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[REL|BIN/SRC|Beta] SparkIV

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H1Vltg3
  • H1Vltg3

    Prankster

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  • Joined: 04 Dec 2008

#271

Posted 03 January 2009 - 08:58 PM

aru, sorry Im late on the post, but yes I am running .net framework 3.5.. my OS is Windows 7 beta build 7000, and I have tried the newest version of SparkIV also, still cannot view textures or edit them for that matter. I get this error:
CODE

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
  at System.Drawing.SafeNativeMethods.Gdip.GdipGetImageThumbnail(HandleRef image, Int32 thumbWidth, Int32 thumbHeight, IntPtr& thumbImage, GetThumbnailImageAbort callback, IntPtr callbackdata)
  at System.Drawing.Image.GetThumbnailImage(Int32 thumbWidth, Int32 thumbHeight, GetThumbnailImageAbort callback, IntPtr callbackData)
  at RageLib.Textures.Texture.DecodeAsThumbnail()
  at RageLib.Textures.TextureView.listTextures_DrawItem(Object sender, DrawItemEventArgs e)
  at System.Windows.Forms.ListBox.OnDrawItem(DrawItemEventArgs e)
  at System.Windows.Forms.ListBox.WmReflectDrawItem(Message& m)
  at System.Windows.Forms.ListBox.WndProc(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)
   CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SparkIV
   Assembly Version: 0.5.3.0
   Win32 Version: 0.5.3.0
   CodeBase: file:///C:/Program%20Files/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SparkIV-0.5.3/SparkIV.exe
----------------------------------------
System.Windows.Forms
   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
RageLib.Common
   Assembly Version: 0.5.3.0
   Win32 Version: 0.5.3.0
   CodeBase: file:///C:/Program%20Files/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SparkIV-0.5.3/RageLib.Common.DLL
----------------------------------------
RageLib.FileSystem
   Assembly Version: 0.5.3.0
   Win32 Version: 0.5.3.0
   CodeBase: file:///C:/Program%20Files/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SparkIV-0.5.3/RageLib.FileSystem.DLL
----------------------------------------
System.Xml
   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
7puptn5c
   Assembly Version: 0.5.3.0
   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
RageLib.Textures
   Assembly Version: 0.5.3.0
   Win32 Version: 0.5.3.0
   CodeBase: file:///C:/Program%20Files/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SparkIV-0.5.3/RageLib.Textures.DLL
----------------------------------------
ICSharpCode.SharpZipLib
   Assembly Version: 0.85.5.452
   Win32 Version: 0.85.5.452
   CodeBase: file:///C:/Program%20Files/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SparkIV-0.5.3/ICSharpCode.SharpZipLib.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
   <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


I have no problems running any other mod or program for IV and the game runs great on here..

Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7000) (7000.winmain_win7beta.081212-1400)
Language: English (Regional Setting: English)
System Manufacturer: Gateway
System Model: GT5662
BIOS: )Phoenix - Award WorkstationBIOS v6.00PG
Processor: AMD Phenom™ 9500 Quad-Core Processor (4 CPUs), ~2.2GHz
Video Card: PNY XLR8 GeForce 8800 GT 512MB OC
Memory: 3070MB RAM
Page File: 1979MB used, 4459MB available
DirectX Version: DirectX 11

MikeszCZ
  • MikeszCZ

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#272

Posted 04 January 2009 - 12:41 AM Edited by MikeszCZ, 04 January 2009 - 12:58 AM.

I write here about error wich is now repaired in new version and I cant delete this post...

-vilx-
  • -vilx-

    F*** all the rest, IV is the best.

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#273

Posted 04 January 2009 - 03:50 PM

where are the interiors textures ?

ArnoldHC
  • ArnoldHC

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#274

Posted 04 January 2009 - 05:14 PM

HELP!

I downloaded the requirments and bought GTA 4 and when i tried opening it it didnt work..

