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Patch FPS Boost ?

32 replies to this topic
Rishimet
  • Rishimet

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#1

Posted 13 December 2008 - 06:24 AM Edited by Rishimet, 13 December 2008 - 06:31 AM.

guys i jus applied the patch, this is the result before patch

BEFORE

Statistics
Average FPS: 32.20
Duration: 37.20 sec
CPU Usage: 65%
System memory usage: 82%
Video memory usage: 69%

Graphics Settings
Video Mode: 1280 x 1024 (60 Hz)
Texture Quality: Medium
Render Quality: High
View Distance: 33
Detail Distance: 46

Hardware
Microsoft Windows XP Professional
Service Pack 3
Video Adapter: ATI Radeon HD 4800 Series
Video Driver version: 6.14.10.6891
Audio Adapter: Realtek HD Audio output
AMD Phenom™ 9550 Quad-Core Processor

File ID: Benchmark.cli





After


Statistics
Average FPS: 37.52
Duration: 37.47 sec
CPU Usage: 66%
System memory usage: 76%
Video memory usage: 69%

Graphics Settings
Video Mode: 1280 x 1024 (75 Hz)
Texture Quality: Medium
Render Quality: High
View Distance: 25
Detail Distance: 37

Hardware
Microsoft Windows XP Professional
Service Pack 3
Video Adapter: ATI Radeon HD 4800 Series
Video Driver version: 6.14.10.6891
Audio Adapter: Realtek HD Audio output
AMD Phenom™ 9550 Quad-Core Processor

File ID: benchmark.cli



these are the results with catalyst 8.12


hey guys just benchmarked with higher settings, must say fps has increased

Statistics
Average FPS: 36.14
Duration: 37.47 sec
CPU Usage: 66%
System memory usage: 75%
Video memory usage: 67%

Graphics Settings
Video Mode: 1280 x 1024 (75 Hz)
Texture Quality: Medium
Render Quality: High
View Distance: 46
Detail Distance: 51

Hardware
Microsoft Windows XP Professional
Service Pack 3
Video Adapter: ATI Radeon HD 4800 Series
Video Driver version: 6.14.10.6891
Audio Adapter: Realtek HD Audio output
AMD Phenom™ 9550 Quad-Core Processor

File ID: benchmark.cli

punisher.ita
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#2

Posted 13 December 2008 - 06:25 AM

Terrible loss for me. Unbelievable actually.

smokefin
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#3

Posted 13 December 2008 - 06:28 AM

Well i must say, if i get 5 fps boost on my E6300 core 2 duo and 8800GT i will be very happy, as long as it is overall 5fps boost. This would be enough for me.

I had heavily modded files, so after patch it would not start, maybe it was the cracks too, dunno. So now doing a fresh install after i backed up my awesom mods.

I currently doing a mod with realistic car damage, some modified weapons and cars. Driving around in cockpit view is f*cking awesom considering if you crash it will handle it realisticly,
I drove my car at max speed to a wall and died. There was almost nothing left of the car, just metal junk. f*cking awesom!

Let's hope for the best.

Smoke

Vicetopia
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#4

Posted 13 December 2008 - 06:31 AM

+5 fps.
biggrin.gif
I think the patch included a lot of fixes for ATI cards. (I know a lot of ATI users had problems before)

BEFORE
QUOTE
Statistics
Average FPS: 45.03
Duration: 37.31 sec
CPU Usage: 56%
System memory usage: 78%
Video memory usage: 76%

Graphics Settings
Video Mode: 1440 x 900 (60 Hz)
Texture Quality: Medium
Render Quality: High
View Distance: 25
Detail Distance: 37

Hardware
Microsoft Windows XP Professional
Service Pack 3
Video Adapter: ATI Radeon HD 4800 Series
Video Driver version: 6.14.10.6891
Audio Adapter: SoundMAX HD Audio
Intel® Core™2 Quad CPU    Q6600  @ 2.40GHz

File ID: benchmark.cli


AFTER
QUOTE
Statistics
Average FPS: 50.16
Duration: 37.22 sec
CPU Usage: 57%
System memory usage: 76%
Video memory usage: 76%

Graphics Settings
Video Mode: 1440 x 900 (60 Hz)
Texture Quality: Medium
Render Quality: High
View Distance: 25
Detail Distance: 37

Hardware
Microsoft Windows XP Professional
Service Pack 3
Video Adapter: ATI Radeon HD 4800 Series
Video Driver version: 6.14.10.6891
Audio Adapter: SoundMAX HD Audio
Intel® Core™2 Quad CPU    Q6600  @ 2.40GHz

File ID: Benchmark.cli

Fuel_81
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#5

Posted 13 December 2008 - 06:31 AM

Before...

