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[REL|BIN/SRC|Beta] SparkIV

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JohnC2211
  • JohnC2211

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#901

Posted 26 July 2012 - 07:47 PM

So SparkIV is refusing to work because it thinks that GTA4.exe is in a place where it isn't and I can't see a way to redirect the program to the correct directory. Any way around this? Steam version.

Terreur69
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#902

Posted 26 July 2012 - 08:46 PM

QUOTE (JohnC2211 @ Thursday, Jul 26 2012, 21:47)
So SparkIV is refusing to work because it thinks that GTA4.exe is in a place where it isn't and I can't see a way to redirect the program to the correct directory. Any way around this? Steam version.

openIV is better .

Rixike
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#903

Posted 07 August 2012 - 10:45 PM

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at RageLib.Common.KeyUtilGTAIV.FindGTADirectory()
at SparkIV.MainForm.toolStripGTAIV_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SparkIV
Assembly Version: 0.6.9.0
Win32 Version: 0.6.9.0
CodeBase: file:///C:/Documents%20and%20Settings/e/Desktop/spark%20iv/SparkIV.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
RageLib.FileSystem
Assembly Version: 0.6.2.0
Win32 Version: 0.6.2.0
CodeBase: file:///C:/Documents%20and%20Settings/e/Desktop/spark%20iv/RageLib.FileSystem.DLL
----------------------------------------
RageLib.Common
Assembly Version: 0.6.2.0
Win32 Version: 0.6.2.0
CodeBase: file:///C:/Documents%20and%20Settings/e/Desktop/spark%20iv/RageLib.Common.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




Thats my problem with 0.6.9 . 0.6.8 and 0.7 refuses to open , so whats the problem ? tounge.gif

Deluxe8900
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#904

Posted 19 September 2012 - 02:32 PM

QUOTE (Rixike @ Tuesday, Aug 7 2012, 22:45)
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at RageLib.Common.KeyUtilGTAIV.FindGTADirectory()
at SparkIV.MainForm.toolStripGTAIV_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SparkIV
Assembly Version: 0.6.9.0
Win32 Version: 0.6.9.0
CodeBase: file:///C:/Documents%20and%20Settings/e/Desktop/spark%20iv/SparkIV.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
RageLib.FileSystem
Assembly Version: 0.6.2.0
Win32 Version: 0.6.2.0
CodeBase: file:///C:/Documents%20and%20Settings/e/Desktop/spark%20iv/RageLib.FileSystem.DLL
----------------------------------------
RageLib.Common
Assembly Version: 0.6.2.0
Win32 Version: 0.6.2.0
CodeBase: file:///C:/Documents%20and%20Settings/e/Desktop/spark%20iv/RageLib.Common.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




Thats my problem with 0.6.9 . 0.6.8 and 0.7 refuses to open , so whats the problem ? tounge.gif

You changed the C# code for the Buttons, or the version you downloaded is sh*t, just delete it then re-install it. You should Google the errors, and it will show what it is, and sometimes it means it corrupt when downloading, or the compiled version was not compiler, just run through Debugging mode.

Terreur69
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#905

Posted 19 September 2012 - 04:50 PM

or use openIV ?

SPITFIRE57
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#906

Posted 25 February 2013 - 08:51 PM

I've read though most of this and my question wasn't answered.

SparkIV has always worked great for me until I installed a second copy of GTAIV on another hard drive. After that everything got messed up because of common files, etc. Well i got my original C: game working again properly, except SparksIV now doesn't even open anymore. I get this error message when opening.

EventType : clr20r3 P1 : sparkiv.exe P2 : 0.6.6.0 P3 : 4bffa9cb
P4 : mscorlib P5 : 2.0.0.0 P6 : 5040540e P7 : 3451 P8 : 119
P9 : system.io.directorynotfound


user posted image

I currently have game patch 1.0.4.0 and have tried every SparkIV version. My problem is not the version since version 0.6.2.1 has worked for me for years. After trying Spark version 0.7.0 Beta the answer became more clear to me. Spark actually opens up in version 7 beta now, but when I click on the IV icon top left another error appears "Could not find a part of path F:\Program Files\Grand Theft Auto IV\gtaiv.exe."

user posted image


If I go to the open folder icon middle top left I can use Sparks just fine accessing everything completely manually. This is clear to me the path or directory has been changed and is always now looking for the files on the F drive where I installed the new version of GTAIV which no longer exists due to many complications. How do I switch paths or directories back to looking on my C drive in Sparks. Yes I am running Sparks on the C drive and nothing has changed in the way I am doing things from the last several years. All this started instantly after installing a new copy of GTAIV on the F drive.