When i got the zip file i extracted the SparkIV application and then i clicked "Run as Administrator" and said it stopped working..im guessing i did it all wrong..can anyone help me out

HomeInmyHEad
  • HomeInmyHEad

    Player Hater

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#275

Posted 04 January 2009 - 11:06 PM Edited by HomeInmyHEad, 04 January 2009 - 11:19 PM.

good program but kinda confused

i downloaded this terrorist mod

http://www.gtagaming...layer-mods/1914

comes with files such as

sus2_00_u.wdr
suse_000_u.wdr

i come to find out that these files are for the bodyarmor/vest

also comes with a a balaclava and fingerless gloves files

i import the texture and model files to GTA IV

niko now has a unremoveable Balaclava and vest

stays on after death and changing of clothes/hats

i can't delete the file since there is angry.gif !NO! angry.gif way to delete files off of SparkIV

theres only an export and import

so what do i do if i want to get rid of the files?

I tried exporting to somewhere else but the file still remains in GTA's directory

aru
  • aru

    *poof*

  • Feroci
  • Joined: 20 Jun 2005
  • None

#276

Posted 05 January 2009 - 01:09 AM

New version 0.5.4, updated on the first post @ here.

There's a critical bug fix, so updating is highly recommended.

Version 0.5.4 Features
- Fixed critical bug in texture size calculation for mipmaps
- Added support for 8bit grayscale (L8) textures
- Added support for "type 8" vertices in models

----

@Voodooman... someday, eventually smile.gif

@LaMuerteX/pinky... should be fixed with 0.5.4.

@JKM... fixed with 0.5.4

@ArkangelJosh... thats correct... no compiler exists yet for scruff's untyped pseudo-C format. However, I welcome anyone to write one smile.gif

@H1Vltg3... apparently thats a bug with the GDI+ included in Windows 7 beta, so I have no control over that. Maybe that'll get fixed with the final release of Win7...

@HomeInmyHEad... when you imported the file, you OVERWROTE and REPLACED the existing files with the same name. SparkIV does not currently support adding new files or deleting existing files as that functionality will only be required once we have the ability to create new files from scratch. I hope you read and followed the warning about creating backups, and if you did, you should be able to restore those files from the backup img/rpf.

jjcoolj91
  • jjcoolj91

    "Snipin's a good job mate...Challenging Work."

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#277

Posted 05 January 2009 - 02:22 AM

QUOTE (aru @ Jan 4 2009, 18:09)
New version 0.5.4, updated on the first post @ here.

There's a critical bug fix, so updating is highly recommended.

Version 0.5.4 Features
- Fixed critical bug in texture size calculation for mipmaps
- Added support for 8bit grayscale (L8) textures
- Added support for "type 8" vertices in models

----

@Voodooman... someday, eventually smile.gif

@LaMuerteX/pinky... should be fixed with 0.5.4.

@JKM... fixed with 0.5.4

@ArkangelJosh... thats correct... no compiler exists yet for scruff's untyped pseudo-C format. However, I welcome anyone to write one smile.gif

@H1Vltg3... apparently thats a bug with the GDI+ included in Windows 7 beta, so I have no control over that. Maybe that'll get fixed with the final release of Win7...

@HomeInmyHEad... when you imported the file, you OVERWROTE and REPLACED the existing files with the same name. SparkIV does not currently support adding new files or deleting existing files as that functionality will only be required once we have the ability to create new files from scratch. I hope you read and followed the warning about creating backups, and if you did, you should be able to restore those files from the backup img/rpf.

Aru what about WDD support ? are you working on it yet ? this will help modding a whole lot if you can get this coded

JKM
  • JKM

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#278

Posted 05 January 2009 - 02:35 AM

wdd is supported oO

look into pc/models

LaMuerteX
  • LaMuerteX

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#279

Posted 05 January 2009 - 02:42 AM

Many thanks aru,

A small suggestion, you could do that when you save an image or load, leaving the name of the texture like openIV and not have to manually type the name, is something that saves us work to publishers. very grateful.

and one question, it would be possible to create an option for expanding the size of a texture? for example if this is 128x to 256x resize you think?

is very useful for me if possible, some textures and helmets, the quality is perfect but at 256x niko has 2 of 3 are 128x texture and detail is somewhat low, get an option to resize be a very good thing for me that could improve many The Game of small details.