Average FPS: 37.27
Duration: 37.17 sec
CPU Usage: 85%
System memory usage: 83%
Video memory usage: 95%

Graphics Settings
Video Mode: 1280 x 1024 (75 Hz)
Texture Quality: Medium
Render Quality: High
View Distance: 20
Detail Distance: 19

Hardware
Microsoft Windows XP Professional
Service Pack 3
Video Adapter: NVIDIA GeForce 8800 GT
Video Driver version: 180.84
Audio Adapter: Sound Blaster Audigy
Intel® Core™2 CPU 6600 @ 2.40GHz

After...

Statistics
Average FPS: 39.07
Duration: 37.18 sec
CPU Usage: 84%
System memory usage: 77%
Video memory usage: 95%

Graphics Settings
Video Mode: 1280 x 1024 (75 Hz)
Texture Quality: Medium
Render Quality: High
View Distance: 22
Detail Distance: 21

Hardware
Microsoft Windows XP Professional
Service Pack 3
Video Adapter: NVIDIA GeForce 8800 GT
Video Driver version: 180.84
Audio Adapter: C-Media USB Headphone Set
Intel® Core™2 CPU 6600 @ 2.40GHz

Not putting much money on a few FPS as it could be a combo of all kinda of things. Although the game does load quicker and hitch a minute amount less; it could add a few frames I guess.


Rishimet
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#6

Posted 13 December 2008 - 06:32 AM Edited by Rishimet, 13 December 2008 - 06:42 AM.

the point is the gameplay feels smoother, never drops below 28

feedmyspitz
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#7

Posted 13 December 2008 - 06:43 AM

exactly same fps for me, before and after = 18fps...

Vicetopia
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#8

Posted 13 December 2008 - 06:44 AM

QUOTE (Rishimet @ Dec 13 2008, 01:32)
the point is the gameplay feels smoother, never drops below 28

The only reason I ran the benchmark after patching was because I noticed an fps increase.
I was driving around during the day and it actually looked smooth (Above 40 fps), which is really rare, especially with traffic.

ImoonPeople
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#9

Posted 13 December 2008 - 06:50 AM

FPS seemed to go down for me also. It was running great the other night, now it dips down to around 23 frames sometimes.

DJ24966
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#10

Posted 13 December 2008 - 06:50 AM

Less than 15 still on my Quad Core, and Benchmark still crashes and won't run....

ceedj
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#11

Posted 13 December 2008 - 07:27 AM

I said earlier I didn't get a boost, I was wrong; I had forgotten to set the priority to high on the exe. Now getting a solid 15-18 outside (less if rain, and BTW, is this freaking Seattle? It's raining every other day!), and about 18-20 inside, depending on the location, number of NPC's, etc. Doesn't seem nearly as jittery either, despite the low FPS.

Running P4 3.00 (oc to 3.15), nVidia 7600GS (256MB, 180.84 beta3), 2 GB dual channel, 800x600 windowed on 800x600, 32 bit desktop. Not too shabby, considering I shouldn't be able to really run it at all. biggrin.gif

Still think they could optimize it better though, and give more work to the GPU...

HigherStrife
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#12

Posted 13 December 2008 - 07:29 AM

yeah, i got a minor boost as well, around 5fps. However, I'm pretty sure there's another patch on the way today/tomorrow.

Zharay
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#13

Posted 13 December 2008 - 07:30 AM

QUOTE (smokefin @ Dec 13 2008, 06:28)
Well i must say, if i get 5 fps boost on my E6300 core 2 duo and 8800GT i will be very happy, as long as it is overall 5fps boost. This would be enough for me.

I had heavily modded files, so after patch it would not start, maybe it was the cracks too, dunno. So now doing a fresh install after i backed up my awesom mods.