Putting these two errors together and my guess is after installing the second copy of GTAIV on another drive, my F drive, the source changed to this new installed copy instead of my good working copy on C:\. I have deleted the F drive copy and am currently only using my good and stable C drive copy. So how do I change the source back to recognize my C:\? Thanks for the help.

123iamking
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#907

Posted 14 April 2013 - 02:41 PM

It could be great if Spark IV can add new files to img , currently it can only replace file .
Anyway , This tool is great , No need to install - that's why I use this but don't use OpenIv inlove.gif

Darlyn
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#908

Posted 05 September 2013 - 02:20 AM

So is this project dead now? The last beta was in 2011...should I just stick with OpenIV?

Limiter
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#909

Posted 05 September 2013 - 07:51 AM

QUOTE (Darlyn @ Thursday, Sep 5 2013, 02:20)
So is this project dead now? The last beta was in 2011...should I just stick with OpenIV?

Yes I think you should stick with OpenIV. I don't think this project will get an update any time soon.

snappywhite
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#910

Posted 21 September 2013 - 03:00 PM

I have been using Spark with no issues, today, all of a sudden there is a vehicles.images.temp folder in there. I can't figure out how to delete it, or do anything with it. How do i get rid of that folder so that the in game trainer will work again??


mullen1990
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#911

Posted 11 October 2013 - 01:00 AM

is there any way to change the path that is searched for if the path letter changes?  i had it set to :I and now it is :G and i would like to alter the sparkIV to search for g instead of i

but im having issues doing this even after deleting spark iv off my computer entirely which should cause it to allow me to set it up like it is new


reditec
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#912

Posted 27 October 2015 - 06:28 PM

I will continue this project, probably.
Anyone here with some C# skills?
Call me at Skype, please.
Skype: spielereditec

reditec
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#913

Posted 28 October 2015 - 12:56 PM Edited by reditec, 28 October 2015 - 01:19 PM.

I'm currently working on Red Dead Redemption support.
Probably I can showcase something in a few hours.

I'll set-up a new GitHub repo for this, as I don't want to edit the original SparkIV code and as I'm not sure if I may just edit things.
Aru didn't publish an update since years, so I guess it's okay for him if someone else contributes to this project.
Also I need some feature wishlist.
Do you guys have some great ideas?
Which games / platforms should I support?
I currently think about adding fundamental console support for GTA IV (currently only Xbox 360, as I don't know how to do this with PS3)
And about adding Max Payne 3 (Xbox 360 and PC) and RDR (currently only Xbox 360, as I don't know how to do this with PS3).

All this will take me some time as I previously worked with RenderWare only, but it can't be that hard to add fundamental support for all these games.

I'll also copy some existing features from a tool called RPFTool into this project. It's OpenSource, uses C# and comes with some nice functions to open some RAGE based games.
GTA V support is possible, but I won't do that yet, as the OpenIV team is working on that and they're 5 years ahead.

wuwav
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#914

Posted 28 October 2015 - 02:12 PM

I understand, why OpenIV team don't publish their sources, I guess.


reditec
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#915

Posted 28 October 2015 - 02:40 PM

I understand, why OpenIV team don't publish their sources, I guess.

It's because they would have to publish alot more source code than OpenIVs. There's .black and they can't publish everything due to copyright. (Xbox SDKs)
I just hope I can teach people some things I found out about RAGE.
Also there are a lot more informations on the internet than I thought.
I can check if I found the right key, by just typing the key into google and it shows me that others uploaded the keys to GitHub, so it must be the right one xD

wuwav
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#916

Posted 28 October 2015 - 05:24 PM

 

I understand, why OpenIV team don't publish their sources, I guess.

It's because they would have to publish alot more source code than OpenIVs.

