24 December 2008 - 11:07 PM

Is it possible to extract the images from the loading screen? (niko, roman, etc.) If so, does anyone know where that file is?

Thanks.

Merry Christmas everyone! smile.gif

gamerzworld
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#144

Posted 25 December 2008 - 12:28 AM

QUOTE (iSay @ Dec 24 2008, 18:07)
Is it possible to extract the images from the loading screen? (niko, roman, etc.) If so, does anyone know where that file is?

Thanks.

Merry Christmas everyone!  smile.gif

It's the file "loadingscreens.wtd" in \pc\textures.

JostVice
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#145

Posted 25 December 2008 - 12:32 AM Edited by Jost_Vice, 25 December 2008 - 12:37 AM.

In the topic about the textures with 3 grayscale textures, I got some examples wich filenames end as _s so they could be specular textures of different normal textures, as I don't see any other use for these textures (Not looking like alphas...)

Yeah, i'm pretty sure they're speculars

nj01_woodlatbrown_sws_blistered_rust_bnj03_hsewall34_512_s.dds

In the same WTD, I found:
nj01_woodlatbrown_n (a normal map, highlighting some parts seen in such texture)

So yeah... That is my guess. How could that be done? Inside the wdr materials?

- Also, looking in the generic wtd's I found one containing the bullet holes decals, and its normal seem to have alpha, so I guess having the displacement map as alpha on normal map will create the parallax effect... icon14.gif

iSay
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#146

Posted 25 December 2008 - 01:54 AM

QUOTE (gamerzworld @ Dec 25 2008, 00:28)
QUOTE (iSay @ Dec 24 2008, 18:07)
Is it possible to extract the images from the loading screen? (niko, roman, etc.) If so, does anyone know where that file is?

Thanks.

Merry Christmas everyone!  smile.gif

It's the file "loadingscreens.wtd" in \pc\textures.

Thanks! colgate.gif

Tohtori Sykerö
  • Tohtori Sykerö

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#147

Posted 25 December 2008 - 09:16 AM Edited by Tohtori Sykerö, 25 December 2008 - 09:46 AM.

To Aru

I tried to open f_y_multiplayer.wdd in componentpeds.img and both male and female models looks like this

user posted image

f_y_multiplayer_p.wdd works just fine in pedprops.img (hats and glasses for player models)

so is it just bug or?

EDIT: also these files looks like as in picture
m_m_gru2_hi_01.wdd
m_m_gjam_hi_01.wdd
m_m_genbum_01.wdd
m_m_fatcop_01.wdd
ig_romanw.wdd
ig_phil_bell.wdd
ig_packie_mc.wdd
ig_brucie.wdd
ig_bernie_crane.wdd
f_y_street_34.wdd
f_y_street_05.wdd
f_y_platin_02.wdd

and theres maybe memory leak? SparkIV.exe took 1.5Gb memory when i opened files one by one (open,close,open,close...)

ig_jimmy.wdd

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter)
at System.Windows.Threading.Dispatcher.Invoke(DispatcherPriority priority, Delegate method, Object arg)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Form.ShowDialog(IWin32Window owner)
at System.Windows.Forms.Form.ShowDialog()
at u.a(bp A_0)
at u.a(Object A_0, KeyEventArgs A_1)
at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e)
at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)
at System.Windows.Forms.Control.ProcessKeyMessage(Message& m)
at System.Windows.Forms.Control.WmKeyChar(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ListView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SparkIV
Assembly Version: 0.5.0.0
Win32 Version: 0.5.0.0
CodeBase: file:///E:/Tiedostot/SparkIV/SparkIV.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Model3DViewer
Assembly Version: 0.5.0.0
Win32 Version: 0.5.0.0
CodeBase: file:///E:/Tiedostot/SparkIV/Model3DViewer.DLL
----------------------------------------
PresentationFramework
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.1109 (lh_tools_devdiv_wpf.071009-1109)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/PresentationFramework/3.0.0.0__31bf3856ad364e35/PresentationFramework.dll
----------------------------------------
PresentationCore
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.1109 (lh_tools_devdiv_wpf.071009-1109)
CodeBase: file:///C:/WINDOWS/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
WindowsBase
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.1109 (lh_tools_devdiv_wpf.071009-1109)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
WindowsFormsIntegration
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.1109 (lh_tools_devdiv_wpf.071009-1109)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/WindowsFormsIntegration/3.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll
----------------------------------------
PresentationFramework.Luna
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.1109 (lh_tools_devdiv_wpf.071009-1109)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/PresentationFramework.Luna/3.0.0.0__31bf3856ad364e35/PresentationFramework.Luna.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

mr.Dageron
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#148

Posted 25 December 2008 - 12:08 PM

Really cool work, Aru smile.gif smile.gif smile.gif

What about the WTD/XTD editor?

froggz19
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#149

Posted 25 December 2008 - 01:24 PM

how i can replace dds files?

Change clothes.img/cj_leath2b.wtd/gb_cheapleathcombo01.dds for example

jessy-maus
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#150

Posted 25 December 2008 - 06:02 PM Edited by jessy-maus, 25 December 2008 - 06:18 PM.

please help my .

i hase this problem with sparkIV




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