I currently doing a mod with realistic car damage, some modified weapons and cars. Driving around in cockpit view is f*cking awesom considering if you crash it will handle it realisticly,
I drove my car at max speed to a wall and died. There was almost nothing left of the car, just metal junk. f*cking awesom!

Let's hope for the best.

Smoke

If you looked at the lists the patch edited, the only thing you have to do to make it work is replace the filelist.pak file again with a modded one for the game to run like usual.

I lost FPS on this one. I too was wishing for 5 fps at the very least, but I was very much let down. Why the hell do I have to put up with this crap for a game I've waited so long for?

Cylon
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#14

Posted 13 December 2008 - 07:36 AM

I can't believe that someone really thought that the patch would boost fps.

On my end there is no difference, OR my fps went done by 1. Either way, definitely no increase.

longboardskier
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#15

Posted 13 December 2008 - 07:48 AM

I haven't ran the bench yet, but my fps on average just driving around the city are way up. Before it was around 20-25 fps, and now it's running average about 30, sometimes up to 35. Pretty significant increase for me.

marvelous
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#16

Posted 13 December 2008 - 08:05 AM

I don't know how some of you are getting performance improvements when the engine hasn't even been updated unless of course you are were running out of memory/hard drive thrashing the phenomenon must be in your brain. cookie.gif

ceedj
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#17

Posted 13 December 2008 - 08:10 AM

QUOTE (marvelous @ Dec 13 2008, 04:05)
I don't know how some of you are getting performance improvements when the engine hasn't even been updated unless of course you are were running out of memory/hard drive thrashing the phenomenon must be in your brain. cookie.gif

Hi, thanks for taking the time to register to post that wonderful nugget of wisdom. smile.gif

To wit, a lot of the shader files have been updated, so it stands to reason that a number of them have been optimized a bit better than they were. I do not know this for sure however; do you?

longboardskier
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#18

Posted 13 December 2008 - 08:13 AM

QUOTE (marvelous @ Dec 13 2008, 00:05)
I don't know how some of you are getting performance improvements when the engine hasn't even been updated unless of course you are were running out of memory/hard drive thrashing the phenomenon must be in your brain. cookie.gif

I don't know either. I wasn't expecting anything to really change as my game is at least playable as is, but I've played the game long enough now to notice that the average fps are up (not to mention the fraps mark says so too).

marvelous
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#19

Posted 13 December 2008 - 08:23 AM

QUOTE (ceedj @ Dec 13 2008, 08:10)
QUOTE (marvelous @ Dec 13 2008, 04:05)
I don't know how some of you are getting performance improvements when the engine hasn't even been updated unless of course you are were running out of memory/hard drive thrashing the phenomenon must be in your brain.  cookie.gif

Hi, thanks for taking the time to register to post that wonderful nugget of wisdom. smile.gif

To wit, a lot of the shader files have been updated, so it stands to reason that a number of them have been optimized a bit better than they were. I do not know this for sure however; do you?

Engine has not been touched sir.

If you look at the patch it specifically tells you what was being updated. Performance improvements wasn't 1 of them. orly.gif