Thanks for all. greetings

jjcoolj91
  • jjcoolj91

    "Snipin's a good job mate...Challenging Work."

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  • Joined: 13 Nov 2007

#280

Posted 05 January 2009 - 04:40 AM

QUOTE (JKM @ Jan 4 2009, 19:35)
wdd is supported oO

look into pc/models

I mean WDD editing

YoiTzBuGzBuNnY
  • YoiTzBuGzBuNnY

    Police Car Modder

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#281

Posted 05 January 2009 - 07:19 AM

HELP ME y do i get this error ??




user posted image

xmen
  • xmen

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#282

Posted 05 January 2009 - 07:28 AM

QUOTE (YoiTzBuGzBuNnY @ Jan 5 2009, 12:49)
HELP ME y do i get this error ??




user posted image

uncheck read-only attribute

YoiTzBuGzBuNnY
  • YoiTzBuGzBuNnY

    Police Car Modder

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#283

Posted 05 January 2009 - 08:06 AM

QUOTE (xmen @ Jan 5 2009, 07:28)
QUOTE (YoiTzBuGzBuNnY @ Jan 5 2009, 12:49)
HELP ME  y do i get this error ??




user posted image

uncheck read-only attribute

it is it was not check in the 1st place btw thx for the help any way

ArkangelJosh
  • ArkangelJosh

    Square Civilian

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#284

Posted 05 January 2009 - 09:19 AM

QUOTE (YoiTzBuGzBuNnY @ Jan 5 2009, 08:06)
QUOTE (xmen @ Jan 5 2009, 07:28)
QUOTE (YoiTzBuGzBuNnY @ Jan 5 2009, 12:49)
HELP ME   y do i get this error ??




user posted image

uncheck read-only attribute

it is it was not check in the 1st place btw thx for the help any way

Double check again i see your using vista so search .img in GTAIV directory press CTRL+A click properties and then uncheck the readme attribute works for me.

pinky
  • pinky

    "Tooled up and chibbin' ye, ya Bass".

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#285

Posted 05 January 2009 - 04:48 PM

QUOTE (YoiTzBuGzBuNnY @ Jan 5 2009, 09:06)
QUOTE (xmen @ Jan 5 2009, 07:28)
QUOTE (YoiTzBuGzBuNnY @ Jan 5 2009, 12:49)
HELP ME   y do i get this error ??




user posted image

uncheck read-only attribute

it is it was not check in the 1st place btw thx for the help any way

Have you modded the file using Open IV previously to using Spark IV?
If so you will probably need to return to the origonal file, I had the same thing with the playerped.rpf file.

simkas
  • simkas

    That guy

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#286

Posted 05 January 2009 - 06:19 PM

I have a suggestion for the next version. It would be great if we could select to apply a texture on a clothing model, from playerped.rpf. It would be really great when skinning outfits, cause we wouldn't need to go in-game everytime. Would that be possible?

I mean like, make a menu, so when you view a clothing model, you can select to appply one of the several wtd files that outfit uses.

pinky
  • pinky

    "Tooled up and chibbin' ye, ya Bass".

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#287

Posted 05 January 2009 - 08:38 PM

QUOTE (simkas @ Jan 5 2009, 19:19)
I have a suggestion for the next version. It would be great if we could select to apply a texture on a clothing model, from playerped.rpf. It would be really great when skinning outfits, cause we wouldn't need to go in-game everytime. Would that be possible?

I mean like, make a menu, so when you view a clothing model, you can select to appply one of the several wtd files that outfit uses.