And because of mans with a lot of unfinished "global projects", who can just fork their sources, make sh*t and publish it under brand OpenIV.


reditec
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#917

Posted 28 October 2015 - 06:15 PM

And because of mans with a lot of unfinished "global projects", who can just fork their sources, make sh*t and publish it under brand OpenIV.

They just don't stop programming for 3 years :)
It's not about publishing something under a brand, but contributing to a project.
Claiming something's done by one, who didn't do it, is one thing. But contributing is something different. That's why I like OpenSource.
  • jedijosh920 likes this

reditec
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#918

Posted 28 October 2015 - 09:44 PM Edited by reditec, 28 October 2015 - 10:10 PM.

932c0166f7.png

I managed to get the key. The tool now gets the key from the Red Dead Redemption .xex file.

RPF files can't be opened yet, but that will be done in the next few days.

I'll upload my changes tomorrow probably.

 

By the way:

My goal is to port RDR from Xbox 360 to PC.

This will take a lot of time, but I guess it's possible.

  • jedijosh920, The_GTA and Metalz like this

reditec
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#919

Posted 29 October 2015 - 01:26 PM

https://github.com/r...eases/tag/0.8.0
 
Okay. That's my yesterday's work:

==========
  • Added support for Red Dead Redemption (Xbox 360 only)
  • Find the encryption key automatically
Note:
This release can't open the RPF files yet.
It's a Beta release and is not very stable.
I know for sure that this tool does not support all versions of Red Dead Redemption yet.
I'll need alot of .xex files to make it compatible with your RDRs. If you encounter an error, please leave a message at GTAforums.
Thank you!
 
==========

By the way, I'm serious at this point. If you encounter any bugs or you can't open your Red Dead Redemption image (extract the .ISO file with ISO-Extract for Xbox 360 first), please contact me. I just have the Game of the Year version (probably 1.02, but I'm not sure at this) and need to get other .xex files to add support for them. I hope you understand this. Thanks :-)
  • jedijosh920 and Metalz like this

jedijosh920
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#920

Posted 29 October 2015 - 03:00 PM

I can't wait to open up my Red Dead Redemption files and extract some models. Reditec is legit btw guys.

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reditec
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#921

Posted 29 October 2015 - 04:26 PM

By the way, I just found a bunch of title updates and will add all of the offsets into the source files.
Currently only the Game of the Year edition is supported, but I just got the offsets for the single-disk editions, so don't worry, if it doesn't open RDR yet.

reditec
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#922

Posted 30 October 2015 - 11:28 PM

Status update:

 

I'm working on RPF support for RPFv6 (Red Dead Redemption).

It seems to be easier as I thought, but I need some information about that RPF format and will have to re-design the source code of RPFTool, which I'll use as a base for the RPFv6 Reader, with my friend The_GTA and maybe some others.


reditec
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#923

Posted 31 October 2015 - 11:06 PM Edited by reditec, 31 October 2015 - 11:06 PM.

Status update:

I finished implementing RPFv6 support.
Some filenames do not look nice. It's like the GTA V Natives. They are hashes. This means we need to bruteforce or guess (not always possible) the right filenames.
I won't spent weeks on reverse-engeneering stuff. I also know that there will be a new OpenIV version with RDR support in a few months, so I'll be able to just use their filename list soon.

My first goal is to implement .awc support. I currently know nearly nothing about that format, but I guess I can find out something and three days ago I could have said the same about RPF files. :)

Edit: New source and binaries will be published either in 12 or 18 hours.
  • Tomasak likes this

reditec
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#924

Posted 01 November 2015 - 08:48 PM

When I started contributing to this project, I thought it was easier to work on something existing.
Today I learned that it's not easier. I'll leave the source of my work online, but won't support it anymore.
Now I'll create my own tool to browse the Red Dead Redemption files on the code base of SparkIV and RPFTool: RDR Explorer.
I'll setup a new thread in a moment.

Dada Bohemia
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#925

Posted 31 March 2016 - 05:48 AM

nice software dude

TheSigui
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#926

Posted A day ago

Can you please add compatibilty with the new 1.0.8.0 patch ? It seems to have issues with the old versions of SparkIV.


Red100
  • Red100

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#927

Posted 23 hours ago

You do know that Microsoft don't give a shot about there SDK?

That's just an excuse from GooD! Considering the countless tools made open-source. Yeah just another credit jumper




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