fiik
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#20

Posted 13 December 2008 - 08:23 AM

Extract: GTAIV.exe... 100%
Extract: GTAIV.exe.cat... 100%
Extract: GTAIV.exe.cfg... 100%
Extract: gtaEncoder.exe... 100%
Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\common
Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\common\data
Extract: frontend_pc.dat... 100%
Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\common\data\cdimages
Extract: script.img... 100%
Extract: script_network.img... 100%
Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\common\shaders
Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\common\shaders\dcl
Extract: gta_atmoscatt_clouds.dcl
Extract: gta_cubemap_reflect.dcl
Extract: gta_cutout_fence.dcl
Extract: gta_decal.dcl
Extract: gta_decal_amb_only.dcl
Extract: gta_decal_dirt.dcl
Extract: gta_decal_glue.dcl
Extract: gta_decal_normal_only.dcl
Extract: gta_default.dcl
Extract: gta_diffuse_instance.dcl
Extract: gta_emissive.dcl
Extract: gta_emissivenight.dcl
Extract: gta_emissivestrong.dcl
Extract: gta_glass.dcl
Extract: gta_glass_emissive.dcl
Extract: gta_glass_emissivenight.dcl
Extract: gta_glass_normal_spec_reflect.dcl
Extract: gta_glass_reflect.dcl
Extract: gta_glass_spec.dcl
Extract: gta_grass.dcl
Extract: gta_hair_sorted_alpha.dcl
Extract: gta_hair_sorted_alpha_exp.dcl
Extract: gta_im.dcl
Extract: gta_normal.dcl
Extract: gta_normal_cubemap_reflect.dcl
Extract: gta_normal_decal.dcl
Extract: gta_normal_reflect.dcl
Extract: gta_normal_reflect_alpha.dcl
Extract: gta_normal_reflect_decal.dcl
Extract: gta_normal_spec.dcl
Extract: gta_normal_spec_cubemap_reflect.dcl
Extract: gta_normal_spec_decal.dcl
Extract: gta_normal_spec_reflect.dcl
Extract: gta_normal_spec_reflect_decal.dcl
Extract: gta_normal_spec_reflect_emissive.dcl
Extract: gta_normal_spec_reflect_emissivenight.dcl
Extract: gta_parallax.dcl
Extract: gta_parallax_specmap.dcl
Extract: gta_parallax_steep.dcl
Extract: gta_ped.dcl
Extract: gta_ped_reflect.dcl
Extract: gta_ped_skin.dcl
Extract: gta_ped_skin_blendshape.dcl
Extract: gta_projtex.dcl
Extract: gta_projtex_steep.dcl
Extract: gta_radar.dcl
Extract: gta_reflect.dcl... 100%
Extract: gta_reflect_decal.dcl
Extract: gta_rmptfx_litsprite.dcl
Extract: gta_rmptfx_mesh.dcl
Extract: gta_rmptfx_raindrops.dcl
Extract: gta_spec.dcl
Extract: gta_spec_decal.dcl
Extract: gta_spec_reflect.dcl
Extract: gta_spec_reflect_decal.dcl
Extract: gta_terrain_va_2lyr.dcl
Extract: gta_terrain_va_3lyr.dcl
Extract: gta_terrain_va_4lyr.dcl
Extract: gta_trees.dcl
Extract: gta_vehicle_badges.dcl
Extract: gta_vehicle_basic.dcl
Extract: gta_vehicle_chrome.dcl
Extract: gta_vehicle_disc.dcl
Extract: gta_vehicle_generic.dcl
Extract: gta_vehicle_interior.dcl
Extract: gta_vehicle_interior2.dcl
Extract: gta_vehicle_lightsemissive.dcl
Extract: gta_vehicle_mesh.dcl
Extract: gta_vehicle_paint1.dcl
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Extract: gta_vehicle_paint3.dcl
Extract: gta_vehicle_rims1.dcl
Extract: gta_vehicle_rims2.dcl
Extract: gta_vehicle_rubber.dcl
Extract: gta_vehicle_shuts.dcl
Extract: gta_vehicle_tire.dcl
Extract: gta_vehicle_vehglass.dcl
Extract: gta_wire.dcl
Extract: rage_billboard_nobump.dcl
Extract: rage_default.dcl
Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\common\text
Extract: american.gxt... 100%
Extract: french.gxt... 100%
Extract: german.gxt... 100%
Extract: italian.gxt... 100%
Extract: spanish.gxt... 100%
Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\pc
Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\pc\audio
Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\pc\audio\Config
Extract: waveslot_.xml... 100%
Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\pc\data
Extract: filelist.pak... 100%
Extract: gta_cache.dat... 100%
Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\pc\textures
Extract: hud.wtd... 100%
Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV
Completed

TheJabMan
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#21

Posted 13 December 2008 - 08:31 AM

Good stuff, ran semi smooth but mostly like ass.

Now it runs the same and then at around half-hour of play time the lights start flickering and the game locks.

Sure as sh*t isn't a heat issue. Both 8800's have AC Accelero variants.

longboardskier
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#22

Posted 13 December 2008 - 08:32 AM

QUOTE (marvelous @ Dec 13 2008, 00:23)
QUOTE (ceedj @ Dec 13 2008, 08:10)
QUOTE (marvelous @ Dec 13 2008, 04:05)
I don't know how some of you are getting performance improvements when the engine hasn't even been updated unless of course you are were running out of memory/hard drive thrashing the phenomenon must be in your brain.  cookie.gif

Hi, thanks for taking the time to register to post that wonderful nugget of wisdom. smile.gif

To wit, a lot of the shader files have been updated, so it stands to reason that a number of them have been optimized a bit better than they were. I do not know this for sure however; do you?