Nice idea, would save a bit of time. icon14.gif

jessy-maus
  • jessy-maus

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#288

Posted 05 January 2009 - 10:40 PM

Hello, I've found a home page, which is also a lot of dresses and mods Hatt

they look after, I think these dresses very well



This Page

<FUBAR>
  • <FUBAR>

    Mustang Driver

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#289

Posted 06 January 2009 - 12:28 AM

Hi aru,

Firstly, I have to say that your Tool is really great! icon14.gif
It works very well. I changed nearly every billboard texture in the "Manhatten" Area so far. smile.gif

But some of them I can't replace. For example: In the .img archive "manhat09" there is one file named "ts_branding3_dc9.wdr". And if I want to edit this one, I got an error message. I can ignore this error and open the file anyway. But then he show me only 6 textures which I can replace. The rest of them (in all 21 textures) I can't see. But I can see them if I open this file with the "view" button of your program.

So, can you help and explain me why this don't work with only this file?

That would be great.

aru
  • aru

    *poof*

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#290

Posted 06 January 2009 - 10:27 PM

@LaMuerteX... can do. Will add to next version.

@YoiTzBuGzBuNnY... run as admin.

@simkas... will add to the list of things to do. smile.gif

@FUBAR... its a bug, and its fixed in svn. Will be included in next general release.

Glumok
  • Glumok

    8 years on GTAForums... Bordel de foutre !

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#291

Posted 06 January 2009 - 11:37 PM Edited by gorgeprofondegta4, 06 January 2009 - 11:42 PM.

Aru, may I ask you a favor? Add a "Drag & Drop" ability, to open IMG/RPF files.
Will be very useful, because I'm easly lost with the embedded browser!

Thank you smile.gif

--- update: or maybe a "favorites" thingy ?

Ftmch
  • Ftmch

    I'm selling these fine leather jackets...

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#292

Posted 08 January 2009 - 08:46 PM Edited by Ftmch, 08 January 2009 - 09:03 PM.

I can't get it to work properly, when I try to view/edit a .wtd file I get this error message (some parts are in swedish though, I'm sorry) And I've got the dot net 3.5 framework installed:

QUOTE
System.IO.FileNotFoundException: Det går inte att läsa in filen eller sammansättningen ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73 eller ett av dess beroenden. Det går inte att hitta filen.
Filnamn: ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73
   vid RageLib.Common.Compression.CompressionDeflateCodec.Decompress(Stream source, Stream destination)
   vid RageLib.Common.Resources.ResourceFile.Read(Stream data)
   vid RageLib.Textures.Resource.File.Open(Stream stream)
   vid RageLib.Textures.TextureFile.Open(Stream stream)
   vid SparkIV.Editor.Textures.TextureEditor.LaunchEditor(FileSystem fs, File file)
   vid SparkIV.Editor.Editors.LaunchEditor(FileSystem fs, File file)
   vid SparkIV.MainForm.EditFile(File file)
   vid SparkIV.MainForm.tsbEdit_Click(Object sender, EventArgs e)
   vid System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   vid System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
   vid System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   vid System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   vid System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   vid System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   vid System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   vid System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   vid System.Windows.Forms.Control.WndProc(Message& m)
   vid System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   vid System.Windows.Forms.ToolStrip.WndProc(Message& m)
   vid System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   vid System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   vid System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Inlästa sammansättningar **************
mscorlib
    Sammansättningsversion: 2.0.0.0
    Win32-version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SparkIV
    Sammansättningsversion: 0.5.4.0
    Win32-version: 0.5.4.0
    CodeBase: file:///H:/Spel/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SPARKIV/SparkIV.exe
----------------------------------------
System.Windows.Forms
    Sammansättningsversion: 2.0.0.0
    Win32-version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Sammansättningsversion: 2.0.0.0
    Win32-version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Sammansättningsversion: 2.0.0.0
    Win32-version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
RageLib.Common
    Sammansättningsversion: 0.5.4.0
    Win32-version: 0.5.4.0
    CodeBase: file:///H:/Spel/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SPARKIV/RageLib.Common.DLL
----------------------------------------
RageLib.FileSystem
    Sammansättningsversion: 0.5.4.0
    Win32-version: 0.5.4.0
    CodeBase: file:///H:/Spel/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SPARKIV/RageLib.FileSystem.DLL
----------------------------------------
System.Xml
    Sammansättningsversion: 2.0.0.0
    Win32-version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
    Sammansättningsversion: 2.0.0.0
    Win32-version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
System.Configuration
    Sammansättningsversion: 2.0.0.0
    Win32-version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
i9sbw8yc
    Sammansättningsversion: 0.5.4.0
    Win32-version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
RageLib.Textures
    Sammansättningsversion: 0.5.4.0
    Win32-version: 0.5.4.0
    CodeBase: file:///H:/Spel/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SPARKIV/RageLib.Textures.DLL
----------------------------------------
System.Windows.Forms.resources
    Sammansättningsversion: 2.0.0.0
    Win32-version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_sv_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------