Engine has not been touched sir.

If you look at the patch it specifically tells you what was being updated. Performance improvements wasn't 1 of them. orly.gif

Well, because it says so I guess my fps being up is just a figment of my imagination... rolleyes.gif

ceedj
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#23

Posted 13 December 2008 - 08:33 AM

QUOTE (marvelous @ Dec 13 2008, 04:23)
Engine has not been touched sir.

If you look at the patch it specifically tells you what was being updated. Performance improvements wasn't 1 of them. orly.gif

With all due respect, I wasn't arguing about the engine being touched or not. However, a large number of shader files HAVE been updated, and if they were optimized better (or as user R* Toronto put it, "Graphical Improvements"), then it is indeed quite possible that the engine is not straining as much as it was, giving a slight increase in FPS.

For myself, I played for a few hours, applied the patch, rebooted and played some more. I noticed a smoother experience, even before setting the exe priority. It was because of not setting the priority after patching that I didn't notice an increase. Bottom line, it worked for me, though again (not to let anyone off the hook) I do believe more can be done.

xtaz
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#24

Posted 13 December 2008 - 08:34 AM

Before patch:

Statistics
Average FPS: 32.28
Duration: 37.24 sec
CPU Usage: 88%
System memory usage: 52%
Video memory usage: 96%

Graphics Settings
Video Mode: 1440 x 900 (75 Hz)
Texture Quality: Medium
Render Quality: High
View Distance: 25
Detail Distance: 37

Hardware
Microsoft Windows XP Home Edition
Service Pack 3
Video Adapter: NVIDIA GeForce 9800 GTX/9800 GTX+
Video Driver version: 180.84
Audio Adapter: SB X-Fi Audio [B800]

After patch:

Statistics
Average FPS: 28.50
Duration: 37.23 sec
CPU Usage: 82%
System memory usage: 55%
Video memory usage: 97%

Graphics Settings
Video Mode: 1440 x 900 (60 Hz)
Texture Quality: Medium
Render Quality: High
View Distance: 25
Detail Distance: 37

Hardware
Microsoft Windows XP Home Edition
Service Pack 3
Video Adapter: NVIDIA GeForce 9800 GTX/9800 GTX+
Video Driver version: 180.84
Audio Adapter: SB X-Fi Audio [B800]
AMD Athlon™ 64 X2 Dual Core Processor 6000+

Before patch:

Statistics
Average FPS: 26.41
Duration: 37.00 sec
CPU Usage: 83%
System memory usage: 55%
Video memory usage: 100%

Graphics Settings
Video Mode: 1440 x 900 (60 Hz)
Texture Quality: High
Render Quality: High
View Distance: 32
Detail Distance: 65

Hardware
Microsoft Windows XP Home Edition
Service Pack 3
Video Adapter: NVIDIA GeForce 9800 GTX/9800 GTX+
Video Driver version: 180.84
Audio Adapter: SB X-Fi Audio [B800]
AMD Athlon™ 64 X2 Dual Core Processor 6000+

After patch:

Statistics
Average FPS: 26.30
Duration: 37.26 sec
CPU Usage: 82%
System memory usage: 58%
Video memory usage: 100%

Graphics Settings
Video Mode: 1440 x 900 (60 Hz)
Texture Quality: High
Render Quality: High
View Distance: 32
Detail Distance: 65

Hardware
Microsoft Windows XP Home Edition
Service Pack 3
Video Adapter: NVIDIA GeForce 9800 GTX/9800 GTX+
Video Driver version: 180.84
Audio Adapter: SB X-Fi Audio [B800]
AMD Athlon™ 64 X2 Dual Core Processor 6000+

Thanks for nothing Rockstar..

Quemical
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#25

Posted 13 December 2008 - 08:35 AM

I don't trust that stupid benchmark. But in game i was constantly getting 22fps and spiked to 30-35 in certain parts of town. After the patch i avg 22 but i am seing a lot more 15fps moments. Something that didn't happen before. All my settings are the same, i even lowered them for a while but i was still getting 22fps and dipping into mid teens

XeroToX
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#26

Posted 13 December 2008 - 08:40 AM

f*ck you rockstar.. the game is still unplayable

Rishimet
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#27

Posted 13 December 2008 - 08:41 AM Edited by Rishimet, 13 December 2008 - 08:43 AM.

QUOTE (marvelous @ Dec 13 2008, 08:05)
I don't know how some of you are getting performance improvements when the engine hasn't even been updated unless of course you are were running out of memory/hard drive thrashing the phenomenon must be in your brain.  cookie.gif

well u cant disagree with the fact that some of the people have got their fps up, can u ?
and leave the benchmark alone, i myself, experienced a smoother gameplay, when i turned on fraps, the fps never went below 28, before patch it used to fall down to like 22 or even 18

Dominatu
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#28

Posted 13 December 2008 - 08:48 AM

Pre-patch:

Statistics
Average FPS: 46.98
Duration: 37.44 sec
CPU Usage: 67%
System memory usage: 51%
Video memory usage: 100%

Graphics Settings
Video Mode: 1680 x 1050 (60 Hz)
Texture Quality: High
Render Quality: Highest
View Distance: 100
Detail Distance: 100

Hardware
Microsoft® Windows Vista" Ultimate
Service Pack 1
Video Adapter: ATI Radeon HD 4800 Series
Video Driver version: 7.14.10.630
Audio Adapter: Speakers (SoundMAX Integrated Digital HD Audio)
Intel® Core™2 Quad CPU Q9400 @ 2.66GHz

After patch:

Statistics
Average FPS: 41.67
Duration: 37.58 sec
CPU Usage: 71%
System memory usage: 55%
Video memory usage: 100%

Graphics Settings
Video Mode: 1680 x 1050 (60 Hz)
Texture Quality: High
Render Quality: Highest
View Distance: 100
Detail Distance: 100

Hardware
Microsoft® Windows Vista" Ultimate
Service Pack 1
Video Adapter: ATI Radeon HD 4800 Series
Video Driver version: 7.14.10.630
Audio Adapter: Speakers (SoundMAX Integrated Digital HD Audio)
Intel® Core™2 Quad CPU Q9400 @ 2.66GHz

suicidal.gif

Tomaac
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#29

Posted 13 December 2008 - 08:51 AM

well, my improvement is about ... 0fps biggrin.gif only thing, some memory leaks ar closed. now while in gunfight, my fps don`t drop to 8fps anymore, but stays around 15 all the time. at least, thanks for that R* biggrin.gif

Qumulys
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#30

Posted 13 December 2008 - 08:52 AM

Not trying to upset the apple cart or anything, but here's my results, which are what are auto detected, except for the detail slider which I bring down to 51.
First heres my BEFORE
Statistics
Average FPS: 52.83
Duration: 37.46 sec
CPU Usage: 71%
System memory usage: 59%
Video memory usage: 92%

Graphics Settings
Video Mode: 1920 x 1200 (60 Hz)
Texture Quality: High
Render Quality: High
View Distance: 32
Detail Distance: 51

Hardware
Microsoft® Windows Vista" Ultimate
Service Pack 1
Video Adapter: ATI Radeon HD 4870 X2
Video Driver version: 7.14.10.630
Audio Adapter: Speakers (2- Juli@ Audio)
Intel® Core™2 Quad CPU Q8200 @ 2.33GHz

Seeing as I'm playing at a high res I can live with that.
BUT after!
Statistics
Average FPS: 43.23
Duration: 37.50 sec
CPU Usage: 67%
System memory usage: 51%
Video memory usage: 92%

Graphics Settings
Video Mode: 1920 x 1200 (60 Hz)
Texture Quality: High
Render Quality: High
View Distance: 32
Detail Distance: 51

Hardware
Microsoft® Windows Vista" Ultimate
Service Pack 1
Video Adapter: ATI Radeon HD 4870 X2
Video Driver version: 7.14.10.630
Audio Adapter: Speakers (2- Juli@ Audio)
Intel® Core™2 Quad CPU Q8200 @ 2.33GHz

I lost 9 fps!!! sad.gif

Oh well, I'll try some more fiddling and settings and see if I can get it back up to where it was. FWIW I dont trust the benchmark either, certainly not as a in game performance indicater, but it gives something constant to work off based on the game engines performance (minus traffic etc...) I'll let you know if I can improve things.




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