relliksoul
  • relliksoul

    Mr

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#293

Posted 08 January 2009 - 10:15 PM

heres an important question, can i somehow use 1024 texture on the car intriors, im looking to do some modified interiors but cant seem to get higher than 512, spark loads the 1024 maps into the files, but when i play the game they are shrunk to 512.

p.s great program btw, makes texture edit simple smile.gif

aru
  • aru

    *poof*

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  • None

#294

Posted 09 January 2009 - 12:39 AM

@Ftmch... it's trying to load ICSharpCode.SharpZipLib.dll but cannot find it. Did you extract all the files?

@relliksoul.. SparkIV will automatically resize all imported textures to the original size. It doesn't support changing the texture dimensions unfortunately.

relliksoul
  • relliksoul

    Mr

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#295

Posted 09 January 2009 - 12:46 AM

QUOTE (aru @ Jan 9 2009, 00:39)
@Ftmch... it's trying to load ICSharpCode.SharpZipLib.dll but cannot find it. Did you extract all the files?

@relliksoul.. SparkIV will automatically resize all imported textures to the original size. It doesn't support changing the texture dimensions unfortunately.

anything possible in the future?

xmen
  • xmen

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#296

Posted 09 January 2009 - 03:15 AM

one suggestion
- please add dimension box in model viewer smile.gif

Alex20
  • Alex20

    Player Hater

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#297

Posted 09 January 2009 - 05:47 AM

dude im so lost, yes im a nub at this modding stuff but what does this tool exactly do ?
Replace/Attach some pics or other files to the current ones ? and exactly how does this work ?
Couldn't really find a guide confused.gif

Fabio206
  • Fabio206

    GTA-Expert.it Webmaster

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#298

Posted 09 January 2009 - 01:30 PM

QUOTE (aru @ Jan 9 2009, 01:39)
@Ftmch... it's trying to load ICSharpCode.SharpZipLib.dll but cannot find it. Did you extract all the files?

@relliksoul.. SparkIV will automatically resize all imported textures to the original size. It doesn't support changing the texture dimensions unfortunately.

Hello there

Thanks for your great tool smile.gif


I suggest "Change Level" update, like OpenIV..

I like your tool, is fast and useful cookie.gif icon14.gif

JostVice
  • JostVice

    realtime, not prerendered

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  • Joined: 30 Oct 2005
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#299

Posted 09 January 2009 - 02:21 PM

QUOTE (Fabio206 @ Jan 9 2009, 14:30)
QUOTE (aru @ Jan 9 2009, 01:39)
@Ftmch... it's trying to load ICSharpCode.SharpZipLib.dll but cannot find it. Did you extract all the files?

@relliksoul.. SparkIV will automatically resize all imported textures to the original size. It doesn't support changing the texture dimensions unfortunately.

Hello there

Thanks for your great tool smile.gif


I suggest "Change Level" update, like OpenIV..

I like your tool, is fast and useful cookie.gif icon14.gif

Change levels is a weird feature in openIV... Spark does the mipmaps automatically (Better than OpenIV, that only allows having all the mipmaps in the same texture size... stupid thing )

FunGt
  • FunGt

    GTA-Modding.com

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#300

Posted 09 January 2009 - 03:09 PM

So if I change a texture with SparkIV, it will appear in the game always?




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